Rust

Rust

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 17 17 26
1440p QHD 18 27 32 47
1080p Full HD 31 36 43 66

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 26
3840x2160 Medium 17
3840x2160 High 17
3840x2160 Ultra 11
2560x1440 Low 47
2560x1440 Medium 32
2560x1440 High 27
2560x1440 Ultra 18
1920x1080 Low 66
1920x1080 Medium 43
1920x1080 High 36
1920x1080 Ultra 31

Rust with Intel Core i5-12600KF + NVIDIA GeForce GTX 1650, In-Depth Analysis

The Intel Core i5-12600KF paired with the NVIDIA GeForce GTX 1650 is a combination that leans heavily on the CPU's strength but is ultimately capped by the GPU's modest specifications. In Rust, this pairing produces a playable experience at lower resolutions and settings, but struggles significantly as the graphical load increases. The data indicates a system where the GTX 1650 is the primary bottleneck in most scenarios, while the i5-12600KF provides ample headroom for the game's simulation and logic threads.

Resolution Scaling

The measured FPS data shows a clear and predictable trend: performance degrades sharply as resolution increases. At the 1080p High preset, the combination produces an average of 36.1 FPS. Dropping to 1440p High reduces the average to 26.8 FPS, a significant 26% decrease. Moving to 4K High yields a mere 16.7 FPS, which is 54% lower than the 1080p result. This scaling pattern indicates that the GPU is the limiting component; as the pixel count rises, the GTX 1650's 4 GB of GDDR5 memory and 128-bit bus are overwhelmed.

The gap between Low and Ultra settings at each resolution further confirms this. At 1080p, the difference between Low (65.8 FPS) and Ultra (30.9 FPS) is a substantial 34.9 FPS. At 4K, the spread tightens in absolute terms, with Low hitting 25.5 FPS and Ultra falling to 10.9 FPS. The relative performance drop from Low to Ultra is roughly 57% at 1080p but over 57% at 4K as well, showing that the GPU's limitations are consistent regardless of resolution. The data suggests that the i5-12600KF is not the primary constraint here; its high multi-threaded scores, such as the 23,444 in Cinebench R23, would typically be more than sufficient for Rust's server and physics calculations, but the GTX 1650's 2.984 TFLOPS of FP32 performance cannot keep up with the rendering demands.

How This Combo Ranks

In the database for Rust, this specific combination of CPU and GPU ranks 1657 out of 1717 tested combos. This places it in the bottom 4% of all configurations, which is a stark indicator of its performance tier. The combo's rank is heavily influenced by the GPU's percentile standing; the GTX 1650 sits at the 43rd percentile among all GPUs, meaning it performs better than less than half of the tested graphics cards. In contrast, the i5-12600KF is at the 84th percentile among CPUs, showing it is a far more capable component relative to its peers.

The disparity between the CPU's high percentile and the GPU's low percentile creates a strongly unbalanced system for this title. The nearest rivals for the GTX 1650 include the NVIDIA GeForce RTX 3050 A Mobile (with a deltaPct of -0.4) and the AMD Radeon 550X (with a deltaPct of -0.4), which have nearly identical average benchmark scores. This suggests the GTX 1650 is performing exactly at its expected level, but that level is simply not high enough for demanding modern titles like Rust at higher settings. The i5-12600KF's nearest rivals include the Intel Core i9-10900K (deltaPct of 0) and the Core i5-12600K (deltaPct of -0.1), which are all high-end desktop processors, further underscoring that the CPU is not the reason for this combo's low rank; the GPU is the clear drag.

FAQ

Q: What is the best resolution to play Rust with this hardware?

A: The measured data shows that 1920x1080 is the only resolution where the average FPS exceeds 60, and only on the Low preset (65.8 FPS). At 1440p, the highest average is 46.9 FPS on Low, and at 4K, the highest is 25.5 FPS on Low. Therefore, 1080p is the practical choice for a smoother experience.

Q: How does the CPU's core count affect performance in Rust with this GPU?

A: The i5-12600KF has 10 cores and 16 threads. While the GPU is the bottleneck in most measured scenarios, the CPU's strong multi-threaded performance, evidenced by its Cinebench R23 multi-core score of 23,444, ensures that the game's logic and simulation threads are not a limiting factor. The bottleneck is almost entirely the GPU's rendering throughput.

Q: Is this combo capable of playing Rust at 4K?

A: The data shows it is not viable. The highest average FPS at 3840x2160 is 25.5 FPS on Low settings, with High, Medium, and Ultra producing 16.7, 17.2, and 10.9 FPS respectively. These frame rates are below playable thresholds for a fast-paced survival game.

Q: What is the difference in performance between the Low and Ultra presets at 1080p?

A: The measured average FPS at 1080p on Low is 65.8 FPS, while on Ultra it drops to 30.9 FPS. This represents a 34.9 FPS difference, or roughly a 53% reduction in frame rate, showing that the Ultra preset demands significantly more from the GTX 1650.

Q: How does the GTX 1650's memory configuration impact the results?

A: The GTX 1650 has 4 GB of GDDR5 memory. This is a limiting factor at higher resolutions and settings, where the frame rate drops sharply. The data shows that at 4K, even the Low preset (25.5 FPS) struggles, likely due to the memory bandwidth of 128.1 GB/s being insufficient for the data throughput required.

Q: Is the i5-12600KF holding back the GTX 1650 in Rust?

A: No. The benchmark data indicates the opposite. The CPU's performance is high relative to other processors, and the measured FPS scales with resolution and settings in a way that directly correlates with GPU load. The GPU's low percentile (43rd) compared to the CPU's high percentile (84th) confirms the GTX 1650 is the performance ceiling for this combo.

Settings Recommendations

Based on the measured FPS data, the optimal experience for this combo is achieved by prioritizing frame rate over visual fidelity. At 1080p, the Low preset delivers an average of 65.8 FPS, which is the only configuration in the entire dataset that reaches the 60 FPS threshold. This is the recommended starting point for a playable experience. The Medium preset at 1080p yields 42.8 FPS, which is playable but not as smooth, and the High preset drops to 36.1 FPS.

For users with a 1440p monitor, the data suggests that only the Low preset (46.9 FPS) offers a reasonable average, though it may still feel less fluid than the 1080p Low setting. The Medium (31.6 FPS) and High (26.8 FPS) presets at 1440p are borderline playable for slower moments but will likely cause noticeable stutter in combat or densely populated areas. At 4K, no settings are recommended, as all presets produce averages below 26 FPS. The data strongly suggests that users should stick to 1080p with the Low preset to get the most consistent performance, and only experiment with Medium settings if they are willing to accept a lower average frame rate.

Measured FPS Breakdown

The complete measured FPS table for Rust is as follows:

  • 3840x2160 (4K): Ultra averages 10.9 FPS, High averages 16.7 FPS, Medium averages 17.2 FPS, and Low averages 25.5 FPS.
  • 2560x1440 (1440p): Ultra averages 18.3 FPS, High averages 26.8 FPS, Medium averages 31.6 FPS, and Low averages 46.9 FPS.
  • 1920x1080 (1080p): Ultra averages 30.9 FPS, High averages 36.1 FPS, Medium averages 42.8 FPS, and Low averages 65.8 FPS.

The data shows a consistent pattern: for every preset, the average FPS roughly doubles when moving from 4K to 1080p. For example, on High settings, the jump from 4K (16.7 FPS) to 1440p (26.8 FPS) is a 60% improvement, and then to 1080p (36.1 FPS) is another 35% improvement. This linear scaling with pixel count is a classic sign of a GPU-bound scenario. The largest single jump in the entire dataset is from 1080p Medium (42.8 FPS) to 1080p Low (65.8 FPS), which is a 54% increase, indicating that the Low preset removes a significant amount of rendering work from the GPU.

CPU Role

The Intel Core i5-12600KF is a 10-core, 16-thread processor based on the Alder Lake architecture, with a base clock of 3.70 GHz and a boost clock of 4.90 GHz. Its benchmark scores are robust, including a Geekbench single-core score of 2,529 and a multi-core score of 12,373. In the context of Rust, which is known for being CPU-intensive due to its complex simulation and entity logic, this processor provides a very strong foundation. The data shows that the CPU is more than capable of feeding the GTX 1650, as the FPS numbers are consistently low across all settings, indicating the GPU is saturated.

The CPU's 20 MB of shared L3 cache and support for DDR4 and DDR5 memory also contribute to its solid performance. However, the benchmark results show that the i5-12600KF's power is largely untapped in this specific pairing. The combo's rank of 1657 out of 1717 is a direct result of the GPU's limitations. If this CPU were paired with a more powerful GPU, the FPS numbers would be significantly higher. The core clock speeds are high enough to handle single-threaded game logic, and the 16 threads are well-suited for background tasks and server communication in Rust, but the visual output is entirely constrained by the GTX 1650's 896 shading units and 32 ROPs. The processor's role here is to ensure frame times are consistent without CPU-related hitches, which it does admirably, but it cannot compensate for the GPU's lack of raw throughput.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + NVIDIA GeForce GTX 1650 in Rust

Resolution Settings Avg FPS
3840x2160 Low 25.5
3840x2160 Medium 17.2
3840x2160 High 16.7
3840x2160 Ultra 10.9
2560x1440 Low 46.9
2560x1440 Medium 31.6
2560x1440 High 26.8
2560x1440 Ultra 18.3
1920x1080 Low 65.8
1920x1080 Medium 42.8
1920x1080 High 36.1
1920x1080 Ultra 30.9

Rust with ii5-12600KF + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1650 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii5-12600KF + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.