Archeage
This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 29 | 43 | 48 |
| 1440p QHD | 35 | 51 | 75 | 84 |
| 1080p Full HD | 51 | 75 | 111 | 124 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core Ultra 7 265 + Intel Arc B580, In-Depth Analysis
The Intel Core Ultra 7 265 paired with the Intel Arc B580 presents a compelling mid-range combination in ArcheAge, a 2014 MMORPG. The benchmark data reveals a system that is highly capable at mainstream resolutions but begins to show its limits when pushed to 4K with maximum details. This analysis breaks down the measured performance, placing the combo in context against other tested configurations and examining the specific roles of the CPU and GPU.
Resolution Scaling
The measured FPS data shows a classic pattern of performance degradation as resolution increases, but the curve is not perfectly uniform. At 1080p with High settings, the combo delivers 75 FPS. Moving to 1440p drops this to 51 FPS, a 32% reduction. The jump to 4K is even more severe, with the average FPS falling to 29, a 43% drop from the 1440p result. This steep decline between 1440p and 4K strongly indicates that the Intel Arc B580 is becoming the primary limiting factor at the higher resolution, as the pixel count increase demands more from the GPU's shading units and memory bandwidth.
The scaling from Low to Ultra settings at each resolution further clarifies the bottleneck. At 1080p, the gap between Low (124 FPS) and High (75 FPS) is 49 FPS, showing the GPU has significant headroom. However, at 4K, the difference between Low (48 FPS) and High (29 FPS) is just 19 FPS. This compressed range at 4K suggests that even on Low settings, the GPU is struggling to maintain high frame rates, confirming that the rendering workload at 4K is overwhelming the B580. The 4K Ultra result of 20 FPS is nearly unplayable, highlighting that this resolution is out of the combo's comfortable operating range for this game.
The data suggests a clear inflection point. The system scales well from 1080p to 1440p, where it remains playable. The transition to 4K, however, pushes the GPU past its effective limit. The performance penalty for enabling Ultra settings is also consistent across resolutions, with a roughly 40-45% drop in average FPS compared to High settings at both 1080p and 1440p. This indicates that the Ultra preset introduces effects that are disproportionately expensive on this hardware, regardless of resolution.
GPU Role
The Intel Arc B580 is built on the Xe2-HPG architecture, codenamed Battlemage. It features 2560 shading units and 80 ROPs, with a boost clock of 2670 MHz. The GPU is equipped with 12 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 456.0 GB/s. This memory configuration is a key asset, as it prevents capacity-related stuttering in modern games, though ArcheAge's age means it is less demanding on VRAM than newer titles.
The benchmark results indicate that the B580's raw compute power is its main asset. Its FP32 performance is rated at 13.67 TFLOPS, and its Passmark G3D score is 15748. This places it in the 68th percentile of all GPUs, a solid mid-range position. The nearest rivals in the database include the AMD Radeon RX 580 2048SP (0.2% slower) and the NVIDIA GeForce RTX 2080 (0.6% faster), showing that the B580 slots into a familiar performance tier. The data shows it is also within 1% of the RTX 3080's average score, which is surprisingly competitive for a card in this segment.
In ArcheAge specifically, the GPU's role is most evident in the 4K results. The 29 FPS average on High settings and 20 FPS on Ultra suggest that the game's draw calls and shader complexity are saturating the B580's processing capabilities. The card's 20 RT cores and support for DirectX 12 Ultimate are forward-looking features, but an MMORPG from 2014 will not leverage them. The measured frame times at 1440p Medium (min 63, max 86) show a stable experience, but the 4K Medium result (min 36, max 49) shows the GPU struggling to maintain a consistent frame rate, indicating it is hitting its performance ceiling.
How This Combo Ranks
In the comprehensive database of tested CPU and GPU combinations, this pairing of the Intel Core Ultra 7 265 and Intel Arc B580 holds a rank of 2091 out of 2761 combos for ArcheAge. This position places it in the lower third of all tested systems, which is a surprising result given the individual components' performance. The rank suggests that the game's performance is heavily dependent on the GPU, and while the B580 is a competent mid-range card, it is not a top-tier performer.
This ranking is significant because the CPU is a high-end part, sitting in the 93rd percentile for all CPUs. However, the combo rank is dragged down by the GPU's 68th percentile position. The data implies that for ArcheAge, the GPU is the dominant factor in determining overall system performance. A combo with a faster GPU would likely rank much higher, even with a less powerful CPU. The 2091st rank out of 2761 combos means that roughly 75% of the tested systems are faster in this game, which is a crucial context for anyone considering this build.
The deltaPct values from the individual component rivals confirm this. The CPU is essentially tied with its nearest rivals, all within 0.7% of its average benchmark score. The GPU is similarly matched, with all its nearest rivals within 1% of its score. This shows that neither component is a performance outlier; they are both solid, mainstream parts that combine to produce a system that is functional but not exceptional for ArcheAge's specific workload.
Measured FPS Breakdown
The measured FPS data provides a detailed picture of performance across three resolutions and four quality presets. At 1920x1080, the combo is well-suited for smooth gameplay. The Low preset achieves an average of 124 FPS, which is excellent for fast-paced action. Medium sees a drop to 111 FPS, with a narrow range of 94-127 FPS, indicating a stable experience. The High preset delivers 75 FPS, which is still very playable. The Ultra preset falls to 51 FPS, which is playable but begins to show the cost of maximum settings.
At 2560x1440, the performance remains respectable. The Low preset delivers 84 FPS, which is still high. Medium maintains a good average of 75 FPS, with a range of 63-86 FPS, showing some variance but no major stutters. High drops to 51 FPS, which is on the borderline for a smooth experience in a game with potential for large-scale combat. The Ultra preset sees a significant drop to 35 FPS, which is where the experience starts to become compromised.
At 3840x2160, the system is clearly out of its depth. The Low preset only manages 48 FPS, which is below the ideal threshold for a smooth MMORPG experience. Medium drops to 43 FPS, with a range of 36-49 FPS, indicating inconsistent frame times. High falls to 29 FPS, which is a poor experience. The Ultra preset is nearly unplayable at 20 FPS. The data shows that 4K is not a viable option for this combo in ArcheAge, even on the lowest settings.
CPU Role
The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture. It features a base clock of 2.40 GHz and a boost clock of 5.30 GHz. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and a shared 30 MB of L3 cache. This configuration is designed for strong multi-threaded performance, which is reflected in its Cinebench R23 multi-core score of 42216.
In ArcheAge, the CPU's role is less about raw frame rate and more about maintaining consistency. The game's engine, from 2014, is likely not optimized for 20 threads, so the CPU's high single-thread performance is more critical. Its Cinebench R23 single-core score of 5960 and Passmark single-thread score of 4689 are strong, ensuring that the game's primary game logic thread is well-served. This explains why the system can achieve 124 FPS at 1080p Low; the CPU is not a bottleneck at that resolution.
The CPU's 65W TDP and 3nm process node make it efficient, but its performance put it at the 93rd percentile of all CPUs. The nearest rivals include the AMD EPYC 4464P (0.3% faster) and the Intel Core Ultra 7 265F (0.3% slower), which are all enterprise or same-family parts. This shows that in synthetic benchmarks, the 265 is a top-tier consumer chip. However, in a game like ArcheAge, the vast difference between the CPU's high percentile (93) and the combo's low rank (2091 of 2761) confirms the GPU is the limiting factor. The CPU is providing enough headroom to feed the B580, but it is not the component that is holding the system back.
Settings Recommendations
Based on the measured performance data, the optimal settings for this combo depend heavily on the target resolution. At 1920x1080, the High preset at 75 FPS provides an excellent balance of visual fidelity and smoothness. The data shows that the jump to Ultra only costs 24 FPS (from 75 to 51), which might be acceptable for players who prioritize image quality over a higher frame rate. However, the Medium preset at 111 FPS offers a substantial performance increase with only a moderate visual reduction, making it the best choice for competitive play or for users with high refresh rate monitors.
For 2560x1440, the High preset at 51 FPS is the recommended starting point. It provides a solid, playable experience for an MMORPG. The Medium preset at 75 FPS is the better choice for those who prioritize smoothness, as the 24 FPS gain is more significant than the visual difference between Medium and High. The Ultra preset at 35 FPS is not recommended, as the frame rate dips too low for comfortable gameplay.
At 3840x2160, the data strongly suggests avoiding this resolution for this combo. Even the Low preset at 48 FPS is not ideal, and the High preset at 29 FPS is a poor experience. Players with a 4K monitor should consider lowering the resolution to 1440p to achieve a playable frame rate. If 4K is a hard requirement, the Low preset is the only option that approaches playability, but the 48 FPS average is still below the 60 FPS target. The Medium preset's minimum of 36 FPS indicates that even this setting will have noticeable stutters. Ultimately, the measured rows show that the system is best utilized at 1080p or 1440p, where it can deliver a consistently smooth experience.
Hardware Specifications
Intel Core Ultra 7 265
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + Intel Arc B580 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 48.0 |
| 3840x2160 | Medium | 43.0 |
| 3840x2160 | High | 29.0 |
| 3840x2160 | Ultra | 20.0 |
| 2560x1440 | Low | 84.0 |
| 2560x1440 | Medium | 75.0 |
| 2560x1440 | High | 51.0 |
| 2560x1440 | Ultra | 35.0 |
| 1920x1080 | Low | 124.0 |
| 1920x1080 | Medium | 111.0 |
| 1920x1080 | High | 75.0 |
| 1920x1080 | Ultra | 51.0 |
Archeage with iUltra 7 265 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with Arc B580 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with iUltra 7 265 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.