Revolution Idle

Revolution Idle

AVERAGE FPS
57
playable

This combination offers playable performance with an average of 57 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 28 29 39
1440p QHD 34 54 56 75
1080p Full HD 55 85 89 118

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 39
3840x2160 Medium 29
3840x2160 High 28
3840x2160 Ultra 18
2560x1440 Low 75
2560x1440 Medium 56
2560x1440 High 54
2560x1440 Ultra 34
1920x1080 Low 118
1920x1080 Medium 89
1920x1080 High 85
1920x1080 Ultra 55

Revolution Idle with Intel Core i5-12600KF + NVIDIA GeForce RTX 5050, In-Depth Analysis

Settings Recommendations

The measured data for Revolution Idle with the Intel Core i5-12600KF and NVIDIA GeForce RTX 5050 presents a clear hierarchy across presets. At 1920x1080, the Low preset delivers the highest average FPS at 118, followed closely by High at 85 and Medium at 89. The Ultra preset drops significantly to 55 average FPS. For a game in the idle genre, where visual fidelity often takes precedence over twitch-reflex responsiveness, the High preset at 1080p offers a compelling balance — 85 average FPS is smooth, and the visual upgrade over Low is typically substantial in modern titles.

Moving to 2560x1440, the pattern repeats: Low achieves 75 average FPS, High reaches 54, Medium sits at 56, and Ultra falls to 34. At this resolution, High remains playable, but the 39% drop from Low to High (75 to 54) is notable. The Medium preset, at 56 FPS, provides a middle ground that maintains fluidity while likely improving image quality over Low. For 4K (3840x2160), the situation becomes more demanding: Low averages 39 FPS, Medium 29, High 28, and Ultra only 18. None of these reach the 60 FPS threshold, but for an idle game, the Low preset at 4K — with 39 average FPS — is the only viable option for a reasonably responsive experience.

The data suggests the optimal experience depends heavily on the display resolution. At 1080p, High is the best experience per the measured rows: it nearly matches Medium (85 vs 89) while offering superior visuals, and it more than doubles the Ultra preset's performance (85 vs 55). At 1440p, Medium or High are both acceptable, but High's 54 FPS is close to the 56 of Medium, making the choice between them a matter of visual preference. At 4K, Low is the only sensible preset, as the jump to Medium costs 10 FPS (39 to 29) for a marginal visual gain. The Ultra preset is uniformly poor across all resolutions, with 55 FPS at 1080p being its best showing — a clear indicator that this setting is too demanding for the RTX 5050 in this title.

FAQ

Q: What is the best preset for 1080p gaming with this combo?

A: The High preset delivers 85 average FPS at 1920x1080, which is nearly identical to Medium's 89 FPS. Given the small performance gap and the expected visual improvement, High offers the best balance. Ultra drops to 55 FPS, a 35% reduction from High, making it less desirable for smooth gameplay.

*Q: Can this system handle 4K in Revolution Idle?*

A: At 3840x2160, the highest average FPS is 39 with the Low preset. Medium and High both hover around 28-29 FPS, while Ultra drops to 18. The data indicates that 4K is playable only at Low settings, and even then, the frame rate is below the 60 FPS standard.

Q: How does the RTX 5050's VRAM affect performance in this game?

A: The GPU has 8 GB of GDDR6 memory with a 128-bit bus and 320.0 GB/s bandwidth. At 4K Ultra, the average FPS falls to 18, suggesting that the combination of high resolution and max settings likely saturates the memory subsystem or compute resources, though the exact bottleneck is not specified in the data.

Q: Is the CPU a limiting factor at lower resolutions?

A: The Core i5-12600KF has 10 cores and 16 threads with a boost clock of 4.90 GHz. At 1080p Low, the system achieves 118 FPS, but at 4K Low it drops to 39 FPS. Since the CPU's capability doesn't change with resolution, the steep drop indicates the GPU becomes the primary limiter at higher resolutions.

Q: How does this combo rank among all tested configurations?

A: The combo ranks 1813 out of 2986 tested combos in Revolution Idle, placing it in the lower-middle tier. This percentile position (roughly the 39th percentile) reflects the modest performance at 4K and the mid-range results at lower resolutions.

Q: What is the minimum FPS at Medium settings?

A: At Medium preset, the minimum FPS is 76 at 1080p, 48 at 1440p, and 25 at 4K. The maximum FPS at these settings is 103, 65, and 34 respectively, showing a wide variance that increases with resolution.

Resolution Scaling

The measured FPS data reveals a steep performance curve as resolution increases from 1920x1080 to 3840x2160. At Low settings, the average FPS drops from 118 at 1080p to 75 at 1440p, a 36% reduction, and then to 39 at 4K, a further 48% reduction from 1440p. This pattern — where each resolution step roughly halves the frame rate or worse — strongly indicates that the GPU is the limiting component as pixel count rises.

Examining the High preset: 85 FPS at 1080p falls to 54 at 1440p (a 36% drop) and then to 28 at 4K (a 48% drop from 1440p). The consistency of these percentage drops across presets is telling. For Medium, the figures are 89, 56, and 29 — again showing nearly identical proportional declines. The Ultra preset shows the most dramatic scaling: 55 at 1080p, 34 at 1440p (38% drop), and 18 at 4K (47% drop from 1440p).

The fact that the relative performance degradation from 1080p to 4K is so uniform across all four presets — roughly a 65-70% reduction in average FPS — points to a resolution-bound bottleneck. The RTX 5050, with its 8 GB VRAM and 320.0 GB/s bandwidth, appears to be the constraining factor. The CPU's role diminishes at higher resolutions, as the frame rate drops regardless of the graphical workload. At 1080p Low, the 118 FPS suggests the CPU is capable of feeding the GPU adequately, but the pixel throughput requirements at 4K overwhelm the GPU's 13.17 TFLOPS FP32 compute and 82.30 GPixel/s pixel rate.

This scaling behavior implies that for users targeting 4K, the RTX 5050 is underpowered for this game at anything above Low settings. Conversely, at 1080p, the combo shows headroom — 118 FPS at Low means there's capacity for higher settings or future game updates without dropping below playable thresholds.

Measured FPS Breakdown

1920x1080:

  • Low: Average 118 FPS. This is the highest measured FPS in the entire dataset, indicating the CPU and GPU combination has ample headroom at this resolution with minimal graphical load.
  • Medium: Average 89 FPS, with a minimum of 76 and maximum of 103. The 13 FPS spread between min and max suggests some scene-dependent variance, but the overall experience remains fluid.
  • High: Average 85 FPS. Surprisingly close to Medium (within 4 FPS), which suggests that the High preset's additional visual features are not heavily taxing the RTX 5050 at 1080p.
  • Ultra: Average 55 FPS. This is a substantial drop from High — a 35% reduction — indicating that Ultra introduces effects that disproportionately impact performance on this GPU.

2560x1440:

  • Low: Average 75 FPS. The drop from 118 at 1080p is 36%, which aligns with the increased pixel count (1.78x more pixels).
  • Medium: Average 56 FPS, with a minimum of 48 and maximum of 65. The 17 FPS variance is wider than at 1080p, suggesting more demanding scenes cause larger frame rate swings.
  • High: Average 54 FPS. Nearly identical to Medium (within 2 FPS), reinforcing the observation that High and Medium are comparable in cost at this resolution.
  • Ultra: Average 34 FPS. This is 38% lower than High, a similar proportional drop to what was seen at 1080p.

3840x2160:

  • Low: Average 39 FPS. This is the only 4K preset that approaches playability, though it falls short of 60 FPS.
  • Medium: Average 29 FPS, with a minimum of 25 and maximum of 34. The tight range (9 FPS spread) suggests the GPU is consistently bottlenecked.
  • High: Average 28 FPS. Almost identical to Medium, showing that at 4K, the GPU is so saturated that preset differences between Medium and High have minimal impact.
  • Ultra: Average 18 FPS. This is the lowest measured value, representing a 54% drop from High and confirming that Ultra at 4K is not viable for smooth gameplay.

The data shows a clear pattern: at each resolution, the gap between Low and Medium is significant, but the gap between Medium and High is minimal. This suggests that the High preset shares many rendering paths with Medium, while Low disables enough features to provide a meaningful performance boost. Ultra consistently adds a heavy cost, making it the least efficient preset at every resolution.

How This Combo Ranks

The Intel Core i5-12600KF + NVIDIA GeForce RTX 5050 combination ranks 1813 out of 2986 tested combos in Revolution Idle. This places the system in the 39th percentile — meaning roughly 61% of tested configurations perform better in this game. The ranking is a holistic measure that likely accounts for the average FPS across the tested resolutions and settings, with the 4K results (18-39 FPS) dragging down the overall position.

To contextualize this rank, consider the CPU's standalone performance. The Core i5-12600KF has an average benchmark score of 27799 and sits in the 79th percentile of all CPUs. Its nearest rivals include the Intel Core i9-10900K (avg score 27872, delta -0.3%), AMD Ryzen 5 8500GE (avg score 27712, delta 0.3%), AMD Ryzen 7 6800U (avg score 27887, delta -0.3%), and AMD Ryzen 7 5800X3D (avg score 27896, delta -0.3%). The CPU is clearly not the weak link — it performs competitively with high-end chips.

The GPU tells a different story. The RTX 5050 has an average benchmark score of 21035 and sits in the 66th percentile of all GPUs. Its nearest rivals include the AMD Radeon RX Vega M GL (avg score 21153, delta -0.6%), AMD Radeon HD 8970M (avg score 21237, delta -1%), AMD Radeon RX 5600 XT (avg score 20713, delta 1.6%), and NVIDIA RTX A4000 Mobile (avg score 21379, delta -1.6%). The GPU's performance is middling, and in this game, the 4K results are poor enough to pull the combo's rank down.

The gap between the CPU's 79th percentile and the combo's 39th percentile ranking highlights that the RTX 5050 is the bottleneck. A stronger GPU would likely boost this combo significantly, as the CPU has demonstrated it can handle high frame rates (118 FPS at 1080p Low). The data implies that for Revolution Idle, the GPU choice is more critical than the CPU, and the RTX 5050's mid-tier positioning limits the overall experience.

CPU Role

The Intel Core i5-12600KF is a 10-core, 16-thread processor from the Alder Lake architecture, built on Intel's 10 nm process. It has a base clock of 3.70 GHz and a boost clock of 4.90 GHz, with a 125 W TDP. Its cache hierarchy includes 80 KB L1 per core, 1.25 MB L2 per core, and 20 MB of shared L3 cache. The CPU supports both DDR4 and DDR5 memory in a dual-channel configuration.

In Revolution Idle, an idle game, the computational demands are typically lower than in action titles. The CPU's benchmark scores reflect strong multi-threaded capability: Cinebench R23 multi-core scores 23391, PassMark multi-thread scores 27575, and 3DMark 16-thread scores 7956. Single-thread performance is also solid, with Cinebench R23 single-core at 3302 and PassMark single-thread at 3925.

The measured FPS data suggests the CPU is not the limiting factor in this game. At 1080p Low, the system achieves 118 FPS — a high frame rate that indicates the CPU can feed the GPU efficiently. The 10 cores and 16 threads provide ample parallel processing for game logic, and the 4.90 GHz boost clock ensures responsive single-threaded performance. Even at 4K Low (39 FPS), the frame rate is likely GPU-bound, as the CPU's workload doesn't increase with resolution.

The CPU's nearest rival, the AMD Ryzen 7 5800X3D, has an average score of 27896, just 0.3% higher. This suggests the i5-12600KF is competitive with top-tier gaming CPUs from the previous generation. In the context of Revolution Idle, the CPU's role is to maintain a consistent frame delivery, and the data shows it does so admirably — the bottleneck at higher resolutions is unequivocally the GPU.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture using TSMC's 5 nm process, with a chip designated GB207. It features 2560 shading units, 80 TMUs, 32 ROPs, 20 RT cores, and 80 tensor cores. The GPU operates at a base clock of 2317 MHz and a boost clock of 2572 MHz, with memory running at 2500 MHz (20 Gbps effective). It has 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth. The card's compute capabilities include 13.17 TFLOPS FP32 and a pixel rate of 82.30 GPixel/s.

In Revolution Idle, the GPU's performance is the primary determinant of frame rates, as evidenced by the steep FPS drops with increasing resolution. At 1080p, the GPU handles all presets reasonably well, with Ultra still achieving 55 FPS. However, at 4K, even Low settings only reach 39 FPS, and Ultra falls to 18 FPS. This pattern indicates that the GPU's 8 GB VRAM and 320.0 GB/s bandwidth are insufficient for high-resolution, high-setting workloads in this game.

The GPU's benchmark scores reflect its mid-tier positioning. PassMark G3D scores 17326, 3DMark Steel Nomad DX12 scores 2502, and Geekbench OpenCL scores 90334. Its nearest rival, the AMD Radeon RX 5600 XT, has an average score of 20713, which is 1.6% lower — suggesting the RTX 5050 is slightly faster than this older card. However, the RTX 5050's 66th percentile ranking among all GPUs means it's outclassed by a third of the GPU market.

The data shows that the 8 GB VRAM capacity is likely a limiting factor at 4K Ultra, where the 18 FPS average suggests the GPU is struggling with memory bandwidth or capacity. The 128-bit bus and 320.0 GB/s bandwidth are modest for 4K gaming, and the 13.17 TFLOPS FP32 compute is not sufficient for the pixel workload at 3840x2160. At 1080p, however, the GPU demonstrates adequate performance, and the High preset's 85 FPS shows it can handle most gaming scenarios at that resolution. The RTX 5050 is a capable 1080p GPU, but the data clearly indicates it is not designed for 4K gaming in this title.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 5050 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 39.0
3840x2160 Medium 29.0
3840x2160 High 28.0
3840x2160 Ultra 18.0
2560x1440 Low 75.0
2560x1440 Medium 56.0
2560x1440 High 54.0
2560x1440 Ultra 34.0
1920x1080 Low 118.0
1920x1080 Medium 89.0
1920x1080 High 85.0
1920x1080 Ultra 55.0

Revolution Idle with ii5-12600KF + Other GPUs

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Revolution Idle with RTX 5050 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

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