AMD Radeon Instinct MI60
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon Instinct MI60 Specifications
Radeon Instinct MI60 GPU Core
Shader units and compute resources
The AMD Radeon Instinct MI60 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Instinct MI60 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon Instinct MI60's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Instinct MI60 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon Instinct MI60 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Instinct MI60's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon Instinct MI60 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Instinct MI60, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Instinct MI60 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon Instinct MI60 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 5.1 Architecture & Process
Manufacturing and design details
The AMD Radeon Instinct MI60 is built on AMD's GCN 5.1 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Instinct MI60 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon Instinct MI60 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon Instinct MI60 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Instinct MI60 to maintain boost clocks without throttling.
Radeon Instinct MI60 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon Instinct MI60 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon Instinct MI60. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon Instinct MI60 Product Information
Release and pricing details
The AMD Radeon Instinct MI60 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Instinct MI60 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon Instinct MI60 Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon Instinct MI60 handles parallel computing tasks like video encoding and scientific simulations.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon Instinct MI60 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.
About AMD Radeon Instinct MI60
AMD's Radeon Instinct MI60 is a 7 nm accelerator built on the GCN 5.1 architecture with the Vega 20 chip. TSMC is the foundry, and the die contains 13,230 million transistors on a 331 mm² footprint, which works out to a transistor density of 40.0M per mm². The card uses 32 GB of HBM2 on a 4096-bit interface, with memory bandwidth rated at 1.02 TB/s. It belongs to the Radeon Instinct generation, and the database lists its predecessor as the FirePro Data Center series. Its release date is entered as 2018-11-17, its production status is end-of-life, and no successor is listed in the fact pack.
Benchmark Performance
The benchmark fields for the MI60 are not populated. The benchmarks array is empty, the average benchmark score is 0, and the nearestRivals list contains no entries. As a result, exact percentage deltas to other accelerators cannot be computed from this fact pack, and the usual rival-scoring language cannot be used here. The only relative metric present is percentileVsAllGpus, which is 50. That places the MI60 at the median of the database's GPU distribution, but with no average score and no rival records, there is no way to turn that percentile into a specific victory or deficit margin.
What the record does contain is theoretical throughput data. FP32 compute is listed at 14.75 TFLOPS. FP16 compute is listed at 29.49 TFLOPS with a 2:1 ratio, meaning the FP16 path is exactly twice the FP32 rate. The card also has a pixel fill rate of 115.2 GPixel/s and a texture fill rate of 460.8 GTexel/s. These fill rates are backed by 4096 shading units, 256 texture mapping units, and 64 ROPs. The core clocks enter the database as 1200 MHz base and 1800 MHz boost; the memory clock is listed as 1000 MHz, with 2 Gbps effective data rate. No game clock is listed in the fact pack.
Because there are no nearestRivals entries, no competitor names and no deltaPct values are available to compare against. The benchmark section can therefore validate raw compute rates and the median overall percentile, but it cannot validate application-specific performance claims. The data should be read as a specification-level profile rather than a measured-score ranking.
Power and Cooling
The MI60 is rated at a 300 W TDP, and the database suggests a 700 W power supply for systems using it. Power delivery requires a 6-pin PCIe connector and an 8-pin PCIe connector, so both rails must be present. The slot width is dual-slot, meaning the card occupies a dual-slot bracket. Its length is listed as 267 mm, or 10.5 inches, and its height is 111 mm, or 4.4 inches. Width is not given in the fact pack, so chassis clearance on that axis cannot be evaluated from this record.
The physical and electrical design sits on a 7 nm TSMC process. The die size is 331 mm², with 13,230 million transistors. That produces the 40.0M per mm² density figure. Those process and packaging details are the context for a 300 W accelerator with 4096 shading units and a 4096-bit memory interface. The fact pack does not describe the cooler itself, so fan type, heatsink mass, and noise behavior are not specified in the data.
The card interfaces with the host through PCIe 4.0 x16. System builders should note the dual-slot footprint, the 267 mm length, the 111 mm height, the need for a 6-pin plus 8-pin power connection, and the suggested 700 W PSU. The only display output is a single mini-DisplayPort 1.4a, which is not a multi-monitor output suite. The production status is end-of-life, so the card is recorded as past its original release period, with no successor listed in the fact pack.
Ray Tracing and Feature Set
The fact pack records rtCores as null and tensorCores as null. That means the data includes no dedicated ray tracing core count and no dedicated tensor core count for the MI60. No hardware-accelerated ray tracing claims can be made from this record, and no tensor-accelerated operation claims can be made either. The MI60's feature set instead rests on the GCN 5.1 architecture and the Vega 20 chip. The generation field is Radeon Instinct (MIx), so the card is tied to that product generation.
Shader resources are substantial on paper. The card has 4096 shading units, 256 TMUs, and 64 ROPs, with pixel and texture rates of 115.2 GPixel/s and 460.8 GTexel/s respectively. The FP16 compute rate of 29.49 TFLOPS, exactly double the FP32 rate of 14.75 TFLOPS, is the most compute-focused feature in the record. This is a 2:1 FP16/FP32 ratio, which is useful for workloads that can operate at reduced precision.
API support is listed as DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. DirectX 12 (12_1) indicates a 12_1 feature level. OpenGL 4.6 and Vulkan 1.3 give the card modern graphics and compute API paths. Display connectivity is just one mini-DisplayPort 1.4a, reinforcing that the board is an accelerator rather than a desktop graphics adapter. No tensor cores and no RT cores are present in the data, so the MI60's feature set is built around standard shader compute and memory bandwidth, not dedicated tensor or ray tracing hardware.
Who Should Consider It
With no application benchmark scores in the fact pack, resolution and settings recommendations cannot be tied to measured frame rates. Instead, the sensible guidance comes from the card's capacity and throughput. The MI60 has 32 GB of HBM2, 1.02 TB/s of memory bandwidth, 14.75 TFLOPS of FP32, and 29.49 TFLOPS of FP16. Software that needs more than typical memory capacity or very high memory bandwidth is the most plausible target. Software that can use FP16 at a 2:1 rate gets a substantially higher compute ceiling than software limited to FP32.
The 50th percentile overall placement is a neutral signal. It does not indicate a top-of-database part, but it also cannot be interpreted as poor performance without rival benchmark data. The empty nearestRivals field means no other GPU is directly compared in this record. Therefore, the MI60 should be considered by users whose primary requirement is large memory capacity and high bandwidth in a 300 W dual-slot card, rather than by users chasing maximum measured performance on a broad benchmark suite.
System integration is another deciding factor. The card requires a dual-slot bracket, 267 mm of length, 111 mm of height, a 6-pin and an 8-pin power connector, and a suggested 700 W PSU. It also uses a PCIe 4.0 x16 host interface. End-of-life production status is recorded, and no successor is listed. Users with an existing FirePro Data Center workflow may see the MI60 as a direct entry in that lineage, since the predecessor field is FirePro Data Center.
Memory Subsystem
The memory subsystem is the most distinctive part of the MI60's specification. It consists of 32 GB of HBM2 on a 4096-bit bus, with bandwidth rated at 1.02 TB/s. The memory clock is listed at 1000 MHz, with 2 Gbps effective data rate. The 4096-bit bus is what enables 1.02 TB/s at that clock; a narrower bus would need a much higher memory clock to reach the same bandwidth.
Capacity and bandwidth work together here. The 32 GB capacity can hold large framebuffers, large model weights, or large data sets, while the 1.02 TB/s bandwidth can feed those buffers to the compute units quickly. The texture rate of 460.8 GTexel/s and pixel rate of 115.2 GPixel/s place significant demand on memory reads, and the HBM2 interface is sized accordingly. In memory-bound tasks, the bottleneck is likely to be capacity or latency rather than the raw bandwidth figure, though the fact pack provides no latency measurements.
For high-resolution scenarios, memory footprint grows with resolution and asset size. The MI60's 32 GB and 1.02 TB/s make it a candidate for workloads that exceed the memory pools of smaller cards. Because no RT or tensor cores are recorded in the data, memory traffic goes to the standard shader units rather than dedicated tensor or ray tracing hardware. The memory subsystem is therefore the clearest evidence in this fact pack that the MI60 is a compute-focused accelerator, not a multi-monitor display card.
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