AMD Radeon R5 M435
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon R5 M435 Specifications
Radeon R5 M435 GPU Core
Shader units and compute resources
The AMD Radeon R5 M435 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
R5 M435 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon R5 M435's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R5 M435 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon R5 M435 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R5 M435's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon R5 M435 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the R5 M435, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
R5 M435 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon R5 M435 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 1.0 Architecture & Process
Manufacturing and design details
The AMD Radeon R5 M435 is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R5 M435 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon R5 M435 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon R5 M435 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R5 M435 to maintain boost clocks without throttling.
Radeon R5 M435 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon R5 M435 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon R5 M435. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon R5 M435 Product Information
Release and pricing details
The AMD Radeon R5 M435 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R5 M435 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon R5 M435 Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon R5 M435 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
About AMD Radeon R5 M435
The AMD Radeon R5 M435 is a legacy entry-level mobile graphics solution built on the 28 nm GCN 1.0 architecture, placing it in the 33rd percentile of all GPUs benchmarked. Its sole recorded Geekbench OpenCL score of 5816 positions it within a tightly contested cluster of older discrete and integrated parts, where the margin between it and its nearest rivals is under 2%. This analysis relies exclusively on the provided specification and benchmark data to characterize its power profile, feature set, competitive standing, and practical use cases.
Power and Cooling
The Radeon R5 M435 is classified with a slot width of "IGP," indicating it is designed as an integrated graphics processor for portable devices rather than a discrete add-in card. Consequently, the FACT PACK lists no TDP figure, no power connector requirements, and no suggested PSU recommendation. The absence of a dedicated power connector implies the GPU draws its operating power entirely from the motherboard's PCIe slot allocation, which is standard for integrated-class parts. The bus interface is PCIe 3.0 x8, a reduced lane count compared to full x16 implementations, but this is typical for low-power mobile GPUs and does not necessitate any external power cabling. Since the display outputs are "Portable Device Dependent," the cooling solution is likewise determined by the laptop or all-in-one system integrator, not by a standardized card design. The data shows a 28 nm process node from TSMC with 690 million transistors on a 56 mm² die, yielding a transistor density of 12.3M per mm² — a figure that reflects the mature manufacturing era of this chip. Without a TDP value, thermal expectations must be inferred from the modest clock range and the integrated form factor: base clock of 780 MHz and boost clock of 1030 MHz are conservative, suggesting the cooling burden is light enough for slim portable chassis. Users should not expect any aftermarket cooling or power delivery requirements; the GPU is entirely dependent on the host system's existing thermal and power infrastructure.
Ray Tracing and Feature Set
The Radeon R5 M435 predates the ray tracing era, and the FACT PACK confirms this by listing no RT cores and no tensor cores. Hardware-accelerated ray tracing and AI-based tensor operations are therefore entirely absent from this GPU's feature set. Instead, the architecture relies on GCN 1.0 compute units, providing 320 shading units, 20 texture mapping units, and 8 ROPs. API support includes DirectX 12 (feature level 11_1), OpenGL 4.6, and Vulkan 1.2.170. This means the GPU can run modern DirectX 12 titles, but only at the 11_1 feature level, which excludes some advanced DX12 features like bindless resources or certain async compute optimizations that newer hardware supports. Vulkan 1.2.170 is a relatively recent API revision, offering broad compatibility with contemporary games that use Vulkan, though the underlying hardware's low compute throughput will limit actual performance. The pixel rate is 8.240 GPixel/s, and the texture rate is 20.60 GTexel/s, both of which are low by modern standards but adequate for the GPU's intended lightweight workloads. FP32 compute is rated at 659.2 GFLOPS, a figure that places it firmly in entry-level territory. There are no tensor cores for DLSS-style upscaling or RT cores for ray-traced effects, so all rendering must be done through traditional rasterization and compute shaders.
How It Compares
Against the AMD Radeon R7 M465, the R5 M435 scores 5816 versus 5841, a delta of -0.4%. This is effectively a statistical tie; the R7 M465 holds a marginal 0.4% lead, far below the threshold of perceptible difference in real-world gaming. Both parts share the same architectural lineage, but the M465's slight edge suggests a marginally higher clock or memory configuration, though the FACT PACK does not enumerate those specs.
The Intel UHD Graphics P630, an integrated solution often found in business-class laptops, scores 5760, which is 1% lower than the R5 M435. This means the AMD part holds a slim but measurable advantage over Intel's integrated graphics. The 56-point gap is negligible in practice, but the data shows the R5 M435 is at least not slower than this common Intel competitor.
The NVIDIA GeForce GTX 670MX, a discrete mobile GPU from an older generation, scores 5742. The R5 M435 leads by 1.3%. This is a noteworthy result because the GTX 670MX was a higher-tier part in its day; the R5 M435's ability to outscore it, even narrowly, indicates that the AMD chip's GCN architecture and GDDR5 memory provide competitive compute performance despite its low-end positioning.
The NVIDIA GeForce GTX 550 Ti, a desktop card from 2011, scores 5731. The R5 M435 is 1.5% ahead. This comparison illustrates how far mobile integrated graphics have come, as the R5 M435 matches or slightly exceeds a once-popular desktop GPU in OpenCL compute workloads. The 85-point difference is within run-to-run variance, but the direction of the delta favors the AMD part.
FAQ
Q: Does the AMD Radeon R5 M435 support hardware ray tracing?
A: No. The FACT PACK lists no RT cores and no tensor cores, so hardware-accelerated ray tracing and tensor-based features are not available on this GPU.
Q: What is the memory configuration of this GPU?
A: It has 2 GB of GDDR5 memory on a 64-bit bus, with a memory clock of 1125 MHz (4.5 Gbps effective) and a bandwidth of 36.00 GB/s.
Q: What API versions can this GPU run?
A: It supports DirectX 12 (at feature level 11_1), OpenGL 4.6, and Vulkan 1.2.170.
Q: How does the R5 M435 perform relative to the Intel UHD Graphics P630?
A: The R5 M435 scores 5816 in Geekbench OpenCL, which is 1% higher than the Intel UHD Graphics P630's score of 5760.
Q: Is this GPU still in production?
A: No, the production status is listed as "End-of-life," with a release date of May 14, 2016.
Q: What is the bus interface for this GPU?
A: It uses PCIe 3.0 x8, which is a reduced lane count compared to x16 but standard for integrated-class mobile parts.
Benchmark Performance
The sole benchmark recorded for the Radeon R5 M435 is Geekbench OpenCL, yielding a score of 5816. This places the GPU at the 33rd percentile of all GPUs in the database, meaning roughly two-thirds of all tested GPUs outperform it. The average benchmark score is likewise 5816, confirming a single data point. The nearest rival, the AMD Radeon R7 M465, scores 5841, which is 0.4% higher — a 25-point difference that is effectively noise. The Intel UHD Graphics P630 scores 5760, putting the R5 M435 1% ahead with a 56-point margin. The NVIDIA GeForce GTX 670MX scores 5742, and the R5 M435 leads by 1.3% (74 points). The NVIDIA GeForce GTX 550 Ti scores 5731, with the R5 M435 ahead by 1.5% (85 points). These deltas are remarkably tight, all within a 2% band, indicating that the R5 M435's compute performance is functionally equivalent to its nearest competitors. The practical implication is that no decisive performance hierarchy exists among these four rivals; instead, the R5 M435 sits in a dense cluster of similarly performing legacy GPUs. The 659.2 GFLOPS FP32 rate and 36.00 GB/s bandwidth are the hardware limits that produce this score, and they explain why the GPU trails modern parts by a wide margin — the 33rd percentile ranking underscores its legacy status.
Who Should Consider It
The Radeon R5 M435 is not a gaming GPU by any modern standard. Given its 33rd percentile ranking and the 5816 OpenCL score, it is suitable only for light, non-demanding tasks such as basic office productivity, video playback, and legacy 2D applications. At 1080p resolution, the GPU would struggle with any modern 3D game even at low settings; the 659.2 GFLOPS FP32 throughput and 36.00 GB/s bandwidth are simply insufficient for contemporary titles. The 8.240 GPixel/s pixel rate and 20.60 GTexel/s texture rate further cement this limitation. For users running older games from the early 2010s or esports titles at very low resolutions and settings, the R5 M435 might achieve playable frame rates, but the data does not support any claim of smooth performance. The GPU is best considered for systems where discrete-level compute is needed for legacy applications, but where power draw must remain minimal — the lack of a TDP figure and power connector suggests this is an ultra-low-power part. Anyone seeking to play current games should look to GPUs in far higher percentiles; the R5 M435's nearest rivals all score within 1.5%, confirming that no meaningful upgrade exists within this cluster. The integrated form factor ("IGP") means it is not user-upgradeable, so consideration is limited to purchasing a laptop or portable device that ships with this GPU pre-installed.
Memory Subsystem
The R5 M435 is equipped with 2 GB of GDDR5 memory, a type that was standard for its era but is now minimal for even moderate workloads. The memory bus is 64 bits wide, which is narrow and directly limits memory bandwidth to 36.00 GB/s. This bandwidth figure is a critical bottleneck: at high resolutions like 1440p or 4K, the GPU would run out of memory bandwidth long before its compute units are saturated. The memory clock is 1125 MHz, translating to 4.5 Gbps effective data rate, which is typical for GDDR5 of that generation. For reference, the 36.00 GB/s bandwidth is about one-tenth of what modern mid-range GPUs offer, and the 64-bit bus means that even the 2 GB capacity cannot be fed efficiently. In high-resolution scenarios, texture-heavy scenes would cause significant frame drops as the GPU waits for data to traverse the narrow bus. The 2 GB capacity also limits texture detail levels and resolution; modern games often require more than 2 GB for 1080p high settings, so the R5 M435 would be forced to use reduced texture pools or lower resolutions. The pixel rate of 8.240 GPixel/s and texture rate of 20.60 GTexel/s are consistent with this memory-constrained design — the GPU can compute at 659.2 GFLOPS, but the memory subsystem cannot supply data fast enough to keep the compute units fully occupied. For any workload that is memory-bound, such as high-resolution rendering or large compute buffers, the 36.00 GB/s bandwidth is the definitive limiting factor.
The NVIDIA Equivalent of Radeon R5 M435
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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