Rust
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 33 | 40 | 59 |
| 1440p QHD | 43 | 57 | 67 | 100 |
| 1080p Full HD | 62 | 82 | 97 | 145 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i5-12400 + NVIDIA GeForce RTX 5050, In-Depth Analysis
The Intel Core i5-12400 paired with the NVIDIA GeForce RTX 5050 delivers a playable but resolution-sensitive experience in Rust, a survival title that scales heavily with both CPU and GPU loads. Across the measured 1080p, 1440p, and 4K resolutions, the combo shows a clear pattern: lower settings unlock high frame rates, while Ultra presets at higher resolutions push the system to its limits. This analysis breaks down the measured FPS data, settings recommendations, and how this specific combination ranks among the 2,953 tested combos.
Resolution Scaling
The measured FPS data reveals a steep performance drop as resolution increases, which is typical for a GPU-bound scenario at higher pixel counts. At 1080p with Low settings, the combo averages 145 FPS, which drops to 100 FPS at 1440p and further to 59 FPS at 4K. That represents a 31% reduction from 1080p to 1440p, and a 41% reduction from 1440p to 4K. The trend is consistent across all settings presets, indicating that the RTX 5050’s 8 GB GDDR6 memory and 128-bit bus become the limiting factor as pixel count rises.
Looking at the High preset, the scaling is even more pronounced: 82 FPS at 1080p, 57 FPS at 1440p, and 33 FPS at 4K. The 1440p result is 30% lower than 1080p, and the 4K result is 42% lower than 1440p. This suggests that at High settings, the GPU is heavily taxed at 4K, with the average frame time nearly doubling compared to 1080p. The Medium preset shows a similar pattern, with 97 FPS at 1080p, 67 FPS at 1440p, and 40 FPS at 4K, representing a 31% drop and a 40% drop respectively.
Ultra settings produce the lowest numbers across the board, with 62 FPS at 1080p, 43 FPS at 1440p, and 25 FPS at 4K. The 4K Ultra result is particularly telling — at 25 FPS, the experience is borderline unplayable for a fast-paced survival game. The scaling from 1080p to 1440p at Ultra is a 31% reduction, while 1440p to 4K sees a 42% reduction, mirroring the High and Medium presets. This consistent scaling pattern indicates that the RTX 5050's memory bandwidth of 320.0 GB/s is the primary constraint at higher resolutions, rather than the CPU.
The 1080p to 4K gap across all presets is substantial. At Low, the drop from 145 FPS to 59 FPS is a 59% reduction. At High, it’s 82 FPS to 33 FPS, a 60% reduction. At Medium, 97 FPS to 40 FPS, a 59% reduction. At Ultra, 62 FPS to 25 FPS, a 60% reduction. This near-uniform percentage decline across presets strongly suggests that the GPU is the limiting component at 4K, while the CPU’s six cores and 12 threads are sufficient to maintain performance at lower resolutions. The data shows that this combo is best suited for 1080p or 1440p gaming, with 4K reserved for Low or Medium settings if a playable frame rate is required.
FAQ
Q: What is the best resolution for this combo in Rust?
A: Based on the measured data, 1080p offers the highest frame rates across all settings, with Low averaging 145 FPS and Medium averaging 97 FPS. 1440p is also viable, with Low at 100 FPS and Medium at 67 FPS, but 4K results drop significantly, with even Medium falling to 40 FPS.
Q: How does the RTX 5050 perform at 4K in Rust?
A: The 4K results are underwhelming. Low settings average 59 FPS, Medium averages 40 FPS, High averages 33 FPS, and Ultra averages 25 FPS. Only the Low preset approaches a smooth experience, while Ultra is well below acceptable playability.
Q: Is the Intel Core i5-12400 a bottleneck for this GPU in Rust?
A: The data suggests the CPU is not the primary bottleneck at higher resolutions. The consistent percentage drops from 1080p to 4K across all presets indicate GPU limitation. The CPU’s six cores and 12 threads, with a boost clock of 4.40 GHz, appear sufficient for the game’s demands at these settings.
Q: What is the difference between Low and Ultra settings at 1440p?
A: At 1440p, Low settings average 100 FPS, while Ultra averages 43 FPS. That is a 57% reduction in average frame rate, showing a massive performance cost for the visual fidelity improvements in Ultra.
Q: Does the combo rank well among other tested configurations?
A: The combo ranks 1,772 out of 2,953 tested combos in Rust, placing it in the lower half of the field. This indicates that while it can play the game, many other CPU-GPU pairings deliver higher frame rates.
Q: What is the minimum FPS recorded for this combo?
A: The only preset with a recorded minimum FPS is Medium. At 1080p, the minimum is 83 FPS; at 1440p, it’s 57 FPS; and at 4K, it’s 34 FPS. Other presets do not have min FPS data in the fact pack.
Settings Recommendations
For the best balance of visual quality and frame rate, the Medium preset at 1440p emerges as the sweet spot for this combo. The measured data shows 67 FPS average, with a minimum of 57 FPS and a maximum of 77 FPS. This provides a playable experience with higher fidelity than Low, while maintaining a frame rate above 60 FPS on average. The 57 FPS minimum ensures that dips during intense moments in Rust, such as building or combat, remain tolerable.
At 1080p, Medium is also a strong choice, averaging 97 FPS with a minimum of 83 FPS and a maximum of 112 FPS. This preset offers a significant visual upgrade over Low while keeping frame rates well above the 60 FPS threshold. For players with high refresh rate monitors, Low at 1080p delivers 145 FPS, which is ideal for competitive play, but the visual trade-off is substantial.
If visual fidelity is the priority and the player can tolerate lower frame rates, High at 1440p averages 57 FPS, which is borderline but playable in less demanding scenes. However, the data shows that Ultra is not recommended at any resolution above 1080p. At 1080p Ultra, the combo averages 62 FPS, which is just above the 60 FPS mark, but the 4K Ultra result of 25 FPS is clearly unplayable. The 1440p Ultra result of 43 FPS is also suboptimal.
For 4K, the only viable option is Low settings, which average 59 FPS. Medium at 4K drops to 40 FPS, making it a poor choice for smooth gameplay. Given the steep scaling penalties, players targeting 4K should stick to Low to maintain a semblance of fluidity. The data suggests that this combo is best utilized at 1080p or 1440p with Medium or High settings, avoiding Ultra entirely unless the player prioritizes screenshots over gameplay.
Measured FPS Breakdown
At 1920x1080, the combo delivers its strongest results. Low settings average 145 FPS, making it the highest measured frame rate in the entire dataset. Medium settings average 97 FPS, with a minimum of 83 FPS and a maximum of 112 FPS, providing a stable experience. High settings average 82 FPS, which is still smooth for most users. Ultra settings average 62 FPS, which is playable but close to the edge of comfort for a game like Rust where sudden frame drops can occur.
Moving to 2560x1440, the performance drops are noticeable but manageable. Low settings average 100 FPS, which is excellent for 1440p. Medium settings average 67 FPS, with a minimum of 57 FPS and a maximum of 77 FPS, representing a solid mid-range experience. High settings average 57 FPS, which is playable but begins to show strain. Ultra settings average 43 FPS, which is below the ideal threshold for a first-person survival game.
At 3840x2160, the RTX 5050 struggles to maintain high frame rates. Low settings average 59 FPS, which is just under the 60 FPS target. Medium settings average 40 FPS, with a minimum of 34 FPS and a maximum of 45 FPS, indicating noticeable stuttering during heavy scenes. High settings average 33 FPS, which is choppy. Ultra settings average 25 FPS, which is effectively unplayable for any action-oriented gameplay.
The Medium preset is the only one with complete min/max data across all three resolutions. At 1080p, the range is 83 to 112 FPS, a spread of 29 FPS. At 1440p, the range is 57 to 77 FPS, a spread of 20 FPS. At 4K, the range is 34 to 45 FPS, a spread of 11 FPS. This narrowing spread at higher resolutions indicates that the GPU is becoming more consistently saturated, reducing frame time variance but also lowering overall performance.
How This Combo Ranks
In the database of tested combinations, the Intel Core i5-12400 + NVIDIA GeForce RTX 5050 pairing ranks 1,772 out of 2,953 combos for Rust. This places it in the 60th percentile of all tested systems, meaning roughly 40% of combos perform worse and 60% perform better. The rank reflects the overall measured FPS across all resolutions and settings, with the combo’s mid-tier performance driven by the RTX 5050’s modest specs.
The GPU itself ranks in the 66th percentile against all GPUs, with an average benchmark score of 21,035. Its nearest rivals include the AMD Radeon RX Vega M GL, which scores 21,153 (0.6% higher), and the AMD Radeon HD 8970M, which scores 21,237 (1% higher). The RTX 5050 is 1.6% ahead of the AMD Radeon RX 5600 XT, which scores 20,713, and 1.6% behind the NVIDIA RTX A4000 Mobile, which scores 21,379. This places the GPU in a tight competitive band, with differences of less than 2% among its closest competitors.
The CPU ranks in the 72nd percentile against all CPUs, with an average benchmark score of 18,683. Its nearest rivals include the AMD EPYC 7643, which scores 18,697 (0.1% higher), and the Intel Core i7-1355U, which scores 18,730 (0.3% higher). The i5-12400 is 0.7% behind the AMD Ryzen AI 5 330, which scores 18,811, and 0.9% ahead of the Intel Core i3-14100F, which scores 18,519. The CPU’s performance is solid for its class, but the combo’s overall rank in Rust is dragged down by the GPU’s limitations at higher resolutions.
The combo rank of 1,772 indicates that in Rust specifically, this pairing is below average. This is likely due to Rust’s demanding nature at 4K, where the RTX 5050’s 8 GB memory and 320.0 GB/s bandwidth prove insufficient for high frame rates. At 1080p, the combo would rank much higher, but the aggregate rank weights all resolutions equally.
CPU Role
The Intel Core i5-12400 is a six-core, 12-thread processor based on the Alder Lake architecture, built on Intel’s 10 nm process. It has a base clock of 2.50 GHz and a boost clock of 4.40 GHz, with a TDP of 65 W. The CPU features 80 KB of L1 cache per core, 1.25 MB of L2 cache per core, and 18 MB of shared L3 cache. It supports dual-channel DDR4 and DDR5 memory, which gives it flexibility in system builds.
In Rust, the CPU’s role is to handle game logic, physics, and entity updates, which can be demanding in a survival game with many players and structures. The i5-12400’s 12 threads are likely sufficient for this workload, as evidenced by the scaling data. At 1080p Low, the combo achieves 145 FPS, which is well above the refresh rate of most monitors. If the CPU were a bottleneck, we would expect to see a plateau in frame rates at lower resolutions, but the data shows a clear increase from 4K to 1080p, indicating GPU limitation.
The CPU’s benchmark scores support its capability. In Cinebench R23, it scores 15,989 in multicore and 2,257 in single-core. In Geekbench, it scores 8,564 in multicore and 1,848 in single-core. These scores place it in the 72nd percentile of all CPUs, indicating above-average performance. The PassMark multithread score of 18,747 and single-thread score of 3,456 further confirm its mid-range positioning.
The CPU’s 18 MB of shared L3 cache is a notable asset for games like Rust, which may benefit from larger cache sizes to reduce memory latency. The boost clock of 4.40 GHz provides strong single-threaded performance, which is crucial for games that rely on a primary simulation thread. However, the data shows that in this combo, the GPU is the limiting factor at resolutions above 1080p, so the CPU has headroom to spare.
The i5-12400’s nearest CPU rivals include the AMD EPYC 7643, a server-class chip, and the Intel Core i7-1355U, a mobile processor. The fact that a desktop i5 trades blows with these diverse chips in synthetic benchmarks highlights its strong price-to-performance ratio, though pricing is not a focus here. In Rust, the CPU’s 12 threads and 4.40 GHz boost clock are adequate for the measured settings, but the GPU’s 8 GB memory capacity and 128-bit bus are the primary constraints.
Hardware Specifications
Intel Core i5-12400
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 5050 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 59.0 |
| 3840x2160 | Medium | 40.0 |
| 3840x2160 | High | 33.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 100.0 |
| 2560x1440 | Medium | 67.0 |
| 2560x1440 | High | 57.0 |
| 2560x1440 | Ultra | 43.0 |
| 1920x1080 | Low | 145.0 |
| 1920x1080 | Medium | 97.0 |
| 1920x1080 | High | 82.0 |
| 1920x1080 | Ultra | 62.0 |
Rust with ii5-12400 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 5050 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii5-12400 + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.