Fivem
This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 17 | 21 | 27 |
| 1440p QHD | 22 | 33 | 36 | 50 |
| 1080p Full HD | 37 | 49 | 60 | 77 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 7 5800X3D paired with the NVIDIA GeForce GTX 1650 presents a stark study in bottleneck dynamics within Fivem. The CPU is a high-end 8-core, 16-thread part with a 96 MB L3 cache, while the GPU is a modest 4 GB entry-level card. The measured frame rates across resolutions and settings show a system where the graphics card consistently defines the performance ceiling, leaving the processor largely underutilized in this multiplayer title.
Resolution Scaling
The FPS drop from 1080p to 4K is severe and clearly exposes the GPU as the limiting component. At 1080p Low, the combo averages 76.7 FPS. Moving to 1440p Low reduces this to 49.5 FPS, a 35.5% decline. At 4K Low, the average falls to 26.5 FPS, which is a 65.5% drop from the 1080p figure. This scaling pattern is a classic sign of pixel-bound rendering, where the GTX 1650's 128.1 GB/s memory bandwidth and 2.984 TFLOPS of FP32 compute are simply overwhelmed by the increasing pixel count.
The trend is consistent at higher settings. In High, the transition from 1080p (48.5 FPS) to 1440p (32.6 FPS) yields a 32.8% reduction, and then to 4K (16.9 FPS) a 65.2% reduction from the 1080p baseline. The 4K Ultra result of 13.2 FPS is essentially unplayable, representing a 64.4% loss compared to 1080p Ultra (37.1 FPS). The consistency of these percentage drops across all settings indicates that the GPU's fill rate and shading capacity are the primary constraints; the CPU's performance is not a factor in this scaling. The data suggests that the Ryzen 7 5800X3D has ample headroom to feed the GTX 1650, but the GPU cannot translate that CPU capability into higher frame rates as resolution increases.
GPU Role
The GTX 1650's specifications directly explain its performance in Fivem. With only 4 GB of GDDR5 memory on a 128-bit bus, the card is bandwidth-limited, which becomes more pronounced at higher resolutions and texture settings. The base clock of 1485 MHz and boost clock of 1665 MHz are low relative to modern parts, contributing to the measured frame rates. The card's 32 ROPs and 56 TMUs are modest figures, limiting pixel throughput and texture fill rates, which are critical for a game like Fivem that renders dense urban environments.
The GPU's benchmark percentile of 43 versus all GPUs places it in the lower half of the performance spectrum. Its nearest rivals in the database, such as the NVIDIA Quadro P2200 and AMD Radeon 550X, have nearly identical average scores, confirming that this GPU is positioned at the entry level. The data shows that the GTX 1650's role in this combo is the definitive bottleneck. The CPU's Cinebench R23 multi-core score of 24063 and its 96 MB L3 cache are far beyond what this GPU can utilize in Fivem, which is a CPU-light but GPU-intensive title at higher settings. The measured FPS figures are entirely consistent with a GPU that is working at its maximum capacity, regardless of the CPU's capabilities.
How This Combo Ranks
In the comprehensive database of tested combinations, this specific pairing ranks 1748 out of 1792 combos. This places it in the bottom 2.5% of all tested systems, indicating a significant performance deficit. This low rank is not a reflection of the CPU, which sits in the 83rd percentile against all CPUs, but rather the result of pairing a top-tier processor with a GPU that is in the 43rd percentile. The combination creates a massive imbalance, where the system's overall gaming performance is dragged down by the graphics card.
The CPU's nearest rivals in the database—the AMD EPYC 8024P, Intel Core i9-11900K, and AMD Ryzen 5 7600—all have average benchmark scores within 0.4% of the 5800X3D. This indicates that the CPU is performing exactly as expected for its class. However, the combo's rank of 1748 shows that this CPU power is not being translated into playable frame rates in Fivem. The data implies that almost any other GPU pairing would yield a better result, as the GTX 1650 is the sole determinant of the system's low standing. The 4K Ultra result of 13.2 FPS is a clear outlier that drags the average down, but even the 1080p Ultra result of 37.1 FPS is below the threshold for smooth gameplay.
Settings Recommendations
Given the GPU's limitations, the measured data provides a clear hierarchy of playable settings. At 1080p, the Low preset is the only option that provides a consistently smooth experience, with an average of 76.7 FPS. This is the optimal choice for competitive play or any scenario requiring high frame rates. The Medium preset at 1080p yields 60.2 FPS, which is playable but not ideal for fast-paced action. The High preset (48.5 FPS) and Ultra preset (37.1 FPS) are both below the 60 FPS target and should be avoided for serious gameplay.
For 1440p, the Low preset is the only viable option, delivering 49.5 FPS. This is a marginal experience, and the Medium preset (36.3 FPS) is too low for comfortable play. All other settings at 1440p are not recommended. At 4K, none of the settings are playable. The Low preset's 26.5 FPS is a slideshow, and the High preset's 16.9 FPS is far below any acceptable threshold. The data strongly suggests that users should stick to 1080p Low or Medium, as the performance degradation at higher resolutions is not worth the visual gains. The difference between Low and Ultra at 1080p is 39.6 FPS, a 51.6% reduction, which is a severe penalty for what is likely a modest visual improvement in a multiplayer game.
Measured FPS Breakdown
The complete dataset reveals a systematic performance curve. At 1080p, the frame rates are 76.7 FPS (Low), 60.2 FPS (Medium), 48.5 FPS (High), and 37.1 FPS (Ultra). The spread between Low and Ultra is 39.6 FPS, showing that the graphics settings have a significant impact on the GTX 1650. Moving to 1440p, the results drop to 49.5 FPS (Low), 36.3 FPS (Medium), 32.6 FPS (High), and 22.2 FPS (Ultra). The relative performance gap between settings narrows at this resolution, indicating that the GPU is becoming the limiting factor even at Low.
At 4K, the results collapse: 26.5 FPS (Low), 21.1 FPS (Medium), 16.9 FPS (High), and 13.2 FPS (Ultra). The difference between Low and Ultra at 4K is only 13.3 FPS, which demonstrates that the GPU is so saturated that changing settings has a diminished effect. The data shows a clear pattern: as resolution increases, the performance penalty for higher settings decreases because the GPU's pixel pipeline is already maxed out. The 1080p Low result of 76.7 FPS is the only measurement that exceeds 60 FPS, and the 1080p Medium result of 60.2 FPS is the only other measurement that reaches the 60 FPS threshold. All other configurations fall below this mark, confirming that this combo is only suitable for 1080p gaming with low-to-medium settings.
Hardware Specifications
AMD Ryzen 7 5800X3D
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1650 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 26.5 |
| 3840x2160 | Medium | 21.1 |
| 3840x2160 | High | 16.9 |
| 3840x2160 | Ultra | 13.2 |
| 2560x1440 | Low | 49.5 |
| 2560x1440 | Medium | 36.3 |
| 2560x1440 | High | 32.6 |
| 2560x1440 | Ultra | 22.2 |
| 1920x1080 | Low | 76.7 |
| 1920x1080 | Medium | 60.2 |
| 1920x1080 | High | 48.5 |
| 1920x1080 | Ultra | 37.1 |
Fivem with Ryzen 7 5800X3D + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with GTX 1650 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X3D + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.