Control

Control

AVERAGE FPS
98
good

This combination provides smooth gameplay with an average of 98 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 58 65 92
1440p QHD 74 86 96 136
1080p Full HD 98 113 127 179

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 92
3840x2160 Medium 65
3840x2160 High 58
3840x2160 Ultra 50
2560x1440 Low 136
2560x1440 Medium 96
2560x1440 High 86
2560x1440 Ultra 74
1920x1080 Low 179
1920x1080 Medium 127
1920x1080 High 113
1920x1080 Ultra 98

Control with AMD Ryzen 5 5600F + AMD Radeon RX 6800 XT, In-Depth Analysis

Control with the AMD Ryzen 5 5600F and AMD Radeon RX 6800 XT produces a wide spread of results across the tested settings and resolutions, with the data indicating a system that is highly capable of running the game smoothly at high frame rates, though it does hit a performance ceiling at the most demanding preset. The benchmark results show this combination ranks 852nd out of 2888 tested combos for this specific title, placing it comfortably in the upper echelon of tested systems. This ranking suggests that while it is not at the absolute top tier, it outperforms the vast majority of configurations that have been evaluated for Control, making it a strong contender for high-refresh-rate gaming.

How This Combo Ranks

The combo rank of 852 out of 2888 tested configurations places the Ryzen 5 5600F and RX 6800 XT pairing in the top 30% of all tested systems for Control. This is a solid result that reflects a balanced system where neither major component appears to be a significant bottleneck at most settings. The percentile standing for the CPU is 85, meaning it scores higher than 85% of all tested CPUs, and the GPU also holds an 85th percentile ranking against all tested GPUs. When two components are this closely matched in their general performance percentiles, the resulting combo rank often aligns closely with their individual standings, which is precisely what the data shows.

Looking at the broader context, the CPU's average benchmark score of 36945 places it in a dead heat with its nearest rivals. The Intel Core Ultra 5 225 scores 36938, a delta of 0%, while the AMD Ryzen 5 5500X3D scores 37018, a delta of -0.2%. The AMD Ryzen AI 7 PRO 450 and Intel Core i9-12900T are also within a half percent, scoring 37093 and 37112 respectively. This indicates that the 5600F's processing power is squarely in the middle of a very tight pack of contemporary processors, and any performance differences in Control will be driven more by the GPU and game-specific optimizations than by raw CPU throughput. The GPU's average benchmark score of 48477 is similarly competitive, with the NVIDIA RTX A1000 Mobile scoring 47743 (a delta of 1.5%) and the Intel Arc A550M scoring 49737 (a delta of -2.5%).

The relationship between the measured FPS and the combo rank suggests that the system's performance is well-balanced for this title. At 1080p with Low settings, the system achieves 179 FPS, which is nearly double the 98 FPS seen at 1080p Ultra. This scaling is typical of a system where the GPU is the primary driver of performance, as lowering settings reduces the GPU workload and allows for higher frame rates. The fact that the system can push past 170 FPS at 1080p Low demonstrates that the CPU is not holding the GPU back in less demanding scenarios, as a weaker CPU would cap the frame rate regardless of how low the graphical settings were set.

GPU Role

The AMD Radeon RX 6800 XT is the dominant component in this pairing for Control, and its specifications explain the performance scaling observed in the data. The GPU features 16 GB of GDDR6 memory on a 256-bit bus, providing a memory bandwidth of 512.0 GB/s. This substantial memory allocation is more than sufficient for Control at all tested resolutions, ensuring that texture streaming and asset loading do not become a bottleneck. The GPU's clock speeds are also notable, with a base clock of 1825 MHz, a game clock of 2015 MHz, and a boost clock of 2250 MHz. The distinction between the game clock and boost clock is relevant for sustained gaming loads, where the card is designed to operate closer to the game clock under typical conditions.

The GPU's raw compute capabilities are substantial, with 4608 shading units, 288 TMUs, and 128 ROPs. This configuration allows for a pixel rate of 288.0 GPixel/s and a texture rate of 648.0 GTexel/s. In Control, which features a mix of particle effects, physics-based destruction, and complex lighting, these resources are heavily utilized. The FP32 performance of 20.74 TFLOPS provides the raw arithmetic throughput needed to maintain high frame rates at demanding settings. The GPU also includes 72 RT cores, which are relevant for Control's ray tracing features, though the measured FPS data does not distinguish between ray tracing enabled and disabled scenarios.

The relationship between the GPU's specifications and the measured FPS is clear when examining the 4K results. At 3840x2160 with Ultra settings, the system averages 50 FPS, while at High settings it averages 58 FPS. This relatively small difference between Ultra and High at 4K suggests that the GPU is nearing its limit at this resolution, and the additional graphical features in the Ultra preset are causing a noticeable performance penalty. The GPU's 16 GB of VRAM is likely not the limiting factor here, as even the most demanding textures in Control would fit comfortably within this capacity. Instead, the compute and memory bandwidth constraints of the GPU are what dictate these frame rates.

Resolution Scaling

The FPS data across resolutions reveals a clear pattern of GPU-bound scaling. Moving from 1080p to 1440p to 4K, the frame rates drop consistently as the pixel count increases, which is the expected behavior when the GPU is the primary performance limiter. At High settings, the system averages 113 FPS at 1080p, 86 FPS at 1440p, and 58 FPS at 4K. This represents a 24% drop from 1080p to 1440p and a 49% drop from 1080p to 4K. The scaling is not perfectly linear, which is typical of modern GPUs where memory bandwidth and fill rate become more critical at higher resolutions.

The Low settings preset shows the most dramatic scaling, with 179 FPS at 1080p, 136 FPS at 1440p, and 92 FPS at 4K. The percentage drops are 24% and 49% respectively, nearly identical to the High preset scaling. This consistency suggests that the GPU's performance ceiling is being approached at 1080p Low, where the frame rate is likely limited by the CPU or by the game's engine logic rather than the GPU. At 4K Low, the 92 FPS result indicates that even at the lowest settings, the GPU is still being pushed hard by the sheer number of pixels, though the result is still very playable.

The Medium preset provides the most complete data, as it is the only setting with min and max FPS values recorded. At 1080p Medium, the system averages 127 FPS with a min of 108 and a max of 146. At 1440p Medium, the average drops to 96 FPS with a min of 82 and a max of 111. At 4K Medium, the average is 65 FPS with a min of 55 and a max of 75. The difference between the min and max FPS is consistent across resolutions, ranging from 20 to 38 FPS, which indicates that the frame pacing is stable and that there are no sudden spikes or drops that would cause stuttering. The fact that the 4K Medium min FPS of 55 is above 50 suggests that the system can hold a playable frame rate even in demanding scenes.

Measured FPS Breakdown

The full dataset provides a comprehensive view of the system's performance across all tested configurations. At 1920x1080, the system delivers its highest frame rates, starting with 179 FPS at Low settings. Moving up to Medium, the average drops to 127 FPS, with a minimum of 108 and a maximum of 146. High settings produce 113 FPS on average, while Ultra settings bring the average down to 98 FPS. The progression from Low to Ultra at 1080p shows a 45% reduction in frame rate, which is a substantial but expected impact from enabling higher quality textures, shadows, and effects.

At 2560x1440, the frame rates remain high but show a clear step down from 1080p. Low settings average 136 FPS, Medium averages 96 FPS with a min of 82 and max of 111, High averages 86 FPS, and Ultra averages 74 FPS. The gap between Medium and High at 1440p is relatively small at 10 FPS, while the gap between High and Ultra is 12 FPS. This suggests that the High preset offers a good balance of visual quality and performance at this resolution, as the jump to Ultra does not provide a proportional increase in visual fidelity for the FPS cost.

At 3840x2160, the system still delivers playable frame rates across all settings. Low settings average 92 FPS, which is impressive for 4K gaming. Medium averages 65 FPS with a min of 55 and max of 75, High averages 58 FPS, and Ultra averages 50 FPS. The 4K results show that the system is capable of 60+ FPS gaming at Low and Medium settings, but drops below the 60 FPS threshold at High and Ultra. The Ultra preset at 4K, with an average of 50 FPS, is on the edge of playability and would require a high-refresh-rate display with adaptive sync to feel smooth in all scenarios.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this system depend heavily on the target resolution and the user's preference for frame rate versus visual fidelity. At 1920x1080, the Ultra preset is the best choice for users who prioritize image quality, as the 98 FPS average is well above the 60 FPS threshold for smooth gameplay and is high enough to take advantage of a 144Hz display. The High preset, at 113 FPS, offers a 15% performance improvement over Ultra with only a minor visual compromise, making it the recommended choice for competitive play or for users who want to maximize their refresh rate headroom.

At 2560x1440, the High preset stands out as the sweet spot. The 86 FPS average is within the range of high-refresh-rate gaming, and the visual quality is excellent. The Medium preset, at 96 FPS, offers a 12% performance boost over High, but the visual difference between Medium and High in Control can be noticeable, particularly in terms of shadow quality and texture detail. The Ultra preset at 74 FPS is still playable but represents a significant performance cost for marginal visual gains over High. For users with a 60Hz display at 1440p, the Ultra preset is viable, but for those with a 144Hz display, High is the better choice.

At 3840x2160, the recommendations change due to the lower frame rates. The Medium preset, with an average of 65 FPS and a minimum of 55 FPS, is the best option for a smooth 4K experience. The High preset at 58 FPS is borderline, and the Ultra preset at 50 FPS may result in noticeable stuttering in fast-paced scenes. For users who are willing to sacrifice some visual quality for a higher frame rate, the Low preset at 92 FPS is an excellent option that still looks decent on a 4K display. The data suggests that Medium is the most balanced choice for 4K, as it maintains a playable frame rate while preserving most of the game's visual impact.

CPU Role

The AMD Ryzen 5 5600F plays a supporting but crucial role in this system's performance in Control. With 6 cores and 12 threads, the CPU is based on the Zen 3 architecture, codenamed Vermeer, and is manufactured on a 7 nm process. The base clock of 3.00 GHz and boost clock of 4.00 GHz provide solid single-threaded performance, which is important for a game like Control that relies heavily on a primary game thread. The CPU's 32 MB of shared L3 cache is particularly beneficial for gaming, as it allows frequently accessed data to be stored closer to the cores, reducing memory latency.

The CPU's PassMark benchmarks show a significant strength in multithreaded workloads, with scores of 59339 in integer math, 34548 in floating point math, and a multithread score of 19236. The single-thread score of 2872 is also respectable and is more relevant for gaming performance. The CPU's 85th percentile ranking against all CPUs indicates that it is well above average for processing power, and its performance is essentially tied with its nearest rivals, as evidenced by the delta percentages of 0% to -0.5% against the Intel Core Ultra 5 225, AMD Ryzen 5 5500X3D, AMD Ryzen AI 7 PRO 450, and Intel Core i9-12900T.

In the context of the measured FPS data, the CPU's role becomes more apparent at lower resolutions and settings. At 1080p Low, the system achieves 179 FPS, which is a very high frame rate that requires a capable CPU to feed the GPU with enough draw calls and game logic updates. The fact that the frame rate scales up to 179 FPS indicates that the CPU is not a limiting factor at this level. However, the CPU's influence diminishes at higher resolutions, where the GPU becomes the bottleneck. The consistent frame rates across different settings at 4K, where the GPU is clearly the limiting factor, demonstrate that the CPU is providing sufficient performance to avoid holding back the RX 6800 XT, even in the most demanding scenarios.

FAQ

Q: What is the best resolution for this combo to achieve over 100 FPS?

A: At 1920x1080, the system exceeds 100 FPS on all tested settings, with Low at 179 FPS, Medium at 127 FPS, and High at 113 FPS. At 2560x1440, only the Low setting at 136 FPS exceeds 100 FPS, while Medium averages 96 FPS.

Q: How does the CPU compare to its closest rivals in terms of average benchmark score?

A: The AMD Ryzen 5 5600F has an average benchmark score of 36945. Its nearest rival, the Intel Core Ultra 5 225, scores 36938 with a delta of 0%. The AMD Ryzen 5 5500X3D scores 37018, which is a -0.2% delta, indicating the 5600F is slightly slower.

Q: What is the frame rate difference between Low and Ultra settings at 4K?

A: At 3840x2160, the Low preset averages 92 FPS, while the Ultra preset averages 50 FPS. This represents a 42 FPS difference, or a 46% reduction in performance when moving from the lowest to the highest settings.

Q: Does the system maintain a playable frame rate at 4K with the High preset?

A: At 3840x2160 with High settings, the system averages 58 FPS. This is below the 60 FPS standard for smooth gameplay, but it is still playable, and the minimum frame rate is not recorded for this configuration.

Q: How does the GPU's memory bandwidth relate to its performance in this game?

A: The GPU has 16 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 512.0 GB/s. This high bandwidth is sufficient for Control's asset streaming at all tested resolutions, allowing the GPU's compute resources to be fully utilized.

Q: What is the significance of the system's combo rank of 852 out of 2888?

A: This rank places the system in the top 30% of all tested combinations for Control. It indicates that the pairing of the Ryzen 5 5600F and RX 6800 XT delivers above-average performance for this game, though there are many systems that perform better.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + AMD Radeon RX 6800 XT in Control

Resolution Settings Avg FPS
3840x2160 Low 92.0
3840x2160 Medium 65.0
3840x2160 High 58.0
3840x2160 Ultra 50.0
2560x1440 Low 136.0
2560x1440 Medium 96.0
2560x1440 High 86.0
2560x1440 Ultra 74.0
1920x1080 Low 179.0
1920x1080 Medium 127.0
1920x1080 High 113.0
1920x1080 Ultra 98.0

Control with Ryzen 5 5600F + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RX 6800 XT + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.