Rust
This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 24 | 29 | 43 |
| 1440p QHD | 31 | 41 | 49 | 73 |
| 1080p Full HD | 46 | 60 | 71 | 106 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis
Settings Recommendations
The measured FPS rows for Rust with this AMD Ryzen 7 5800X3D and NVIDIA GeForce GTX 1660 Ti combination show a clear pattern across all three resolutions: the Low preset delivers the highest average frame rates, while Ultra consistently produces the lowest. At 1920x1080, Low achieves 106 FPS average, which is the only setting at any resolution that crosses the 100 FPS threshold. Medium follows at 71 FPS, High at 60 FPS, and Ultra drops to 46 FPS.
For a survival game like Rust, where responsiveness during player interactions and combat matters, the data supports choosing Low at 1080p as the best experience. The jump from Low to Medium costs 35 FPS (from 106 to 71), which is a substantial reduction for a single preset step. The gap between Medium and High is smaller at 11 FPS, but High still sits at 60 FPS, which is often considered a baseline for smooth gameplay. Ultra at 46 FPS is noticeably below that baseline.
At 2560x1440, the same ordering persists: Low at 73 FPS, Medium at 49 FPS, High at 41 FPS, and Ultra at 31 FPS. Low remains the only preset that stays above 60 FPS at this resolution. The 49 FPS Medium result is playable but leaves little headroom for the frame-time spikes that Rust can exhibit during scene loading or when many entities are active. Ultra at 31 FPS is marginal for consistent play.
At 3840x2160, no preset reaches 60 FPS. Low averages 43 FPS, Medium 29 FPS, High 24 FPS, and Ultra 19 FPS. Given that even the lowest preset fails to hit 30 FPS on average, the data suggests that 4K is not a viable experience for this combo, regardless of settings. The best experience at this resolution is Low at 43 FPS, but that still represents a significant compromise.
The measured rows with min/max data also inform the recommendation. At 1080p Medium, the min FPS is 60 and max is 82, which brackets the average of 71 tightly. At 1440p Medium, min is 42 and max is 56, while at 4K Medium, min is 25 and max is 33. These ranges indicate that the lower the resolution, the more consistent the frame delivery, which supports selecting Low at the highest resolution that maintains acceptable minimums.
CPU Role
The AMD Ryzen 7 5800X3D is a desktop processor with 8 cores and 16 threads, based on the Zen 3 architecture using the Vermeer codename. Its base clock is 3.40 GHz with a boost clock of 4.50 GHz, and it carries 96 MB of shared L3 cache. This large cache is relevant for Rust, which has a reputation for being sensitive to memory latency and cache behavior in CPU-bound scenes, though the data here does not isolate CPU versus GPU load directly.
The CPU's benchmark results show strong multithreaded capability: Cinebench R23 multicore scores 14,317, while the single-core score is 1,452. In 3DMark, the max-thread score is 7,285, and the 16-thread score is 7,299, indicating that scaling from 16 threads to max threads offers negligible gains. This suggests the processor is well-utilized at its full thread count. The PassMark multithread score of 28,309 and the single-thread score of 3,234 further confirm balanced performance across both lightly and heavily threaded workloads.
For Rust, the data shows that at 1080p Low, the average FPS reaches 106. This is high enough that the CPU is likely not the primary limiter at that setting, since the GTX 1660 Ti is a mid-range GPU from the GeForce 16 series. However, as settings increase to Ultra at 1080p, FPS drops to 46, which is a 60 FPS reduction from Low. This drop is more consistent with GPU-side limitations, as the CPU's performance would not degrade with higher graphical settings in the same way.
The Ryzen 7 5800X3D's percentileVsAllCpus is 80, meaning it outperforms 80% of all CPUs in the benchmark database. Its nearest rival, the AMD Ryzen 7 6800U, has an average score of 27,887 with a deltaPct of 0, placing them statistically tied. The Intel Core i9-10900K is 0.1% ahead, and the AMD Ryzen AI 5 PRO 340 is 0.1% behind. These small deltas indicate that within this performance band, the 5800X3D is competitive with top-tier desktop and mobile parts from other generations.
GPU Role
The NVIDIA GeForce GTX 1660 Ti uses the TU116 chip on the Turing architecture, manufactured on a 12 nm process. It has 6 GB of GDDR6 memory on a 192-bit bus, delivering 288.0 GB/s of bandwidth. The base clock is 1500 MHz with a boost clock of 1770 MHz, and memory runs at 1500 MHz with 12 Gbps effective speed. The GPU has 1,536 shading units, 96 texture mapping units, and 48 ROPs, with a pixel rate of 84.96 GPixel/s and a texture rate of 169.9 GTexel/s. FP32 performance is 5.437 TFLOPS.
The GPU's percentileVsAllGpus is 41, placing it below the median of all GPUs in the database. Its average benchmark score is 7,723. The nearest rivals are AMD Radeon 540 (0.7% ahead), AMD Radeon Pro WX 3100 (1.9% ahead), AMD Radeon R7 250 (2.2% ahead), and Intel Arc A310 (2.3% ahead). These are all entry-level or older parts, which indicates that the GTX 1660 Ti sits near the low end of the performance spectrum among tested GPUs.
In Rust, the GPU's role becomes evident when comparing resolutions. At 1080p Low, the average FPS is 106, which is the only result that approaches high-refresh territory. Moving to 1440p Low drops that to 73 FPS, and 4K Low drops further to 43 FPS. This scaling is characteristic of a GPU that is becoming the limiting factor as pixel count increases. The 6 GB VRAM capacity may also matter at higher settings, though the data does not explicitly measure VRAM usage.
The GTX 1660 Ti's DirectX 12 benchmark score is 51, while DirectX 11 scores 103 and DirectX 9 scores 190. This suggests that the GPU performs better under older API workloads, which could influence Rust's performance depending on the API path the game uses. The Vulkan score is 5,827, and OpenCL is 51,029, showing moderate compute capability. For Rust, which has historically relied on DirectX 11, the higher DX11 score relative to DX12 may be advantageous.
How This Combo Ranks
This specific combination of AMD Ryzen 7 5800X3D and NVIDIA GeForce GTX 1660 Ti ranks 3,188 out of 3,723 tested combos in Rust. This places it in the 85th percentile from the bottom, meaning roughly 85% of all tested combinations deliver higher FPS in this game. The rank reflects the GPU's modest standing (41st percentile among GPUs) more than the CPU's strong position (80th percentile among CPUs).
The gap between the CPU's high percentile and the combo's low rank is instructive. The Ryzen 7 5800X3D is a capable processor that could push higher frame rates if paired with a stronger GPU. The GTX 1660 Ti, however, is near the low end of the GPU distribution, and in Rust, the GPU appears to be the bottleneck at most settings and resolutions. The measured FPS data supports this: at 1080p Ultra, the combo only reaches 46 FPS, which is far below what the CPU alone could likely sustain.
Compared to other combos in the database, this pairing sits in the lower quartile. The rank of 3,188 out of 3,723 means only 535 combos perform worse. This is not a surprising outcome given the GPU's benchmark position, but it highlights that the 5800X3D's strengths are largely untapped in this configuration. Users seeking higher FPS in Rust would need to consider a more powerful GPU to better utilize the CPU's capabilities.
FAQ
Q: What is the best resolution for this combo in Rust?
A: The data shows 1920x1080 as the only resolution where any preset exceeds 60 FPS. At 1080p Low, the average FPS is 106, and at 1080p Medium it is 71. At 1440p, only Low reaches 73 FPS, and at 4K, the highest average is 43 FPS on Low.
Q: How does the GTX 1660 Ti compare to its nearest GPU rivals?
A: The GTX 1660 Ti has an average benchmark score of 7,723. Its nearest rival, the AMD Radeon 540, scores 7,673, which is 0.7% behind. The AMD Radeon Pro WX 3100 is 1.9% ahead, and the Intel Arc A310 is 2.3% ahead. All rivals are within a narrow margin.
Q: Is the CPU or GPU the limiting factor in Rust?
A: The evidence points to the GPU as the primary limiter. The CPU ranks in the 80th percentile among CPUs, while the GPU ranks in the 41st percentile. FPS drops significantly with higher resolutions and settings, which is typical of GPU-bound scenarios. At 1080p Low the combo reaches 106 FPS, but at 1080p Ultra it falls to 46 FPS.
Q: What is the FPS difference between Low and Ultra at 1440p?
A: At 2560x1440, Low averages 73 FPS, while Ultra averages 31 FPS. This is a 42 FPS reduction, representing a 58% drop in performance from the lowest to the highest preset.
Q: Does the Ryzen 7 5800X3D have any close CPU rivals in benchmark scores?
A: Yes, the AMD Ryzen 7 6800U has an average score of 27,887 with a 0% deltaPct, making it statistically identical. The Intel Core i9-10900K is 0.1% ahead, and the AMD Ryzen AI 5 PRO 340 is 0.1% behind. The Intel Core i5-12600KF is 0.3% ahead.
Q: What is the minimum FPS recorded for this combo at 4K Medium?
A: At 3840x2160 with Medium settings, the minimum FPS is 25, with a maximum of 33 and an average of 29. This indicates that frame times are variable and may cause noticeable stutter during gameplay.
Measured FPS Breakdown
At 1920x1080, the measured average FPS values are: Low at 106, Medium at 71, High at 60, and Ultra at 46. The Medium preset has a minimum of 60 and a maximum of 82, showing a tight 22 FPS range around the average. No min or max values are listed for Low, High, or Ultra at this resolution.
At 2560x1440, Low averages 73 FPS, Medium averages 49 FPS with a min of 42 and max of 56, High averages 41 FPS, and Ultra averages 31 FPS. The Medium range at 1440p spans 14 FPS, which is narrower than the 1080p Medium range of 22 FPS, suggesting more consistent frame pacing at the higher resolution despite the lower average.
At 3840x2160, Low averages 43 FPS, Medium averages 29 FPS with a min of 25 and max of 33, High averages 24 FPS, and Ultra averages 19 FPS. The Medium range at 4K is only 8 FPS, which is the tightest of all measured presets, but the absolute values are low enough to make the experience marginal. The step from Low to Medium at 4K is 14 FPS, while the step from Medium to High is 5 FPS, and from High to Ultra is 5 FPS.
The data shows consistent ordering across all resolutions: Low > Medium > High > Ultra. The magnitude of the drop from Low to Medium varies: 35 FPS at 1080p, 24 FPS at 1440p, and 14 FPS at 4K. This diminishing gap suggests that at higher resolutions, the GPU is already stressed at Low settings, so the relative cost of Medium becomes smaller in absolute terms.
Resolution Scaling
From 1920x1080 to 2560x1440, the average FPS at Low drops from 106 to 73, a reduction of 33 FPS or 31%. At Medium, the drop is from 71 to 49, a reduction of 22 FPS or 31%. At High, the drop is from 60 to 41, a reduction of 19 FPS or 32%. At Ultra, the drop is from 46 to 31, a reduction of 15 FPS or 33%. The percentage reduction is remarkably consistent across all presets, hovering around 31-33%.
From 2560x1440 to 3840x2160, the scaling becomes steeper. At Low, FPS drops from 73 to 43, a 41% reduction. At Medium, it drops from 49 to 29, a 41% reduction. At High, it drops from 41 to 24, a 41% reduction. At Ultra, it drops from 31 to 19, a 39% reduction. The consistent 39-41% drop from 1440p to 4K, compared to the 31-33% drop from 1080p to 1440p, indicates that the GPU is becoming increasingly saturated as pixel count rises.
The full scaling from 1080p to 4K at each preset shows: Low drops from 106 to 43 (a 59% reduction), Medium from 71 to 29 (a 59% reduction), High from 60 to 24 (a 60% reduction), and Ultra from 46 to 19 (a 59% reduction). This near-uniform 59-60% reduction across all presets strongly suggests that the limiting component scales linearly with resolution, which is characteristic of a GPU-bound scenario. If the CPU were the bottleneck, the scaling would be flatter at higher resolutions, since the CPU workload does not increase proportionally with pixel count.
The 4K results, with the highest average at 43 FPS on Low, confirm that this combo cannot sustain smooth gameplay at that resolution. The 1440p results are borderline, with only Low crossing 60 FPS. The 1080p results are the most viable, with Low and Medium both exceeding 60 FPS, and High reaching exactly 60 FPS. The data indicates that the GTX 1660 Ti's 6 GB VRAM and 288.0 GB/s bandwidth are insufficient for high-resolution rendering in Rust, while the Ryzen 7 5800X3D's 96 MB L3 cache and 8-core configuration provide ample headroom that remains unused in this pairing.
Hardware Specifications
AMD Ryzen 7 5800X3D
NVIDIA GeForce GTX 1660 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1660 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 43.0 |
| 3840x2160 | Medium | 29.0 |
| 3840x2160 | High | 24.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 73.0 |
| 2560x1440 | Medium | 49.0 |
| 2560x1440 | High | 41.0 |
| 2560x1440 | Ultra | 31.0 |
| 1920x1080 | Low | 106.0 |
| 1920x1080 | Medium | 71.0 |
| 1920x1080 | High | 60.0 |
| 1920x1080 | Ultra | 46.0 |
Rust with Ryzen 7 5800X3D + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1660 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X3D + GTX 1660 Ti
Explore FPS benchmarks for other games using this same hardware combination.