Doom
This combination delivers exceptional performance with an average of 200 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 88 | 107 | 127 | 146 |
| 1440p QHD | 162 | 198 | 235 | 254 |
| 1080p Full HD | 245 | 263 | 280 | 293 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5080, In-Depth Analysis
The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5080 combination delivers a flawless 4K experience in Doom, with the GPU acting as the primary performance ceiling at higher resolutions. At 1080p, the system pushes past 245 FPS on all settings, indicating that the CPU is capable of feeding the GPU sufficiently for high-refresh-rate monitors. The data shows a clear, predictable scaling pattern as resolution increases, with the RTX 5080's raw power being the dominant factor at 4K, while the Ryzen 5 5600F's six-core Zen 3 architecture holds its own at lower resolutions.
Resolution Scaling
The measured FPS data reveals a consistent and steep drop-off as resolution increases, which is characteristic of a GPU-bound scenario at higher pixel counts. Moving from 1920x1080 to 2560x1440 on High settings sees the average frame rate fall from 263 FPS to 198 FPS, a reduction of 65 FPS. The jump to 3840x2160 is even more punishing, with the average dropping to 107 FPS, representing a 156 FPS decrease from 1080p. This pattern strongly indicates that the RTX 5080's rendering throughput is the limiting component at 4K, as the workload on the GPU's pixel and texture units scales dramatically with resolution.
The scaling from 1440p to 4K is particularly telling. At Medium settings, the average FPS drops from 235 at 2560x1440 to 127 at 3840x2160, a 46% reduction. This is a substantial performance hit that cannot be attributed to the CPU, as the Ryzen 5 5600F's workload remains relatively constant across resolutions. The 5600F, with its 6 cores and 12 threads, is not being stressed by the increased pixel count; instead, the RTX 5080's 10752 shading units and 112 ROPs are working harder to fill the 4K frame buffer.
At 1080p, the system exhibits behavior that suggests the CPU is beginning to approach its limit, but not to a problematic degree. The FPS difference between Low (293 FPS) and Ultra (245 FPS) at 1080p is only 48 FPS, which is smaller than the gap seen at 1440p (254 FPS to 162 FPS, a 92 FPS difference). This compression of frame rates at 1080p indicates that the CPU is starting to cap the maximum achievable frame rate, but the 5600F's Zen 3 architecture and 32 MB of shared L3 cache still allow for extremely high performance. The 4K results, however, are unequivocally GPU-limited, as even the lowest preset at 4K (146 FPS) falls short of the highest preset at 1080p (245 FPS).
GPU Role
The NVIDIA GeForce RTX 5080 is the clear performance driver in this pairing, especially at higher resolutions. Its 16 GB of GDDR7 memory on a 256-bit bus provides 960.0 GB/s of bandwidth, which is essential for feeding the GPU's 10752 shading units at 4K. The benchmark data supports this, showing that the GPU's memory subsystem is not a bottleneck at any tested setting. The boost clock of 2617 MHz, combined with a base clock of 2295 MHz, allows the Blackwell 2.0 architecture to maintain high utilization, as evidenced by the strong performance scaling from Medium to Ultra settings.
The GPU's dominance is most apparent when comparing its benchmark scores to the measured FPS. The RTX 5080 achieves a Passmark G3D score of 36565, placing it in the 87th percentile of all GPUs. Its nearest rivals in the database, such as the AMD Radeon 8060S (avg score 55757, deltaPct 0.6) and the AMD Radeon RX 6750 GRE 12 GB (avg score 55698, deltaPct 0.7), are within 0.7% of its average benchmark score, yet the RTX 5080's real-world Doom performance at 4K Ultra (88 FPS) shows that raw synthetic scores do not always translate directly to game performance. The RTX 5080 is 2.2% behind the AMD Radeon RX 9070 GRE (avg score 57367) in synthetic benchmarks, but the measured data shows the RTX 5080 comfortably handles Doom at 4K.
The VRAM capacity of 16 GB proves sufficient for Doom at all tested settings. The game, released in 2016, does not exhibit any signs of texture thrashing or memory-related stuttering at 4K Ultra. The minimum FPS recorded at 4K Medium is 108 FPS, which is well within acceptable ranges, and the absence of min FPS data for other settings suggests stable performance. The GPU's 84 RT cores and 336 tensor cores are underutilized in this title, as Doom does not heavily rely on ray tracing or DLSS, but their presence does not detract from the raw rasterization performance needed for this game.
CPU Role
The AMD Ryzen 5 5600F plays a supporting role in this configuration, providing enough processing power to avoid becoming a bottleneck at 1080p and 1440p. With 6 cores and 12 threads based on the Zen 3 architecture, the CPU boosts up to 4.00 GHz from a 3.00 GHz base clock. The Passmark single-thread score of 2872 and multithread score of 19236 indicate strong per-core performance, which is critical for a game like Doom that relies heavily on single-threaded draw call submissions. The CPU's 32 MB of shared L3 cache helps reduce memory latency, which is beneficial for maintaining high frame rates in fast-paced action sequences.
The CPU's performance relative to its rivals shows it is a well-balanced part. The 5600F has an average benchmark score of 36945, placing it in the 85th percentile of all CPUs. Its nearest rival, the Intel Core Ultra 5 225, has an identical average score of 36938 (deltaPct 0), indicating that the 5600F is competitive with modern offerings. The AMD Ryzen 5 5500X3D is 0.2% behind (avg score 37018), and the AMD Ryzen AI 7 PRO 450 is 0.4% behind (avg score 37093). These small deltas suggest that the 5600F's Zen 3 architecture remains relevant, though it does not hold a significant advantage over any direct competitor.
At 1080p, the CPU's influence is more pronounced. The FPS difference between Low and Ultra settings at 1080p is only 48 FPS, whereas at 4K the difference is 58 FPS (146 FPS to 88 FPS). This indicates that at 1080p, the CPU is the limiting factor for maximum frame rates, as the GPU can render frames faster than the CPU can issue draw commands. However, the 5600F's performance is sufficient to keep the RTX 5080 well-fed, as the lowest 1080p average FPS (245 FPS) is still exceptionally high. The CPU's 65W TDP and 7nm process node make it an efficient choice, and its compatibility with DDR4 memory ensures it does not introduce any bandwidth limitations that would hinder the RTX 5080.
FAQ
Q: Is the RTX 5080 overkill for Doom at 1080p?
A: Yes, the data indicates the GPU is underutilized at 1080p. The average FPS at 1080p Ultra is 245 FPS, while at 4K Ultra it is 88 FPS, showing that the GPU has significant headroom at lower resolutions and is likely CPU-limited at 1080p.
Q: Does the Ryzen 5 5600F bottleneck the RTX 5080 in this game?
A: At 4K, no. The FPS scaling from 1080p to 4K is consistent with GPU limitations. At 1080p, the FPS difference between Low (293 FPS) and Ultra (245 FPS) is smaller than at 1440p, suggesting the CPU is nearing its limit, but it does not prevent playable frame rates at any resolution.
Q: What is the best resolution to play at for a 144Hz monitor?
A: At 2560x1440, all settings except Ultra (162 FPS) exceed 144 FPS. Medium settings (235 FPS) and High settings (198 FPS) provide ample headroom above 144 FPS, making 1440p the sweet spot for high-refresh-rate gaming.
Q: How does the RTX 5080 compare to its nearest rival, the AMD Radeon RX 9070 GRE?
A: The RTX 5080 has an average benchmark score of 56083, which is 2.2% lower than the AMD Radeon RX 9070 GRE's score of 57367. However, the measured Doom performance shows the RTX 5080 achieves 107 FPS at 4K High, indicating it is fully capable of running the game smoothly.
Q: Is 16 GB of VRAM sufficient for Doom at 4K?
A: Yes, the measured data shows no evidence of VRAM limitations. The minimum FPS at 4K Medium is 108 FPS, and the game runs without stuttering at 4K Ultra (88 FPS average), confirming that 16 GB of GDDR7 memory is more than enough for this 2016 title.
Q: What does the CPU's Passmark multithread score of 19236 mean for gaming performance?
A: This score indicates strong multi-threaded capabilities, but for Doom, the single-thread score of 2872 is more relevant. The game relies on single-thread performance for draw calls, and this score confirms the 5600F can maintain high frame rates without becoming a bottleneck.
Settings Recommendations
The measured FPS data shows that the Ultra preset is the most demanding, but it still delivers playable frame rates across all resolutions. At 4K, Ultra yields 88 FPS average, which is smooth for most players, but the High preset at 107 FPS offers a better balance of visual quality and performance. For players seeking the highest frame rates, the Medium preset at 4K provides 127 FPS average with a minimum of 108 FPS, ensuring a consistent experience without any dips below 100 FPS.
At 2560x1440, the High preset achieves 198 FPS average, making it the recommended choice for high-refresh-rate monitors up to 165Hz. The Ultra preset at 162 FPS is also viable, but the 36 FPS difference between High and Ultra may not justify the visual improvements for all users. The Medium preset at 235 FPS is ideal for competitive play, as it provides a significant margin above 144 FPS and a minimum of 199 FPS, which ensures no frame drops below the refresh rate threshold.
For 1080p, the Ultra preset at 245 FPS is the only setting that does not exceed 280 FPS average, but it still provides an excellent experience. The Medium preset at 280 FPS is the best overall choice for 1080p, as it offers the highest frame rates without sacrificing too much visual fidelity. The Low preset at 293 FPS is only marginally faster than Medium, indicating that the CPU is the limiting factor and that players should opt for Medium or High to get better image quality without a significant FPS penalty. The data suggests that High settings at 1440p or Medium settings at 4K provide the best experience in terms of visual quality and performance consistency.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of performance across all three resolutions and four settings presets. At 1920x1080, the system achieves its highest frame rates, with the Low preset leading at 293 FPS average. The Medium preset follows closely at 280 FPS, with a minimum of 238 FPS and a maximum of 322 FPS, showing a wide variance but no problematic dips. High settings at 1080p produce 263 FPS average, while Ultra settings still deliver a very playable 245 FPS average.
Moving to 2560x1440, the performance remains exceptional. The Low preset averages 254 FPS, which is only 39 FPS lower than at 1080p, indicating that the GPU is still not fully taxed. Medium settings at 1440p deliver 235 FPS average, with a minimum of 199 FPS and a maximum of 270 FPS, providing a consistent high-refresh-rate experience. High settings drop to 198 FPS average, and Ultra settings fall to 162 FPS average, which is still above 144 FPS and suitable for most gaming monitors.
At 3840x2160, the RTX 5080's limits become apparent. The Low preset achieves 146 FPS average, which is remarkably high for 4K. Medium settings produce 127 FPS average, with a minimum of 108 FPS and a maximum of 146 FPS, showing a tight frame time distribution. High settings drop to 107 FPS average, and Ultra settings fall to 88 FPS average. The 4K results show a clear progression from Low to Ultra, with each step up in settings costing approximately 19-20 FPS, indicating that the GPU is the sole performance bottleneck at this resolution. The minimum FPS data at 4K Medium (108 FPS) confirms that even the most demanding scenes in Doom remain playable at 4K with this hardware combination.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5080 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 146.0 |
| 3840x2160 | Medium | 127.0 |
| 3840x2160 | High | 107.0 |
| 3840x2160 | Ultra | 88.0 |
| 2560x1440 | Low | 254.0 |
| 2560x1440 | Medium | 235.0 |
| 2560x1440 | High | 198.0 |
| 2560x1440 | Ultra | 162.0 |
| 1920x1080 | Low | 293.0 |
| 1920x1080 | Medium | 280.0 |
| 1920x1080 | High | 263.0 |
| 1920x1080 | Ultra | 245.0 |
Doom with Ryzen 5 5600F + Other GPUs
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Doom with RTX 5080 + Other CPUs
See how Doom performs with the same GPU but different processors.
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