Rust
This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 15 | 18 | 27 |
| 1440p QHD | 20 | 26 | 31 | 46 |
| 1080p Full HD | 29 | 38 | 44 | 66 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 5 225 + AMD Radeon RX 570, In-Depth Analysis
The combination of the Intel Core Ultra 5 225 and the AMD Radeon RX 570 in Rust presents a stark picture of performance limitations, with the data showing a system that struggles to maintain playable frame rates at higher resolutions and settings. The benchmark results indicate a pairing where the GPU's age and VRAM capacity become the dominant bottlenecks, particularly as the workload scales. This analysis breaks down the measured FPS data to understand where the system's strengths and weaknesses lie, and what settings offer the most viable experience.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a dramatic and consistent decline as resolution increases, which strongly suggests the AMD Radeon RX 570 is the primary limiting factor. At 1080p with Low settings, the combo achieves an average of 66 FPS. Moving to 1440p at the same Low settings, the average drops by 20 frames to 46 FPS, a 30% reduction. The scaling to 4K is even more punishing, with the average plummeting to 27 FPS at Low settings, which represents a 59% drop from the 1080p figure. This steep decline is characteristic of a GPU that is running out of pixel processing power and memory bandwidth as the render target grows.
The trend holds across all settings presets. For instance, at High settings, the average FPS falls from 38 at 1080p to 26 at 1440p, and then to 15 at 4K. This pattern of roughly halving performance at each major resolution step up is a classic sign of GPU-bound performance. The CPU, with its 10 cores and high boost clock, is less likely to be the bottleneck at these higher resolutions because the frame rate is being suppressed by the GPU's inability to fill frames fast enough. The data implies that the render pipeline is saturated by the graphical workload, not by the processor's ability to issue draw calls.
The 4K results are particularly telling. At 4K Ultra, the combo manages a mere 12 FPS average, and even at 4K Low, it only reaches 27 FPS. These numbers are far below the threshold for a smooth experience, and they indicate that the RX 570's 4 GB VRAM and 224.0 GB/s bandwidth are insufficient for the demands of Rust at this resolution. The high-resolution framebuffer likely exceeds the available video memory, forcing the system to rely on slower system memory or causing significant texture thrashing. The scaling pattern is clear: the GPU is the wall, and every additional pixel pushes the system further into unplayable territory.
How This Combo Ranks — use comboRankInGame vs other tested combos
Within the database of over 2,900 tested combinations for Rust, this specific pairing of the Intel Core Ultra 5 225 and the AMD Radeon RX 570 ranks near the bottom. The combo holds a rank of 2822 out of 2953 tested combos, placing it in the bottom 5% of all systems. This low ranking is a direct reflection of the measured FPS data, which shows the system struggling to achieve high frame rates across all tested configurations. The rank is not a measure of a single component's quality but rather how well this specific CPU and GPU work together in this particular game.
The ranking suggests that while the CPU is a modern and capable processor, it is severely held back by the GPU. The combo's performance is more aligned with older, lower-end graphics cards, as evidenced by the GPU's nearest rivals. The AMD Radeon RX 470, for example, has an average score that is 0.8% lower than the RX 570, indicating they are in the same performance class. This pairing with a modern CPU does not boost the overall rank because the game's frame rate is dictated by the GPU's limits. The data shows that in Rust, this combination is a low-tier performer, and users should temper expectations accordingly.
The percentile rankings of the individual components further contextualize this. The CPU sits in the 85th percentile of all CPUs, meaning it is more powerful than the majority of processors. The GPU, however, is in the 74th percentile of all GPUs. While neither is a bottom-tier part, the combo's rank of 2822 out of 2953 shows that their synergy in Rust is poor. The CPU's relative strength is wasted because the GPU cannot keep up, making this a fundamentally unbalanced pairing for a game like Rust that can be demanding on both the processor and the graphics card. The low combo rank is the most important metric for this pairing, as it directly reflects the overall gaming experience.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture, with a base clock of 3.30 GHz and a boost clock of 4.90 GHz. Its benchmark scores suggest it is a strong performer for general and multi-threaded workloads, with a Cinebench R23 multi-core score of 25891 and a single-core score of 3655. The PassMark single-thread score of 4412 also indicates robust per-core performance. These figures are relevant because Rust can be sensitive to single-thread performance for game logic and physics, and the high boost clock should help in those scenarios.
However, the measured FPS data indicates that the CPU is not the primary bottleneck in most tested scenarios. At 1080p Low, the system reaches 66 FPS, which suggests the CPU is capable of feeding the GPU in a lighter load. But as the resolution increases and the GPU becomes more saturated, the CPU's role diminishes. The data implies that the CPU has ample headroom to handle the game's simulation, but it is waiting on the GPU to render frames. For example, the CPU's PassMark multi-thread score of 30459 shows it can handle significant parallel work, which is beneficial for Rust's server-side and base-building calculations.
The fact that the system still only achieves 38 FPS at 1080p High, despite having a powerful CPU, reinforces that the GPU is the limiting factor. If the CPU were the constraint, we would expect to see frame rates that are more consistent across different graphical settings at the same resolution. Instead, the FPS drops significantly when going from Low to High settings at 1080p, from 66 to 38 FPS. This drop is attributable to the increased graphical load on the GPU. The CPU's 20 MB of shared L3 cache and 102.4 GB/s memory bandwidth are more than sufficient for the game's needs, but they cannot compensate for the GPU's shortcomings. The processor is doing its job; the graphics card is not.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a comprehensive look at the system's performance. At 1920x1080, the average FPS ranges from 66 at Low settings to 29 at Ultra settings. The Medium preset yields an average of 44 FPS, with a minimum of 38 FPS and a maximum of 51 FPS, while the High preset averages 38 FPS. These results show that 1080p is the only resolution where the system approaches a playable state, and only at the Low and Medium presets. The jump from Low to Medium is a 22 FPS drop, and from Medium to High is another 6 FPS drop, showing how quickly performance degrades as visual fidelity increases.
At 2560x1440, the performance becomes more constrained. The Low preset averages 46 FPS, which is a 20 FPS drop from 1080p. The Medium preset averages 31 FPS, with a minimum of 26 FPS and a maximum of 35 FPS. High and Ultra presets dip to 26 FPS and 20 FPS, respectively. These numbers suggest that 1440p is only viable at Low settings, and even then, the frame rate is not ideal for competitive play. The 4K results are the most severe. At 3840x2160, the Low preset averages 27 FPS, Medium averages 18 FPS (with a minimum of 15 and maximum of 21), High averages 15 FPS, and Ultra averages 12 FPS. None of these 4K results are playable, and they confirm that this combo is not suited for 4K gaming in Rust.
The data also shows a clear pattern in the relationship between settings and FPS. At every resolution, the difference between Low and Ultra is substantial. At 1080p, the difference is 37 FPS (66 vs 29). At 1440p, it is 26 FPS (46 vs 20). At 4K, it is 15 FPS (27 vs 12). This consistent scaling indicates that the graphical settings have a direct and predictable impact on performance, which is useful for users looking to tune their experience. The minimum FPS values for the Medium presets (51 FPS at 1080p, 35 FPS at 1440p, and 21 FPS at 4K) are also important, as they show the system can experience significant frame dips, which can be jarring in a survival game where smooth movement is critical.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 570 is an older graphics card based on the GCN 4.0 architecture and the Polaris 20 chip. It features 4 GB of GDDR5 memory on a 256-bit bus, providing a bandwidth of 224.0 GB/s. Its base clock is 1168 MHz, with a boost clock of 1244 MHz. The GPU's benchmark scores, such as a Geekbench Vulkan score of 42752, place it in a performance tier that is now considered entry-level. When compared to its nearest rivals, the data shows it is very closely matched with the AMD Radeon RX 470, which has an average score only 0.8% higher, and the AMD Radeon R9 M295X, which is 0.7% lower.
The GPU's 4 GB VRAM is a significant limitation in a game like Rust, which is known for its large open world and complex bases. At 1080p High settings, the system averages 38 FPS, and at 1080p Ultra, it drops to 29 FPS. This drop can be partly attributed to the increased texture detail and draw distances requiring more memory and processing power. At higher resolutions, the 4 GB VRAM is likely a hard bottleneck. The 4K results, which top out at 27 FPS on Low, suggest that the framebuffer and texture data are exceeding the available memory, causing severe performance degradation.
The GPU's raw compute power, rated at 5.095 TFLOPS, is insufficient for modern gaming demands at high resolutions. The data shows a clear correlation between the GPU's workload and the frame rate. The GPU's pixel rate of 39.81 GPixel/s and texture rate of 159.2 GTexel/s are simply not enough to handle the pixel count at 4K, resulting in the very low FPS numbers. The card's 150 W TDP and dual-slot design are typical for its class, but its age is apparent in the results. The GPU is the clear bottleneck in this system, and its limitations are exposed at every resolution above 1080p Low. The data suggests that any upgrade path would need to start with the graphics card, as the CPU has the headroom to support a more powerful GPU.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the best experience for this combo is achieved at 1920x1080 with the Low or Medium settings preset. At 1080p Low, the system averages 66 FPS, which is smooth and responsive, making it the most playable configuration. The Medium preset at 1080p offers a reasonable balance, with an average of 44 FPS and a minimum of 38 FPS. This is a playable frame rate for most users, and the visual upgrade from Low to Medium is noticeable. The High and Ultra presets are not recommended for a consistent experience, as they average 38 FPS and 29 FPS, respectively, which can feel choppy in fast-paced situations.
At 2560x1440, the only viable option is the Low preset, which averages 46 FPS. While this is playable, it is a significant step down from the 1080p experience. The Medium preset at 1440p averages 31 FPS, which is borderline, and the High and Ultra presets are too demanding, with averages of 26 FPS and 20 FPS. For users with a 1440p monitor, lowering the resolution to 1080p is a better choice for performance. The 4K resolution is not usable for this game with this hardware, as all presets produce average FPS below 30, which is not a smooth experience.
The data suggests that prioritizing a lower resolution and lower settings is the key to a functional experience. The Medium preset at 1080p appears to be the sweet spot, offering a 44 FPS average and a minimum of 38 FPS, which is close to the 60 FPS target. Users who prefer a higher frame rate should stick to 1080p Low. The measured rows show that the difference between Low and Medium at 1080p is a 22 FPS drop, so the choice depends on whether visual fidelity or smoothness is more important. The data does not support using higher settings, as the frame rate penalties are substantial.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best resolution and settings combo for this system in Rust?
A: The best experience is at 1920x1080 with the Low or Medium settings. The Low preset averages 66 FPS, while the Medium preset averages 44 FPS. Higher resolutions and settings result in significant frame rate drops.
Q: Is this combination better suited for 1080p or 1440p gaming?
A: The data shows it is only suited for 1080p. At 1440p, the Low preset averages 46 FPS, which is lower than the 1080p Low average of 66 FPS. The 1080p Medium preset (44 FPS) also outperforms the 1440p High preset (26 FPS).
Q: How does this combo rank against other tested systems in Rust?
A: This combo ranks 2822 out of 2953 tested combinations, placing it in the bottom 5% of all tested systems. This low rank is due to the GPU's limitations, which bottleneck the CPU's performance.
Q: Which component is the primary bottleneck in this system?
A: The AMD Radeon RX 570 is the primary bottleneck. The GPU's performance drops significantly with increased resolution and settings, while the CPU appears to have sufficient headroom. The GPU's 4 GB VRAM is also a limiting factor at higher resolutions.
Q: What are the average FPS numbers at 4K Ultra settings?
A: At 3840x2160 with Ultra settings, the system achieves an average FPS of 12. This is not a playable frame rate for a game like Rust.
Q: How does the GPU compare to its nearest rival, the AMD Radeon RX 470?
A: The RX 570 has an average benchmark score that is 0.8% lower than the AMD Radeon RX 470, indicating they are in the same performance class. The measured FPS results in Rust also reflect this close performance parity.
Hardware Specifications
Intel Core Ultra 5 225
AMD Radeon RX 570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + AMD Radeon RX 570 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 27.0 |
| 3840x2160 | Medium | 18.0 |
| 3840x2160 | High | 15.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 46.0 |
| 2560x1440 | Medium | 31.0 |
| 2560x1440 | High | 26.0 |
| 2560x1440 | Ultra | 20.0 |
| 1920x1080 | Low | 66.0 |
| 1920x1080 | Medium | 44.0 |
| 1920x1080 | High | 38.0 |
| 1920x1080 | Ultra | 29.0 |
Rust with iUltra 5 225 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RX 570 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 5 225 + RX 570
Explore FPS benchmarks for other games using this same hardware combination.