Doom

Doom

AVERAGE FPS
156
excellent

This combination delivers exceptional performance with an average of 156 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 75 89 102
1440p QHD 114 139 165 189
1080p Full HD 176 215 254 292

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 102
3840x2160 Medium 89
3840x2160 High 75
3840x2160 Ultra 62
2560x1440 Low 189
2560x1440 Medium 165
2560x1440 High 139
2560x1440 Ultra 114
1920x1080 Low 292
1920x1080 Medium 254
1920x1080 High 215
1920x1080 Ultra 176

Doom with AMD Ryzen 5 5600F + AMD Radeon RX 6800 XT, In-Depth Analysis

The AMD Ryzen 5 5600F paired with the AMD Radeon RX 6800 XT delivers a performance profile in Doom that is defined by extreme high refresh rate capability at lower resolutions and a predictable, GPU-bound scaling curve as pixel count increases. The dataset reveals a combo that is exceptionally well-suited for 1080p and 1440p gaming, while still maintaining playable performance at 4K with adjusted settings. This analysis breaks down the measured frame rates, component roles, and how this specific configuration ranks against the broader database.

Resolution Scaling

The frame rate deltas across the three tested resolutions clearly illustrate where the bottleneck lies in this system. At 1080p High settings, the combo produces a 215 FPS average. Moving to 1440p High drops that to 139 FPS, a reduction of 76 FPS or approximately 35%. The subsequent jump to 4K High yields 75 FPS, which is another 64 FPS drop, or roughly 46% lower than the 1440p result. This pattern of diminishing returns as resolution increases is a textbook indicator of a GPU-bound workload at the higher pixel densities.

The scaling is consistent across all settings presets. For instance, at Low settings, the progression is 292 FPS at 1080p, down to 189 FPS at 1440p, and further down to 102 FPS at 4K. The percentage drop from 1080p to 4K is nearly identical for Low and High presets, suggesting that the game's rendering load scales uniformly with resolution regardless of the quality level. This uniformity points to the RX 6800 XT being the primary limiting factor at 4K, as the CPU has ample headroom to feed frames at lower resolutions but cannot compensate for the raw pixel throughput required at 3840x2160.

The data suggests that at 1080p, the system is likely CPU-limited or hitting a game engine ceiling, as the 292 FPS Low result is far beyond the refresh rate of typical monitors. At 1440p, the balance shifts more toward the GPU, but the RX 6800 XT still has enough performance to maintain very high frame rates. At 4K, the GPU's raw compute and memory bandwidth become the definitive constraint, as evidenced by the 62 FPS average at Ultra settings, which is the only preset that dips below the 60 FPS threshold.

FAQ

Q: What is the average frame rate at 1440p with Medium settings?

A: The AMD Ryzen 5 5600F + AMD Radeon RX 6800 XT combo achieves an average of 165 FPS at 2560x1440 with Medium settings, with a minimum recorded frame rate of 140 FPS and a maximum of 189 FPS.

Q: How does the 4K Ultra preset compare to the 4K High preset in terms of average FPS?

A: At 3840x2160, the Ultra preset delivers an average of 62 FPS, while the High preset provides a higher average of 75 FPS. This represents a 13 FPS performance gain when dropping from Ultra to High.

Q: Is the frame rate consistent at 1080p, or is there a large variance?

A: The data shows tight frame pacing at 1080p. For Medium settings, the average is 254 FPS with a minimum of 216 FPS and a maximum of 292 FPS, indicating a variance of 76 FPS between the minimum and maximum, which is relatively small at such high frame rates.

Q: What is the performance difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the Low preset yields an average of 189 FPS, while the Ultra preset yields 114 FPS. The difference is 75 FPS, meaning Ultra settings are approximately 40% slower than Low settings in this configuration.

Q: Does the combo maintain a playable frame rate at 4K across all presets?

A: Yes, all 4K presets produce an average above 60 FPS. The lowest average is 62 FPS at Ultra, while the highest is 102 FPS at Low, ensuring a playable experience even at the highest quality setting.

Q: How does the combo's performance at 1080p Low compare to its performance at 4K Low?

A: The average frame rate at 1080p Low is 292 FPS, which is 190 FPS higher than the 102 FPS average at 4K Low. This represents a 65% reduction in average frame rate when moving from 1080p to 4K.

GPU Role

The AMD Radeon RX 6800 XT is the dominant component in this system's gaming performance, a role reinforced by its substantial specifications. The GPU is built on the RDNA 2.0 architecture with a Navi 21 chip, featuring 4608 shading units, 288 texture mapping units, and 128 raster output pipelines. The 16 GB of GDDR6 memory on a 256-bit bus provides a bandwidth of 512.0 GB/s, which is critical for feeding the high resolution textures and effects in Doom. The card's boost clock of 2250 MHz and game clock of 2015 MHz are key to its high rasterization throughput.

The GPU's performance percentile of 85 versus all other GPUs, combined with its average benchmark score of 48477, places it in the upper echelon of graphics cards. In the context of Doom, this translates to the observed ability to push 176 FPS at 1080p Ultra and 114 FPS at 1440p Ultra. The data shows that the card's 16 GB frame buffer is not a limiting factor in this game, as the performance scaling from High to Ultra is consistent with a pure compute and bandwidth limitation, not a memory capacity issue.

The GPU's role becomes the sole bottleneck at 4K, where the average FPS at High settings (75) is precisely half of the 1440p High result (139). This halving suggests that the pixel count doubling is directly translating to a proportional increase in render time. The card's 512.0 GB/s memory bandwidth is sufficient for the game's data streaming, but the raw shader compute is what limits the 4K Ultra preset to a 62 FPS average. This is a clear case where the RX 6800 XT's architecture, while powerful, must work harder to fill the 8.3 million pixels of a 4K frame.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the system's capabilities across all combinations of resolution and settings. At 3840x2160, the performance envelope is defined by the settings preset. The Low preset achieves an average of 102 FPS, which is a strong result for 4K gaming. Medium settings reduce the average to 89 FPS, with a minimum of 76 and a maximum of 103. High settings yield 75 FPS on average, and the Ultra preset drops to 62 FPS. This shows a linear degradation of approximately 13 FPS per preset level at 4K.

At 2560x1440, the system enters high refresh rate territory. The Low preset produces an average of 189 FPS, which is an excellent result for competitive play. Medium settings average 165 FPS, with the minimum and maximum recorded at 140 and 189 FPS, respectively. High settings drop to 139 FPS, and Ultra still maintains a very playable 114 FPS average. The gap between Low and Ultra at 1440p is 75 FPS, which is identical to the gap between 1080p and 4K at High settings, highlighting the consistency of the GPU's scaling.

At 1920x1080, the results are exceptionally high. The Low preset averages 292 FPS, which is likely beyond the refresh rate of most monitors. Medium settings average 254 FPS, with a minimum of 216 and a maximum of 292. High settings yield 215 FPS, and Ultra produces a 176 FPS average. The progression at 1080p shows that even the most demanding preset is capable of driving a high refresh rate 1080p display far beyond its limits. The minimum FPS data, available only for Medium presets, indicates solid frame pacing, with the 1080p Medium minimum of 216 FPS being 85% of the average.

Settings Recommendations

Based on the measured data, the optimal settings preset depends on the user's target resolution and refresh rate. For 4K displays, the High preset is the best balance of visual fidelity and performance. The 75 FPS average at High is a 13 FPS improvement over Ultra (62 FPS), while the visual difference between High and Ultra is often negligible in fast-paced action. The Medium preset at 4K, averaging 89 FPS, is also a viable option for users with a 90Hz or 100Hz display, providing a significant smoothness boost over High.

For 1440p users, the Ultra preset is the clear recommendation. The 114 FPS average is well above the 60 FPS standard and is sufficient for most high refresh rate monitors (120Hz, 144Hz). The performance hit from High to Ultra is 25 FPS, but the Ultra preset offers the full graphical experience that the RX 6800 XT is capable of delivering at this resolution. If a user has a 165Hz or 240Hz monitor, dropping to High (139 FPS) or Medium (165 FPS) would be advisable to fully utilize the display's capabilities.

At 1080p, the Ultra preset is the logical choice for most users. The 176 FPS average is high enough for all but the most extreme 240Hz+ displays. For esports-focused players seeking maximum frame rates, the Low preset at 292 FPS provides a massive competitive advantage, though the visual quality reduction is substantial. The Medium preset at 254 FPS offers a good middle ground for high refresh rate gaming. The data suggests that the system is never truly CPU-bound at 1080p, so users should prioritize visual quality unless chasing absolute maximum FPS.

CPU Role

The AMD Ryzen 5 5600F plays a supporting role in this system's Doom performance, but it is a capable one. This processor features 6 cores and 12 threads based on the Zen 3 architecture, with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. The 32 MB of shared L3 cache is a key asset for gaming, as it reduces memory latency and improves data access patterns. The CPU's average benchmark score of 36945 and its 85th percentile ranking among all CPUs indicate that it is a solid mid-range performer.

In Doom, the data shows that the CPU does not become a bottleneck until the 1080p Low preset, where the 292 FPS average is likely approaching the engine's or CPU's delivery limit. The CPU's single-thread performance, as indicated by a Passmark single-thread score of 2872, is sufficient to drive high frame rates, but the game's rendering engine is primarily GPU-dependent. The fact that the 1080p Low result (292 FPS) is only 3 FPS higher than the 1080p Medium result (254 FPS) is not a CPU limit, but rather a reflection of the GPU's scaling at those settings.

The CPU's role is more evident in maintaining the minimum frame rates. The 1440p Medium preset shows a minimum of 140 FPS, which is 85% of the 165 FPS average. This indicates that the CPU is capable of feeding the GPU without causing significant frame time spikes. The Ryzen 5 5600F's 12 threads are more than adequate for Doom, which is not a highly threaded title. The processor's 65W TDP and 7nm process node ensure it operates efficiently, but its performance headroom is not the limiting factor in any of the tested configurations.

How This Combo Ranks

In the database of tested hardware combinations, this specific pairing of the AMD Ryzen 5 5600F and the AMD Radeon RX 6800 XT achieves a rank of 866 out of 2930 total combos for Doom. This places the combo in the 70th percentile of all tested systems, indicating that it outperforms the majority of configurations. The rank reflects the combined capability of the CPU and GPU, and in this case, the GPU's strong performance is the primary driver of the high ranking.

The ranking is notable because it puts this combo in the upper third of all tested systems, despite the CPU not being a top-tier part. This reflects the RX 6800 XT's ability to deliver high frame rates in this particular game. The CPU's own benchmarks show it is competitive with its immediate rivals, such as the Intel Core Ultra 5 225 (0% delta) and the AMD Ryzen 5 5500X3D (-0.2% delta). However, the combo's overall rank is more heavily influenced by the GPU's standing.

The GPU's performance percentile of 85 and its average benchmark score of 48477 are significantly higher than its nearest rivals, including the NVIDIA RTX A1000 Mobile (1.5% delta) and the Intel Arc A550M (-2.5% delta). The RX 6800 XT's strong showing in the Passmark G3D benchmark (24980) and its 16 GB of VRAM make it a formidable part for Doom. The combination's rank of 866 suggests that while there are many faster systems, this setup provides a high level of performance that will satisfy most gamers, particularly those targeting 1440p high refresh rate or 4K 60+ FPS experiences.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + AMD Radeon RX 6800 XT in Doom

Resolution Settings Avg FPS
3840x2160 Low 102.0
3840x2160 Medium 89.0
3840x2160 High 75.0
3840x2160 Ultra 62.0
2560x1440 Low 189.0
2560x1440 Medium 165.0
2560x1440 High 139.0
2560x1440 Ultra 114.0
1920x1080 Low 292.0
1920x1080 Medium 254.0
1920x1080 High 215.0
1920x1080 Ultra 176.0

Doom with Ryzen 5 5600F + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RX 6800 XT + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.