Doom
This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 27 | 27 | 35 |
| 1440p QHD | 38 | 43 | 54 | 60 |
| 1080p Full HD | 53 | 65 | 80 | 91 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 7 5800X3D pairs with the NVIDIA GeForce GTX 1650 in Doom, a combination that immediately signals a significant imbalance. The CPU is a high-end desktop part with 8 cores and 16 threads, while the GPU is an entry-level model from the GeForce 16 series. This pairing produces a dataset where the graphics card is the clear bottleneck, a conclusion strongly supported by the measured frame rates across resolutions and settings.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5800X3D is a formidable processor built on the Zen 3 architecture and codenamed Vermeer. It operates with a base clock of 3.40 GHz and a boost clock of 4.50 GHz, featuring 8 cores and 16 threads. This configuration gives it substantial multi-threaded capability, reflected in its Cinebench R23 multicore score of 24063 and a Geekbench multicore score of 11061. Its single-thread performance is also robust, with a Cinebench R23 single-core score of 3397 and a Geekbench single-core score of 2116. The processor's 96 MB of shared L3 cache is a defining feature, designed to deliver exceptional gaming performance.
Despite this CPU's strengths, its role in this specific benchmark is largely passive. The data shows that at 1080p with Low settings, the system achieves 91.1 FPS. At 1440p with Low settings, the frame rate drops to 60.4 FPS, and at 4K with Low settings, it falls to 34.6 FPS. This pattern is consistent with a GPU-bound scenario. The CPU is capable of feeding frames far faster than the GTX 1650 can render them, even at lower resolutions. The benchmark results imply that the 5800X3D is not the limiting factor; its utilization is likely waiting on the GPU's output. The CPU's performance percentile ranks in the 83rd percentile against all CPUs, and its nearest rivals include the AMD EPYC 8024P and Intel Core i9-11900K, with a negligible delta of 0.1%. This reinforces that the processor is a high performer, but its power is untapped in this pairing.
The data indicates that the CPU's potential is not being exercised. The frame rates are dictated by the GPU's rendering capabilities. The 5800X3D's high scores in synthetic tests, such as its Passmark multithread score of 28309, suggest it could handle the game's logic and physics with ease, leaving the GTX 1650 as the sole arbiter of performance.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce GTX 1650 is a Turing-architecture GPU built on the 12 nm process. It has a base clock of 1485 MHz and a boost clock of 1665 MHz. Its memory configuration consists of 4 GB of GDDR5 on a 128-bit bus, yielding a bandwidth of 128.1 GB/s. The GPU is specified with 896 shading units and 32 ROPs. These specifications place it in the lower tier of graphics cards, and its performance percentile of 43 versus all GPUs confirms this positioning. Its nearest rivals include the NVIDIA GeForce RTX 3050 A Mobile and the AMD Radeon 550X, with a performance delta of -0.4%.
The benchmark results show that the GTX 1650 is the primary determinant of frame rates. The difference between the CPU and GPU capabilities is stark. The GPU's Passmark G3D score is 7880, while the CPU's Passmark multithread score is 28309. This disparity is directly visible in the measured FPS. The GPU's 4 GB VRAM is also a potential constraint, though the data does not explicitly show VRAM usage. The performance scaling from Low to Ultra settings at 1080p is telling: 91.1 FPS at Low drops to 52.8 FPS at Ultra. This 38.3 FPS penalty is a direct result of the GPU's limited shading and texture processing power. At 4K, the GPU struggles heavily, with the High preset yielding just 26.6 FPS. The GTX 1650's 128.1 GB/s memory bandwidth is a bottleneck at high resolutions, as it cannot feed the rendering pipeline fast enough to maintain playable frame rates.
The data shows a clear correlation between GPU load and frame rate. The GTX 1650's performance is the ceiling for this combo. While the CPU is a top-tier part, the GPU's modest capabilities cap the system's output, making it the definitive limiting component in Doom.
Settings Recommendations — which preset gives the best experience per the measured rows
Analyzing the measured rows, the optimal experience depends on the target resolution. At 1080p, the Low preset delivers 91.1 FPS, which offers a highly responsive experience. The Medium preset provides 79.7 FPS, a slight reduction but still smooth. The High preset yields 65.4 FPS, which is acceptable for most players. The Ultra preset drops to 52.8 FPS, which may be less desirable for fast-paced action. The data suggests that Medium or High at 1080p provides the best balance of visual quality and performance, as the jump from Medium to High only costs 14.3 FPS. The jump from High to Ultra costs 12.6 FPS, which is a more significant penalty for the visual gain.
At 1440p, the Low preset achieves 60.4 FPS, which is just at the threshold for smooth gameplay. The Medium preset drops to 53.9 FPS, and High to 42.9 FPS. Ultra is not recommended at this resolution, as it yields only 37.6 FPS. The data indicates that Low is the only preset that consistently provides a playable frame rate at 1440p. At 4K, all presets are below playable thresholds, with Low being the highest at 34.6 FPS. The data suggests that 4K is not a viable option for this combo. For the best experience, the data points to using the Medium preset at 1080p, as it provides a high frame rate of 79.7 FPS while offering a visual upgrade over the Low preset.
FAQ
Q: Is the AMD Ryzen 7 5800X3D or the NVIDIA GeForce GTX 1650 the limiting factor in Doom?
A: The data clearly indicates the GTX 1650 is the limiting component. The frame rates scale dramatically with resolution and settings, which is a classic sign of GPU limitation. The CPU's high benchmark scores, such as its Cinebench R23 multicore score of 24063, are not reflected in the FPS, as the GPU cannot keep up.
Q: What is the best resolution to play Doom with this hardware combination?
A: Based on the measured data, 1920x1080 is the only resolution where the combo achieves consistently playable frame rates. At 1080p, the Low preset reaches 91.1 FPS, and even the High preset manages 65.4 FPS. At 1440p, only the Low preset reaches 60.4 FPS, while at 4K, all presets are below 34.6 FPS.
Q: How does the GTX 1650's performance compare to its nearest rivals?
A: The GTX 1650 has an average benchmark score of 8713, which puts it in the 43rd percentile of all GPUs. Its nearest rival, the NVIDIA GeForce RTX 3050 A Mobile, has an average score of 8746, representing a -0.4% delta. This indicates the GTX 1650 is statistically similar in performance to its immediate competitors.
Q: Why does the frame rate drop so significantly from 1080p to 4K?
A: The frame rate drops because the GPU's rendering workload increases exponentially with resolution. At 1080p High settings, the system achieves 65.4 FPS. At 4K High settings, it drops to 26.6 FPS. This is due to the GTX 1650's limited 128.1 GB/s memory bandwidth and its 896 shading units, which cannot handle the increased pixel count.
Q: What is the CPU's performance rank relative to all other CPUs?
A: The AMD Ryzen 7 5800X3D is in the 83rd percentile of all CPUs. Its nearest rival, the Intel Core i9-11900K, has a negligible performance delta of 0.1%. This confirms that the CPU is a high-end part, but its performance is underutilized when paired with the GTX 1650 in Doom.
Q: Is the Ultra preset at 1440p a viable option?
A: No, the data shows that the Ultra preset at 2560x1440 yields an average FPS of 37.6. This is below the threshold for smooth gameplay in a fast-paced FPS. The Low preset at this resolution, which achieves 60.4 FPS, is a much better option.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling across resolutions provides a clear picture of the system's bottleneck. At High settings, the average FPS drops from 65.4 at 1080p to 42.9 at 1440p, and then to 26.6 at 4K. This represents a 34.4% drop from 1080p to 1440p, and a 59.3% drop from 1080p to 4K. This steep decline is typical of a GPU-bound system. If the CPU were the limiting factor, the frame rates would be more consistent across resolutions, as the CPU's workload does not scale with resolution. The GPU's workload, however, scales directly with the number of pixels.
The data shows a similar pattern for all settings. At Low, the FPS goes from 91.1 at 1080p to 60.4 at 1440p and 34.6 at 4K. At Ultra, it goes from 52.8 at 1080p to 37.6 at 1440p and 20.7 at 4K. The consistent proportional drop across all settings is a definitive indicator that the GTX 1650's rendering capabilities are the limiting factor. The CPU's potential is not being utilized, as it can easily compute the game's logic regardless of resolution. This analysis shows that the GTX 1650's 4 GB VRAM and 128.1 GB/s bandwidth are insufficient for high-resolution gaming in Doom.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a comprehensive view of the combo's performance. At 1920x1080, the Low preset delivers an average of 91.1 FPS. The Medium preset achieves 79.7 FPS. The High preset reaches 65.4 FPS. The Ultra preset falls to 52.8 FPS. This shows a clear performance hierarchy, with a 38.3 FPS difference between the lowest and highest settings.
At 2560x1440, the Low preset yields 60.4 FPS. The Medium preset drops to 53.9 FPS. The High preset manages 42.9 FPS. The Ultra preset is the weakest, with 37.6 FPS. The difference between Low and Ultra at this resolution is 22.8 FPS, which is smaller than at 1080p, indicating the GPU is already under more strain. At 3840x2160, the Low preset produces 34.6 FPS. The Medium preset achieves 27.3 FPS. The High preset delivers 26.6 FPS. The Ultra preset is the lowest, with 20.7 FPS. The difference between Low and Ultra at 4K is 13.9 FPS, showing that the GPU is so saturated that settings changes have a diminished impact. The data also shows that at 4K, the difference between Medium and High is marginal (0.7 FPS), suggesting that the GPU is hitting a hard performance wall.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 7 5800X3D and NVIDIA GeForce GTX 1650 ranks 1615 out of 1681 tested combos in Doom. This places the combo in the bottom 4% of all tested systems. This low ranking is directly attributable to the GTX 1650's performance, which is in the 43rd percentile of all GPUs. The CPU, in contrast, is in the 83rd percentile of all CPUs. This vast discrepancy between the component's individual rankings highlights the significant bottleneck created by the graphics card.
The data suggests that this combo is severely underpowered for the game, and its performance is far below what the CPU is capable of delivering. The combo's rank of 1615 implies that most other tested combinations, even those with less powerful CPUs, would outperform it if they had a stronger GPU. The benchmark results indicate that the GTX 1650 is the primary reason for this low ranking, as its frame rates are the lowest common denominator in the system. The pairing is an example of a high-end CPU being held back by a low-end GPU, resulting in a system that performs poorly in a demanding game like Doom.
Hardware Specifications
AMD Ryzen 7 5800X3D
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1650 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 34.6 |
| 3840x2160 | Medium | 27.3 |
| 3840x2160 | High | 26.6 |
| 3840x2160 | Ultra | 20.7 |
| 2560x1440 | Low | 60.4 |
| 2560x1440 | Medium | 53.9 |
| 2560x1440 | High | 42.9 |
| 2560x1440 | Ultra | 37.6 |
| 1920x1080 | Low | 91.1 |
| 1920x1080 | Medium | 79.7 |
| 1920x1080 | High | 65.4 |
| 1920x1080 | Ultra | 52.8 |
Doom with Ryzen 7 5800X3D + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with GTX 1650 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X3D + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.