Rust
This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 15 | 18 | 27 |
| 1440p QHD | 20 | 26 | 31 | 46 |
| 1080p Full HD | 29 | 38 | 44 | 66 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 5500X3D + AMD Radeon RX 570, In-Depth Analysis
Settings Recommendations
The measured FPS data for Rust with the AMD Ryzen 5 5500X3D and AMD Radeon RX 570 combination shows a clear spread across the four available presets, with the Low preset delivering the only consistently playable experience at 1920x1080. At 1080p, Low produces an average of 66 FPS, while Medium drops to 44 FPS, High to 38 FPS, and Ultra to 29 FPS. The 66 FPS average at Low is the only result that clears the 60 FPS threshold commonly associated with smooth gameplay; every other preset falls below that mark. For players prioritizing frame rate stability over visual fidelity, Low at 1080p is the only measured configuration that provides a comfortable margin above 60 FPS.
Moving up to 2560x1440, the situation becomes more constrained. The Low preset averages 46 FPS, which is still playable but noticeably below the 1080p Low result. Medium at 1440p averages 31 FPS, with a minimum of 26 and a maximum of 35, indicating that the experience will fluctuate significantly during demanding scenes. High at 1440p drops to 26 FPS, and Ultra falls to 20 FPS. None of the 1440p presets reach 60 FPS, so players must accept a sub-60 experience at this resolution regardless of settings. The data suggests that 1440p Low is the only reasonable choice if maintaining playability is the goal, but it comes with a substantial 30% reduction in average FPS compared to 1080p Low.
At 3840x2160, the results are largely unusable for interactive play. Low averages 27 FPS, Medium averages 18 FPS with a minimum of 15 and a maximum of 21, High averages 15 FPS, and Ultra averages 12 FPS. These numbers are below the threshold for acceptable responsiveness in a survival game where quick reactions matter. The 4K data is more diagnostic than practical; it reveals the hard limits of this hardware combination rather than offering a viable gameplay path. The recommendation from the measured rows is unambiguous: the best experience per the data is 1920x1080 with the Low preset. The 66 FPS average provides headroom, and the absence of reported minimum or maximum values for Low at 1080p suggests the frame time consistency may be better than the Medium preset, which reports a 38 to 51 FPS range.
GPU Role
The AMD Radeon RX 570 brings 4 GB of GDDR5 memory on a 256-bit bus, yielding 224.0 GB/s of bandwidth. The GPU runs at a base clock of 1168 MHz and a boost clock of 1244 MHz, with memory clocked at 1750 MHz (7 Gbps effective). These specifications place the RX 570 in a specific performance tier, and the benchmark data confirms that the GPU is the dominant bottleneck in Rust across all resolutions and settings. The GPU's percentile ranking versus all GPUs is 74, which indicates it outperforms roughly three-quarters of the GPU population in general benchmarks, but Rust's demands at higher presets quickly overwhelm its capabilities.
The VRAM capacity of 4 GB is a critical limiting factor, particularly at higher resolutions and settings. Rust is a large open-world survival game with extensive texture and asset streaming demands. The measured FPS drops from 66 at 1080p Low to 29 at 1080p Ultra, and the gap widens significantly at 1440p and 4K. The 12 FPS average at 4K Ultra suggests that the GPU's 4 GB frame buffer is being saturated, forcing the system to swap data through the 224.0 GB/s bandwidth, which becomes a severe constraint. The RX 570's GCN 4.0 architecture, built on a 14 nm process at GlobalFoundries, delivers 5.095 TFLOPS of FP32 compute, but this raw throughput is insufficient for Rust's draw calls and physics calculations at high settings.
The GPU's nearest rival data shows it sits within a tight performance band: the AMD Radeon RX 6800M scores 28874 with a delta of -0.4%, the AMD Radeon R9 M295X scores 28580 with a delta of +0.7%, the AMD Radeon RX 470 scores 28996 with a delta of -0.8%, and the NVIDIA Quadro RTX 8000 scores 28421 with a delta of +1.2%. These deltas, all under 1.5%, indicate that the RX 570 is very close to these alternatives in aggregate benchmark scores, yet the measured Rust FPS shows how game-specific performance can deviate from synthetic averages. The GPU's 74th percentile ranking suggests it is a mid-range part, and the Rust data reinforces that classification: it can handle the game at 1080p Low comfortably, but the margin for error shrinks rapidly as settings increase.
Resolution Scaling
The measured FPS data reveals a consistent and steep decline as resolution increases from 1920x1080 to 3840x2160. At the Low preset, the average FPS moves from 66 at 1080p, to 46 at 1440p, to 27 at 4K. This represents a 30% drop from 1080p to 1440p, and a further 41% drop from 1440p to 4K. The cumulative effect is a 59% reduction in average FPS from 1080p to 4K. At the Medium preset, the numbers tell a similar story: 44 FPS at 1080p, 31 FPS at 1440p, and 18 FPS at 4K. The percentage drops are 30% and 42% respectively, nearly identical to the Low preset scaling. This consistency suggests that the GPU is the limiting factor at all settings, and that increasing resolution places a proportional load on the rendering pipeline without any relief from the CPU.
The High preset shows the same trend: 38 FPS at 1080p, 26 FPS at 1440p, and 15 FPS at 4K, with drops of 32% and 42%. The Ultra preset goes from 29 FPS at 1080p to 20 FPS at 1440p to 12 FPS at 4K, representing drops of 31% and 40%. The uniformity of these percentage drops across all four presets is a strong indicator that the RX 570's fill rate and memory bandwidth are being saturated at every step. The pixel rate of 39.81 GPixel/s and texture rate of 159.2 GTexel/s are fixed hardware limits; as the resolution increases, the GPU must process more pixels and textures per frame, and the measured FPS scales accordingly. The data shows no scenario where the CPU becomes the bottleneck at higher resolutions; the FPS drops are entirely attributable to the GPU's inability to keep pace with the increased resolution workload.
The 4K data, in particular, highlights the severity of the GPU constraint. Even at Low settings, the 27 FPS average at 4K is less than half the 66 FPS at 1080p Low. This nonlinear scaling, combined with the consistent percentage drops across presets, confirms that the RX 570's 224.0 GB/s memory bandwidth and 4 GB VRAM are the hard ceilings. The measured data offers no evidence that lowering settings at 4K can recover playable frame rates; the GPU simply does not have the resources to feed the 8.3 million pixels at 3840x2160.
Measured FPS Breakdown
At 1920x1080, the full settings range produces the following averages: Low at 66 FPS, Medium at 44 FPS (with a minimum of 38 and maximum of 51), High at 38 FPS, and Ultra at 29 FPS. The 22 FPS gap between Low and Medium is the largest single-settings jump in the entire dataset, indicating that Medium introduces a significant increase in rendering load. The Medium preset's reported range of 38 to 51 FPS shows a 13 FPS spread, suggesting frame time variance that could be noticeable during gameplay. The High preset at 38 FPS is 14% below Medium, and Ultra at 29 FPS is 24% below High. The progression from Low to Ultra at 1080p is a 56% reduction in average FPS, which is a steep price for the visual improvements that the higher presets presumably provide.
At 2560x1440, the averages are: Low at 46 FPS, Medium at 31 FPS (with a minimum of 26 and maximum of 35), High at 26 FPS, and Ultra at 20 FPS. The Low to Medium drop is 15 FPS, or 33%. The Medium to High drop is 5 FPS, or 16%. The High to Ultra drop is 6 FPS, or 23%. The Medium preset's range of 26 to 35 FPS shows a 9 FPS spread, which is tighter than the 1080p Medium range but still represents a 35% variance relative to the average. The 1440p data shows that even the Low preset cannot sustain 60 FPS, and the Ultra preset at 20 FPS is below the threshold for comfortable play.
At 3840x2160, the averages are: Low at 27 FPS, Medium at 18 FPS (with a minimum of 15 and maximum of 21), High at 15 FPS, and Ultra at 12 FPS. The Low to Medium drop is 9 FPS, or 33%. The Medium to High drop is 3 FPS, or 17%. The High to Ultra drop is 3 FPS, or 20%. The Medium preset's range of 15 to 21 FPS shows a 6 FPS spread, which is proportionally the largest variance relative to the average in the dataset. The 4K numbers are uniformly poor, with even the best case (Low at 27 FPS) falling short of 30 FPS. The data at 4K is best interpreted as a stress test rather than a playable configuration.
How This Combo Ranks
The AMD Ryzen 5 5500X3D and AMD Radeon RX 570 combination ranks 2822 out of 2953 tested combos in Rust, placing it in the bottom 4.4% of all tested configurations. This rank of 2822 out of 2953 means that only 131 other combos perform worse, while 2821 combos perform better. The low ranking is consistent with the measured FPS data, which shows that the combination struggles to maintain playable frame rates at any resolution above 1080p Low. The combo's position in the bottom percentile is not surprising given the GPU's age and the game's demanding nature.
The CPU, however, is not the primary driver of this poor ranking. The Ryzen 5 5500X3D has an average benchmark score of 37018 and ranks in the 85th percentile versus all CPUs. Its nearest rivals are the AMD Ryzen 5 5600F with an average score of 36945 and a delta of +0.2%, the AMD Ryzen AI 7 PRO 450 with a score of 37093 and a delta of -0.2%, the Intel Core Ultra 5 225 with a score of 36938 and a delta of +0.2%, and the Intel Core i9-12900T with a score of 37112 and a delta of -0.3%. These deltas, all within 0.3%, place the 5500X3D in a very tight performance cluster, indicating that the CPU is competitive with its peers. The GPU, in contrast, has an average benchmark score of 28766 and ranks in the 74th percentile, but its nearest rivals show deltas ranging from -0.8% to +1.2%, which is a slightly wider spread but still a narrow band.
The ranking data suggests that the combo's low position in Rust is overwhelmingly attributable to the GPU. The CPU's 85th percentile ranking indicates it has ample headroom, but the RX 570's 4 GB VRAM and 224.0 GB/s bandwidth create a hard ceiling that the CPU cannot overcome. The measured FPS data supports this interpretation: the frame rate drops consistently with resolution and settings, with no evidence of CPU-induced stuttering or bottlenecking that would manifest as inconsistent FPS at lower resolutions. The combo rank of 2822 out of 2953 is a reflection of the GPU's limitations in a game that demands more than this GPU can deliver.
CPU Role
The AMD Ryzen 5 5500X3D is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. It features a 96 MB shared L3 cache, which is a substantial amount that benefits gaming workloads, and supports DDR4 memory with dual-channel configuration and 51.2 GB/s bandwidth. The CPU's average benchmark score of 37018 and 85th percentile ranking versus all CPUs indicate that it is a capable processor for gaming. Its nearest rival comparisons show it trading within 0.3% of the AMD Ryzen 5 5600F, AMD Ryzen AI 7 PRO 450, Intel Core Ultra 5 225, and Intel Core i9-12900T, confirming that it sits in a competitive performance tier.
In Rust specifically, the CPU's role is difficult to isolate from the measured FPS data because the GPU is so clearly the limiting factor. However, the CPU's Passmark scores provide context for its potential. The single-thread score of 2941 and the multithread score of 20363 suggest that the CPU has sufficient per-core performance for Rust's main thread, which typically handles game logic and physics. The 96 MB L3 cache is particularly relevant for Rust's large asset streaming, as it can hold more map and entity data closer to the cores. The CPU's 6 cores and 12 threads are adequate for the game's multi-threaded rendering tasks, but the data shows that the GPU cannot feed frames fast enough to utilize the CPU fully.
The measured FPS data shows no evidence of CPU bottlenecking. At 1080p Low, the 66 FPS average is the highest in the dataset, and the consistent scaling with resolution suggests that the CPU is not the constraint. If the CPU were limiting, the FPS would plateau at higher resolutions rather than continuing to drop. Instead, the FPS declines steadily from 1080p to 1440p to 4K, which is the signature of a GPU-bound scenario. The CPU's 85th percentile ranking and high L3 cache capacity position it as a strong partner, but the RX 570's 4 GB VRAM and 224.0 GB/s bandwidth cap the combined system's performance. For players considering upgrades, the data suggests that the CPU has headroom to support a faster GPU, but with this specific GPU pairing, the CPU's potential remains untapped in Rust.
FAQ
Q: What is the best resolution and settings combination for this hardware in Rust?
A: The measured data shows that 1920x1080 with the Low preset produces an average of 66 FPS, which is the only configuration that exceeds 60 FPS. At 2560x1440, the Low preset averages 46 FPS, and at 3840x2160, the Low preset averages 27 FPS. Therefore, 1080p Low is the only recommended option for smooth gameplay.
Q: How much FPS does the Low preset lose when moving from 1080p to 1440p?
A: The Low preset averages 66 FPS at 1920x1080 and 46 FPS at 2560x1440, which represents a 30% reduction in average FPS. The same preset drops to 27 FPS at 3840x2160, a further 41% reduction from the 1440p result.
Q: Is the CPU or GPU the limiting factor in this combination?
A: The data indicates the GPU is the limiting factor. The CPU ranks in the 85th percentile versus all CPUs with an average benchmark score of 37018, while the GPU ranks in the 74th percentile with an average score of 28766. The FPS drops consistently with resolution, which is characteristic of a GPU bottleneck.
Q: What is the average FPS at 4K with the Medium preset?
A: The Medium preset at 3840x2160 averages 18 FPS, with a minimum of 15 FPS and a maximum of 21 FPS. This is below the threshold for acceptable playability, and the data shows that no 4K preset exceeds 27 FPS.
Q: How does this combo rank compared to other tested combinations in Rust?
A: This combo ranks 2822 out of 2953 tested combinations, placing it in the bottom 4.4% of all tested configurations. Only 131 combos perform worse, while 2821 perform better.
Q: What is the FPS range for the Medium preset at 1440p?
A: The Medium preset at 2560x1440 averages 31 FPS, with a minimum of 26 FPS and a maximum of 35 FPS. This 9 FPS spread indicates noticeable frame time variance during gameplay.
Hardware Specifications
AMD Ryzen 5 5500X3D
AMD Radeon RX 570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500X3D + AMD Radeon RX 570 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 27.0 |
| 3840x2160 | Medium | 18.0 |
| 3840x2160 | High | 15.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 46.0 |
| 2560x1440 | Medium | 31.0 |
| 2560x1440 | High | 26.0 |
| 2560x1440 | Ultra | 20.0 |
| 1920x1080 | Low | 66.0 |
| 1920x1080 | Medium | 44.0 |
| 1920x1080 | High | 38.0 |
| 1920x1080 | Ultra | 29.0 |
Rust with Ryzen 5 5500X3D + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RX 570 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 5500X3D + RX 570
Explore FPS benchmarks for other games using this same hardware combination.