Rust
This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 15 | 16 | 27 |
| 1440p QHD | 23 | 28 | 28 | 43 |
| 1080p Full HD | 26 | 39 | 45 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 7 5700G + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 7 5700G and NVIDIA GeForce GTX 1650 combination presents a peculiar case in Rust. The CPU is a modern 8-core, 16-thread Zen 3 part with a boost clock of 4.60 GHz, placing it in the 83rd percentile against all CPUs. The GPU, however, is a Turing-era entry-level card with 4 GB of GDDR5 memory, sitting in the 43rd percentile against all GPUs. This pairing creates a stark imbalance that the measured FPS data exposes clearly. The benchmark results show a system that can handle the game's simulation logic but struggles under the weight of graphical rendering, especially at higher resolutions. What follows is a breakdown of how each component contributes to the final frame rates, the implications for settings, and where this combo stands among the 1,717 tested configurations.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 7 5700G brings substantial multi-threaded muscle to Rust, a title known for its demanding server-side and client-side simulation. With 8 cores and 16 threads, the CPU has ample headroom for the game's background processes, even if the frame rate is ultimately capped by other factors. Its 3.80 GHz base clock and 4.60 GHz boost clock are solid figures for a 65 W part, and the 16 MB of L3 cache helps with the repetitive data access patterns common in survival games. The benchmark scores reinforce this: a Cinebench R23 multi-core score of 20755 and a single-core score of 2930 suggest the processor is not the primary bottleneck in most scenarios.
The data implies that at lower settings, the CPU becomes more relevant. At 1080p Low, the combo achieves 69.2 FPS, which is the highest average across all measured rows. This suggests that when the GPU's workload is lightened, the 5700G's 16 threads and high boost clock are sufficient to push frame rates to a playable level. The 3dmark max-threads score of 6627 and the 3dmark 8-threads score of 5648 show strong scaling, meaning Rust's multi-threaded nature can leverage the CPU's design. However, the CPU's performance is not the limiting factor when settings rise; the GPU takes over that role, and the CPU's potential remains largely untapped beyond the Low preset. The data shows a clear pattern: the CPU is ready to do more, but the GPU cannot keep up.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce GTX 1650 is the clear weak link in this pairing. Its 4 GB of GDDR5 memory and 128-bit bus width are modest, providing a bandwidth of 128.1 GB/s. The base clock of 1485 MHz and boost clock of 1665 MHz are standard for the card, but the 896 shading units and 32 ROPs are simply not enough to handle Rust's rendering load at higher presets. The GPU's average benchmark score of 8713 places it near rivals like the NVIDIA Quadro P2200, but its percentile rank of 43 indicates it is a below-average performer in the broader database.
The measured FPS data shows a dramatic drop as settings increase, which is directly attributable to the GTX 1650's limitations. At 1080p, the average FPS falls from 69.2 on Low to 38.5 on High, and then to 25.5 on Ultra. This is a steep decline, and it correlates with the GPU's inability to maintain fill rates. The 3dmark Steel Nomad DX12 score of 305 is low, and the Passmark G3D score of 7880 confirms that this is not a card built for high-fidelity gaming. The 4 GB VRAM is also a concern; while Rust may not max out 4 GB at 1080p Medium, the increasing texture requirements at Higher settings likely cause swapping, which contributes to the FPS collapse. The data suggests that the GTX 1650 is only comfortable at the Low preset, where its raw compute can keep up with the CPU's output.
FAQ
Q: Why does the FPS drop so significantly from 1080p Low to 1080p Ultra?
A: The average frame rate falls from 69.2 FPS at Low to 25.5 FPS at Ultra. This 43.7 FPS difference is driven by the GTX 1650's limited 4 GB VRAM and 896 shading units, which cannot handle the increased texture and shading workloads. The GPU becomes the bottleneck, while the Ryzen 7 5700G's 8 cores and 16 threads remain underutilized.
Q: Is this combo better suited for 1080p or 1440p gaming?
A: The data shows that 1080p Low is the only playable setting, with 69.2 FPS. At 1440p, the best result is 43.4 FPS on Low, which is a 37% drop from 1080p Low. At 4K, even Low setting yields only 27 FPS, making it nearly unplayable. The GTX 1650 is the limiting factor, and the CPU's power is wasted at higher resolutions.
Q: How does the CPU compare to its nearest rivals in benchmark scores?
A: The Ryzen 7 5700G has an average benchmark score of 25626. It sits within 0.5% of the AMD Ryzen 7 6800U, Intel Xeon D-2752TER, Intel Core 5 210H, and AMD Ryzen 5 7640U. This slight variance indicates the 5700G's performance is competitive, but it is not a standout in its segment.
Q: What is the best settings preset for this combo based on the measurements?
A: The only preset that delivers a consistently smooth experience is 1080p Low, with an average of 69.2 FPS. The Medium preset at 1080p yields 45.3 FPS, which is playable but noticeably less fluid. The High preset at 1080p drops to 38.5 FPS, and Ultra falls to 25.5 FPS, which is below the threshold for smooth gameplay.
Q: Does the GPU's VRAM capacity affect performance at higher resolutions?
A: Yes, the 4 GB VRAM is likely a major contributor to the FPS drops at 1440p and 4K. At 4K High, the average FPS is 14.8, and at 4K Ultra, it is 9.9. These low scores suggest the GPU is struggling to fit textures into memory, causing stutters and reduced frame rates. The 128.1 GB/s bandwidth also becomes a constraint as resolution increases.
Q: How does this combo rank among all tested configurations in Rust?
A: This combo ranks 1661 out of 1717 tested combos in Rust. This places it in the bottom 4% of all configurations, indicating that the GTX 1650 severely hampers the otherwise capable Ryzen 7 5700G. The CPU's high percentile (83rd) does not compensate for the GPU's low percentile (43rd).
How This Combo Ranks
The combo's rank of 1661 out of 1717 tested combos is a stark indicator of its performance ceiling. This places it in the bottom 3% of all tested systems, which is a poor result for a CPU that ranks in the 83rd percentile. The data suggests that the Ryzen 7 5700G's potential is squandered by the GTX 1650. For context, the CPU's nearest rivals—such as the AMD Ryzen 7 6800U and Intel Core 5 210H—show similar CPU scores, but they are often paired with better GPUs, which likely boosts their overall FPS in Rust. The low rank is not due to the CPU's compute ability; rather, it is a direct consequence of the GPU's 43rd percentile ranking and its 4 GB VRAM limitation. In practical terms, this combo is suited for low-resolution, low-settings gaming, but it cannot deliver a competitive experience in a demanding survival title like Rust. The measured FPS data confirms that the GPU is the bottleneck, and any upgrade path would require replacing the GTX 1650 first.
Settings Recommendations
Based on the measured FPS rows, the optimal settings for this combo are 1080p with the Low preset. This configuration yields an average of 69.2 FPS, which is the highest score in the entire dataset. The Medium preset at 1080p drops to 45.3 FPS, which is still playable but introduces more frame pacing issues. The High preset at 1080p offers 38.5 FPS, which may be acceptable for some, but the jump to Ultra at 25.5 FPS is not recommended for smooth gameplay. At 1440p, the Low preset achieves 43.4 FPS, but this is a 37% reduction from 1080p Low, and the visual fidelity gain is minimal. The 4K resolution is not viable, as even the Low preset only hits 27 FPS. The data strongly suggests that players should prioritize frame rate over visual quality, sticking to 1080p Low to ensure a consistent experience. The GTX 1650 simply does not have the resources to handle higher presets without sacrificing playability.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the combo's performance across resolutions and settings. At 1080p, the results are: Low at 69.2 FPS, Medium at 45.3 FPS, High at 38.5 FPS, and Ultra at 25.5 FPS. This shows a clear linear degradation as settings increase, with a 63% drop from Low to Ultra. At 1440p, the scores are: Low at 43.4 FPS, Medium at 28.2 FPS, High at 27.7 FPS, and Ultra at 23 FPS. The gap between Medium and High at 1440p is negligible, suggesting the GPU is hitting a compute wall. At 4K, the results are: Low at 27 FPS, Medium at 16.4 FPS, High at 14.8 FPS, and Ultra at 9.9 FPS. The 4K Low result is lower than the 1080p Ultra result, indicating that resolution scaling has a more significant impact than settings scaling. The data reveals that the combo is only capable of delivering a smooth experience at 1080p Low, and any other configuration results in sub-30 FPS or lower, which is not ideal for a fast-paced survival game.
Resolution Scaling
The FPS drop from 1080p to 4K is severe and reveals the limiting component. At Low settings, the average FPS falls from 69.2 at 1080p to 43.4 at 1440p, a 37% reduction, and then to 27 at 4K, a 61% reduction from 1080p. This pattern indicates that the GPU is the primary bottleneck, as the CPU's performance is unchanged across resolutions. The 4 GB VRAM and 128.1 GB/s bandwidth of the GTX 1650 are insufficient for the increasing pixel count, causing the frame rate to plummet. At High settings, the drop is even more pronounced: 38.5 FPS at 1080p drops to 27.7 at 1440p and then to 14.8 at 4K, a 62% reduction from 1080p to 4K. The data implies that the GPU's memory bandwidth is saturated at higher resolutions, and the shading units cannot keep up with the pixel fill rate. The CPU, with its 8 cores and 16 threads, is not the limiting factor here; it is the GPU's inability to render frames quickly enough. This analysis confirms that any attempt to play Rust at 1440p or 4K will result in a subpar experience, and the only viable path is to stick with 1080p Low.
Hardware Specifications
AMD Ryzen 7 5700G
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce GTX 1650 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 27.0 |
| 3840x2160 | Medium | 16.4 |
| 3840x2160 | High | 14.8 |
| 3840x2160 | Ultra | 9.9 |
| 2560x1440 | Low | 43.4 |
| 2560x1440 | Medium | 28.2 |
| 2560x1440 | High | 27.7 |
| 2560x1440 | Ultra | 23.0 |
| 1920x1080 | Low | 69.2 |
| 1920x1080 | Medium | 45.3 |
| 1920x1080 | High | 38.5 |
| 1920x1080 | Ultra | 25.5 |
Rust with Ryzen 7 5700G + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1650 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 7 5700G + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.