GEFORCE

NVIDIA GeForce GT 440

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
65W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 96
Bus Width 128-bit
TDP 65W
Memory Type DDR3
Architecture Fermi
nm
Process 40 nm
Released Feb 2011

NVIDIA GeForce GT 440 Specifications

GeForce GT 440 GPU Core

Shader units and compute resources

The NVIDIA GeForce GT 440 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
96
Shaders
96
TMUs
16
ROPs
4
SM Count
2

GT 440 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GT 440's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 440 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
810 MHz
Memory Clock
900 MHz 1800 Mbps effective
Shader Clock
1620 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GT 440 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 440's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
28.80 GB/s

GeForce GT 440 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GT 440, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
256 KB

GT 440 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 440 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
311.0 GFLOPS
FP64 (Double)
25.92 GFLOPS (1:12)
Pixel Rate
3.240 GPixel/s
Texture Rate
12.96 GTexel/s

Fermi Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GT 440 is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 440 will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi
GPU Name
GF108
Process Node
40 nm
Foundry
TSMC
Transistors
585 million
Die Size
116 mm²
Density
5.0M / mm²

NVIDIA's GeForce GT 440 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GT 440 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 440 to maintain boost clocks without throttling.

TDP
65 W
TDP
65W
Power Connectors
None
Suggested PSU
250 W

GeForce GT 440 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GT 440 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
145 mm 5.7 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x HDMI 1.3a1x VGA
Display Outputs
1x DVI1x HDMI 1.3a1x VGA

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GT 440. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce GT 440 Product Information

Release and pricing details

The NVIDIA GeForce GT 440 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 440 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2011
Launch Price
79 USD
Production
End-of-life
Predecessor
GeForce 200
Successor
GeForce 500

GeForce GT 440 Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GT 440 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #564 of 650
2,645
1%
Max: 388,405
Compare with other GPUs

About NVIDIA GeForce GT 440

The NVIDIA GeForce GT 440 is an end-of-life entry-level graphics card built on the Fermi architecture and the GF108 chip. It was released on January 31, 2011, as part of the GeForce 400 generation, manufactured on a 40 nm process at TSMC. The card carries 585 million transistors on a 116 mm² die, resulting in a transistor density of 5.0M per mm². Its specifications place it firmly in the low-power, low-performance segment, with a single benchmark score of 2629 in Geekbench OpenCL placing it in the 15th percentile of all GPUs.

Power and Cooling

The GT 440 has a thermal design power (TDP) of just 65 W, which is remarkably low by modern standards. This figure indicates that the card generates minimal heat, allowing it to be adequately cooled by a single-slot cooler. The card's physical dimensions are 145 mm, or 5.7 inches, in length, making it suitable for compact cases or secondary systems where space is at a premium.

Power delivery is notably simple. The card requires no auxiliary power connectors, drawing all of its power exclusively from the PCIe 2.0 x16 slot. This eliminates cable management concerns and makes installation straightforward in virtually any desktop. The suggested power supply unit (PSU) rating is 250 W, which is modest and compatible with most basic office or home systems. There is no need for upgraded PSUs when installing this card, as even older units can typically meet this demand.

The combination of a 65 W TDP, no power connectors, and a 250 W PSU recommendation underscores the card's position as a drop-in upgrade for pre-existing systems. It is not designed for high-performance builds but rather for enabling basic display output or light acceleration in machines that lack integrated graphics capabilities. The single-slot design further reinforces its low-profile intent, ensuring it does not obstruct adjacent slots or impede airflow in tight chassis.

Ray Tracing and Feature Set

The GT 440 is built on the Fermi architecture, which predates the introduction of dedicated ray tracing and tensor cores. As such, the card has no RT cores and no tensor cores, meaning it offers no hardware-accelerated ray tracing or AI-based features like DLSS. These technologies were not part of the GeForce 400 series design and are entirely absent from this product.

The card's feature set is defined by its API support. It supports DirectX 12 (11_0), which indicates it can run DirectX 12 titles but at the 11_0 feature level, not the full DirectX 12 feature set. This is a critical distinction, as modern games requiring DirectX 12 Ultimate features will not be fully compatible. OpenGL 4.6 is supported, providing compatibility with a wide range of older and OpenGL-based applications. Notably, Vulkan support is not listed, which limits its utility in newer titles that rely on this API for performance.

In terms of display outputs, the card offers 1x DVI, 1x HDMI 1.3a, and 1x VGA. The HDMI 1.3a standard is dated, lacking support for newer high-bandwidth audio and video formats, but it is sufficient for basic monitor connectivity. The inclusion of VGA is a nod to legacy monitors and projectors, making the card useful in environments with older display hardware. The memory configuration consists of 1024 MB of DDR3 on a 128-bit bus, delivering 28.80 GB/s of bandwidth. This is adequate for 2D workloads and light 3D acceleration but will bottleneck any demanding task.

How It Compares

NVIDIA GeForce GT 720M: The GT 440 scores 0.3% higher than the GT 720M, with respective average scores of 2629 and 2621. This makes the two effectively identical in performance. The delta is within measurement noise, so neither card holds a meaningful advantage. The GT 440 is a desktop card, while the GT 720M is typically found in laptops, but their compute capabilities are indistinguishable in practice.

NVIDIA GeForce GT 645M: The GT 645M outperforms the GT 440 by 1.4%, with scores of 2665 versus 2629. This is a minor but consistent lead for the mobile GT 645M. The difference is small enough that it would not be perceptible in most real-world applications, but benchmark data shows the GT 645M edges ahead in raw compute performance.

NVIDIA Quadro K1100M: The Quadro K1100M, a professional mobile workstation card, scores 2678, which is 1.8% higher than the GT 440's 2629. This places the GT 440 slightly behind the K1100M in compute tasks. The K1100M is aimed at professional applications, yet its raw score advantage over the GT 440 is minimal, suggesting the GT 440 is not far off in pure computational throughput.

Intel HD Graphics 610: The GT 440 surpasses Intel's integrated HD Graphics 610 by 2.3%, with scores of 2629 versus 2570. This is the largest performance margin among its nearest rivals. While both are low-end solutions, the dedicated GT 440 holds a consistent, if modest, lead over this integrated GPU, reinforcing its usefulness in systems without capable iGPUs.

FAQ

Q: Does the GT 440 support hardware ray tracing?

A: No. The card has no RT cores and no tensor cores, as it is based on the Fermi architecture, which predates ray tracing hardware.

Q: What power supply is required for the GT 440?

A: The suggested PSU rating is 250 W, and the card requires no auxiliary power connectors, drawing power solely from the PCIe 2.0 x16 slot.

Q: What is the memory configuration of the GT 440?

A: It features 1024 MB of DDR3 memory on a 128-bit bus, with a bandwidth of 28.80 GB/s and a memory clock of 900 MHz (1800 Mbps effective).

Q: Which APIs does the GT 440 support?

A: It supports DirectX 12 (11_0) and OpenGL 4.6. Vulkan support is not listed.

Q: How does the GT 440 compare to the Intel HD Graphics 610?

A: The GT 440 scores 2.3% higher than the HD Graphics 610, with average scores of 2629 and 2570 respectively.

Q: Is the GT 440 a single-slot card?

A: Yes, it is a single-slot card with a length of 145 mm (5.7 inches), and its display outputs are 1x DVI, 1x HDMI 1.3a, and 1x VGA.

Benchmark Performance

The GT 440's sole benchmark result is a Geekbench OpenCL score of 2629. This places it in the 15th percentile of all GPUs, indicating that its performance is below the vast majority of graphics cards on the market. The average benchmark score is identical to the single result, at 2629, confirming consistency in its compute output.

The data from nearest rivals provides context for this score. The GT 440 is 0.3% ahead of the GT 720M (2629 vs 2621), a negligible difference that makes them peers in performance. Against the GT 645M, the GT 440 is 1.4% behind (2665 vs 2629), showing a slight deficit to that mobile part. The Quadro K1100M leads the GT 440 by 1.8% (2678 vs 2629), a similarly modest gap. The most favorable comparison is against the Intel HD Graphics 610, where the GT 440 holds a 2.3% advantage (2629 vs 2570).

These deltas, all under 3%, indicate that the GT 440 operates within a very narrow performance band relative to its closest competitors. None of these rivals are high-performance parts; they are all entry-level or integrated solutions. The GT 440's position at the 15th percentile reinforces that it is designed for basic tasks, not demanding workloads. Its FP32 compute is rated at 311.0 GFLOPS, with a pixel rate of 3.240 GPixel/s and a texture rate of 12.96 GTexel/s, figures that align with its low-end status. The 96 shading units, 16 TMUs, and 4 ROPs are minimal by contemporary standards, but they are sufficient for the card's intended role.

Who Should Consider It

The GT 440 is a candidate for users who need a simple, low-power display output solution. Its 65 W TDP and lack of power connectors mean it can be installed in older office PCs or home desktops without any system upgrades. The 1024 MB DDR3 memory and 28.80 GB/s bandwidth are adequate for 2D applications, web browsing, and video playback. The card's support for DirectX 12 (11_0) and OpenGL 4.6 allows it to run older games and basic productivity software, but its performance will be inadequate for modern 3D titles.

At a resolution of 1080p, the GT 440 will struggle with anything beyond the lightest gaming. The benchmark data shows it is only 2.3% faster than integrated Intel HD Graphics 610, so users with basic iGPUs will see little benefit. However, for systems lacking any integrated graphics, this card provides a functional output. The 15th percentile ranking makes it clear that this is not a gaming card; it is a display adapter with modest compute capabilities.

Users with legacy monitors will appreciate the VGA output, and the HDMI 1.3a port allows connection to modern displays, albeit without the latest HDMI features. The card's single-slot design and 145 mm length make it ideal for small form factor cases. In summary, the GT 440 is suitable for basic office tasks, legacy system repairs, or as a stopgap measure. It is not recommended for gaming or GPU-accelerated workloads beyond the most trivial, as its performance relative to rivals is minimal and its overall percentile rank is near the bottom. The launch MSRP was 79 USD.

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