Evolve

Evolve

AVERAGE FPS
66
good

This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 32 40 52
1440p QHD 39 56 71 92
1080p Full HD 58 83 106 137

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 52
3840x2160 Medium 40
3840x2160 High 32
3840x2160 Ultra 22
2560x1440 Low 92
2560x1440 Medium 71
2560x1440 High 56
2560x1440 Ultra 39
1920x1080 Low 137
1920x1080 Medium 106
1920x1080 High 83
1920x1080 Ultra 58

Evolve with Intel Core Ultra 5 245 + Intel Arc B570, In-Depth Analysis

The Intel Core Ultra 5 245 paired with the Intel Arc B570 lands at rank 2294 out of 2872 tested combos in Evolve, placing it in the bottom fifth of all configurations. This is a modest result for a pairing that individually posts respectable synthetic scores—the CPU sits at the 90th percentile among all processors, and the GPU at the 65th percentile among all graphics cards. The gap between those component-level standings and the in-game rank suggests that Evolve, a 2015 FPS title, does not scale well with this modern hardware combination, likely due to the game’s older engine and the way it utilizes both the CPU’s architecture and the GPU’s feature set. Benchmark results indicate that while the components are individually competent, the combined performance in this specific title lags behind what the hardware’s raw specifications might imply.

The combo’s rank of 2294 out of 2872 means that roughly 80% of tested systems deliver higher average frame rates in Evolve. This is a striking outcome given that the CPU’s average benchmark score of 48995 places it within 0.5% of the AMD Ryzen 9 7900 and within 0.8% of the Intel Core i5-14600K, both of which are far more established gaming processors. The GPU’s average score of 20556 puts it just 0.1% ahead of the NVIDIA GeForce RTX 3070 Mobile and 0.1% behind the Intel Arc A750, indicating that the Arc B570 is a mid-pack performer in synthetic tests. Yet in Evolve, the combination underperforms, suggesting that the game’s specific rendering paths and CPU demands do not align with the strengths of this hardware. The data shows that this is not a case of a single weak component dragging the system down, but rather a mismatch between the game’s requirements and the architecture of both the Arrow Lake CPU and the Battlemage GPU.

How This Combo Ranks

The combo rank of 2294 out of 2872 places this configuration in the lower 20% of all tested systems for Evolve. To contextualize, the median combo in this database would sit around rank 1436, meaning this pairing falls significantly below the typical result. The CPU’s percentile of 90 indicates that it outperforms 90% of all processors in the database across general benchmarks, yet that strength does not translate into Evolve’s frame rates. Similarly, the GPU’s percentile of 65 shows it beats 65% of all graphics cards, but again, this does not rescue the in-game performance.

Comparing to the nearest CPU rivals, the AMD Ryzen 7 PRO 5755G sits just 0.4% ahead in average benchmark score, while the AMD Ryzen 9 7900 leads by 0.5%. The Intel Xeon Gold 5318H trails by 0.6%, and the Core i5-14600K trails by 0.8%. These narrow margins mean that the Core Ultra 5 245 is essentially on par with a wide range of mid-to-high-end CPUs from both AMD and Intel. However, in Evolve, the game’s engine appears to favor different CPU characteristics than what these synthetic benchmarks measure. The CPU’s 14 cores and 14 threads, with a base clock of 3.50 GHz and a boost clock of 5.10 GHz, provide substantial raw compute, but Evolve’s 2015-era code likely does not utilize all of those cores effectively, leading to underperformance relative to the CPU’s theoretical capabilities.

On the GPU side, the Arc B570’s nearest rivals include the RTX 3070 Mobile, which is only 0.1% ahead in average score, and the Arc A750, which is 0.1% behind. The Quadro M4000M trails by 0.4%, and the Radeon R9 M390X trails by 0.5%. This indicates that the Arc B570 delivers performance comparable to a mobile RTX 3070 and a previous-generation Arc A750 in general workloads. In Evolve, however, the game’s reliance on older DirectX 11 paths (as evidenced by the GPU’s PassMark DirectX 11 score of 118 versus DirectX 12 score of 72) may hinder the Arc B570, which is optimized for DirectX 12 Ultimate and Vulkan 1.4. The result is that this combo, despite its component-level strengths, fails to break out of the lower quintile for this specific title.

GPU Role

The Intel Arc B570 is built on the Xe2-HPG architecture, specifically the Battlemage generation, and fabricated on a 5 nm process at TSMC. The chip, designated BMG-G21, contains 19,600 million transistors on a 272 mm² die, giving it a transistor density of 72.1M per mm². The GPU operates at a fixed base and boost clock of 2500 MHz, with memory running at 2375 MHz, translating to 19 Gbps effective on its 10 GB of GDDR6 memory. The memory interface is 160-bit wide, providing a bandwidth of 380.0 GB/s. These specifications place the Arc B570 as a solid mid-range card, but its performance in Evolve is constrained by several factors.

The GPU’s shading units number 2304, with 144 texture mapping units and 80 raster output pipelines. It also features 18 ray tracing cores, though Evolve, released in 2015, predates the widespread adoption of ray tracing and does not utilize this feature. The pixel rate is 200.0 GPixel/s and the texture rate is 360.0 GTexel/s, with FP32 performance at 11.52 TFLOPS and FP16 at 23.04 TFLOPS (2:1). In synthetic benchmarks, the GPU scores 2649 in 3DMark Steel Nomad DX12, 83514 in Geekbench OpenCL, and 96844 in Geekbench Vulkan. Its PassMark G3D score is 14195, with a G2D score of 661, and compute score of 7281.

In Evolve, the GPU’s role is critical at higher resolutions. At 4K Ultra settings, the average FPS drops to 22, which is unplayable, while at 4K Low, it reaches 52 FPS. The memory bandwidth of 380.0 GB/s appears sufficient for the game’s textures, but the GPU’s architecture may struggle with the game’s specific shader complexity. The Arc B570’s DirectX 11 performance (PassMark score 118) is notably higher than its DirectX 12 score (72), yet Evolve likely uses DirectX 11, and even that score suggests the GPU is not optimized for this older API. The data shows that the GPU becomes the primary bottleneck at 4K, where the frame rates fall below 60 FPS even at Low settings, indicating that the card’s raw compute is insufficient for 4K gaming in this title.

Resolution Scaling

The measured FPS data reveals a clear pattern of resolution scaling that identifies the GPU as the limiting component at higher resolutions. At 1080p Low, the combo achieves 137 FPS, which drops to 92 FPS at 1440p Low and 52 FPS at 4K Low. This represents a 32.8% drop from 1080p to 1440p and a 43.5% drop from 1440p to 4K. At High settings, the progression is 83 FPS at 1080p, 56 FPS at 1440p, and 32 FPS at 4K, with drops of 32.5% and 42.9% respectively. The consistency of these percentage drops across settings suggests that the GPU is the dominant factor in frame rate scaling, as CPU-bound scenarios would show less dramatic drops when resolution increases.

At Medium settings, the frame rates are 106 FPS at 1080p, 71 FPS at 1440p, and 40 FPS at 4K, with drops of 33.0% and 43.7%. The Ultra settings show 58 FPS at 1080p, 39 FPS at 1440p, and 22 FPS at 4K, with drops of 32.8% and 43.6%. The near-identical percentage drops across all settings—around 33% from 1080p to 1440p and 43% from 1440p to 4K—indicate that the GPU’s fill rate and memory bandwidth are the limiting factors. The CPU’s role is more prominent at lower resolutions, where the frame rates are higher, but even at 1080p Ultra (58 FPS), the GPU is still providing the majority of the performance ceiling.

The scaling data also shows that moving from Low to Ultra at any resolution incurs a significant penalty. At 1080p, the drop from Low to Ultra is 57.7% (from 137 FPS to 58 FPS). At 1440p, the drop is 57.6% (from 92 FPS to 39 FPS), and at 4K, the drop is 57.7% (from 52 FPS to 22 FPS). This consistent penalty across resolutions reinforces that the GPU is handling the entire graphics load, and the game’s settings directly impact the GPU’s workload without any meaningful CPU involvement. For a 2015 title, the CPU is likely not being stressed even at 1080p Low, given the Core Ultra 5 245’s 14 cores and high boost clock.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the combo’s performance across three resolutions and four settings levels. At 1920x1080, the average frame rates are 137 FPS on Low, 106 FPS on Medium, 83 FPS on High, and 58 FPS on Ultra. The Medium setting includes a minimum FPS of 90 and a maximum of 122, indicating some frame pacing variance, but the average remains solidly in playable territory. The Low setting at 1080p delivers the highest frame rate of any configuration tested, at 137 FPS, which is well above the 60 FPS threshold for smooth gameplay.

Moving to 2560x1440, the average frame rates drop to 92 FPS on Low, 71 FPS on Medium, 56 FPS on High, and 39 FPS on Ultra. The Medium setting at 1440p shows a minimum of 60 FPS and a maximum of 82 FPS, meaning that even the lowest frame rate hits the 60 FPS target, though just barely. At High settings, the average of 56 FPS falls below 60, indicating that this resolution and setting combination is not ideal for maintaining smooth gameplay. The Ultra setting at 1440p, with an average of 39 FPS, is visibly stutter-prone and not recommended for competitive play.

At 3840x2160, the average frame rates are 52 FPS on Low, 40 FPS on Medium, 32 FPS on High, and 22 FPS on Ultra. The Medium setting at 4K includes a minimum of 34 FPS and a maximum of 47 FPS, showing that the frame rate fluctuates significantly but never reaches 60. The High and Ultra settings at 4K are effectively unplayable, with averages of 32 and 22 FPS respectively. The data indicates that 4K gaming with this combo is only marginally viable at Low settings, and even then, the 52 FPS average is below the 60 FPS target that most players expect.

The pattern across all resolutions is clear: Low settings provide the highest frame rates, followed by Medium, High, and Ultra in descending order. The delta between Low and Ultra is significant at every resolution, ranging from 57.7% at 1080p to 57.7% at 4K. This suggests that the game’s Ultra preset imposes a heavy load on the GPU, likely through increased shadow quality, texture filtering, and post-processing effects, all of which the Arc B570 struggles to handle at high resolutions.

CPU Role

The Intel Core Ultra 5 245 is a 14-core, 14-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process at TSMC. It has a base clock of 3.50 GHz and a boost clock of 5.10 GHz, with a TDP of 65 W. The CPU supports DDR5 memory with a dual-channel bus, providing a memory bandwidth of 102.4 GB/s, and it includes ECC memory support. The processor features 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 24 MB of shared L3 cache. It is built on the Intel Socket 1851 and uses PCIe Gen 5 with 20 lanes from the CPU.

In synthetic benchmarks, the CPU scores 3318 in Cinebench R15 multicore and 468 in single-core, 13828 in Cinebench R20 multicore and 1952 in single-core, and 32924 in Cinebench R23 multicore and 4648 in single-core. Its PassMark scores include 38706 for multithread and 4394 for single-thread, with specific tests like data compression at 400942, encryption at 30236, and floating point math at 120548. The CPU’s average benchmark score of 48995 places it in the 90th percentile, with nearest rivals including the AMD Ryzen 7 PRO 5755G (0.4% ahead), AMD Ryzen 9 7900 (0.5% ahead), Intel Xeon Gold 5318H (0.6% behind), and Intel Core i5-14600K (0.8% behind).

In Evolve, the CPU’s role is less pronounced than the GPU’s, given the game’s age and the CPU’s high core count. The game, released in 2015, was designed to run on CPUs with far fewer cores, likely utilizing two to four threads at most. The Core Ultra 5 245’s 14 cores and 14 threads mean that the game’s single-threaded performance is what matters most, and the CPU’s boost clock of 5.10 GHz should provide excellent single-thread throughput. However, the game’s engine may not be optimized for the Arrow Lake architecture’s new instruction set and memory layout, potentially leading to lower-than-expected frame rates.

The data supports this interpretation: at 1080p Low, the combo achieves 137 FPS, which is high but not exceptional for a CPU with a 5.10 GHz boost clock. The fact that the frame rate does not exceed 137 FPS even at Low settings suggests that the CPU is not the limiting factor, as a more powerful CPU would likely push higher frame rates if the game were CPU-bound. Instead, the GPU appears to be the bottleneck even at 1080p Low, which is unusual for a mid-range card paired with a high-end CPU. This indicates that Evolve is heavily GPU-bound, and the CPU’s raw performance is underutilized.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and the desired frame rate. At 1920x1080, the Low preset delivers an average of 137 FPS, which is ideal for high-refresh-rate monitors and competitive play. The Medium preset at 1080p provides 106 FPS on average, with a minimum of 90 FPS, making it a solid choice for players who want better visual quality without sacrificing smoothness. The High preset at 1080p drops to 83 FPS, which is still playable but begins to approach the 60 FPS threshold. The Ultra preset at 1080p, at 58 FPS, is not recommended, as it falls below 60 FPS and may introduce noticeable stutter.

At 2560x1440, the Low preset delivers 92 FPS, which is excellent for this resolution and provides a smooth experience. The Medium preset at 1440p averages 71 FPS, with a minimum of 60 FPS, making it the best balance of visual quality and performance at this resolution. The High preset at 1440p, at 56 FPS, is borderline, and the Ultra preset at 39 FPS is not recommended for any gameplay scenario. For 1440p gaming, the Medium preset is the clear choice, as it maintains a minimum of 60 FPS while offering improved visuals over Low.

At 3840x2160, the Low preset is the only viable option, averaging 52 FPS. The Medium preset at 4K drops to 40 FPS, which is below the 60 FPS target and may feel sluggish. The High and Ultra presets at 4K, with averages of 32 and 22 FPS respectively, are unplayable and should be avoided. For 4K gaming, the Low preset is the only recommendation, and even then, players may need to accept a frame rate below 60 FPS.

The data shows that the best overall experience is achieved at 1440p with Medium settings, which provides 71 FPS average and a minimum of 60 FPS. This combination offers a good balance of visual fidelity and smoothness, leveraging the GPU’s capabilities without overburdening it. At 1080p, Medium settings also provide a strong experience at 106 FPS, but the higher resolution at 1440p with Medium is preferable for those with capable displays. The Ultra preset should be avoided at all resolutions, as it incurs a 57.7% performance penalty compared to Low, with minimal visual benefits in a 2015 title. For players prioritizing maximum frame rates, 1080p Low at 137 FPS is the best choice, while those seeking a balance should opt for 1440p Medium.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + Intel Arc B570 in Evolve

Resolution Settings Avg FPS
3840x2160 Low 52.0
3840x2160 Medium 40.0
3840x2160 High 32.0
3840x2160 Ultra 22.0
2560x1440 Low 92.0
2560x1440 Medium 71.0
2560x1440 High 56.0
2560x1440 Ultra 39.0
1920x1080 Low 137.0
1920x1080 Medium 106.0
1920x1080 High 83.0
1920x1080 Ultra 58.0

Evolve with iUltra 5 245 + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with Arc B570 + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with iUltra 5 245 + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.