Revolution Idle

Revolution Idle

AVERAGE FPS
52
playable

This combination offers playable performance with an average of 52 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 28 29 33
1440p QHD 33 50 53 66
1080p Full HD 53 76 82 107

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 33
3840x2160 Medium 29
3840x2160 High 28
3840x2160 Ultra 15
2560x1440 Low 66
2560x1440 Medium 53
2560x1440 High 50
2560x1440 Ultra 33
1920x1080 Low 107
1920x1080 Medium 82
1920x1080 High 76
1920x1080 Ultra 53

Revolution Idle with AMD Ryzen 7 5700X + Intel Arc B580, In-Depth Analysis

Revolution Idle presents an unusual benchmark scenario because its performance profile is heavily dictated by the settings preset rather than a simple linear scaling with resolution. The measured FPS data shows a clear pattern: at 1080p, the average frame rate drops dramatically as you move from Low to Ultra settings. Specifically, the average FPS at 1920x1080 with Low settings is 107.3, which falls to 82.3 at Medium, 75.9 at High, and then plummets to 52.6 at Ultra. This indicates that the Ultra preset introduces a significant computational load that the combination of the AMD Ryzen 7 5700X and the Intel Arc B580 cannot fully overcome, even at the lower resolution.

When moving up to 2560x1440, the same pattern persists but with a notable overall reduction in performance. The Low preset yields an average of 66.2 FPS, Medium drops to 53.3, High to 50.1, and Ultra falls to 32.9. The difference between the Low and Ultra presets at this resolution is a 33.3 FPS gap, which is proportionally similar to the 1080p gap. This consistency suggests that the settings preset is the primary factor limiting performance, not the resolution itself. However, the jump to 3840x2160 tells a different story. At 4K, the average FPS for Low settings is 32.5, and High is 27.8, with Ultra at a playability-challenged 15.4. The frame rate drop from 1440p to 4K is severe across all presets, indicating that at this resolution, the GPU's rendering capabilities become the limiting factor.

The data suggests that the AMD Ryzen 7 5700X is not the bottleneck in most scenarios. The CPU's high multi-threaded performance, evidenced by a Cinebench R23 multi-core score of 22620, is sufficient to feed the GPU at 1080p and 1440p. The primary limiter is the Intel Arc B580's raw compute throughput when handling the higher graphical fidelity presets. The Ultra preset, in particular, appears to introduce effects or geometry that heavily tax the GPU, as the FPS nearly halves compared to High settings at every resolution. This is a characteristic of a GPU-bound scenario where the complexity of the scene exceeds the GPU's fill rate or shader processing capabilities.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a classic GPU-bound curve, but with an interesting twist related to settings. At Low settings, the performance scales from 107.3 FPS at 1080p to 66.2 FPS at 1440p, a 38.3% drop, and then to 32.5 FPS at 4K, a 50.9% drop from 1440p. This steep decline is expected as the pixel count quadruples from 1080p to 4K, requiring the GPU to process significantly more fragments. The Intel Arc B580, with its 80 ROPs and a pixel rate of 213.6 GPixel/s, is being pushed to its limits at 4K even on Low.

For the High preset, the scaling is slightly less steep in percentage terms: 75.9 FPS at 1080p, 50.1 at 1440p (a 34.0% drop), and 27.8 at 4K (a 44.5% drop). This suggests that at High settings, the GPU is already working harder at lower resolutions, so the incremental load of adding more pixels is comparatively smaller. The Ultra preset, however, shows the most dramatic scaling failure. Starting at 52.6 FPS at 1080p, it drops to 32.9 at 1440p (a 37.5% drop) and then to 15.4 at 4K (a 53.2% drop). The absolute values are low across the board, indicating that the Ultra preset is simply too demanding for this GPU at any resolution above 1080p.

The data indicates that the limiting component shifts depending on the resolution. At 1080p and 1440p, the CPU is likely not the bottleneck, as the Ryzen 7 5700X's 8-core, 16-thread configuration provides ample headroom. The bottleneck is the GPU, particularly when the settings are cranked up. The 4K results confirm this, as the FPS drops to levels that are only marginally playable on Low (32.5 FPS) and become a slideshow on Ultra (15.4 FPS). This is a clear sign that the Intel Arc B580's 13.67 TFLOPS of FP32 compute is insufficient for 4K gaming with high-fidelity settings in this title.

GPU Role

The Intel Arc B580's specifications directly explain the observed FPS data. The GPU has a 12 GB GDDR6 memory pool on a 192-bit bus, yielding a bandwidth of 456.0 GB/s. This memory configuration is adequate for 1080p and 1440p gaming, but the 4K results suggest that memory bandwidth might be a secondary constraint, as the frame buffer requirements increase. More importantly, the GPU's clock speeds are fixed at a base and boost of 2670 MHz, which is a relatively high clock for a graphics card. This high clock helps in compute-heavy scenarios but does not compensate for the underlying architecture limits.

The GPU's benchmark scores provide context for its performance ceiling. In Passmark's G3D test, the Arc B580 scores 15748, placing it in the 66th percentile of all GPUs. Its nearest rival, the NVIDIA GeForce RTX 4060, scores 23181, which is 0.7% higher, indicating that the Arc B580 is slightly below the RTX 4060 in overall compute performance. However, in the context of Revolution Idle, the GPU's raw compute is the limiting factor when the Ultra preset is enabled. The Ultra preset likely enables advanced shading or physics effects that require significant shader throughput. With 2560 shading units and a texture rate of 427.2 GTexel/s, the GPU can handle moderate loads, but the Ultra preset's demands appear to exceed its capabilities, resulting in the sub-60 FPS figures even at 1080p.

The GPU's DirectX 12 Ultimate support (12_2) is relevant, as the game likely uses modern rendering features. The Passmark DirectX 12 score of 76 is notably low, suggesting that the GPU's DX12 performance is not its strong suit. This could explain why the Ultra preset, which may rely on DX12-specific features, causes such a severe performance hit. The GPU's 20 ray tracing cores are present, but if the Ultra preset enables ray-traced effects, they would put an additional strain on the GPU, further explaining the 52.6 FPS average at 1080p Ultra. The data shows that the GPU is the primary bottleneck for this combo, especially at higher settings and resolutions.

FAQ

Q: What is the average FPS for the AMD Ryzen 7 5700X and Intel Arc B580 combo at 1080p with High settings?

A: The measured average FPS is 75.9 at 1920x1080 with High settings.

Q: How does the combo perform at 4K with Ultra settings?

A: At 3840x2160 with Ultra settings, the average FPS is 15.4, which is a significant drop from the 32.9 FPS seen at 1440p Ultra.

Q: Is the CPU or GPU the limiting factor at 1440p?

A: The data indicates the GPU is the limiting factor. The CPU has a high multi-threaded score, but the FPS drops uniformly across settings at 1440p, pointing to GPU-bound performance.

Q: What is the difference in FPS between Low and Ultra settings at 1080p?

A: The difference is 54.7 FPS, with Low averaging 107.3 FPS and Ultra averaging 52.6 FPS.

Q: How does the Intel Arc B580 compare to its nearest rival in terms of average benchmark score?

A: The Arc B580 has an average benchmark score of 23021, which is 0.7% lower than the NVIDIA GeForce RTX 4060's score of 23181.

Q: Does the combo maintain playable frame rates at 4K on any settings?

A: Only on Low settings does it approach playability, with an average of 32.5 FPS. Medium (28.9 FPS), High (27.8 FPS), and Ultra (15.4 FPS) are all below 30 FPS.

How This Combo Ranks

The AMD Ryzen 7 5700X and Intel Arc B580 combination ranks 1364 out of 1774 tested combos in Revolution Idle. This places it in the lower third of all configurations, which is consistent with the measured FPS data. The rank reflects that while the CPU is a strong performer, the GPU holds the combo back, particularly in a game that seems to be sensitive to GPU compute load. The combo's rank is 76.9% of the way through the list, meaning that 410 combos perform worse, but a substantial 1363 perform better.

This ranking is somewhat surprising given the individual component scores. The CPU is in the 83rd percentile of all CPUs, with an average benchmark score of 26214, putting it in the same league as the Intel Core i9-11900KF (0.1% delta). The GPU, on the other hand, is in the 66th percentile of all GPUs. The combo's low rank relative to these individual percentiles suggests that the game is heavily GPU-bound, and the CPU's strength cannot compensate for the GPU's limitations. The data shows that the combo ranks significantly lower than what a simple average of the CPU and GPU percentiles might suggest, indicating that the GPU is a disproportionate bottleneck in this specific title.

The rank also implies that many other combos in the database achieve higher FPS in this game, likely due to having more powerful GPUs. The measured FPS data confirms this, as the Ultra preset results are consistently below 60 FPS even at 1080p. For users seeking high frame rates in Revolution Idle, this combo would not be a top recommendation, as its rank suggests it is better suited for less demanding titles or lower graphical settings.

CPU Role

The AMD Ryzen 7 5700X plays a supporting role in this combo, but its specifications ensure it is not the primary bottleneck. The CPU has 8 cores and 16 threads, based on the Zen 3 (Vermeer) architecture, with a base clock of 3.40 GHz and a boost clock of 4.60 GHz. This configuration provides substantial multi-threaded processing power, as evidenced by its Cinebench R23 multi-core score of 22620. This score places it in a competitive position against its nearest rivals, such as the AMD Ryzen 5 7600X, which has a similar average benchmark score (26272, a 0.2% delta).

In the context of Revolution Idle, the CPU's role is to handle game logic, physics calculations, and draw call submissions. The game's genre as an idle game suggests that it may have complex simulation elements that run in the background, which could benefit from the CPU's 16 threads. However, the measured FPS data shows that the CPU is not the limiting factor at any resolution. The FPS drops are consistent with GPU-bound behavior, where increasing resolution or settings has a direct impact on the GPU's workload. If the CPU were the bottleneck, we would expect to see similar FPS numbers across different settings at a given resolution, which is not the case. For example, at 1440p, the FPS ranges from 66.2 (Low) to 32.9 (Ultra), a wide spread that indicates the GPU is doing the heavy lifting.

The CPU's 32 MB of shared L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth are sufficient for feeding the GPU with data. The Passmark multi-thread score of 26612 and the 3DMark 16-thread score of 6858 further confirm its capability. The data shows that the CPU is not a weak link, but its performance is effectively masked by the GPU's limitations. In scenarios where the GPU is less stressed, such as at 1080p Low, the CPU's performance allows the combo to reach 107.3 FPS, which is a respectable figure. This indicates that the CPU has headroom to support higher frame rates if the GPU were more powerful.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the combo's performance across all settings and resolutions. At 1920x1080, the average FPS is 107.3 for Low, 82.3 for Medium, 75.9 for High, and 52.6 for Ultra. These numbers show a clear hierarchy, with Low being the only preset that allows the GPU to stretch its legs and approach 100+ FPS. The jump from Low to Medium is a 25.0 FPS drop, indicating that Medium adds a significant graphical load. The drop from High to Ultra is even more severe, at 23.3 FPS, suggesting that Ultra enables features that are disproportionately expensive.

Moving to 2560x1440, the average FPS decreases across the board. Low yields 66.2 FPS, Medium 53.3, High 50.1, and Ultra 32.9. The relative performance gaps are smaller than at 1080p, which is typical for GPU-bound scenarios where the resolution increase already saturates the GPU. The difference between Low and High at 1440p is only 16.1 FPS, compared to 31.4 FPS at 1080p. This compression of the FPS range at higher resolutions further confirms that the GPU is the limiting factor, as the resolution increase consumes the GPU's spare capacity that was previously available for higher settings.

At 3840x2160, the performance is heavily constrained. Low settings average 32.5 FPS, Medium 28.9, High 27.8, and Ultra 15.4. The drop from 1440p to 4K is substantial, with even the Low preset losing 33.7 FPS. The Ultra preset at 4K is the worst-performing configuration, with an average of 15.4 FPS, which is below the threshold for smooth gameplay. The data shows a clear pattern: the combo is capable of providing playable frame rates at 1080p and 1440p on lower settings, but it struggles at 4K and with the Ultra preset at any resolution. The measured FPS numbers serve as a definitive guide for users, showing that to achieve 60+ FPS, the settings must be kept at Low or Medium at 1080p, or Low at 1440p.

Hardware Specifications

AMD Ryzen 7 5700X

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X + Intel Arc B580 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 32.5
3840x2160 Medium 28.9
3840x2160 High 27.8
3840x2160 Ultra 15.4
2560x1440 Low 66.2
2560x1440 Medium 53.3
2560x1440 High 50.1
2560x1440 Ultra 32.9
1920x1080 Low 107.3
1920x1080 Medium 82.3
1920x1080 High 75.9
1920x1080 Ultra 52.6

Revolution Idle with Ryzen 7 5700X + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with Arc B580 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.