Control
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 40 | 45 | 63 |
| 1440p QHD | 52 | 59 | 67 | 94 |
| 1080p Full HD | 68 | 78 | 88 | 124 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5050, In-Depth Analysis
Control’s benchmark results for the AMD Ryzen 5 5600GT and NVIDIA GeForce RTX 5050 combination show a clear pattern: performance scales almost linearly with resolution, with the GPU becoming the dominant constraint as pixel count rises. At 1920x1080, the combo hits 124 FPS on Low settings, but that number drops to 94 FPS at 2560x1440 and 63 FPS at 3840x2160. This represents a 49% reduction from 1080p to 4K at Low settings, which is a typical curve for a mid-range GPU paired with a capable CPU. The data suggests that the RTX 5050 is the primary bottleneck at higher resolutions, while the Ryzen 5 5600GT has enough headroom to keep up at lower pixel counts.
Resolution Scaling
The measured FPS values across the three resolutions reveal a consistent drop-off that points to GPU-bound behavior. At High settings, the average frame rate falls from 78 FPS at 1080p to 59 FPS at 1440p, a 24% decrease, and then to 40 FPS at 4K, another 32% drop. This steepening decline at 4K indicates that the RTX 5050’s 8 GB of GDDR6 memory and 320.0 GB/s bandwidth are being saturated by the higher pixel workload. The Ultra preset tells a similar story: 68 FPS at 1080p, 52 FPS at 1440p, and 35 FPS at 4K. The gap between 1080p and 1440p is 16 FPS, while the gap between 1440p and 4K is 17 FPS, showing that the scaling penalty remains roughly consistent as resolution climbs.
Low settings provide the clearest view of the resolution scaling, since the CPU has less work to do and the GPU is more fully utilized. The jump from 124 FPS at 1080p to 94 FPS at 1440p represents a 30 FPS loss, and the further drop to 63 FPS at 4K is another 31 FPS loss. This near-linear decline suggests that the RTX 5050’s raw fill rate and pixel throughput are the limiting factors, not the CPU or memory subsystem. The Ryzen 5 5600GT’s 6 cores and 12 threads, with a boost clock of 4.60 GHz, are more than sufficient to feed the GPU at these settings, as evidenced by the fact that even the lowest FPS at 1080p Low is 124, which is well above typical CPU bottleneck thresholds.
Medium settings offer the only complete FPS range in the data, with minimum and maximum values recorded. At 1080p Medium, the combo averages 88 FPS with a min of 75 and max of 101. At 1440p Medium, the average drops to 67 FPS with a min of 57 and max of 77. At 4K Medium, the average falls to 45 FPS with a min of 38 and max of 52. The spread between minimum and maximum FPS is relatively narrow—26 FPS at 1080p, 20 FPS at 1440p, and 14 FPS at 4K—which indicates that frame pacing remains stable even when the GPU is under heavy load. The narrowing spread at higher resolutions is a sign that the GPU is consistently saturated, leaving less variance in render times.
GPU Role
The NVIDIA GeForce RTX 5050 is the star of this benchmark, and its specifications directly explain the observed performance. With 2560 shading units, 80 TMUs, and 32 ROPs, the GPU delivers a texture rate of 205.8 GTexel/s and a pixel rate of 82.30 GPixel/s. These figures are modest for a 50-series card, but they are sufficient to produce playable frame rates at 1080p and 1440p in Control. The boost clock of 2572 MHz is the key to extracting performance from the Blackwell 2.0 architecture, and the data shows that this clock speed holds up well under sustained gaming loads, as evidenced by the consistent FPS numbers across different settings.
The 8 GB of GDDR6 memory on a 128-bit bus is the most likely culprit for the sharp FPS drop at 4K. Control is a game known for its dense particle effects and destructible environments, which can consume significant VRAM at high resolutions. At 4K Ultra, the average FPS falls to 35, and while the game remains technically playable, it is far from smooth. The memory bandwidth of 320.0 GB/s is adequate for 1080p and 1440p, but at 4K, the GPU’s limited VRAM capacity forces the engine to swap textures more aggressively, hurting performance. The fact that Low settings at 4K still only reach 63 FPS—a 49% drop from 1080p Low—supports the theory that memory bandwidth, not raw compute, is the limiting factor.
The RTX 5050’s benchmark scores provide additional context. Its Passmark G3D score of 17326 places it in the 66th percentile among all GPUs, which is respectable for a mid-range part. However, its nearest rivals in the database include the AMD Radeon RX 5600 XT, which scores 20713 and is 1.6% faster, and the NVIDIA RTX A4000 Mobile, which scores 21379 and is 1.6% slower. This tight grouping suggests that the RTX 5050 is near the top of its class, but it is not a performance outlier. The GPU’s 13.17 TFLOPS of FP32 compute is enough for 1080p gaming at high settings, but the resolution scaling data shows that it struggles to maintain 60 FPS at 4K, even on Low.
CPU Role
The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 (Cezanne) architecture, with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. Its 16 MB of L3 cache and 51.2 GB/s of dual-channel DDR4 memory bandwidth are typical for a 5000-series desktop chip. In Control, the CPU’s role is to feed the GPU with draw calls and physics calculations, and the benchmark results show that it does this without becoming a bottleneck at any resolution or settings combination. The highest FPS recorded in the entire dataset is 124 at 1080p Low, which is far below the CPU’s theoretical limit, indicating that the GPU is always the limiting component.
The 5600GT’s benchmark scores reinforce this assessment. Its Cinebench R23 multi-core score of 17272 and single-core score of 2438 are strong for a 65W TDP chip. The Passmark multithread score of 20325 and single-thread score of 3348 place it in the 74th percentile among all CPUs, which is higher than the GPU’s 66th percentile. This percentile gap suggests that the CPU has more relative headroom than the GPU, which is consistent with the fact that FPS scales with resolution rather than staying flat. The nearest CPU rivals include the Intel Core i5-12490F, which is 0.3% slower, and the Intel Xeon 6325P, which is 0.4% slower, showing that the 5600GT is competitive in its price and performance class.
At 1080p Low, the combo achieves 124 FPS, which is a strong result for a mid-range system. This indicates that the CPU can handle Control’s single-threaded game logic without issue, thanks to its 4.60 GHz boost clock. The 3DMark single-thread score of 913 and Geekbench single-core score of 1843 are moderate, but they are sufficient for a game that is not heavily CPU-bound. The fact that FPS does not improve when moving from 1080p Ultra (68 FPS) to 1080p Low (124 FPS) by a factor of 1.8, while the GPU’s workload changes significantly, confirms that the CPU is not the primary constraint. Instead, the GPU’s shading units and memory bandwidth dictate the frame rate.
FAQ
Q: What is the best resolution for this combo in Control?
A: The data shows that 1080p is the only resolution where the combo consistently exceeds 60 FPS on all settings. At 1080p High, the average is 78 FPS, and at 1080p Medium, it is 88 FPS. At 1440p, only Low settings (94 FPS) and Medium settings (67 FPS) break 60 FPS, while High drops to 59 FPS.
Q: Can this system handle 4K gaming in Control?
A: Yes, but with significant compromises. At 4K Low, the average FPS is 63, which is playable but not smooth. At 4K Medium, the average drops to 45 FPS, and at 4K Ultra, it falls to 35 FPS. The GPU’s 8 GB VRAM is a limiting factor at this resolution.
Q: How does the RTX 5050 compare to its closest rivals?
A: The RTX 5050’s average benchmark score is 21035, which is 1.6% slower than the AMD Radeon RX 5600 XT (20713) and 1.6% faster than the NVIDIA RTX A4000 Mobile (21379). It trails the AMD Radeon RX Vega M GL by 0.6% and the AMD Radeon HD 8970M by 1%.
Q: Is the Ryzen 5 5600GT a bottleneck for the RTX 5050?
A: No. The CPU’s percentile ranking (74th) is higher than the GPU’s (66th), and the FPS scaling with resolution indicates GPU-bound behavior. At 1080p Low, the combo hits 124 FPS, which is well within the CPU’s capabilities.
Q: What is the most stable settings preset in terms of frame pacing?
A: Medium settings provide the only complete FPS range data. At 1080p Medium, the min is 75 and max is 101, a 26 FPS spread. At 1440p Medium, the spread narrows to 20 FPS (57-77), and at 4K Medium, it narrows further to 14 FPS (38-52), indicating more consistent frame times at higher resolutions.
Q: How does this combo rank among all tested systems?
A: The combo ranks 1756 out of 2888 tested combinations in Control, placing it in the 39th percentile. This is a mid-pack result, reflecting the GPU’s 66th percentile and CPU’s 74th percentile individual standings.
How This Combo Ranks
The combo’s rank of 1756 out of 2888 tested configurations places it in the bottom half of the database, but this is not a negative indictment. Given that the RTX 5050 is a mid-range GPU and the Ryzen 5 5600GT is a budget-oriented CPU, a 39th percentile ranking is exactly what the hardware’s individual percentiles would predict. The GPU’s 66th percentile and CPU’s 74th percentile combine to produce a system that is capable of 1080p gaming at high settings, but it will not compete with high-end rigs that pair flagship GPUs with top-tier CPUs.
The ranking is more meaningful when compared to the component’s nearest rivals. The GPU’s closest competitor, the AMD Radeon RX 5600 XT, is 1.6% faster in synthetic benchmarks, which would likely translate to a slightly higher in-game FPS. However, the difference is small enough that the 5600GT CPU’s superior single-thread performance (Passmark single-thread score of 3348) might offset some of that gap in CPU-bound scenarios. In Control, though, the game is not CPU-bound, so the GPU’s relative weakness is the primary driver of the combo’s rank.
The fact that the combo sits at 1756 out of 2888 means that about 39% of tested systems are slower. This is a solid result for a 1080p-focused build, and the data confirms that the system can deliver 60+ FPS at 1080p on Medium settings or higher. At 1440p, the system is borderline, with only Low and Medium settings breaking 60 FPS. The ranking also reflects the system’s inability to maintain 60 FPS at 4K on any setting, which is expected given the GPU’s memory bandwidth constraints. For users targeting 1080p or 1440p with reduced settings, this combo offers a balanced experience, but it is not a high-refresh-rate or 4K solution.
Settings Recommendations
Based on the measured FPS data, the optimal settings preset for this combo depends on the target resolution and desired frame rate. At 1080p, the Medium preset is the best balance of visual quality and performance. It delivers 88 FPS average with a minimum of 75 FPS, ensuring that frame drops are rare and never dip below the critical 60 FPS threshold. The High preset at 1080p is also viable, with an average of 78 FPS, but it offers no minimum FPS data, so the Medium preset is the safer choice for consistent gameplay. The Ultra preset at 1080p drops to 68 FPS average, which is still playable, but the lack of minimum FPS data introduces uncertainty about stutter.
At 1440p, the Low preset is the only setting that guarantees a comfortable margin above 60 FPS, with an average of 94 FPS. The Medium preset at 1440p averages 67 FPS with a minimum of 57 FPS, which is borderline—it will occasionally dip below 60 FPS, but the 57 FPS minimum is not a jarring drop. For users who prioritize visual fidelity over absolute smoothness, the Medium preset is the recommended choice at 1440p, as it provides a 67 FPS average and a 77 FPS maximum. The High preset at 1440p averages 59 FPS, which is technically below 60 FPS, so it is not recommended for those who want a locked 60 FPS experience.
At 4K, the choices are more constrained. The Low preset is the only one that approaches playability, with an average of 63 FPS. This is just above 60 FPS, but the lack of minimum FPS data means there is a risk of dips. The Medium preset at 4K averages 45 FPS with a minimum of 38 FPS, which is smooth enough for slower-paced segments but will feel sluggish in action-heavy sequences. The High preset at 4K averages 40 FPS, and Ultra averages 35 FPS, both of which are below the threshold for comfortable play. For 4K, the Low preset is the only viable option, and even then, users should be prepared for occasional frame rate fluctuations. Overall, the Medium preset at 1080p is the sweet spot for this combo, offering a high frame rate and good visual quality without the risk of drops below 75 FPS.
Hardware Specifications
AMD Ryzen 5 5600GT
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5050 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.0 |
| 3840x2160 | Medium | 45.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 94.0 |
| 2560x1440 | Medium | 67.0 |
| 2560x1440 | High | 59.0 |
| 2560x1440 | Ultra | 52.0 |
| 1920x1080 | Low | 124.0 |
| 1920x1080 | Medium | 88.0 |
| 1920x1080 | High | 78.0 |
| 1920x1080 | Ultra | 68.0 |
Control with Ryzen 5 5600GT + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RTX 5050 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.