Rust

Rust

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 15 18 26
1440p QHD 22 25 33 43
1080p Full HD 27 40 46 64

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 26
3840x2160 Medium 18
3840x2160 High 15
3840x2160 Ultra 12
2560x1440 Low 43
2560x1440 Medium 33
2560x1440 High 25
2560x1440 Ultra 22
1920x1080 Low 64
1920x1080 Medium 46
1920x1080 High 40
1920x1080 Ultra 27

Rust with AMD Ryzen 7 5800X + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 7 5800X and NVIDIA GeForce GTX 1650 combination presents a stark study in component mismatch for Rust, a survival game that demands both strong single-thread CPU performance and substantial GPU throughput. The data shows a pairing where the processor’s capabilities far outstrip the graphics card’s output, resulting in a system that is firmly constrained by its GPU at nearly every turn. The following analysis breaks down the measured performance, contextualizes it against the broader database, and examines the specific roles each component plays in shaping the final frame rates.

FAQ

Q: What is the overall rank of this CPU and GPU combination for Rust?

A: This combo ranks 1650th out of 1717 tested combinations for Rust, placing it in the bottom 5% of all tested systems for this specific game.

Q: How does the Ryzen 7 5800X compare to its closest rivals in average benchmark score?

A: The Ryzen 7 5800X has an average benchmark score of 27606. Its closest rival, the AMD Ryzen 7 5800, scores 27535, which is a 0.3% difference. The Intel Core i5-12600KF scores 27827, placing it 0.8% higher than the 5800X.

Q: What is the best average FPS this combo achieves at 1080p in Rust?

A: The highest average FPS is 64.4, achieved at 1920x1080 resolution with Low settings. This is the only tested configuration that breaks the 60 FPS threshold.

Q: Does the GTX 1650 outperform its closest rivals in synthetic benchmarks?

A: The GTX 1650's average benchmark score is 8713. Its closest rival, the NVIDIA Quadro P2200, scores 8671, which is 0.5% lower. The AMD Radeon Pro WX 5100 scores 8761, which is 0.5% higher than the GTX 1650.

Q: What is the performance difference between Low and Ultra settings at 1440p?

A: At 2560x1440, Low settings produce an average of 42.9 FPS, while Ultra settings yield only 22.1 FPS. This represents a 48.5% drop in performance when moving from the lowest to the highest preset.

How This Combo Ranks

The combo rank of 1650 out of 1717 is a decisive statement about this system's position. It signifies that the vast majority of tested combinations—roughly 96%—deliver better performance in Rust. This is not a subtle difference; it places the system in the lowest percentile of playable configurations. The data suggests that while the Ryzen 7 5800X is a high-end processor, its pairing with the GTX 1650 creates a significant bottleneck that relegates the entire system to a lower tier. When examining the CPU's synthetic benchmarks, its average score of 27606 places it in the 84th percentile of all CPUs, a clear indicator of its strength. However, this strength is largely neutralized in Rust, where the GPU becomes the limiting factor. The rank is a product of the entire system's real-world performance, not just the sum of its parts, and in this case, the whole is significantly less than the potential of its strongest component.

Resolution Scaling

The measured FPS data reveals a classic pattern of GPU-bound scaling. At 1080p Low, the system achieves 64.4 FPS, but this drops to 42.9 FPS at 1440p and further to 25.6 FPS at 4K. This represents a 60.2% reduction in frame rate from 1080p to 4K on Low settings. The pattern is even more pronounced on Ultra settings, where the frame rate falls from 27 FPS at 1080p to 11.8 FPS at 4K, a 56.3% drop. This consistent and steep decline as resolution increases is a hallmark of a system that is heavily limited by its GPU. The GTX 1650's 4 GB of VRAM and 128.1 GB/s memory bandwidth are simply overwhelmed by the increasing pixel count. The CPU, with its 8 cores and high boost clock of 4.70 GHz, is not the source of this scaling; the data indicates that the rendering workload is what is choking the system, not the game's simulation or logic.

Measured FPS Breakdown

At 1920x1080, the GTX 1650 can deliver a playable experience on lower presets. Low settings produce an average of 64.4 FPS, while Medium settings drop to 46.1 FPS. High settings yield 40.1 FPS, and Ultra settings fall to 27 FPS. The jump from Low to Medium is a 28.4% reduction, while the jump from High to Ultra is a 32.7% reduction. At 2560x1440, the system struggles to maintain smooth frame rates. Low settings produce 42.9 FPS, but Medium drops to 32.6 FPS, and High falls to 24.6 FPS. Ultra settings at this resolution are barely playable at 22.1 FPS. At 3840x2160, the system is not viable for competitive play. Low settings produce 25.6 FPS, Medium drops to 18.4 FPS, High yields 14.8 FPS, and Ultra plummets to 11.8 FPS. The data clearly shows that the system's performance envelope is tightly bound to resolution and settings, with only the 1080p Low configuration providing a consistently fluid experience.

GPU Role

The NVIDIA GeForce GTX 1650 is the definitive bottleneck in this combination for Rust. Its 4 GB of GDDR5 memory is a primary constraint, limiting the amount of texture data and geometry that can be held for rapid access. The 128-bit memory bus and 128.1 GB/s bandwidth further restrict the flow of data, which is critical at higher resolutions and settings. The GPU's core specifications, with a boost clock of 1665 MHz and 896 shading units, provide a modest level of compute performance, as reflected in its 2.984 TFLOPS FP32 rating. Its average benchmark score of 8713 places it in the 43rd percentile of all GPUs, indicating it is a decidedly mid-to-low-tier part. In Rust, this translates to a hard ceiling on frame rates. The data shows that even at 1080p Low, the system only achieves 64.4 FPS, which is not particularly high for a competitive title. The GPU's performance is the single most important factor limiting this system's potential, and its synthetic benchmark scores corroborate the real-world results.

Settings Recommendations

The data strongly suggests that players should prioritize resolution and settings to maintain a responsive experience. For 1080p, the Low preset is the only configuration that achieves a frame rate above 60 FPS, making it the clear choice for gameplay that requires quick reactions. The Medium preset at 46.1 FPS may be acceptable for less demanding scenarios, but the 28.4% performance hit from Low may not be worth the visual improvement. At 1440p, no preset achieves a consistently smooth 60 FPS. The Low preset at 42.9 FPS is the most playable option, but users must be prepared for a less fluid experience. The Ultra preset at 27 FPS is not recommended for active gameplay. For players who prioritize visual fidelity over frame rate, the High preset at 40.1 FPS at 1080p offers a balance, but it is still a significant compromise. The optimal experience, based on the measured data, is 1080p with Low settings, as it is the only configuration that provides a frame rate conducive to the game's core survival and PvP mechanics.

CPU Role

The AMD Ryzen 7 5800X is a powerful processor that is not the limiting factor in this system for Rust. Its 8 cores and 16 threads, based on the Zen 3 architecture, provide ample processing power for the game's simulation and AI. Its high boost clock of 4.70 GHz and strong single-thread performance, evidenced by a Cinebench R23 single-core score of 3327, are well-suited for game logic. The CPU's synthetic benchmarks place it in the 84th percentile of all CPUs, and its average score of 27606 is closely matched by its rivals, with the Intel Core i5-12600KF being just 0.8% faster. The data indicates that the CPU is capable of feeding frames to the GPU much faster than the GTX 1650 can render them. The bottleneck is not the CPU's ability to process the game world, but rather the GPU's inability to keep up with the resulting draw calls. This is a classic case of a high-end CPU being paired with a low-end GPU, where the processor's potential is left untapped due to the graphics card's limitations. The system's overall rank is a direct consequence of this imbalance, not a reflection of the CPU's capabilities.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + NVIDIA GeForce GTX 1650 in Rust

Resolution Settings Avg FPS
3840x2160 Low 25.6
3840x2160 Medium 18.4
3840x2160 High 14.8
3840x2160 Ultra 11.8
2560x1440 Low 42.9
2560x1440 Medium 32.6
2560x1440 High 24.6
2560x1440 Ultra 22.1
1920x1080 Low 64.4
1920x1080 Medium 46.1
1920x1080 High 40.1
1920x1080 Ultra 27.0

Rust with Ryzen 7 5800X + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1650 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.