Rust

Rust

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 15 18 27
1440p QHD 20 26 31 46
1080p Full HD 29 38 44 66

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 27
3840x2160 Medium 18
3840x2160 High 15
3840x2160 Ultra 12
2560x1440 Low 46
2560x1440 Medium 31
2560x1440 High 26
2560x1440 Ultra 20
1920x1080 Low 66
1920x1080 Medium 44
1920x1080 High 38
1920x1080 Ultra 29

Rust with AMD Ryzen 5 5600F + AMD Radeon RX 570, In-Depth Analysis

The AMD Ryzen 5 5600F and AMD Radeon RX 570 combination presents a stark study in bottleneck dynamics within Rust. The measured FPS data reveals a system where the aging Polaris GPU is the primary constraint at higher resolutions, while the capable Zen 3 processor is left waiting for work. The benchmark results across the three tested resolutions show a clear and predictable pattern of degradation, but the rate of that degradation offers specific insights into the hardware's limits.

Resolution Scaling

The most immediate observation from the data is the dramatic impact of resolution on frame rates. At 1080p with Low settings, the system manages an average of 66 FPS. Moving to 1440p drops that to 46 FPS, a reduction of 30%. The jump to 2160p (4K) is even more punishing, with the average falling to 27 FPS, which is a 59% drop from the 1440p figure and a 59% decrease from the 1080p baseline. This scaling pattern strongly indicates that the Radeon RX 570's compute and memory resources are being saturated as pixel count increases.

The performance cliff between 1440p and 4K is particularly telling. The 20 FPS difference between 46 FPS at 1440p and 27 FPS at 4K is substantial. This suggests that the GPU’s 224.0 GB/s of memory bandwidth and 5.095 TFLOPS of FP32 performance are simply insufficient to handle the 2.25x increase in pixel count from 2560x1440 to 3840x2160. Conversely, the CPU’s role in this scaling is minimal; the core and thread count remains constant, and the workload shifts almost entirely to the graphics card.

The data implies that the limiting component at 4K is unequivocally the GPU. The RX 570, with its 4 GB of GDDR5 memory, is likely also hitting a capacity wall at this resolution in Rust, a game known for its large, persistent world. The difference between Low and Ultra settings at 4K is also revealing: a 15 FPS average on High versus 12 FPS on Ultra shows that even the highest settings are playable only in a slideshow-like state, further confirming the GPU is the bottleneck.

GPU Role

The AMD Radeon RX 570 is the clear performance anchor in this pairing. Its specifications—a base clock of 1168 MHz and a boost clock of 1244 MHz—are modest by modern standards, and the 4 GB of GDDR5 memory on a 256-bit bus is a legacy configuration. The fact that the GPU’s percentile rank is 74, while its nearest rival is the Radeon RX 6800M (with a deltaPct of -0.4), puts its performance in perspective. It is an older architecture, GCN 4.0, on a 14 nm process, which is far less efficient than the CPU's 7 nm Zen 3.

The VRAM capacity is likely a critical factor in Rust. With only 4 GB, the card may struggle to hold all necessary textures and assets at higher settings, especially at 1440p and 4K. The data supports this theory: at 1080p, the FPS difference between Low and Ultra is 37 FPS (66 vs 29), but at 4K, that difference shrinks to 15 FPS (27 vs 12). At lower resolutions, the CPU can feed frames fast enough for the GPU to render, but at higher resolutions, the GPU’s raw fill rate and memory bandwidth become the absolute limit, regardless of quality settings.

The relationship between the GPU's memory clock (1750 MHz, or 7 Gbps effective) and its bandwidth of 224.0 GB/s is another indicator. This bandwidth is shared across the 256-bit bus, and while it was competitive in 2017, it is a major constriction for modern game engines like Rust's. The benchmark results show that the GPU is the dominant factor in the performance drop between 1080p and 4K, and its end-of-life production status suggests that driver optimizations will not yield significant future gains.

CPU Role

In stark contrast to the GPU, the AMD Ryzen 5 5600F is a modern and powerful processor. Its six cores and twelve threads, based on the Zen 3 architecture, provide a robust foundation for the game's logic and world simulation. The CPU's base clock of 3.00 GHz and boost clock of 4.00 GHz are healthy, and its Passmark multithread score of 19236 places it in the 85th percentile of all CPUs. This suggests that the CPU is not the bottleneck in this system at any of the tested resolutions.

The data shows that the CPU’s performance headroom is masked by the GPU’s limitations. At 1080p Low, the system hits 66 FPS, which is a reasonable frame rate, but the CPU could likely push much higher if the GPU were faster. The benchmark results for the CPU, such as a single-thread score of 2872, are strong, but in Rust, the CPU is responsible for physics, server-side simulation, and entity updates, not the final image rasterization. The processor’s 32 MB of shared L3 cache is also advantageous for a game with a large, persistent world.

The fact that the FPS drop from 1080p to 1440p to 4K is so linear and steep confirms that the CPU is not the limiting factor. If the CPU were the bottleneck, the frame rates would remain more consistent across resolutions, as the CPU workload would be unchanged. Instead, the average FPS values (66, 46, and 27 for Low settings) scale almost perfectly with the pixel count, which is the hallmark of a GPU-bound scenario. The Ryzen 5 5600F is essentially waiting for the RX 570 to catch up.

Measured FPS Breakdown

The measured FPS data provides a clear picture of system performance across various configurations.

  • 1920x1080 (1080p):
  • Low: 66 FPS average. This is the highest average FPS recorded for this combo.
  • Medium: 44 FPS average, with a minimum of 38 and a maximum of 51 FPS. This shows a significant 33% drop from Low.
  • High: 38 FPS average. The difference between Medium and High is 6 FPS, indicating a more subtle performance hit.
  • Ultra: 29 FPS average. This is below the 30 FPS threshold for smooth gameplay, making it a marginal experience.
  • 2560x1440 (1440p):
  • Low: 46 FPS average. This is 20 FPS lower than the 1080p Low result.
  • Medium: 31 FPS average, with a minimum of 26 and a maximum of 35 FPS. This is a 15 FPS drop from 1080p Medium.
  • High: 26 FPS average. The system is now struggling to maintain playable rates.
  • Ultra: 20 FPS average. This is a significant reduction and is likely a poor experience.
  • 3840x2160 (4K):
  • Low: 27 FPS average. This is the only 4K setting that approaches playability, and it is still below 30 FPS.
  • Medium: 18 FPS average, with a minimum of 15 and a maximum of 21 FPS. The system is clearly overwhelmed.
  • High: 15 FPS average. This is a slideshow.
  • Ultra: 12 FPS average. This is the lowest recorded average FPS in the entire dataset.

The data shows a consistent pattern: for every resolution, lowering the settings from Ultra to Low roughly doubles the average FPS. This indicates that the GPU’s fill rate and memory bandwidth are the primary constraints, and that reducing the shading complexity has a massive impact. The min and max FPS values for Medium settings at all resolutions also show some variance, but the average is a reliable indicator of overall performance.

FAQ

Q: Can this combo run Rust at 1080p with playable frame rates?

A: Yes, but only on lower settings. The data shows a 66 FPS average at Low and a 44 FPS average at Medium. High and Ultra settings yield 38 and 29 FPS respectively, which are less consistent and may feel less smooth.

Q: Is the CPU or GPU the main bottleneck in Rust?

A: The benchmark results indicate the GPU is the limiting component. The FPS drops proportionally with resolution, a classic sign of a GPU bottleneck. The CPU has a high Passmark score and is not the constraint.

Q: What is the highest resolution this system can handle at 60 FPS?

A: According to the measured data, the system cannot achieve a 60 FPS average at any resolution. The closest is 66 FPS at 1080p with Low settings. At 1440p and 4K, the average FPS is far below 60.

Q: How does the Radeon RX 570 compare to its closest rival in terms of benchmark score?

A: The RX 570 has an average benchmark score of 28766. Its nearest rival, the AMD Radeon RX 6800M, has an average score of 28874, a deltaPct of -0.4, meaning the RX 570 is slightly slower.

Q: Is the 4 GB VRAM on the RX 570 a problem for Rust?

A: The 4 GB of VRAM is likely a limiting factor at higher resolutions and settings. The drastic FPS drops at 4K, even on Low settings, suggest the GPU is running out of memory or bandwidth, which is consistent with a 4 GB card in a demanding survival game.

Q: What is the best performance I can expect at 4K?

A: The best 4K result is 27 FPS average on Low settings. All other 4K settings produce an average below 19 FPS, which is not suitable for a responsive experience.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this hardware are clear. The goal is to achieve a frame rate that is consistently above 30 FPS, and ideally closer to 60 FPS, for a smooth experience.

  • For 1080p: The Medium preset is the best balance. It delivers a 44 FPS average, which is a comfortable, playable rate. The Low preset offers a higher 66 FPS but sacrifices visual quality. The High preset (38 FPS) is playable but does not offer a significant visual improvement over Medium to justify the 6 FPS drop. The Ultra preset's 29 FPS average is too low for consistent smoothness, so it should be avoided.
  • For 1440p: The Low preset is the only viable option, as it produces a 46 FPS average. The Medium preset (31 FPS) is on the edge of playability, but the increased visual load is not worth the performance risk. High (26 FPS) and Ultra (20 FPS) are not recommended, as they fall below the 30 FPS threshold.
  • For 4K: The system is not suitable for gameplay at this resolution. Even the Low preset at 27 FPS average is below the threshold for playable frame rates. It is recommended to use 1080p or 1440p for this game with this hardware.

The data suggests that users should prioritize resolution over graphical fidelity for this combo. Playing at 1080p with Medium settings provides the best experience, offering a significant visual upgrade over Low while maintaining a robust frame rate. Dropping to Low settings at 1440p is a viable alternative if a higher resolution is preferred, but the visual difference may be less noticeable than the performance deficit.

How This Combo Ranks

The combination of the AMD Ryzen 5 5600F and AMD Radeon RX 570 ranks 2822 out of 2953 tested combos in Rust. This places it in the bottom 5% of all systems tested, which is a very low standing. This ranking is primarily due to the GPU, which, despite having a percentile rank of 74 across all GPUs, is severely outclassed by the demanding nature of the game.

The CPU’s strong performance (85th percentile) is not enough to rescue the combo from the GPU's limitations. The data shows that this is a system built around a modern processor but paired with a legacy graphics card. In a game like Rust, which is heavily GPU-bound at higher resolutions, the RX 570's age is a critical weakness. The rank of 2822 indicates that most other tested combinations of CPUs and GPUs are able to achieve higher average FPS.

This ranking is a direct consequence of the GPU's inability to keep up with the CPU's output. While the Ryzen 5 5600F is a powerful chip, its potential is largely wasted in this configuration. The combo's position in the 2822nd spot out of 2953 is a clear verdict on its overall gaming performance in Rust. The analysis of the measured FPS data consistently points to the same conclusion: the GPU is the decisive factor in this system's low ranking, and upgrading that component would yield the most significant performance improvement.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 570

VRAM 4 GB GDDR5
Base Clock
Boost Clock 1244 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + AMD Radeon RX 570 in Rust

Resolution Settings Avg FPS
3840x2160 Low 27.0
3840x2160 Medium 18.0
3840x2160 High 15.0
3840x2160 Ultra 12.0
2560x1440 Low 46.0
2560x1440 Medium 31.0
2560x1440 High 26.0
2560x1440 Ultra 20.0
1920x1080 Low 66.0
1920x1080 Medium 44.0
1920x1080 High 38.0
1920x1080 Ultra 29.0

Rust with Ryzen 5 5600F + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 570 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + RX 570

Explore FPS benchmarks for other games using this same hardware combination.