Doom
This combination delivers exceptional performance with an average of 175 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 71 | 87 | 102 | 118 |
| 1440p QHD | 131 | 160 | 189 | 217 |
| 1080p Full HD | 202 | 247 | 280 | 293 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5070, In-Depth Analysis
The AMD Ryzen 5 5600F paired with the NVIDIA GeForce RTX 5070 delivers a compelling 1080p and 1440p experience in Doom, with performance scaling that reveals a clear shift in bottleneck behavior as resolution increases. The measured data for this combination shows a system capable of extreme frame rates at lower resolutions, while the 4K results indicate the GPU begins to take a more dominant role. This analysis interprets the benchmark figures to understand where the limits of this specific hardware pairing lie.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The frame rate progression across resolutions tells a clear story about workload distribution. At 1920x1080 with Low settings, the combo achieves an average of 293 FPS. Moving to 2560x1440 Low drops that to 217 FPS, a 26% reduction, and then to 118 FPS at 3840x2160 Low, which is a 60% drop from the 1440p figure and a 60% drop from the 1080p figure. This pattern shows that even at Low settings, where the CPU typically has more influence, the sheer pixel count at 4K begins to saturate the GPU's capabilities.
The High settings curve is equally revealing. From 247 FPS at 1080p, the average falls to 160 FPS at 1440p (a 35% reduction) and then to 87 FPS at 4K (a 46% reduction from 1440p). The percentage drop from 1080p to 1440p is larger for High settings than for Low settings, suggesting that the graphical workload is compounding with resolution. At 1080p High, the system is likely still partially CPU-limited in certain scenes, but by 1440p and 4K, the RTX 5070's rendering pipeline becomes the primary constraint.
Ultra settings amplify this trend. The 4K Ultra average is 71 FPS, while 1440p Ultra sits at 131 FPS and 1080p Ultra at 202 FPS. The gap between 1440p and 4K Ultra is a 46% performance loss, nearly identical to the High settings drop. This consistency indicates that the GPU's memory bandwidth and compute throughput, not the CPU, are the limiting factors at higher resolutions. The CPU's role appears to diminish as resolution climbs, with the frame rate deltas becoming more uniform and dependent on the GPU's pixel processing rate.
At 1080p Medium, the average is 280 FPS, which is closer to the Low setting's 293 FPS than to High's 247 FPS. This suggests that at lower resolutions, the CPU's 6 cores and 12 threads are capable of feeding the GPU enough data to keep it busy, but the GPU still has headroom. The 4K Medium result of 102 FPS, with a minimum of 87 FPS and maximum of 118 FPS, brackets the High and Low results, showing a predictable scaling curve that is entirely consistent with GPU-bound behavior at that resolution.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5070 is the dominant partner in this pairing for Doom's higher resolution presets. Its 12 GB of GDDR7 memory on a 192-bit bus provides a bandwidth of 672.0 GB/s, which is substantial for a game from 2016. The data shows that even at 4K Ultra, the average FPS of 71 is playable, indicating that the VRAM capacity is not a limiting factor at these settings. The memory clock of 1750 MHz (28 Gbps effective) and the 80 ROPs are key specifications that handle the fill-rate demands of 4K rendering.
The GPU's boost clock of 2512 MHz and base clock of 2325 MHz contribute to its raw compute power. The benchmark results for the GPU, such as the 3DMark Steel Nomad DX12 score of 5077 and the Passmark G3D score of 29137, place it in the 82nd percentile of all GPUs. However, the nearest rivals in the benchmark database, which include the AMD Radeon Pro 580 and AMD Radeon Pro WX 7100, have average scores that are within 2% of the RTX 5070's average benchmark score of 40377. This proximity in synthetic scores does not translate to the measured FPS in Doom, where the RTX 5070's architecture appears to be well-suited for the game's engine.
The GPU's FP32 performance of 30.87 TFLOPS is a theoretical maximum, but the measured results indicate that the card is efficiently utilized at 1440p and 4K. At 1080p Low, the 293 FPS average suggests the GPU is not the bottleneck; the CPU is likely limiting the frame rate. But at 4K High, the 87 FPS average is more indicative of the GPU's true rendering ceiling for this title. The pixel rate of 201.0 GPixel/s and texture rate of 482.3 GTexel/s are the specifications that govern how quickly the card can fill the screen with geometry and texture detail, and the data suggests these are the limiting factors at 4K.
FAQ
Q: What is the highest average frame rate recorded for this combo in Doom?
A: The highest average frame rate in the measured data is 293 FPS, achieved at 1920x1080 with Low settings.
Q: How does the combo's performance rank among all tested combinations?
A: The combo ranks 600th out of 2930 tested combinations for Doom, placing it in the top 20% of all systems.
Q: Is the CPU or GPU the primary bottleneck at 4K Ultra settings?
A: The data indicates the GPU is the primary bottleneck at 4K, as the average FPS drops to 71 at Ultra settings, while the CPU's performance metrics (like the Passmark single-thread score of 2872) are sufficient to maintain higher frame rates at lower resolutions.
Q: What is the frame rate difference between High and Ultra settings at 1440p?
A: At 2560x1440, High settings yield an average of 160 FPS, while Ultra settings yield 131 FPS, a difference of 29 FPS or an 18% reduction in performance.
Q: Does the RTX 5070's 12 GB VRAM cause any issues at 4K?
A: The measured data shows no evidence of VRAM limitations. The 4K High preset runs at 87 FPS, and 4K Medium runs at 102 FPS, indicating that the memory capacity is sufficient for this game's requirements.
Q: How does the combo's performance at 1080p compare to its performance at 1440p?
A: At 1080p High, the average is 247 FPS, while at 1440p High, the average is 160 FPS. This represents a 35% performance drop when moving from 1080p to 1440p.
How This Combo Ranks
The combo's rank of 600 out of 2930 tested systems places it firmly in the upper echelon of hardware configurations for Doom. This ranking is determined by the measured FPS across all tested resolutions and settings, and it reflects the balance between the Ryzen 5 5600F and the RTX 5070. The CPU's average benchmark score of 36945 places it in the 85th percentile of all CPUs, with nearest rivals like the Intel Core Ultra 5 225 scoring 36938 (a 0% delta) and the AMD Ryzen 5 5500X3D scoring 37018 (a -0.2% delta). This indicates the CPU is not a weak link in the chain.
The GPU's ranking is slightly lower at the 82nd percentile, with an average benchmark score of 40377. Its nearest rivals, such as the AMD Radeon Pro 580 (40318, 0.1% delta) and the AMD Radeon Pro WX 7100 (40063, 0.8% delta), are close in synthetic benchmarks. However, the combination's overall rank of 600 suggests that the real-world gaming performance is higher than what the individual component percentiles might suggest. The synergy between the CPU's 32 MB of L3 cache and the GPU's architecture appears to yield strong results in Doom's engine.
The rank of 600 out of 2930 means the combo outperforms approximately 79% of all tested systems. This is a strong showing, particularly considering the game's release date and the hardware's modern specifications. The data implies that this pairing is well-matched for Doom, with neither component holding the other back to a significant degree at the most common gaming resolutions.
Measured FPS Breakdown
1920x1080:
- Low: 293 FPS average
- Medium: 280 FPS average (minimum 238, maximum 322)
- High: 247 FPS average
- Ultra: 202 FPS average
2560x1440:
- Low: 217 FPS average
- Medium: 189 FPS average (minimum 161, maximum 217)
- High: 160 FPS average
- Ultra: 131 FPS average
3840x2160:
- Low: 118 FPS average
- Medium: 102 FPS average (minimum 87, maximum 118)
- High: 87 FPS average
- Ultra: 71 FPS average
The Medium settings rows provide the only minimum and maximum values in the data set. At 1080p Medium, the minimum of 238 FPS and maximum of 322 FPS show a spread of 84 FPS, indicating some frame time variance. At 1440p Medium, the spread is 56 FPS (161 to 217), and at 4K Medium, the spread is 31 FPS (87 to 118). This tightening of the frame time range as resolution increases further supports the theory that the GPU becomes the consistent bottleneck at higher pixel counts, reducing the variance caused by CPU-side frame pacing.
Settings Recommendations
For a balance of visual fidelity and performance, the High preset at 1440p appears to be the sweet spot. The 160 FPS average at 2560x1440 High is well above the refresh rate of most high-refresh monitors, and it provides a significant visual upgrade over Medium settings. The data shows that moving from High to Ultra at 1440p costs 29 FPS (from 160 to 131), which is a noticeable drop that may not be worth the marginal visual improvement in a fast-paced FPS.
At 1080p, the High preset is also recommended, as the 247 FPS average is more than sufficient for competitive play, and the drop to 202 FPS at Ultra is unlikely to be perceptible to most players. The Medium preset at 1080p (280 FPS) offers diminishing returns over High in terms of FPS gain versus visual quality reduction.
For 4K gaming, the Low preset at 118 FPS is the only option that consistently exceeds 100 FPS. The Medium preset at 102 FPS is also viable, but the High preset at 87 FPS and Ultra at 71 FPS may introduce noticeable stutter on displays with variable refresh rates. The data suggests that if 4K is the target, players should prioritize the Low or Medium presets to maintain smooth gameplay, as the CPU is less of a factor at this resolution and the GPU's limits are clearly defined.
CPU Role
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, running on the AM4 socket. Its base clock of 3.00 GHz and boost clock of 4.00 GHz are modest by modern standards, but its benchmark scores reveal its capability. The Passmark single-thread score of 2872 and the Passmark multithread score of 19236 show a balanced performer. The CPU's 32 MB of shared L3 cache is a key feature for gaming, as it reduces latency when accessing frequently used data.
In Doom, the CPU's role is most apparent at 1080p. The difference between Low (293 FPS) and High (247 FPS) at 1080p is 46 FPS, which is a larger relative gap than at 1440p (217 vs 160, a 57 FPS difference) or 4K (118 vs 87, a 31 FPS difference). This indicates that at 1080p, the CPU is able to push the frame rate higher, but the GPU's workload still limits the maximum output. At 4K, the CPU's influence wanes; the frame rate drop from Low to High is 31 FPS, which is primarily due to the GPU's rendering load.
The Ryzen 5 5600F's performance is closely matched to its rivals in the database. The Intel Core Ultra 5 225 has an average score of 36938, which is virtually identical to the 5600F's 36945. The AMD Ryzen 5 5500X3D (37018) and the AMD Ryzen AI 7 PRO 450 (37093) are also within 0.5% of the 5600F's score. This suggests that the CPU is not a differentiator in this combo; the GPU is the primary driver of the measured FPS results. The CPU's 65 W TDP and 7 nm process node (TSMC) allow it to sustain boost clocks without thermal throttling, which is essential for maintaining the high frame rates seen at 1080p.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5070 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 118.0 |
| 3840x2160 | Medium | 102.0 |
| 3840x2160 | High | 87.0 |
| 3840x2160 | Ultra | 71.0 |
| 2560x1440 | Low | 217.0 |
| 2560x1440 | Medium | 189.0 |
| 2560x1440 | High | 160.0 |
| 2560x1440 | Ultra | 131.0 |
| 1920x1080 | Low | 293.0 |
| 1920x1080 | Medium | 280.0 |
| 1920x1080 | High | 247.0 |
| 1920x1080 | Ultra | 202.0 |
Doom with Ryzen 5 5600F + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5070 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.