Don't Starve Together

Don't Starve Together

AVERAGE FPS
89
good

This combination provides smooth gameplay with an average of 89 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 43 54 75
1440p QHD 59 76 90 130
1080p Full HD 85 107 129 188

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 75
3840x2160 Medium 54
3840x2160 High 43
3840x2160 Ultra 38
2560x1440 Low 130
2560x1440 Medium 90
2560x1440 High 76
2560x1440 Ultra 59
1920x1080 Low 188
1920x1080 Medium 129
1920x1080 High 107
1920x1080 Ultra 85

Don't Starve Together with Intel Core i5-12600KF + Intel Arc B580, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-12600KF is a 10-core, 16-thread processor based on the Alder Lake architecture, with a base clock of 3.70 GHz and a boost clock of 4.90 GHz. It sits in the 84th percentile of all CPUs tested, with an average benchmark score of 27,827. This places it nearly exactly on par with the Intel Core i9-10900K (deltaPct 0), just 0.1% behind the Intel Core i5-12600K, and 0.4% ahead of the Intel Core i7-13700H. The processor's 20 MB of shared L3 cache and dual-channel memory support for both DDR4 and DDR5 give it a broad compatibility envelope, though the game's measured results show that CPU headroom is rarely the binding constraint.

Looking at the synthetic benchmarks, the i5-12600KF shows strong scaling from 2 threads (1,995 in 3DMark) to 8 threads (6,128) and essentially flat scaling beyond that, with 16 threads scoring 7,956 and max threads at 7,952. This pattern suggests the chip reaches its practical throughput ceiling around 8-10 threads, which is relevant for a game like Don't Starve Together that typically relies on a handful of heavily utilized threads. The Cinebench R23 multicore score of 23,444 and single-core score of 3,309 reinforce that this CPU has both solid multi-threaded capacity and a strong single-thread foundation. The PassMark single-thread score of 3,925 and multithread score of 27,575 further indicate balanced performance.

In the measured FPS data, the impact of CPU capability becomes visible when comparing settings at a fixed resolution. At 1080p Low, the combo achieves 187.9 FPS, while at 1080p Ultra it drops to 85.2 FPS — a difference of over 100 FPS that cannot be attributed to CPU compute alone. The CPU's role here is to feed the GPU with draw calls and game logic updates; with a 10-core design boosting to 4.90 GHz, it provides sufficient single-thread responsiveness for the game's simulation. The 125W TDP and unlocked multiplier indicate this is a desktop-class part with headroom, but the data shows that at 4K Ultra the system falls to 38.4 FPS, suggesting the GPU becomes the limiting factor well before CPU capacity is exhausted.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B580 is built on the Xe2-HPG architecture (Battlemage generation) with a 5 nm process from TSMC, featuring 19,600 million transistors on a 272 mm² die. It comes with 12 GB of GDDR6 memory on a 192-bit bus, delivering 456.0 GB/s of bandwidth. The GPU's clocks are notable: both base and boost sit at 2670 MHz, with memory running at 2375 MHz (19 Gbps effective). The 2560 shading units, 160 TMUs, and 80 ROPs give it a pixel rate of 213.6 GPixel/s and a texture rate of 427.2 GTexel/s, with FP32 performance rated at 13.67 TFLOPS.

The Arc B580 ranks in the 66th percentile of all GPUs, with an average benchmark score of 23,021. Its nearest rivals include the AMD Radeon 760M (0.1% ahead), NVIDIA P106-100 (0.3% ahead), and the NVIDIA GeForce RTX 4060, which sits 0.7% ahead. The GeForce RTX 4060 Mobile trails by 1.3%. This positioning places the B580 as a mid-range contender, and the game's measured FPS reflects that standing.

The GPU's VRAM capacity of 12 GB is ample for Don't Starve Together, a game with modest texture requirements. At 4K Ultra, the combo produces 38.4 FPS, while 4K Low jumps to 74.9 FPS — a 36.5 FPS swing purely from settings changes. This indicates the GPU's shading and memory bandwidth are being taxed heavily at higher presets, not that VRAM capacity is exceeded. The 456.0 GB/s bandwidth is sufficient for the game's art style, but the rendering load at 4K Ultra with the B580's 80 ROPs creates a bottleneck. The GPU's 190W TDP and dual-slot design with a single 8-pin connector suggest it operates within a conventional power envelope, but the data shows that at 4K, the B580 is the component that determines playability thresholds.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS rows provide a clear picture across resolutions and settings. At 1080p, the Low preset delivers 187.9 FPS, which is far beyond what any display needs, but it comes at the cost of visual fidelity. Medium produces 128.8 FPS, High 107.1 FPS, and Ultra 85.2 FPS. All four settings at 1080p are above 60 FPS, so the choice comes down to visual quality versus refresh rate headroom. The data suggests that High is the sweet spot at 1080p: it maintains a comfortable 107.1 FPS average while preserving most of the game's visual detail, leaving enough margin for drops in busy scenes with multiple players and structures.

At 1440p, the picture shifts. Low delivers 129.8 FPS, Medium 89.8 FPS, High 75.7 FPS, and Ultra drops to 59.0 FPS. Here, High remains playable but begins to approach the 60 FPS threshold; Ultra dips below it. The Medium preset at 89.8 FPS offers a better balance — it stays well above 60 FPS while providing a moderate visual upgrade over Low. For players targeting 1440p, Medium is the recommended starting point, with High being acceptable if the display runs at 60 Hz and the user prioritizes visuals.

At 4K, the situation becomes more constrained. Low delivers 74.9 FPS, Medium 54.2 FPS, High 43.1 FPS, and Ultra falls to 38.4 FPS. Only Low clears the 60 FPS bar at 4K. Medium is playable but borderline, and High/Ultra are not fluid experiences. For a game like Don't Starve Together, where precise timing matters less than in competitive shooters, 4K Low at 74.9 FPS is the most sensible option, as it maintains smoothness while still rendering at the full 2160p resolution. The gap between Low and Medium at 4K (20.7 FPS) is larger than the gap between Medium and High (10.9 FPS), suggesting diminishing returns as settings increase.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific pairing of the Intel Core i5-12600KF with the Intel Arc B580 ranks 1,290th out of 1,667 tested combos for Don't Starve Together. That places it in the lower-middle portion of the ranking distribution — roughly in the 22nd percentile of all system combinations measured for this game. This ranking is notably lower than what the individual components' percentiles might suggest (CPU at 84th, GPU at 66th), which indicates that the game's performance profile is not purely component-driven.

The rank of 1,290 out of 1,667 means that 377 tested combos perform worse and 1,289 perform better in this specific title. The data shows that while the i5-12600KF is a strong CPU by synthetic benchmarks, and the Arc B580 is a capable mid-range GPU, their combination in this game does not translate to a top-tier result. This is likely because Don't Starve Together is a 2D-style survival game that may not heavily utilize the GPU's full feature set, and the CPU's multi-threaded advantages (evident in Cinebench R23's 23,444 score) are not fully leveraged by the game's engine.

The combo rank sits below what one might expect from the component percentiles, suggesting that either the game is more sensitive to GPU raw throughput than the B580's 13.67 TFLOPS FP32 suggests, or that driver overhead for the Arc series impacts frame pacing in this title. The measured FPS at 1080p High (107.1) and 1440p High (75.7) are respectable, but the ranking indicates that many other CPU-GPU pairings achieve higher frame rates in this game, possibly due to more mature driver optimization or architectures better suited to the game's rendering pipeline.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS across resolutions reveals the scaling behavior of this combo. At Low settings, the frame rate drops from 187.9 at 1080p to 129.8 at 1440p (a 30.9% reduction) and then to 74.9 at 4K (a 42.3% reduction from 1440p). At High settings, the progression is 107.1 → 75.7 → 43.1, with reductions of 29.3% and 43.1% respectively. At Ultra settings, the drop is 85.2 → 59.0 → 38.4, representing 30.8% and 34.9% reductions.

The pattern shows that the transition from 1080p to 1440p consistently costs about 30% performance across all settings, while the 1440p to 4K transition costs more (35-43%), except at Ultra where it's slightly less. This non-linear scaling — where the 4K penalty grows at higher settings — indicates that the GPU is the primary limiting component. The pixel count quadruples from 1080p to 4K, but the FPS does not quarter; instead it drops by roughly 60-70% depending on settings. This sub-linear scaling suggests the GPU is not purely pixel-bound, and that other factors like memory bandwidth (456.0 GB/s) and ROP throughput (213.6 GPixel/s) play a role.

The fact that Low settings at 4K (74.9 FPS) still exceed High settings at 4K (43.1 FPS) by 73.8% confirms that the GPU's shading workload is the bottleneck — reducing settings lightens that load dramatically. Conversely, if the CPU were the limiter, we would expect the FPS differences between settings at the same resolution to be minimal. The data shows the opposite: at 1080p, Low (187.9) versus Ultra (85.2) is a 102.7 FPS gap, which is purely GPU-driven since the CPU workload is identical regardless of graphics settings. This confirms the Arc B580 is the performance ceiling for this combo, and the i5-12600KF is not the constraint.

FAQ

Q: What frame rate does this combo achieve at 1080p with High settings?

A: The measured average FPS at 1920x1080 with High settings is 107.1 FPS, which is comfortably above the 60 FPS threshold and suitable for most displays.

Q: Is the Intel Core i5-12600KF or the Intel Arc B580 the limiting component in this game?

A: The data clearly indicates the GPU is the limiting factor. The FPS gap between Low (187.9) and Ultra (85.2) at 1080p is 102.7 FPS, which is entirely GPU-driven since the CPU handles the same game logic regardless of graphics settings.

Q: How does the Intel Core i5-12600KF compare to its nearest CPU rivals?

A: The i5-12600KF has an average benchmark score of 27,827. It is exactly on par with the Intel Core i9-10900K (deltaPct 0), 0.1% behind the Intel Core i5-12600K, and 0.4% ahead of the Intel Core i7-13700H.

Q: Can this combo run the game at 4K smoothly?

A: At 4K Ultra, the combo achieves 38.4 FPS, which is not smooth. Dropping to Low settings at 4K yields 74.9 FPS, which is playable. Medium at 4K (54.2 FPS) is borderline, while High (43.1 FPS) and Ultra (38.4 FPS) are below comfortable playability.

Q: What is the combo's ranking among all tested systems for this game?

A: The Intel Core i5-12600KF with Intel Arc B580 ranks 1,290th out of 1,667 tested combos for Don't Starve Together, placing it in the lower-middle portion of the performance distribution.

Q: How does the Intel Arc B580's performance compare to the GeForce RTX 4060?

A: The Arc B580 has an average benchmark score of 23,021, which is 0.7% behind the NVIDIA GeForce RTX 4060 (score 23,181). The B580 also trails the AMD Radeon 760M by 0.1% and the NVIDIA P106-100 by 0.3%, while sitting 1.3% ahead of the RTX 4060 Mobile.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + Intel Arc B580 in Don't Starve Together

Resolution Settings Avg FPS
3840x2160 Low 74.9
3840x2160 Medium 54.2
3840x2160 High 43.1
3840x2160 Ultra 38.4
2560x1440 Low 129.8
2560x1440 Medium 89.8
2560x1440 High 75.7
2560x1440 Ultra 59.0
1920x1080 Low 187.9
1920x1080 Medium 128.8
1920x1080 High 107.1
1920x1080 Ultra 85.2

Don't Starve Together with ii5-12600KF + Other GPUs

See how Don't Starve Together performs with the same CPU but different graphics cards.

Don't Starve Together with Arc B580 + Other CPUs

See how Don't Starve Together performs with the same GPU but different processors.

Other Games with ii5-12600KF + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.