Allods Online
This combination provides smooth gameplay with an average of 88 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 34 | 53 | 71 |
| 1440p QHD | 43 | 66 | 101 | 132 |
| 1080p Full HD | 66 | 105 | 161 | 203 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i5-14600K + Intel Arc B580, In-Depth Analysis
The Intel Core i5-14600K paired with the Intel Arc B580 delivers a fundamentally playable experience in Allods Online, but the data reveals a sharp performance cliff at higher quality presets. This combination ranks 1316th out of 1715 tested combos, placing it in the lower quarter of the database, yet the measured FPS shows that the game’s demands are highly scalable, with the GPU becoming the primary constraint only at 4K Ultra. The benchmark results indicate that for a 2010-released MMORPG, this hardware duo is more than sufficient at 1080p and 1440p with modest settings, while 4K requires careful preset selection to avoid dropping below comfortable frame rates.
FAQ
Q: What is the combo’s overall ranking in Allods Online?
A: The Intel Core i5-14600K with the Intel Arc B580 ranks 1316th out of 1715 tested combinations, meaning roughly 77% of all tested combos perform better in this specific game.
Q: How does the Intel Core i5-14600K compare to its nearest rivals in synthetic benchmarks?
A: The CPU’s average benchmark score is 49166, which is 0.2% ahead of the AMD Ryzen 9 5950X (49062) and 1% ahead of the Intel Xeon Gold 5318H (48698). It trails the AMD EPYC 4345P by 0.9% and the Intel Core i5-14600KF by 0.4%.
Q: What is the best 1080p result for this combo?
A: The highest 1080p average is 203.4 FPS at Low settings, followed by 161.1 FPS at Medium, 104.5 FPS at High, and 66.1 FPS at Ultra.
Q: Does the Arc B580’s 12 GB VRAM become a limiting factor at 4K?
A: The data does not indicate VRAM capacity as the bottleneck; instead, the rendering load at 3840x2160 causes average FPS to drop from 70.6 at Low to 21 at Ultra, showing a compute-bound scaling pattern.
Q: How does the GPU’s benchmark percentile compare to its rival cards?
A: The Intel Arc B580 sits in the 66th percentile among all GPUs. Its average score of 23021 is 0.1% above the AMD Radeon 760M, 0.3% above the NVIDIA P106-100, and 1.3% above the NVIDIA GeForce RTX 4060 Mobile, while being 0.7% below the NVIDIA GeForce RTX 4060.
Q: What is the CPU’s single-thread performance indicator?
A: The i5-14600K achieves a Cinebench R23 single-core score of 4642 and a Geekbench single-core score of 2803, both of which reflect strong per-core throughput for an MMORPG that likely relies on a few threads for game logic.
GPU Role
The Intel Arc B580, built on the Xe2-HPG architecture with 2560 shading units and 160 texture mapping units, provides the rendering muscle for Allods Online. Its base and boost clocks are both locked at 2670 MHz, which is a modest frequency for a desktop GPU, yet the card’s 456.0 GB/s memory bandwidth over a 192-bit bus allows for efficient texture streaming in a game world that is likely asset-heavy. The 12 GB of GDDR6 memory is ample for this title, as the measured FPS scaling from 1080p to 4K suggests that the GPU’s compute throughput, not memory capacity, dictates performance headroom.
At 1080p Low, the Arc B580 achieves 203.4 FPS, which is a clear indication that the GPU is not stressed by the game’s low-fidelity geometry. Moving to 1080p Ultra drops the average to 66.1 FPS, a 67.5% reduction from Low, which points to the GPU’s fill-rate and shader workload becoming the dominant factor. The pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s are the hardware specs that correlate with this behavior; at higher presets, the game likely increases draw calls and post-processing effects that hammer the ROPs and TMUs. The 80 ROPs are sufficient for 1080p, but at 4K Ultra, the 21 FPS average shows the card is overwhelmed by the pixel throughput required.
The GPU’s DirectX 12 Ultimate support and Vulkan 1.4 API compatibility mean it can handle modern rendering paths, but Allods Online, being a 2010 MMORPG, may not fully utilize these features. The benchmark results show a linear degradation from Low to Ultra at every resolution, which is classic behavior for a GPU-bound scenario where the game scales its effects linearly. The Arc B580’s FP32 throughput of 13.67 TFLOPS is the theoretical ceiling, and the measured data indicates that at 4K Ultra, the card is hitting around 21 FPS, meaning it is likely shader-limited rather than bandwidth-limited, as the 456.0 GB/s would be sufficient for most textures.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent across all settings, revealing where the bottleneck shifts. At Low settings, the average FPS falls from 203.4 at 1080p to 131.8 at 1440p and then to 70.6 at 4K. That is a 35.2% reduction from 1080p to 1440p and a 46.4% further reduction from 1440p to 4K, indicating that the GPU is being taxed proportionally to the pixel count increase. At Medium settings, the progression is 161.1 at 1080p, 101.3 at 1440p, and 53.2 at 4K, with a 37.1% drop to 1440p and a 47.5% drop to 4K. This pattern suggests that the Arc B580’s rendering pipeline is scaling nearly linearly with resolution, which is characteristic of a fill-rate-limited workload.
High settings show a similar trend: 104.5 at 1080p, 65.7 at 1440p, and 34.4 at 4K. The percentage drop from 1080p to 1440p is 37.1%, and from 1440p to 4K is 47.6%, which is almost identical to the Medium preset. This consistency implies that the game’s High preset adds a fixed overhead that scales with resolution, but the core bottleneck remains the GPU’s pixel output. Ultra settings, however, reveal a more dramatic cliff: 66.1 at 1080p, 42.6 at 1440p, and 21 at 4K. The 1080p-to-1440p drop is 35.6%, but the 1440p-to-4K drop is 50.7%, meaning the 4x pixel count at 4K (compared to 1080p) is causing the card to exceed its effective throughput.
The data shows that at 1080p, the CPU has enough headroom to feed the GPU, as the FPS difference between Low (203.4) and Ultra (66.1) is solely due to GPU load. At 4K, even Low settings (70.6 FPS) cannot reach the 1080p Ultra level, which proves the GPU is the limiting component across all resolutions. For a 2010 MMORPG, this scaling behavior is expected; the game’s engine likely uses simple geometry but heavy pixel shaders, making the Arc B580’s 13.67 TFLOPS the deciding factor.
Measured FPS Breakdown
At 1920x1080, the combo delivers its most playable results. Low settings produce 203.4 FPS average, which is a high refresh-rate experience. Medium drops to 161.1 FPS, still excellent for any display. High settings yield 104.5 FPS, which remains above the 60 FPS threshold for smooth gameplay. Ultra brings the average down to 66.1 FPS, which is playable but noticeably lower, suggesting that the Ultra preset’s extra effects (likely shadows and ambient occlusion) are costly on the Arc B580’s 80 ROPs.
At 2560x1440, the performance becomes more moderate. Low settings hit 131.8 FPS, which is still very smooth. Medium achieves 101.3 FPS, comfortable for most monitors. High settings produce 65.7 FPS, which is just above the 60 FPS line, but any demanding scene could cause dips. Ultra falls to 42.6 FPS, which is below the ideal playability threshold for fast-paced MMORPG combat, though acceptable for slower exploration.
At 3840x2160, the card struggles with higher presets. Low settings reach 70.6 FPS, which is playable but not high-refresh. Medium drops to 53.2 FPS, which is borderline. High settings yield only 34.4 FPS, which is a stutter-prone experience in crowded areas. Ultra plummets to 21 FPS, which is essentially unplayable for any interactive gameplay. The 4K data clearly shows that the Arc B580 is not designed for 4K Ultra in this title, but it can handle 4K Low with acceptable frame rates.
How This Combo Ranks
With a combo rank of 1316 out of 1715, this pairing sits in the 23rd percentile of all tested combinations in Allods Online. This low rank is surprising given the CPU’s strong synthetic scores, but it reflects the game’s heavy GPU reliance at higher settings. The Intel Core i5-14600K has a 93rd percentile ranking among all CPUs, with an average benchmark score of 49166, which is nearly identical to the AMD Ryzen 9 5950X (49062, 0.2% slower) and the Intel Core i5-14600KF (49367, 0.4% faster). The CPU is not the limiting factor; rather, the Arc B580’s 66th percentile GPU ranking (avg score 23021) drags the combo down in a game that scales heavily with GPU power.
The GPU’s nearest rival, the NVIDIA GeForce RTX 4060, has an average score of 23181, which is 0.7% higher, yet the measured FPS in Allods Online does not include direct rival comparisons. The data only shows that the Arc B580 is competitive with mid-range cards in synthetic benchmarks, but its in-game performance at 4K Ultra (21 FPS) suggests that the game’s specific shader workload does not favor Intel’s architecture. The combo’s rank of 1316 indicates that many combinations with weaker CPUs but stronger GPUs outperform this setup, which is a key insight for anyone prioritizing this game.
Settings Recommendations
The measured FPS rows provide a clear hierarchy for optimal playability. For 1080p, the Ultra preset is the only one that dips below 100 FPS (66.1 FPS), but it is still above 60 FPS, so players with 60 Hz displays can use it without issue. However, the High preset at 104.5 FPS offers a better balance of visual quality and headroom for demanding scenes, making it the recommended choice for 1080p. Medium at 161.1 FPS is preferable for competitive play, while Low at 203.4 FPS maximizes refresh rates.
At 1440p, the High preset at 65.7 FPS is the best quality-to-performance ratio, as it stays above 60 FPS. The Ultra preset at 42.6 FPS is not recommended for anything beyond casual exploration, as it falls below acceptable smoothness. Medium at 101.3 FPS is ideal for high refresh rate monitors, and Low at 131.8 FPS is reserved for maximum responsiveness.
At 4K, only the Low preset (70.6 FPS) provides a consistently smooth experience. Medium at 53.2 FPS is marginal, and High at 34.4 FPS or Ultra at 21 FPS should be avoided. The data suggests that 4K users should stick to Low settings or lower the resolution to 1440p for better visuals. Overall, the Medium preset at 1440p (101.3 FPS) offers the best combination of visual fidelity and frame rate across all measured rows, as it delivers triple-digit FPS without sacrificing too much detail.
CPU Role
The Intel Core i5-14600K is a 14-core, 20-thread processor based on the Raptor Lake architecture, with a base clock of 3.50 GHz and a boost clock of 5.30 GHz. Its L3 cache is 24 MB shared, which is ample for MMORPG workloads that often involve large world data and many NPCs. The CPU’s Cinebench R23 multi-core score of 32881 and single-core score of 4642 indicate strong both-thread and single-thread performance, which is critical for Allods Online’s game logic, client-side prediction, and network handling.
In this combo, the CPU’s role is to feed the GPU with draw calls and update game state. The measured FPS at 1080p Low (203.4 FPS) suggests that the CPU can push well over 200 frames, meaning it is not a bottleneck at lower resolutions. However, at 4K Ultra (21 FPS), the GPU is clearly the limiting factor, as the CPU’s 20 threads are idle waiting for the Arc B580 to finish rendering. The Passmark multith
Hardware Specifications
Intel Core i5-14600K
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600K + Intel Arc B580 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 70.6 |
| 3840x2160 | Medium | 53.2 |
| 3840x2160 | High | 34.4 |
| 3840x2160 | Ultra | 21.0 |
| 2560x1440 | Low | 131.8 |
| 2560x1440 | Medium | 101.3 |
| 2560x1440 | High | 65.7 |
| 2560x1440 | Ultra | 42.6 |
| 1920x1080 | Low | 203.4 |
| 1920x1080 | Medium | 161.1 |
| 1920x1080 | High | 104.5 |
| 1920x1080 | Ultra | 66.1 |
Allods Online with ii5-14600K + Other GPUs
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Allods Online with Arc B580 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
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