Revolution Idle
This combination offers playable performance with an average of 52 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 26 | 27 | 36 |
| 1440p QHD | 32 | 49 | 52 | 69 |
| 1080p Full HD | 50 | 78 | 82 | 109 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with AMD Ryzen 5 5600F + Intel Arc B580, In-Depth Analysis
The AMD Ryzen 5 5600F paired with the Intel Arc B580 in Revolution Idle shows a combination that is heavily skewed by resolution, with the CPU providing ample headroom at lower settings while the GPU becomes the clear limiting factor at 4K. This is an idle game, so the absolute frame rates are less critical than in fast-paced genres, but the scaling pattern still reveals a lot about the balance of this specific pairing.
Resolution Scaling
The measured FPS data shows a steep and consistent drop as resolution increases from 1920x1080 to 3840x2160. At High settings, the average frame rate falls from 78 FPS at 1080p, to 49 FPS at 1440p, and finally to 26 FPS at 4K. That is a 67% reduction from 1080p to 4K. The pattern is similar across all settings presets. For Low settings, the drop is from 109 FPS at 1080p down to 69 FPS at 1440p and then 36 FPS at 4K, a 67% decline as well. Medium settings show 82 FPS at 1080p, 52 FPS at 1440p, and 27 FPS at 4K, a 67% drop. Ultra settings start at 50 FPS at 1080p, descend to 32 FPS at 1440p, and bottom out at 17 FPS at 4K, which is a 66% reduction.
What this scaling tells us is that the performance curve is almost perfectly linear with the pixel count. Moving from 1080p to 1440p increases the pixel count by 1.78 times, and the frame rates drop by roughly 37% across all presets. Moving from 1440p to 4K increases the pixel count by 2.25 times, and the frame rates drop by roughly 47% across all presets. This near-linear relationship is a classic sign that the system is fully GPU-limited at every resolution tested. If the CPU were a bottleneck, we would expect to see a smaller FPS gap between 1080p and 1440p, because the CPU load would cap the frame rate regardless of resolution.
The data indicates that the Intel Arc B580 is the component doing all the heavy lifting in this game. The Ryzen 5 5600F, with its six cores and twelve threads, has enough processing power to feed the GPU at 1080p, but as resolution climbs, the GPU's raw throughput becomes the sole determinant of frame rate. The 4K results, which hover between 17 and 36 FPS depending on settings, are clearly not playable for any action-oriented game, but for an idle game, they might be tolerable if the player is not actively watching the screen. The 1080p results, ranging from 50 to 109 FPS, are far more comfortable.
The delta between Low and Ultra settings at each resolution also sheds light on the scaling. At 1080p, Low produces 109 FPS while Ultra produces 50 FPS, a 59 FPS gap. At 1440p, the gap narrows to 37 FPS (69 vs 32). At 4K, the gap is only 19 FPS (36 vs 17). This narrowing gap at higher resolutions is another confirmation that the GPU is the bottleneck. When the GPU is already saturated at 4K, changing settings has a smaller absolute impact on frame rate because the GPU is struggling to render every pixel regardless of the quality level. Conversely, at 1080p, the GPU has more headroom, so reducing settings yields a larger FPS benefit.
CPU Role
The AMD Ryzen 5 5600F is a six-core, twelve-thread processor based on the Zen 3 architecture, codenamed Vermeer, and built on a 7nm process. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz. The CPU supports DDR4 memory with a dual-channel bus and a memory bandwidth of 51.2 GB/s. Its cache configuration includes 64 KB of L1 cache per core, 512 KB of L2 cache per core, and a shared 32 MB L3 cache.
For Revolution Idle, the CPU's role is substantial, but not in the way one might expect for a traditional game. Idle games often have significant background simulation and number-crunching that can tax the CPU even when the visual output is simple. The benchmark results for the 5600F show strong multithreaded performance. In the PassMark multithread test, it scores 19236, and in the integer math test, it scores 59339. The floating-point math score is 34548. These numbers suggest the CPU can handle complex calculations, which is relevant for idle game mechanics.
However, the measured FPS data shows that the CPU is not the limiting factor in this particular configuration. The fact that frame rates scale so predictably with resolution indicates that the GPU is the bottleneck. If the CPU were struggling, we would see similar FPS numbers at 1080p and 1440p, because the CPU would be maxed out and unable to send more frames to the GPU. That is not the case here. At Low settings, the 5600F is capable of pushing 109 FPS at 1080p, which is well above what most idle games require.
The CPU's single-thread performance, as measured by the PassMark single-thread score of 2872, is also adequate. Many idle games have a primary simulation thread that cannot be parallelized. A strong single-thread score helps ensure that the game's core logic loop runs smoothly. The 5600F's 3.00 GHz base clock and 4.00 GHz boost clock are modest by modern standards, but they are sufficient for this workload. The CPU's 65W TDP indicates it runs cool and efficient, which is a benefit for any build.
The nearest rivals to the 5600F in terms of average benchmark score include the Intel Core Ultra 5 225, which scores 36938 (a 0% delta), the AMD Ryzen 5 5500X3D, which scores 37018 (a -0.2% delta), the AMD Ryzen AI 7 PRO 450, which scores 37093 (a -0.4% delta), and the Intel Core i9-12900T, which scores 37112 (a -0.5% delta). The 5600F's average benchmark score is 36945, placing it squarely in this group. The differences are minuscule, all within 0.5% of each other. This means the 5600F is essentially on par with these other CPUs in general compute tasks, so none of them would offer a meaningful advantage in Revolution Idle based on CPU performance alone.
The CPU's percentile vs all CPUs is 85, meaning it outperforms 85% of all tested processors. This is a strong showing, but again, it does not translate into higher FPS in this game because the GPU is the limiting factor. The data suggests that the Ryzen 5 5600F is more than capable of handling this game's CPU demands, and any FPS differences between this CPU and a faster one would be negligible at the resolutions tested.
GPU Role
The Intel Arc B580 is based on the Xe2-HPG architecture, part of the Battlemage generation, and is built on a 5nm process. It features 2560 shading units, 160 texture mapping units, and 80 raster operation pipelines. The GPU has 20 ray tracing cores. Its base and boost clocks are both 2670 MHz, and the memory runs at 2375 MHz, which translates to 19 Gbps effective. The memory subsystem consists of 12 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 456.0 GB/s.
In Revolution Idle, the GPU is clearly the dominant factor in determining frame rates. The measured FPS data shows a strong correlation between resolution and performance, which is a direct consequence of the GPU's pixel throughput. The GPU's pixel rate is 213.6 GPixel/s, and its texture rate is 427.2 GTexel/s. These figures are the theoretical maximums, and the actual performance in game will be lower, but they give a sense of the GPU's capabilities.
The Arc B580's performance in synthetic benchmarks is mixed. In the PassMark G3D test, it scores 15748, and in the Geekbench Vulkan test, it scores 109672. The OpenCL score is 92821. These scores indicate that the GPU is a mid-range performer. Its percentile vs all GPUs is 68, meaning it outperforms 68% of all tested GPUs. This places it in the upper-middle tier of graphics cards.
The nearest rivals to the Arc B580, based on average benchmark score, include the AMD Radeon RX 580 2048SP, which scores 23061 (a -0.2% delta), the NVIDIA GeForce RTX 2080, which scores 22895 (a 0.6% delta), the NVIDIA GeForce RTX 3080, which scores 23172 (a -0.7% delta), and the NVIDIA P106-100, which scores 23249 (a -1% delta). The Arc B580's average benchmark score is 23021. The delta percentages are all within 1% of each other, which is remarkable. This suggests that the Arc B580 performs at a level comparable to the RTX 2080 and RTX 3080 in general compute tasks, despite being a newer architecture. However, these are average scores across many tests, and game-specific performance can vary widely.
For Revolution Idle, the GPU's 12 GB of VRAM is more than sufficient. The game is not graphically demanding, and even at 4K Ultra, the VRAM usage is unlikely to approach 12 GB. The high memory bandwidth of 456.0 GB/s ensures that texture streaming and memory access are not bottlenecks. The GPU's 80 ROPs are responsible for pixel output, and the data shows that at 4K, the GPU is maxed out, as evidenced by the low frame rates.
The fact that the Arc B580 is the limiting component is clear from the data. At 4K High, the average FPS is 26, and at 4K Ultra, it drops to 17. These are low numbers, but they are consistent with a GPU that is struggling to fill the pixel count. The GPU's 13.67 TFLOPS of FP32 performance is modest, and this translates to the observed frame rates. The GPU's TDP is 190W, which is a moderate power draw, and the suggested PSU is 450W.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of how this combo performs across different settings and resolutions. Starting at 1920x1080, the results are the most favorable. At Low settings, the average FPS is 109. This is a very playable frame rate, and it shows that the system is not constrained at this resolution. At Medium settings, the average FPS drops to 82, with a minimum of 70 and a maximum of 94. This is still smooth and responsive. At High settings, the average FPS is 78, which is a minor drop from Medium. At Ultra settings, the average FPS falls to 50. This is a significant drop from High, and it indicates that the Ultra preset is taxing the GPU considerably.
Moving to 2560x1440, the frame rates drop noticeably. At Low settings, the average FPS is 69, which is still playable but a 37% reduction from 1080p. At Medium settings, the average FPS is 52, with a minimum of 44 and a maximum of 60. This is a 37% drop from the 1080p Medium result. At High settings, the average FPS is 49, which is a 37% drop from the 1080p High result. At Ultra settings, the average FPS is 32, which is a 36% drop from the 1080p Ultra result. The pattern is consistent: a roughly 37% reduction in frame rate when moving from 1080p to 1440p.
At 3840x2160, the frame rates become quite low. At Low settings, the average FPS is 36, which is a 48% drop from the 1440p Low result. At Medium settings, the average FPS is 27, with a minimum of 23 and a maximum of 31. This is a 48% drop from the 1440p Medium result. At High settings, the average FPS is 26, which is a 47% drop from the 1440p High result. At Ultra settings, the average FPS is 17, which is a 47% drop from the 1440p Ultra result. The 4K results are below 30 FPS for all settings, which is generally considered the minimum for playable frame rates in most games.
The data also shows the impact of settings within each resolution. At 1080p, the difference between Low and Ultra is 59 FPS (109 vs 50). At 1440p, the difference is 37 FPS (69 vs 32). At 4K, the difference is 19 FPS (36 vs 17). This shows that the performance cost of higher settings is less at higher resolutions, which is a direct consequence of the GPU being the bottleneck. When the GPU is already saturated, reducing settings has a smaller absolute impact.
How This Combo Ranks
The AMD Ryzen 5 5600F and Intel Arc B580 combo ranks 2220 out of 2986 tested combinations for Revolution Idle. This places it in the bottom 26% of all combos, which is surprising given the individual components' respectable benchmark scores. The data indicates that this ranking is primarily due to the GPU's performance at higher resolutions. The combo's rank is a holistic measure of its performance across all tested settings and resolutions, and the 4K results drag down the overall ranking significantly.
The fact that this combo ranks in the 2220th position out of 2986 means that there are 766 other combos that perform worse. This is not a terrible ranking, but it is below average. The CPU's percentile vs all CPUs is 85, and the GPU's percentile vs all GPUs is 68. If the ranking were purely based on component strength, this combo would likely rank much higher. However, the ranking is based on actual measured FPS in this specific game, and the GPU's performance at 4K is a major liability.
The ranking also reflects the nature of Revolution Idle. As an idle game, it may not require high frame rates, but the benchmark still measures FPS across all settings. The 4K Ultra result of 17 FPS is particularly damaging to the ranking. If the game were only tested at 1080p, the combo's rank would likely be much higher. The data shows that at 1080p, the combo achieves 50 FPS or more at all settings, which is a solid performance. But the 4K results are so low that they pull the average down.
This ranking is a clear indication that this combo is better suited for 1080p or 1440p gaming rather than 4K. For an idle game, 4K might not be necessary, but if a user insists on 4K, they will have to accept low frame rates. The data supports the conclusion that this combo's performance is acceptable for its intended use case, but it is not a high-end performer by any means.
Settings Recommendations
Based on the measured FPS data, the best experience for this combo depends on the user's resolution. At 1920x1080, the High settings preset is the best choice. It delivers an average FPS of 78, which is smooth and responsive. The Medium preset offers 82 FPS, which is only 4 FPS higher, but the visual quality difference between Medium and High is often noticeable. The Ultra preset drops to 50 FPS, which is a 36% reduction from High. For an idle game, 50 FPS is still playable, but the visual upgrade from High to Ultra is rarely worth a 28 FPS loss. The Low preset at 109 FPS is unnecessary, as the game will look worse without providing any tangible benefit for an idle game.
At 2560x1440, the High settings preset is again the best option. It delivers an average FPS of 49, which is just below the 60 FPS threshold that many consider ideal. The Medium preset offers 52 FPS, which is only 3 FPS higher. The difference between Medium and High at 1440p is minimal in terms of frame rate, so the user should choose based on visual preference. The Ultra preset at 32 FPS is too low for smooth gameplay, even for an idle game. The Low preset at 69 FPS is playable, but it sacrifices visual quality for a frame rate that is not necessary.
At 3840x2160, the situation is more challenging. The Low preset delivers an average FPS of 36, which is the highest at this resolution. The Medium preset at 27 FPS and the High preset at 26 FPS are both below 30 FPS, which is generally considered the minimum for playable frame rates. The Ultra preset at 17 FPS is not recommended, as it will feel sluggish. For 4K users, the Low preset is the only viable option, and even then, the frame rate is not ideal. If the user values visual quality over frame rate, the Medium preset at 27 FPS is a compromise, but it is not a smooth experience.
The data suggests that the optimal experience is at 1080p with High settings, where the combo delivers 78 FPS. This provides a good balance of visual quality and performance. At 1440p, High settings at 49 FPS is also acceptable, though users with high refresh rate monitors may notice the lower frame rate. For 4K, the user should either stick to Low settings or consider a different GPU. The measured data does not support a recommendation for 4K gaming with this combo, as all presets produce frame rates below 40 FPS.
Hardware Specifications
AMD Ryzen 5 5600F
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + Intel Arc B580 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 36.0 |
| 3840x2160 | Medium | 27.0 |
| 3840x2160 | High | 26.0 |
| 3840x2160 | Ultra | 17.0 |
| 2560x1440 | Low | 69.0 |
| 2560x1440 | Medium | 52.0 |
| 2560x1440 | High | 49.0 |
| 2560x1440 | Ultra | 32.0 |
| 1920x1080 | Low | 109.0 |
| 1920x1080 | Medium | 82.0 |
| 1920x1080 | High | 78.0 |
| 1920x1080 | Ultra | 50.0 |
Revolution Idle with Ryzen 5 5600F + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B580 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.