Rust

Rust

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 14 18 27
1440p QHD 19 28 31 43
1080p Full HD 28 40 44 65

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 27
3840x2160 Medium 18
3840x2160 High 14
3840x2160 Ultra 10
2560x1440 Low 43
2560x1440 Medium 31
2560x1440 High 28
2560x1440 Ultra 19
1920x1080 Low 65
1920x1080 Medium 44
1920x1080 High 40
1920x1080 Ultra 28

Rust with AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis

Rust pairs an 8-core, 16-thread AMD Ryzen 7 5800X3D with a 4 GB NVIDIA GeForce GTX 1650, and the benchmark results show a system that is overwhelmingly GPU-bound at every resolution. The CPU’s 3DMark multi-threaded score of 7299 and Cinebench R23 multi-core score of 24063 place it in the 83rd percentile of all CPUs, while the GTX 1650’s PassMark G3D score of 7880 sits in the 43rd percentile. This imbalance means that the GTX 1650 is the limiting component; the Ryzen 7 5800X3D’s 96 MB of shared L3 cache and 4.50 GHz boost clock are largely underutilized in Rust, as frame rates collapse when resolution or graphical fidelity increases.

Resolution Scaling

The FPS drop from 1080p to 4K is severe and clearly indicates that the GPU is the bottleneck. At Low settings, the average frame rate falls from 64.9 FPS at 1920x1080 to 43 FPS at 2560x1440 (a 33.7% reduction), and then to 27.2 FPS at 3840x2160 (another 36.7% drop from 1440p). This scaling pattern is typical of a GPU that is running out of pixel throughput and memory bandwidth; the GTX 1650’s 128.1 GB/s bandwidth and 4 GB of GDDR5 are simply insufficient for 4K rendering.

The situation worsens at higher presets. At High settings, the 1080p result of 40.1 FPS falls to 27.5 FPS at 1440p (a 31.4% decline), and then to 13.9 FPS at 4K (a 49.5% decline from 1440p). The Ultra preset shows even more dramatic scaling: 27.7 FPS at 1080p drops to 19.2 FPS at 1440p, and then to 9.6 FPS at 4K. The data reveals that the gap between Low and Ultra widens as resolution increases; at 1080p, Ultra is 57.3% slower than Low, but at 4K, Ultra is 64.7% slower. This confirms that the GTX 1650 cannot maintain playable frame rates at 4K under any settings, and even 1440p requires Low settings to approach 40 FPS.

FAQ

Q: What is the best resolution for this combo in Rust?

A: The data shows 1920x1080 is the only resolution where the combo exceeds 60 FPS, and only at Low settings (64.9 FPS). At 2560x1440, the maximum average is 43 FPS (Low), and at 3840x2160, the maximum is 27.2 FPS (Low). For smooth gameplay, 1080p is the only viable option.

Q: How does the Ultra preset perform compared to Low?

A: At 1080p, Ultra delivers 27.7 FPS versus 64.9 FPS for Low, a 57.3% performance penalty. At 1440p, Ultra drops to 19.2 FPS versus 43 FPS for Low (55.3% slower), and at 4K, Ultra is 9.6 FPS versus 27.2 FPS for Low (64.7% slower). Ultra is consistently less than half the frame rate of Low.

Q: Is the CPU or GPU the limiting factor in Rust?

A: The CPU is not the primary limiter. The Ryzen 7 5800X3D has a PassMark multithread score of 28309 and a 3DMark max-threads score of 7285, ranking in the 83rd percentile. The GTX 1650’s 43rd percentile ranking and the steep FPS drops with resolution increases indicate the GPU is the bottleneck.

Q: Can this combo handle 1440p gaming?

A: Only at Low settings, where it averages 43 FPS. Medium settings at 1440p yield 31.2 FPS, and High settings yield 27.5 FPS. None of these reach the 60 FPS target, so 1440p is only playable if the user accepts low frame rates.

Q: What is the difference between Medium and High at 1080p?

A: Medium averages 43.9 FPS, while High averages 40.1 FPS, a difference of only 8.7%. This small gap suggests that the GPU is already saturated at Medium, so the additional load from High settings has minimal impact on frame rates.

Q: How does the combo rank among all tested systems?

A: The combo ranks 1667 out of 1717 tested combinations in Rust, placing it in the bottom 2.9% of all systems. This low ranking is driven by the GTX 1650’s weak performance, not the CPU.

Settings Recommendations

For this combination, the measured data points to a single sensible choice: 1920x1080 with Low settings. This is the only configuration that delivers an average frame rate above 60 FPS (64.9 FPS), which is the threshold for smooth gameplay in a competitive survival title like Rust. Medium settings at 1080p drop to 43.9 FPS, which may be acceptable for casual play but introduces noticeable stutter during base building or PvP encounters. High settings at 1080p (40.1 FPS) and Ultra (27.7 FPS) are not recommended, as they fail to maintain a consistent 30 FPS minimum in demanding scenes.

At higher resolutions, the data shows diminishing returns that make even Low settings unappealing. At 1440p Low, the 43 FPS average is playable but not smooth, while at 4K Low, the 27.2 FPS average is below the threshold for comfortable gameplay. The recommendation is to prioritize frame rate over visual fidelity: use 1080p Low for the best experience, and only consider 1080p Medium (43.9 FPS) if the user accepts a 32.4% frame rate reduction for improved visuals. Ultra settings are effectively unplayable at any resolution, with a maximum of 27.7 FPS at 1080p.

Measured FPS Breakdown

At 1920x1080, the measured average frame rates are as follows: Low settings produce 64.9 FPS, Medium produces 43.9 FPS, High produces 40.1 FPS, and Ultra produces 27.7 FPS. The gap between Low and Medium is 21.0 FPS (32.4% reduction), while the gap between Medium and High is only 3.8 FPS (8.7% reduction). This indicates that the GPU is heavily loaded even at Medium, so the incremental cost of High is small. Ultra adds another 12.4 FPS penalty (31.0% reduction from High), showing that the highest preset demands significantly more from the 4 GB VRAM.

At 2560x1440, the pattern is similar but with lower absolute numbers: Low averages 43 FPS, Medium 31.2 FPS, High 27.5 FPS, and Ultra 19.2 FPS. The relative penalties are consistent: Medium is 27.4% slower than Low, High is 11.9% slower than Medium, and Ultra is 30.2% slower than High. At 3840x2160, the results are: Low 27.2 FPS, Medium 18.4 FPS, High 13.9 FPS, and Ultra 9.6 FPS. The Ultra preset at 4K is the worst-case scenario, delivering less than 10 FPS. Across all resolutions, Low settings provide approximately 2.4x the frame rate of Ultra at 1080p (64.9 vs 27.7), 2.2x at 1440p (43 vs 19.2), and 2.8x at 4K (27.2 vs 9.6).

How This Combo Ranks

In the database of tested combinations for Rust, this specific pairing of the AMD Ryzen 7 5800X3D and NVIDIA GeForce GTX 1650 ranks 1667 out of 1717 total combos. This places it in the bottom 2.9% of all systems tested, which is a direct consequence of the GPU’s low percentile ranking (43rd) versus the CPU’s high percentile ranking (83rd). The combo rank is not a reflection of the CPU’s capability; the Ryzen 7 5800X3D’s nearest rivals include the AMD EPYC 8024P (0.1% higher average score) and the Intel Core i9-11900K (0.1% higher), indicating the CPU is competitive with top-tier parts. The GTX 1650’s nearest rivals, such as the NVIDIA Quadro P2200 (0.5% higher score) and the AMD Radeon Pro WX 5100 (0.5% lower), show that the GPU is firmly in entry-level territory.

The ranking suggests that this combo is unsuitable for Rust at any settings above Low, and even at Low, it only barely exceeds the 60 FPS threshold at 1080p. The data implies that most other tested combos (1716 of them) achieve better performance, which is expected given the GTX 1650’s age and 4 GB VRAM limitation. For users with this hardware, the ranking confirms that the CPU is not the bottleneck; the frame rates are consistently limited by the GPU’s rendering capabilities.

CPU Role

The AMD Ryzen 7 5800X3D features 8 cores and 16 threads, with a base clock of 3.40 GHz and a boost clock of 4.50 GHz. Its 96 MB of shared L3 cache is a standout feature, and benchmark scores reflect strong multi-threaded performance: Cinebench R23 multi-core scores 24063, while 3DMark 16-thread scores 7299. The CPU ranks in the 83rd percentile of all CPUs, with an average benchmark score of 26574. In Rust, however, these capabilities are not the limiting factor. The measured FPS data shows that frame rates scale almost entirely with GPU settings and resolution, not with CPU load.

The CPU’s high single-thread score (Cinebench R23 single-core: 3397) and 3DMark single-thread score (884) are more than sufficient for Rust’s game logic and physics. The nearest CPU rivals, such as the AMD Ryzen 5 7600 (0.2% lower average score) and the Intel Core i9-12900HK (0.4% lower), demonstrate that the 5800X3D is not holding back the GTX 1650. If the CPU were the bottleneck, we would expect to see similar frame rates across different resolutions, but the data shows a clear 2.4x drop from 1080p Low to 4K Low (64.9 to 27.2 FPS), which is a GPU-limited behavior.

GPU Role

The NVIDIA GeForce GTX 1650 has 4 GB of GDDR5 memory on a 128-bit bus, with a memory bandwidth of 128.1 GB/s. Its base clock is 1485 MHz, boosting to 1665 MHz, and it delivers 2.984 TFLOPS of FP32 performance. The GPU ranks in the 43rd percentile of all GPUs, with an average benchmark score of 8713. In Rust, the 4 GB VRAM is a critical limitation, especially at higher presets. The Ultra preset at 4K (9.6 FPS) and 1440p (19.2 FPS) suggests the GPU is running out of memory bandwidth and capacity, as texture data exceeds the available VRAM.

The GTX 1650’s nearest rivals include the NVIDIA GeForce RTX 3050 A Mobile (0.4% lower score) and the AMD Radeon 550X (0.4% lower score), confirming its entry-level positioning. The pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s are insufficient for high-resolution rendering, which is why the frame rate drops so sharply from 1080p to 4K. The data shows that the GPU is the sole bottleneck: even at 1080p Low, the 64.9 FPS average is only achievable because the CPU can feed frames quickly, but the GPU cannot push beyond that. For Rust, the GTX 1650 is the definitive limiting component, and any upgrade path would require replacing this GPU to see meaningful FPS gains.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1650 in Rust

Resolution Settings Avg FPS
3840x2160 Low 27.2
3840x2160 Medium 18.4
3840x2160 High 13.9
3840x2160 Ultra 9.6
2560x1440 Low 43.0
2560x1440 Medium 31.2
2560x1440 High 27.5
2560x1440 Ultra 19.2
1920x1080 Low 64.9
1920x1080 Medium 43.9
1920x1080 High 40.1
1920x1080 Ultra 27.7

Rust with Ryzen 7 5800X3D + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1650 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X3D + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.