Revolution Idle

Revolution Idle

AVERAGE FPS
51
playable

This combination offers playable performance with an average of 51 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 27 26 35
1440p QHD 32 48 49 67
1080p Full HD 49 76 82 108

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 35
3840x2160 High 27
3840x2160 Medium 26
3840x2160 Ultra 14
2560x1440 Low 67
2560x1440 Medium 49
2560x1440 High 48
2560x1440 Ultra 32
1920x1080 Low 108
1920x1080 Medium 82
1920x1080 High 76
1920x1080 Ultra 49

Revolution Idle with Intel Core i5-12600KF + Intel Arc B580, In-Depth Analysis

The Intel Core i5-12600KF paired with the Intel Arc B580 produces a frame rate curve in Revolution Idle that clearly identifies the graphics card as the primary bottleneck at higher resolutions, while the CPU’s strong single-thread performance keeps the combo competitive at 1080p. Starting at 1920x1080 with Low settings, the combo achieves 107.8 frames per second. Moving to 2560x1440 at the same Low preset drops the average to 66.8 FPS, a reduction of 41 frames. At 3840x2160, the Low preset yields 35.0 FPS. This scaling pattern—a roughly 38% loss from 1080p to 1440p, and another 48% loss from 1440p to 4K—indicates that the Arc B580’s rendering throughput, not the i5-12600KF’s compute capabilities, is what limits performance as pixel count rises.

The gap between High and Ultra settings further confirms this. At 1080p, High produces 75.9 FPS and Ultra drops to 49.2 FPS, a 26.7 FPS penalty. At 1440p, High runs at 48.1 FPS and Ultra at 32.3 FPS. At 4K, the Ultra preset collapses to 13.5 FPS, while High manages 26.8 FPS. The data shows that the step from Medium to High is relatively modest—81.7 to 75.9 FPS at 1080p—but the jump from High to Ultra is disproportionately expensive, suggesting that Ultra enables effects that saturate the GPU’s 12 GB of GDDR6 memory or its 192-bit memory bus. The 456.0 GB/s bandwidth appears insufficient for 4K Ultra in this title, as the 13.5 FPS result is several times lower than even the 4K Medium score of 25.9 FPS.

Resolution Scaling

The measured FPS values show a clear degradation pattern as resolution increases, with the severity of the drop growing alongside the settings preset. At Low settings, the combo delivers 107.8 FPS at 1080p, 66.8 FPS at 1440p, and 35.0 FPS at 4K. The relative performance at 4K compared to 1080p is 32.5% of the original frame rate. For contrast, at Medium settings, the 4K result of 25.9 FPS is only 31.7% of the 1080p Medium score of 81.7 FPS. High settings show a similar ratio: 26.8 FPS at 4K versus 75.9 FPS at 1080p, or 35.3%. Ultra settings are the outlier, with the 4K score of 13.5 FPS representing just 27.4% of the 1080p Ultra result of 49.2 FPS.

This data suggests that the game engine at Ultra settings imposes a non-linear memory or compute cost at 4K. The i5-12600KF, with its 10 cores and 16 threads, has a 3DMark max threads score of 7952 and a Cinebench R23 multicore score of 23444, which is more than sufficient for an idle game’s CPU demands. The passmark single-thread score of 3925 and Geekbench single-core score of 2529 indicate that the processor is not the limiting factor; if it were, we would expect FPS to remain flat across resolutions. Instead, the FPS scales inversely with pixel count, which is the signature of a GPU-bound workload. The Arc B580’s 2560 shading units and 80 ROPs deliver a pixel rate of 213.6 GPixel/s, but the 4K Ultra result of 13.5 FPS implies that the memory subsystem—2375 MHz memory clock with 19 Gbps effective speed—cannot keep up with the data demands of that preset.

How This Combo Ranks

In the benchmark database, this specific combination of the Intel Core i5-12600KF and Intel Arc B580 ranks 1383 out of 1774 tested combos in Revolution Idle. This places the combo in the 22nd percentile of all tested configurations, meaning 391 combos performed worse and 1382 performed better. The ranking is somewhat surprising given the individual component scores. The CPU’s average benchmark score is 27827, which places it in the 84th percentile of all CPUs, and it sits within 0.4% of the Intel Core i7-13700H and within 0.1% of the Intel Core i5-12600K. The GPU’s average benchmark score is 23021, placing it in the 66th percentile of all GPUs, with the nearest rival being the NVIDIA GeForce RTX 4060 at a delta of -0.7%.

The discrepancy between component-level percentiles (84% for CPU, 66% for GPU) and the combo’s in-game rank (22nd percentile) indicates that Revolution Idle does not scale well with this particular hardware pairing. The game’s idle genre means that frame rates above a certain threshold provide no additional gameplay benefit, so the combo’s 107.8 FPS at 1080p Low is more than adequate, but the ranking reflects that many other combos achieve higher raw FPS. The data suggests that the Arc B580’s driver overhead or the game’s rendering path may not fully utilize the i5-12600KF’s 16 threads, as the 3DMark 16-thread score of 7956 and max-thread score of 7952 are nearly identical, indicating that the CPU has headroom that the game does not exploit. The combo’s rank of 1383 out of 1774 is a clear signal that this pairing is not optimal for pushing maximum frame rates, but it does deliver playable performance at lower resolutions.

Settings Recommendations

Based on the measured FPS rows, the optimal settings preset depends on the target resolution and the acceptable frame rate floor. At 1920x1080, the Medium preset delivers 81.7 FPS, which is a 44% improvement over High’s 75.9 FPS and a 66% improvement over Ultra’s 49.2 FPS. The Low preset at 107.8 FPS is the highest measured value, but Medium offers a substantial visual upgrade over Low for a 26 FPS cost. For a 60 FPS target at 1080p, High is the best choice, since it stays above 60 FPS while providing more detail than Medium. Ultra at 1080p falls below 50 FPS, which may be acceptable for an idle game where visual fidelity is secondary to background simulation, but it is not recommended if smoothness is a priority.

At 2560x1440, the situation changes. Low produces 66.8 FPS, which is still above 60, but Medium drops to 48.6 FPS and High to 48.1 FPS. Ultra falls to 32.3 FPS. For a 60 FPS target at 1440p, only the Low preset meets that threshold. If the user prioritizes visual quality over frame rate, Medium is the highest preset that stays above 45 FPS, while High is essentially equivalent to Medium in performance (48.1 vs 48.6 FPS) but offers better visuals. At 3840x2160, every preset falls below 40 FPS, with Low at 35.0 FPS being the only option that exceeds 30 FPS. Medium at 25.9 FPS and High at 26.8 FPS are nearly identical, while Ultra at 13.5 FPS is not recommended under any circumstances. The data indicates that for a playable experience at 4K, the user must accept Low settings, and even then, the frame rate is below the 60 FPS threshold.

Measured FPS Breakdown

The complete set of measured values provides a detailed view of the combo’s behavior. At 1920x1080, the progression is: Low at 107.8 FPS, Medium at 81.7 FPS, High at 75.9 FPS, and Ultra at 49.2 FPS. The delta between Low and Medium is 26.1 FPS, between Medium and High is 5.8 FPS, and between High and Ultra is 26.7 FPS. This shows that the Medium to High transition is the most efficient in terms of FPS cost, while the High to Ultra transition is the most expensive, costing over 25 FPS. At 2560x1440, the values are: Low at 66.8 FPS, Medium at 48.6 FPS, High at 48.1 FPS, and Ultra at 32.3 FPS. Here, Medium and High are statistically tied, with a difference of only 0.5 FPS, suggesting that the High preset’s additional effects are nearly free at this resolution. The Ultra preset again takes a large hit, dropping 15.8 FPS from High.

At 3840x2160, the values compress significantly: Low at 35.0 FPS, Medium at 25.9 FPS, High at 26.8 FPS, and Ultra at 13.5 FPS. The Medium and High results are again close, with High being 0.9 FPS faster than Medium, which is within measurement noise. The Low to Medium gap is 9.1 FPS, and the High to Ultra gap is 13.3 FPS. The 4K results show that the combo struggles to maintain even 30 FPS on any preset above Low. The minimum FPS is not provided in the data, so the analysis relies on averages, but the averages are consistently low at 4K. The 1080p Low result of 107.8 FPS is the only value that exceeds 100 FPS, and the 1440p Low result of 66.8 FPS is the only other value above 60 FPS.

GPU Role

The Intel Arc B580’s specifications explain the observed frame rate behavior. The GPU features 12 GB of GDDR6 memory on a 192-bit bus, yielding 456.0 GB/s of bandwidth. The base and boost clocks are both 2670 MHz, and the memory clock is 2375 MHz with 19 Gbps effective speed. The GPU’s 2560 shading units, 160 TMUs, and 80 ROPs produce a texture rate of 427.2 GTexel/s and a pixel rate of 213.6 GPixel/s. The FP32 performance is 13.67 TFLOPS. These specs place the GPU in the 66th percentile of all GPUs, but its nearest rival is the integrated AMD Radeon 760M, which has an average score of 22999 versus the B580’s 23021, a delta of 0.1%.

The memory bandwidth of 456.0 GB/s appears to be the critical constraint in Revolution Idle at high resolutions. At 4K Ultra, the 13.5 FPS result corresponds to a pixel throughput of approximately 213.6 million pixels per second, which is exactly the GPU’s theoretical pixel rate. This suggests that the GPU is fully saturated at that setting. The 12 GB memory capacity is not the issue, as the game’s idle genre likely has modest texture requirements; the issue is the bandwidth. The GPU’s 80 ROPs can only output so many pixels per second, and the 4K resolution requires 8.3 million pixels per frame. Even at the 35.0 FPS achieved at 4K Low, the GPU is processing 290 million pixels per second, which is above the theoretical pixel rate, indicating that the Low preset may be reducing the amount of overdraw or effects work. The GPU’s dual-slot design and 190 W TDP are consistent with its performance class, but the data shows that it is not a 4K-capable card for this title beyond the lowest settings.

FAQ

Q: What is the best frame rate this combo can achieve in Revolution Idle?

A: The highest measured average FPS is 107.8 at 1920x1080 with Low settings. This is the only setting and resolution combination that exceeds 100 FPS in the data.

Q: Is the Intel Core i5-12600KF or the Intel Arc B580 the limiting factor at 4K?

A: The GPU is the limiting factor. At 4K, the frame rates scale inversely with resolution, dropping from 35.0 FPS at Low to 13.5 FPS at Ultra, while the CPU’s high single-thread score of 3925 in PassMark would not constrain an idle game’s logic.

Q: How does this combo rank against other tested combinations?

A: The combo ranks 1383 out of 1774 tested combos in Revolution Idle. This places it in the lower 22% of all configurations, despite the CPU being in the 84th percentile and the GPU in the 66th percentile individually.

Q: Which settings preset should I use at 1440p for a smooth experience?

A: Only the Low preset at 2560x1440 achieves above 60 FPS, with an average of 66.8 FPS. Medium and High both fall to approximately 48 FPS, which may still be playable but does not meet a 60 FPS target.

Q: Is the Ultra preset ever viable with this hardware?

A: The Ultra preset is viable only at 1080p, where it averages 49.2 FPS. At 1440p it drops to 32.3 FPS, and at 4K it falls to 13.5 FPS, which is likely too low for a responsive experience even for an idle game.

Q: How does the Arc B580 compare to its nearest GPU rivals in raw benchmark scores?

A: The Arc B580 has an average benchmark score of 23021. Its nearest rival is the AMD Radeon 760M at 22999 (a 0.1% delta), followed by the NVIDIA P106-100 at 22950 (0.3%), the NVIDIA GeForce RTX 4060 at 23181 (-0.7%), and the NVIDIA GeForce RTX 4060 Mobile at 22729 (1.3%).

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + Intel Arc B580 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 35.0
3840x2160 High 26.8
3840x2160 Medium 25.9
3840x2160 Ultra 13.5
2560x1440 Low 66.8
2560x1440 Medium 48.6
2560x1440 High 48.1
2560x1440 Ultra 32.3
1920x1080 Low 107.8
1920x1080 Medium 81.7
1920x1080 High 75.9
1920x1080 Ultra 49.2

Revolution Idle with ii5-12600KF + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with Arc B580 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with ii5-12600KF + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.