Rust

Rust

AVERAGE FPS
61
good

This combination provides smooth gameplay with an average of 61 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 31 37 52
1440p QHD 39 52 60 91
1080p Full HD 58 73 87 133

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 52
3840x2160 Medium 37
3840x2160 High 31
3840x2160 Ultra 21
2560x1440 Low 91
2560x1440 Medium 60
2560x1440 High 52
2560x1440 Ultra 39
1920x1080 Low 133
1920x1080 Medium 87
1920x1080 High 73
1920x1080 Ultra 58

Rust with Intel Core i5-12400 + Intel Arc B580, In-Depth Analysis

The Intel Core i5-12400 paired with the Intel Arc B580 presents a balanced mid-range platform for Rust, but the benchmark data reveals a system that is heavily influenced by graphics settings and resolution. The i5-12400 offers solid 6-core/12-thread performance, while the Arc B580 brings 12 GB of VRAM and a modern Xe2 architecture. However, the measured frame rates show that Rust's demanding engine can quickly overwhelm this combination, especially at higher presets. This analysis breaks down the measured data to show where this combo excels and where it struggles, providing a clear picture for builders targeting specific resolutions.

Resolution Scaling

The measured FPS data shows a steep performance cliff as resolution increases, which is typical for a GPU-bound title at higher pixel counts. At 1080p with Low settings, the combo delivers 133.2 FPS, a highly playable figure. Moving to 1440p Low drops that to 90.9 FPS, a 31.7% reduction, and at 4K Low it falls further to 52.1 FPS. This scaling suggests that while the CPU can feed frames at 1080p, the GPU becomes the primary constraint as pixel count rises.

The gap between resolutions widens dramatically at higher quality presets. At High settings, the system produces 73.1 FPS at 1080p, 51.5 FPS at 1440p, and just 31.4 FPS at 4K. The 4K High result is particularly telling—it is less than half the 1080p High score, indicating that the Arc B580's 13.67 TFLOPS of FP32 compute is insufficient for Rust's heavy shading at 4K. The Ultra preset exacerbates this, with 4K Ultra dropping to 20.9 FPS, which is effectively unplayable.

The data indicates that 1080p is the sweet spot for this combination, with all presets except Ultra maintaining playable frame rates. At 1440p, the system is viable for Low and Medium presets, but High and Ultra push it below the 60 FPS threshold. The 4K results are consistently below playability, confirming that this combo is not suited for 4K gaming in Rust. The scaling pattern—where Low settings at 4K (52.1 FPS) nearly match High settings at 1440p (51.5 FPS)—suggests that the GPU's fill rate and memory bandwidth are the limiting factors rather than the CPU.

GPU Role

The Intel Arc B580 is built on the Xe2-HPG architecture using TSMC's 5 nm process, featuring 2560 shading units and 160 texture mapping units. Its 12 GB of GDDR6 memory on a 192-bit bus provides 456.0 GB/s of bandwidth, which is substantial for a card in this class. The boost clock is locked at 2670 MHz, and the GPU has a TDP of 190 W, requiring a suggested 450 W power supply. These specifications place it in the mid-range tier, with a PassMark G3D score of 15748 and a percentile rank of 66 among all GPUs.

In Rust, the GPU's role is most evident in the resolution scaling discussed above. The 12 GB VRAM is likely sufficient for the game's textures at 1080p and 1440p, but the 4K Ultra preset's 20.9 FPS suggests that the card's raw compute is the bottleneck, not memory capacity. The GPU's nearest rival, the NVIDIA GeForce RTX 4060, has an average score of 23181, which is 0.7% higher than the Arc B580's 23021. This near-parity in synthetic benchmarks does not translate to Rust performance, as the measured FPS at 1080p High (73.1) is decent but not exceptional.

The Arc B580's performance in Rust is best described as adequate for 1080p gaming. The card's 20 ray tracing cores do not appear to influence these results, as the measured data does not distinguish between RT and non-RT workloads. The 456.0 GB/s bandwidth helps at higher resolutions, but the 13.67 TFLOPS FP32 throughput is the ceiling. The data shows that at 4K, dropping from Low to Medium reduces FPS from 52.1 to 36.6, a 29.8% penalty, which is a significant hit for just one preset level. This indicates that the GPU's shading units are saturated by the increased resolution and settings complexity.

CPU Role

The Intel Core i5-12400 is a 6-core, 12-thread processor based on the Alder Lake-S architecture, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. It has 18 MB of shared L3 cache and supports DDR4 and DDR5 memory. Its PassMark multithread score is 18747, and it ranks in the 77th percentile among all CPUs, with an average benchmark score of 19850. This places it in a tight cluster with rivals like the Intel Core i7-9700 (19831, 0.1% slower) and the Intel Core i5-11600K (19771, 0.4% slower).

In Rust, the CPU's impact is most visible at lower resolutions where the GPU is less stressed. At 1080p Low, the system hits 133.2 FPS, which is likely near the CPU's practical limit for this game. The 3DMark single-thread score of 910 and the PassMark single-thread score of 3456 indicate strong per-core performance, which is critical for Rust's physics and entity update loops. However, the CPU's 65 W TDP and 6-core design mean it is not a high-core-count monster, and the data suggests that it can keep up with the GPU at 1080p but may become a secondary bottleneck at lower settings.

The benchmark results show that the CPU's Cinebench R23 multicore score of 15935 is robust, but Rust often responds to single-thread performance. The 3DMark 2-thread score of 1692 and 4-thread score of 3012 confirm that the i5-12400 has solid dual and quad-core throughput. At 1440p Low, the FPS drops to 90.9, which is a 31.8% reduction from 1080p Low, suggesting that the GPU is now the limiting factor, as the CPU has headroom. The CPU's nearest rival, the Intel Core i7-8700, has an average score of 19894, which is 0.2% higher, making this a negligible difference in real-world Rust performance.

FAQ

*Q: What is the best resolution for this combo in Rust?*

A: The data shows 1080p is the clear winner, with all presets except Ultra maintaining at least 58.2 FPS. At 1440p, only Low (90.9 FPS) and Medium (59.6 FPS) are playable, while 4K is below 53 FPS even on Low.

*Q: Can this system handle 4K gaming in Rust?*

A: No. The highest 4K result is 52.1 FPS on Low settings, which is marginal, but High (31.4 FPS) and Ultra (20.9 FPS) are unplayable. The GPU's 13.67 TFLOPS compute is insufficient for 4K in this game.

Q: How does the Arc B580 compare to the RTX 4060 in synthetic benchmarks?

A: The Arc B580 has an average benchmark score of 23021, while the RTX 4060 scores 23181. This represents a 0.7% difference in favor of the RTX 4060, making them statistically equivalent in general GPU benchmarks.

*Q: Is the i5-12400 a bottleneck for the Arc B580 in Rust?*

A: The data suggests no. At 1080p Low, the system reaches 133.2 FPS, and the CPU's single-thread score of 3456 is strong. The 31.8% FPS drop from 1080p to 1440p Low indicates the GPU is the limiting factor at higher resolutions.

Q: What settings should I avoid with this combo?

A: Avoid Ultra settings at any resolution above 1080p. At 4K Ultra, the system only produces 20.9 FPS, and at 1440p Ultra it drops to 38.5 FPS. Even at 1080p, Ultra (58.2 FPS) is close to the edge of smooth playability.

*Q: Does the 12 GB VRAM on the Arc B580 help in Rust?*

A: The measured data does not indicate VRAM limitations, as the FPS drops more from settings changes than resolution. The 456.0 GB/s bandwidth is likely sufficient, but the GPU's compute throughput is the primary constraint.

How This Combo Ranks

In the database of tested combos for Rust, this pairing of the Intel Core i5-12400 and Intel Arc B580 ranks 1344 out of 1717 combinations. This places it in the bottom 22% of all tested systems, which is a sobering statistic for a mid-range setup. The rank reflects the measured FPS across all resolutions and settings, and the data indicates that this combo struggles to maintain high frame rates, particularly at 1440p and above.

The low ranking is somewhat surprising given the individual component scores. The CPU ranks in the 77th percentile, and the GPU in the 66th percentile, but their combined performance in Rust is subpar. This suggests that Rust is particularly demanding on the GPU's shading capabilities, and the Arc B580's 2560 shading units are not enough for sustained high FPS. The combo's rank of 1344 means that 373 other tested combinations performed worse, but the vast majority of systems in the database outperform this pairing.

For context, the ranking implies that users with this combo will need to make significant compromises in settings to achieve playable frame rates. The best measured result, 133.2 FPS at 1080p Low, is respectable, but the median performance across all settings and resolutions is much lower. The data does not include min FPS values, so the 1% lows could be even worse, potentially causing stutter in busy Rust servers. This rank should serve as a warning that while the components are individually capable, their synergy in this specific game is below average.

Settings Recommendations

Based on the measured FPS data, the best experience for this combo is at 1080p with Medium settings, which yields 86.8 FPS. This provides a solid balance between visual quality and performance, as it is nearly 19% faster than High settings (73.1 FPS) while still looking better than Low. The Medium preset at 1080p is the sweet spot, offering smooth gameplay without sacrificing too much visual fidelity.

For users who prioritize maximum frame rates, 1080p Low delivers 133.2 FPS, which is ideal for competitive play or high-refresh-rate monitors. However, this comes at the cost of visual quality, and the jump from Low to Medium only reduces FPS by 34.8%, which is a reasonable trade-off for better graphics. At 1440p, the recommended preset is Medium at 59.6 FPS, which is just below the 60 FPS target but playable. Users with 1440p monitors should avoid High (51.5 FPS) and Ultra (38.5 FPS) as they fall below smooth-playability thresholds.

The data shows that Ultra settings are not viable at any resolution for this combo. Even at 1080p, Ultra (58.2 FPS) is only marginally better than 1440p Medium (59.6 FPS), and the visual difference between High and Ultra is often minimal in Rust. Therefore, the practical recommendation is to cap settings at High for 1080p and Medium for 1440p. For 4K, the only playable option is Low (52.1 FPS), but even this is below the ideal 60 FPS target, so 4K gaming is not recommended with this hardware. The best overall experience is 1080p Medium, offering a smooth frame rate without pushing the GPU to its limits.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + Intel Arc B580 in Rust

Resolution Settings Avg FPS
3840x2160 Low 52.1
3840x2160 Medium 36.6
3840x2160 High 31.4
3840x2160 Ultra 20.9
2560x1440 Low 90.9
2560x1440 Medium 59.6
2560x1440 High 51.5
2560x1440 Ultra 38.5
1920x1080 Low 133.2
1920x1080 Medium 86.8
1920x1080 High 73.1
1920x1080 Ultra 58.2

Rust with ii5-12400 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with Arc B580 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii5-12400 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.