Control
This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 17 | 20 | 27 |
| 1440p QHD | 25 | 26 | 29 | 43 |
| 1080p Full HD | 33 | 38 | 37 | 58 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 7 5800X3D is an 8-core, 16-thread desktop processor based on the Zen 3 architecture, codenamed Vermeer, and built on a 7 nm process. Its base clock is 3.40 GHz with a boost clock of 4.50 GHz, and it carries a 96 MB shared L3 cache. In synthetic benchmarks, it scores 24,063 in Cinebench R23 multi-core and 3,397 in single-core, with a PassMark multithread score of 28,309 and a single-thread score of 3,234. These figures place it in the 83rd percentile among all CPUs tested, with an average benchmark score of 26,574.
In the context of Control, the CPU's strong multi-threaded throughput and large cache are relevant, but the measured frame rates are overwhelmingly constrained by the GPU. The 5800X3D's nearest rivals include the AMD EPYC 8024P (average score 26,555, a 0.1% difference), the Intel Core i9-11900K (26,546, 0.1% difference), the AMD Ryzen 5 7600 (26,617, -0.2% difference), and the Intel Core i9-12900HK (26,672, -0.4% difference). These deltas are all within a fraction of a percent, meaning the 5800X3D's compute potential is statistically equivalent to those parts; none of them would be the limiting factor in this pairing. The data shows that at every resolution and settings combination tested, the average FPS is low enough to indicate the CPU is not the bottleneck — the GPU is.
GPU Role
The NVIDIA GeForce GTX 1650 is a Turing-architecture GPU on a 12 nm process, with a base clock of 1485 MHz and a boost clock of 1665 MHz. It has 4 GB of GDDR5 memory on a 128-bit bus, yielding 128.1 GB/s of bandwidth. The card features 896 shading units, 56 texture mapping units, and 32 ROPs, with a peak FP32 throughput of 2.984 TFLOPS. Its memory clock runs at 2001 MHz (8 Gbps effective). In synthetic tests, the GTX 1650 scores 7,880 in PassMark G3D and 3,048 in PassMark GPU compute, placing it in the 43rd percentile among all GPUs, with an average benchmark score of 8,713.
The GTX 1650's nearest rivals show how tight the competition is at this tier: the NVIDIA GeForce RTX 3050 A Mobile scores 8,746 (-0.4% delta), the AMD Radeon 550X scores 8,749 (-0.4% delta), the NVIDIA Quadro P2200 scores 8,671 (+0.5% delta), and the AMD Radeon Pro WX 5100 scores 8,761 (-0.5% delta). The 4 GB VRAM capacity is a critical constraint in Control, a game with heavy texture streaming and particle effects. At 1080p, the card can produce playable numbers only on Low settings, while at higher resolutions or quality presets, the frame rate collapses. The 128.1 GB/s bandwidth and 2.984 TFLOPS compute are simply insufficient for this title's demands beyond the most modest configuration.
FAQ
Q: What is the best average FPS this combo achieves in Control?
A: The highest measured average FPS is 58.1, achieved at 1920x1080 resolution with Low settings.
Q: How does the CPU compare to its nearest rival in multi-threaded performance?
A: The Ryzen 7 5800X3D has an average benchmark score of 26,574, which is 0.1% higher than the AMD EPYC 8024P (26,555) and 0.1% higher than the Intel Core i9-11900K (26,546). It is 0.2% lower than the AMD Ryzen 5 7600 (26,617).
Q: Is the GPU or CPU the limiting factor in this game?
A: The data indicates the GPU is the limiting factor. The GTX 1650 falls in the 43rd percentile of all GPUs, while the CPU sits in the 83rd percentile. Across all resolutions, the FPS scales directly with GPU load changes (e.g., dropping from High to Low at 1080p raises FPS from 37.5 to 58.1), showing the CPU has headroom.
Q: What is the average FPS at 1440p with Medium settings?
A: At 2560x1440 with Medium settings, the measured average FPS is 29.1.
Q: How does the GTX 1650 compare to its closest rival in average benchmark score?
A: The GTX 1650's average benchmark score is 8,713, which is 0.4% lower than the NVIDIA GeForce RTX 3050 A Mobile (8,746) and 0.4% lower than the AMD Radeon 550X (8,749).
Q: Can this combo run Control at 4K?
A: At 3840x2160, the highest average FPS measured is 26.6 on Low settings. On High settings it drops to 16.8 FPS, and on Medium it is 20 FPS. These results are below playable thresholds.
Settings Recommendations
The measured data provides a clear hierarchy of playability. At 1920x1080, the Low preset yields an average FPS of 58.1, which is the only configuration in the entire dataset that approaches a smooth 60 FPS target. Moving to Medium at the same resolution drops the average to 37.4 FPS, and High is nearly identical at 37.5 FPS, while Ultra falls to 33.1 FPS. The performance cliff between Low and every other preset is steep — a 20.7 FPS gap (from 58.1 to 37.4) — which suggests that the Low preset disables or significantly reduces the most demanding visual features.
At 2560x1440, no preset reaches 60 FPS. Low averages 42.5 FPS, Medium 29.1 FPS, High 26.3 FPS, and Ultra 25.3 FPS. At 3840x2160, all results are below 30 FPS: Low 26.6, Medium 20, Ultra 19, and High 16.8. For the best experience, the data points decisively to 1920x1080 with Low settings. This is the only combination where the average FPS exceeds 55, providing a usable frame rate for an action-adventure game. The 1440p Low setting is a secondary option, but the 42.5 FPS average is noticeably less fluid. The 4K results are not viable for gameplay, as even the best case (Low at 26.6 FPS) falls below the 30 FPS threshold typically considered the absolute minimum.
How This Combo Ranks
In the database of tested combinations for Control, this pairing of the AMD Ryzen 7 5800X3D with the NVIDIA GeForce GTX 1650 ranks 1,576 out of 1,636 total combos. This places it in the bottom 3.7% of all tested configurations, which aligns with the measured frame rates. The rank reflects the severe GPU bottleneck: the CPU is a high-end part (83rd percentile), but the GPU is a low-midrange part (43rd percentile) that cannot feed the display pipeline at acceptable rates for this title.
The rank is driven by the GPU's limitations rather than the CPU's capability. The 5800X3D's average benchmark score of 26,574 is within 0.4% of its nearest rivals, all of which would perform identically in this context. The GTX 1650's average score of 8,713 is similarly clustered with its rivals, all within 0.5% of each other. The combination's poor rank is therefore a function of the GPU tier, not a mismatch or inefficiency. The data shows that pairing a top-tier CPU with a low-tier GPU yields results that are entirely GPU-bound, and the rank of 1,576 out of 1,636 confirms that this combination sits near the bottom of the performance distribution for Control.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four settings presets, providing a full matrix of results. At 1920x1080, the Low preset averages 58.1 FPS, which is the single highest result in the dataset. The Medium preset averages 37.4 FPS, the High preset averages 37.5 FPS, and the Ultra preset averages 33.1 FPS. The near-identical Medium and High results (37.4 vs 37.5) suggest that these two presets impose a similar GPU load, while Ultra adds a further 4.4 FPS penalty.
At 2560x1440, performance drops across the board. Low averages 42.5 FPS, Medium averages 29.1 FPS, High averages 26.3 FPS, and Ultra averages 25.3 FPS. The gap between Low and Medium here is 13.4 FPS, which is proportionally similar to the 1080p gap. At 3840x2160, all presets fall below 30 FPS. Low averages 26.6 FPS, Medium averages 20 FPS, Ultra averages 19 FPS, and High averages 16.8 FPS. The ordering changes slightly at 4K — High is the slowest preset, below Ultra — but the differences are small (2.2 FPS between High and Ultra).
The scaling across resolutions is consistent: moving from 1080p to 1440p on Low costs 15.6 FPS (58.1 to 42.5), and moving from 1440p to 4K on Low costs another 15.9 FPS (42.5 to 26.6). The data shows a linear relationship between pixel count and frame rate, confirming that the GPU is fully saturated at all tested points. The highest achievable average FPS is 58.1 (1080p Low), and the lowest is 16.8 (4K High). No min or max FPS values were recorded, so the analysis relies solely on averages, which for this GPU/resolution combination are consistently below the 60 FPS target except for the single 1080p Low case.
Hardware Specifications
AMD Ryzen 7 5800X3D
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1650 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 26.6 |
| 3840x2160 | Medium | 20.0 |
| 3840x2160 | Ultra | 19.0 |
| 3840x2160 | High | 16.8 |
| 2560x1440 | Low | 42.5 |
| 2560x1440 | Medium | 29.1 |
| 2560x1440 | High | 26.3 |
| 2560x1440 | Ultra | 25.3 |
| 1920x1080 | Low | 58.1 |
| 1920x1080 | High | 37.5 |
| 1920x1080 | Medium | 37.4 |
| 1920x1080 | Ultra | 33.1 |
Control with Ryzen 7 5800X3D + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with GTX 1650 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X3D + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.