Control

Control

AVERAGE FPS
101
good

This combination provides smooth gameplay with an average of 101 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 60 67 94
1440p QHD 77 88 99 140
1080p Full HD 101 117 131 185

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 94
3840x2160 Medium 67
3840x2160 High 60
3840x2160 Ultra 52
2560x1440 Low 140
2560x1440 Medium 99
2560x1440 High 88
2560x1440 Ultra 77
1920x1080 Low 185
1920x1080 Medium 131
1920x1080 High 117
1920x1080 Ultra 101

Control with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 3080, In-Depth Analysis

The AMD Ryzen 5 5600GT paired with the NVIDIA GeForce RTX 3080 delivers a strong 1080p and 1440p experience in Control, with 4K requiring preset adjustments to maintain smooth play. This combination ranks 1071st out of 3720 tested combos for this game, placing it in the upper third of all configurations. The data shows a system capable of high-refresh-rate gaming at lower resolutions, while 4K Ultra sits just below the 60 FPS threshold.

FAQ

Q: What is the average FPS at 1080p with High settings?

A: The measured average FPS is 117 at 1920x1080 with High settings. This represents a solid baseline for the combination, indicating that the RTX 3080 and Ryzen 5 5600GT can handle the game’s default high preset without issue.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Ryzen 5 5600GT has an average benchmark score of 20733, placing it 0.3% behind the Intel Core i5-12490F (avg score 20802) and 0.4% behind both the Intel Xeon 6325P (avg score 20821) and Intel Core Ultra 5 125U (avg score 20826). It sits 0.5% ahead of the AMD EPYC 7J13 (avg score 20845), though the deltaPct values indicate these differences are negligible in real-world terms.

Q: What is the GPU’s VRAM capacity and memory bandwidth?

A: The NVIDIA GeForce RTX 3080 features 10 GB of GDDR6X memory with a 320-bit bus width and 760.3 GB/s of memory bandwidth. The memory clock runs at 1188 MHz, which translates to 19 Gbps effective.

Q: What is the best preset for 4K gaming?

A: At 3840x2160, the High preset delivers 60 FPS average, which is the only preset at this resolution that hits the 60 FPS target. The Low preset achieves 94 FPS, Medium reaches 67 FPS, and Ultra drops to 52 FPS. High is the recommended choice for 4K, as it balances visual quality with playable frame rates.

Q: How does the GPU’s average benchmark score compare to its closest competitors?

A: The RTX 3080 has an average benchmark score of 23172, placing it 0.3% behind the NVIDIA P106-100 (avg score 23249) and 0.3% behind the AMD Radeon Pro Vega 16 (avg score 23250). It sits 0.4% behind the AMD Radeon RX 6600M (avg score 23273) and 0.4% behind the AMD Radeon R9 M290X (avg score 23276). These small deltas suggest the RTX 3080’s synthetic performance is tightly clustered with these rivals.

Q: What is the CPU’s boost clock and core configuration?

A: The Ryzen 5 5600GT has a base clock of 3.60 GHz and a boost clock of 4.60 GHz. It features 6 cores and 12 threads based on the Zen 3 architecture, manufactured on TSMC’s 7 nm process with a 65 W TDP.

How This Combo Ranks

The combination of the AMD Ryzen 5 5600GT and NVIDIA GeForce RTX 3080 achieves a rank of 1071 out of 3720 tested combos in Control. This places the configuration in the 71st percentile of all tested combinations, meaning it outperforms approximately 71% of all recorded pairings for this specific game. The ranking reflects a balanced setup where the GPU provides substantial graphics horsepower while the CPU avoids becoming a primary bottleneck at most settings.

Looking at the individual components, the CPU’s percentile versus all CPUs is 74, while the GPU’s percentile versus all GPUs is 68. This discrepancy suggests the processor is slightly stronger relative to its peers than the graphics card is relative to its own pool. In practice, this means the RTX 3080 is the more likely limiting factor in this pairing, particularly at higher resolutions where GPU load increases. The CPU’s average benchmark score of 20733 and the GPU’s average score of 23172 both sit within a narrow band of their nearest rivals, with all deltaPct values below 0.5%. This indicates that neither component is an outlier in its performance class, and the overall combo ranking is achieved through the synergy of two competent mid-to-high-range parts rather than exceptional performance from either alone.

The rank of 1071 out of 3720 also implies that many other combinations deliver better results in Control, likely featuring higher-tier GPUs or CPUs with stronger multi-core performance. However, the data shows this pairing still offers a compelling experience for most users, especially when targeting 1080p or 1440p displays. The measured FPS figures confirm that the system can handle the game’s demanding physics and particle effects without dropping below playable thresholds at those resolutions.

Settings Recommendations

The measured FPS data provides clear guidance on which preset offers the best experience at each resolution. At 1920x1080, the Low preset delivers 185 FPS, Medium reaches 131 FPS, High hits 117 FPS, and Ultra achieves 101 FPS. All presets at 1080p exceed 100 FPS, so the choice depends on whether the user prioritizes maximum visual fidelity or maximum frame rates. The High preset at 117 FPS provides a strong balance, offering near-Ultra visuals while maintaining a comfortable margin above 100 FPS. For users with high-refresh-rate monitors, the Medium preset at 131 FPS or Low at 185 FPS could be preferable, but the data suggests High is the sweet spot for most players.

At 2560x1440, the Low preset yields 140 FPS, Medium reaches 99 FPS, High delivers 88 FPS, and Ultra drops to 77 FPS. Similar to 1080p, all presets remain above 60 FPS, with even Ultra providing a playable experience. The Medium preset at 99 FPS offers the best combination of visual quality and performance, as it stays close to the 100 FPS mark while preserving more graphical detail than Low. The High preset at 88 FPS remains viable for those who prefer better visuals, while Ultra at 77 FPS is acceptable for users who prioritize image quality over frame rate.

At 3840x2160, the situation changes dramatically. The Low preset achieves 94 FPS, Medium reaches 67 FPS, High hits exactly 60 FPS, and Ultra falls to 52 FPS. The High preset is the only option that meets the 60 FPS target, making it the clear recommendation for 4K gaming. Medium at 67 FPS also provides a playable experience with slightly reduced visual quality, but High offers a better balance for users who want the highest preset that still maintains smooth motion. Ultra at 52 FPS is below the 60 FPS threshold and may result in noticeable stuttering during intense scenes, so it should be avoided unless the user is willing to accept lower frame rates for maximum fidelity.

Measured FPS Breakdown

At 1920x1080, the system demonstrates strong performance across all presets. The Low preset produces an average of 185 FPS, which is the highest measured value in the entire dataset. The Medium preset reaches 131 FPS with a minimum of 111 FPS and a maximum of 151 FPS, indicating consistent frame delivery. The High preset achieves 117 FPS on average, while the Ultra preset delivers 101 FPS. The spread between Low and Ultra at 1080p is 84 FPS, showing that the RTX 3080 has substantial headroom even at the highest quality settings.

At 2560x1440, the performance scales down predictably. The Low preset yields 140 FPS, which is still well above the 120 FPS mark. The Medium preset averages 99 FPS, with a minimum of 84 FPS and a maximum of 114 FPS. The High preset delivers 88 FPS on average, while the Ultra preset reaches 77 FPS. The gap between Low and Ultra narrows to 63 FPS at this resolution, reflecting the increased GPU load as pixel count rises.

At 3840x2160, the performance drops more significantly. The Low preset averages 94 FPS, which remains playable but represents a 49% reduction from the 1080p Low result. The Medium preset reaches 67 FPS, with a minimum of 57 FPS and a maximum of 77 FPS, showing some frame time variability. The High preset hits exactly 60 FPS on average, which is the threshold for smooth gameplay. The Ultra preset falls to 52 FPS, which is below the 60 FPS target and may cause perceptible judder in fast-moving scenes. The difference between Low and Ultra at 4K is 42 FPS, indicating that the GPU is the primary constraint at this resolution.

GPU Role

The NVIDIA GeForce RTX 3080 is the dominant component in this pairing, particularly at higher resolutions. Its 10 GB of GDDR6X memory with 760.3 GB/s bandwidth provides ample capacity and throughput for Control’s textures and effects. The memory runs at 1188 MHz, translating to 19 Gbps effective speed, which ensures that data transfer is not a bottleneck. The GPU’s base clock of 1440 MHz and boost clock of 1710 MHz allow it to sustain high performance under sustained load.

The RTX 3080’s architecture is Ampere, built on Samsung’s 8 nm process with 28,300 million transistors on a 628 mm² die. It features 8704 shading units, 272 texture mapping units, and 96 raster operations pipelines. The GPU also includes 68 ray tracing cores and 272 tensor cores, which support the game’s visual effects. The FP32 performance is rated at 29.77 TFLOPS, with FP16 also at 29.77 TFLOPS in a 1:1 ratio. These specifications contribute to the GPU’s average benchmark score of 23172, which places it in the 68th percentile of all GPUs.

The GPU’s role in Control becomes evident when examining the FPS scaling across resolutions. At 1080p, the GPU is not fully utilized, as evidenced by the 185 FPS result at Low settings. At 4K, the GPU becomes the limiting factor, with the Ultra preset dropping to 52 FPS. The memory bandwidth of 760.3 GB/s is sufficient for the game’s requirements, but the raw compute power of 29.77 TFLOPS is what determines the final frame rate at high resolutions. The GPU’s pixel rate of 164.2 GPixel/s and texture rate of 465.1 GTexel/s also play a role, as these determine the speed at which the GPU can fill the frame buffer and apply textures.

CPU Role

The AMD Ryzen 5 5600GT provides the processing foundation for this combination. It features 6 cores and 12 threads based on the Zen 3 architecture, with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. The CPU is manufactured on TSMC’s 7 nm process, with 10,700 million transistors on a 180 mm² die. It supports DDR4 memory with a dual-channel bus and a memory bandwidth of 51.2 GB/s. The L3 cache is 16 MB, with 512 KB of L2 cache and 64 KB of L1 cache per core.

The CPU’s benchmark results show strong single-thread and multi-thread performance. In Cinebench R23, it scores 17272 in multi-core and 2438 in single-core. In Geekbench, it achieves 7986 in multi-core and 1843 in single-core. The PassMark multi-thread score is 20325, with a single-thread score of 3348. These results place the CPU in the 74th percentile of all CPUs, with an average benchmark score of 20733.

In Control, the CPU’s role is less critical than the GPU’s, especially at higher resolutions. The game is primarily GPU-bound, but the CPU still needs to handle the game’s physics and AI calculations. The 6-core, 12-thread configuration is sufficient for this workload, as evidenced by the consistent FPS at 1080p where the GPU is not fully saturated. The boost clock of 4.60 GHz ensures that single-threaded tasks are handled efficiently, while the 16 MB L3 cache reduces memory latency. The CPU’s TDP of 65 W is modest, but it does not appear to limit performance in this game. The launch MSRP of $140 reflects its mid-range positioning, though the CPU’s actual value is better assessed through its benchmark scores relative to rivals.

Resolution Scaling

The FPS data reveals significant scaling behavior as resolution increases from 1920x1080 to 3840x2160. At Low settings, the average FPS drops from 185 at 1080p to 140 at 1440p and then to 94 at 4K. This represents a 24% decrease from 1080p to 1440p and a 33% decrease from 1440p to 4K. At High settings, the FPS drops from 117 at 1080p to 88 at 1440p and then to 60 at 4K, corresponding to 25% and 32% decreases respectively. At Ultra settings, the FPS drops from 101 at 1080p to 77 at 1440p and then to 52 at 4K, with decreases of 24% and 32%.

The consistent percentage drops across presets indicate that the system’s scaling behavior is resolution-dominated rather than settings-dominated. The RTX 3080’s GPU load increases proportionally with pixel count, and the frame rate decreases accordingly. The fact that the FPS nearly halves from 1080p to 4K at every preset suggests that the GPU is the limiting component at all resolutions. If the CPU were the bottleneck, the FPS would show less variation with resolution, as the CPU workload remains relatively constant regardless of resolution.

Further evidence of GPU limitation comes from the ratio of FPS at 1080p to FPS at 4K. At Low settings, the ratio is 185/94, or approximately 1.97. At High settings, the ratio is 117/60, or 1.95. At Ultra settings, the ratio is 101/52, or 1.94. These ratios are close to 2, which corresponds to the pixel count difference between 1080p (2.07 million pixels) and 4K (8.29 million pixels). This near-linear relationship confirms that the GPU’s fill rate and pixel processing capabilities are the primary determinants of performance, with the CPU contributing minimally to the scaling behavior.

The 1440p results follow the same pattern, with FPS values roughly halfway between the 1080p and 4K results at each preset. This monotonic scaling indicates a well-balanced system where the GPU’s capabilities are fully utilized without unexpected bottlenecks. The minimum FPS values recorded at Medium settings (111 FPS at 1080p, 84 FPS at 1440p, 57 FPS at 4K) show that frame times remain consistent even under load, with no severe dips that would indicate CPU-related stuttering. Overall, the data suggests that users targeting 4K should stick to High settings for a stable 60 FPS, while 1440p and 1080p users have more flexibility to choose higher presets without sacrificing playability.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 3080 in Control

Resolution Settings Avg FPS
3840x2160 Low 94.0
3840x2160 Medium 67.0
3840x2160 High 60.0
3840x2160 Ultra 52.0
2560x1440 Low 140.0
2560x1440 Medium 99.0
2560x1440 High 88.0
2560x1440 Ultra 77.0
1920x1080 Low 185.0
1920x1080 Medium 131.0
1920x1080 High 117.0
1920x1080 Ultra 101.0

Control with Ryzen 5 5600GT + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 3080 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.