Revolution Idle
This combination offers playable performance with an average of 52 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 26 | 27 | 36 |
| 1440p QHD | 32 | 49 | 52 | 69 |
| 1080p Full HD | 50 | 78 | 82 | 109 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with AMD Ryzen 5 4600G + Intel Arc B580, In-Depth Analysis
Revolution Idle is an unusual title for GPU benchmarking because its demands are modest, but the measured data for the AMD Ryzen 5 4600G + Intel Arc B580 combo still reveals clear scaling patterns. At 1080p High, the system delivers 78 FPS average, which drops to 49 FPS at 1440p and further to 26 FPS at 4K. That represents a 67% performance loss from 1080p to 4K at High settings, indicating that resolution scaling is steep and the workload becomes progressively more GPU-bound at higher pixel counts.
The Low preset shows a similar trend: 109 FPS at 1080p, 69 FPS at 1440p, and 36 FPS at 4K. The delta between 1080p and 4K here is 73 FPS, or a 67% reduction, which is nearly identical to the High preset’s drop. This consistency suggests that the limiting factor shifts predictably with resolution regardless of quality settings. The Medium preset, which has full min/max data, reinforces this: 82 FPS average at 1080p (70 min, 94 max), 52 FPS at 1440p (44 min, 60 max), and 27 FPS at 4K (23 min, 31 max). The 4K Medium result of 27 FPS is barely above the 26 FPS High result, meaning that at 4K, the GPU is saturated enough that preset changes yield marginal gains.
The Ultra preset is the outlier, with 50 FPS at 1080p, 32 FPS at 1440p, and 17 FPS at 4K. The jump from High to Ultra at 1080p costs 28 FPS (from 78 to 50), which is a 36% penalty for the highest quality tier. This is a larger relative drop than the scaling between resolutions, suggesting that Ultra introduces effects that heavily tax the Arc B580’s resources. For a game like Revolution Idle, where gameplay is not twitch-reflex dependent, the data indicates that 4K is only viable on Low or Medium, and even then, the 36 FPS Low result is the only 4K figure that approaches playability.
Resolution Scaling
The FPS degradation from 1080p to 4K is steep across all settings, but the pattern reveals where the bottleneck sits. At 1080p Low, the combo hits 109 FPS, which is the highest measured result. Moving to 1440p Low drops that to 69 FPS, a 37% reduction, and then to 36 FPS at 4K, another 48% reduction from 1440p. This two-stage drop indicates that the GPU is the primary limiter at 1440p and above, as the CPU has ample headroom at lower resolutions.
At High settings, the scaling is 78 → 49 → 26 FPS for 1080p, 1440p, and 4K respectively. The 1440p to 4K drop is 47%, nearly identical to the Low preset’s 48% decline. This consistency across presets strongly suggests that the Arc B580’s rendering pipeline, specifically its 192-bit memory bus and 456.0 GB/s bandwidth, becomes the constraint at higher resolutions. The 12 GB GDDR6 frame buffer is not the issue; rather, the fill rate and memory throughput are insufficient for 4K’s pixel count.
Medium settings offer the only complete min/max data, which shows tighter variance at lower resolutions. At 1080p Medium, the 70-94 FPS range spans 24 FPS, while at 4K Medium, the 23-31 FPS range spans only 8 FPS. This narrowing indicates that at 4K, the system is consistently near its limit, with less headroom for frame time spikes. The 4K Medium average of 27 FPS is only 1 FPS higher than 4K High’s 26 FPS, which means that dropping from High to Medium at 4K provides negligible benefit—a sign that the GPU is already maxed out.
Ultra settings push the system into unplayable territory at 4K with 17 FPS, but the 1080p Ultra result of 50 FPS is still usable for an idle game. The scaling from 1080p to 1440p on Ultra (50 → 32 FPS) is a 36% drop, and from 1440p to 4K (32 → 17 FPS) is a 47% drop. This suggests that Ultra’s additional effects, likely including higher draw distances or post-processing, disproportionately impact higher resolutions. For this combo, the data indicates that 1080p is the only resolution where all presets are playable, with 1440p requiring Low or Medium for smooth operation, and 4K being limited to Low.
GPU Role
The Intel Arc B580 is the dominant component in this pairing, and its specifications explain the measured results. It features a base and boost clock of 2670 MHz, which is remarkably high for a GPU and contributes to its 13.67 TFLOPS FP32 throughput. The 2560 shading units and 80 ROPs provide the raw compute and pixel output, with a pixel rate of 213.6 GPixel/s. However, the 192-bit memory bus and 456.0 GB/s bandwidth are the limiting factors at 4K, as evidenced by the FPS collapse from 1440p to 4K.
The GPU’s 12 GB GDDR6 memory is ample for Revolution Idle, which does not appear to be VRAM-hungry based on the consistent performance across presets. The memory clock is 2375 MHz (19 Gbps effective), which is fast, but the bus width limits total bandwidth. This is a classic case where the GPU has enough compute power but is constrained by memory throughput at high resolutions. The 3DMark Steel Nomad DX12 score of 3068 and Passmark G3D score of 15748 place the B580 in the 68th percentile of all GPUs, which aligns with its observed mid-range performance.
The GPU’s nearest rivals in synthetic benchmarks include the AMD Radeon RX 580 2048SP (avg score 23061, delta -0.2%), NVIDIA GeForce RTX 2080 (avg score 22895, delta 0.6%), and NVIDIA GeForce RTX 3080 (avg score 23172, delta -0.7%). The B580’s avg benchmark score of 23021 is within 1% of all these cards, which is remarkable given the RTX 3080’s reputation as a high-end card. In Revolution Idle, this translates to performance that is competitive with those older or higher-tier cards, but the 4K results show that the B580’s memory subsystem holds it back compared to what a wider bus would provide.
The measured FPS data shows that the GPU is the bottleneck at 1440p and 4K. At 1080p, the CPU can keep up, but the GPU still dominates the frame time. The fact that 1080p Low yields 109 FPS while 4K Low yields only 36 FPS—a 67% drop—confirms that pixel fill rate and memory bandwidth are the primary constraints. The GPU’s 190 W TDP and dual-slot design suggest it is a power-hungry card, but that does not factor into the FPS results directly. For Revolution Idle, the B580 provides adequate performance at 1080p and 1440p, but 4K gaming is not its strong suit.
CPU Role
The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture, codenamed Renoir, manufactured on a 7 nm process. Its base clock of 3.70 GHz and boost clock of 4.20 GHz are modest by modern standards, and its 8 MB shared L3 cache is relatively small. In synthetic benchmarks, it scores 13593 in Cinebench R23 multi-core and 1919 in single-core, placing it in the 71st percentile of all CPUs. Its nearest rivals include the AMD Ryzen 3 PRO 5355GE (avg score 17482, delta 0.1%), AMD Ryzen 3 8300GE (avg score 17614, delta -0.6%), Intel Core 7 150U (avg score 17395, delta 0.6%), and Intel Core i3-14100T (avg score 17648, delta -0.8%). The 4600G’s avg benchmark score of 17507 is within 1% of all these processors.
In Revolution Idle, the CPU’s role is secondary to the GPU, as evidenced by the resolution scaling data. At 1080p Low, the combo achieves 109 FPS, which is likely near the CPU’s practical limit for this game. The 3DMark 2-thread score of 1430 and 4-thread score of 2732 indicate that the CPU has decent single-thread performance, but the game does not appear to be heavily multithreaded, as the 8-thread score of 4138 and max-thread score of 4889 show only marginal gains over 4 threads. This suggests that Revolution Idle primarily uses 2-4 threads, making the 4600G’s 12 threads somewhat redundant for this title.
The CPU’s memory bandwidth of 51.2 GB/s (DDR4 dual-channel) is a potential bottleneck when paired with a fast GPU, but the measured data does not show this at 1080p, where the GPU is still the limiting factor. The 4600G’s integrated Radeon Vega 7 graphics are irrelevant here since the Arc B580 is the primary display adapter. The CPU’s PCIe Gen 3 interface (20 lanes) could theoretically limit the B580’s PCIe 4.0 x8 interface, but the FPS results do not indicate a significant bottleneck. The 4600G’s Passmark single-thread score of 2653 is respectable, and its 71st percentile ranking means it is faster than most CPUs on the market.
The data shows that the CPU is not the constraint in this combo for Revolution Idle. At 4K Ultra, the 17 FPS result is clearly GPU-limited, as the CPU would not be stressed by the low frame rate. Even at 1080p Low with 109 FPS, the CPU has headroom, as evidenced by the fact that 1080p High only drops to 78 FPS—a 28% reduction that is attributable to GPU load, not CPU limits. The 4600G is a capable budget processor, but for this game, its performance is more than sufficient, and the GPU is the component that determines the playable settings.
FAQ
Q: What is the best resolution for this combo in Revolution Idle?
A: Based on the measured data, 1080p is the only resolution where all presets are playable, with 109 FPS on Low and 50 FPS on Ultra. At 1440p, only Low (69 FPS) and Medium (52 FPS) are comfortable, while 4K is limited to Low (36 FPS) or Medium (27 FPS) for borderline playability.
Q: How does the Arc B580 compare to its nearest rivals in synthetic benchmarks?
A: The B580’s avg benchmark score of 23021 is within 1% of the AMD Radeon RX 580 2048SP (23061, -0.2%), NVIDIA GeForce RTX 2080 (22895, 0.6%), and NVIDIA GeForce RTX 3080 (23172, -0.7%). This places it in the 68th percentile of all GPUs.
Q: Is the Ryzen 5 4600G a bottleneck for the Arc B580?
A: No, the data shows the GPU is the limiting factor. At 1080p Low, the combo hits 109 FPS, which is likely near the CPU’s limit, but the CPU’s 3DMark 2-thread score of 1430 and 4-thread score of 2732 indicate it can handle the game’s threading demands without holding back the GPU.
Q: What FPS can I expect at 1440p Medium?
A: The measured average is 52 FPS, with a minimum of 44 FPS and a maximum of 60 FPS. This is a smooth experience for an idle game, and the frame time variance is acceptable.
Q: Why is 4K Ultra so slow at 17 FPS?
A: The Ultra preset taxes the GPU’s memory bandwidth and fill rate. The B580’s 192-bit bus and 456.0 GB/s bandwidth are insufficient for 4K Ultra, and the 17 FPS result is a direct consequence of the GPU being overwhelmed.
Q: How does this combo rank among all tested combos?
A: It ranks 2795 out of 3712 combos, placing it in the bottom 25% of all tested systems. This is consistent with the mid-range nature of both the CPU and GPU.
How This Combo Ranks
The AMD Ryzen 5 4600G + Intel Arc B580 combo ranks 2795 out of 3712 tested combinations in Revolution Idle, which places it in the lower quartile of all systems. This ranking is somewhat surprising given the GPU’s 68th percentile standing, but it reflects the game’s modest demands and the fact that many other combos include higher-end CPUs and GPUs. The rank of 2795 means that 917 combos perform worse, but the vast majority of tested systems deliver better FPS in this title.
The combo’s position is primarily due to the CPU’s 71st percentile ranking and the GPU’s 68th percentile, which together create a mid-range system. In Revolution Idle, the 1080p High result of 78 FPS is respectable, but it is likely that many competing combos with newer CPUs or higher-tier GPUs achieve significantly higher frame rates. The nearest rival CPUs, such as the Intel Core i3-14100T (avg score 17648, delta -0.8%) and AMD Ryzen 3 8300GE (avg score 17614, delta -0.6%), are within 1% of the 4600G’s performance, but the GPU selection has a larger impact on the final ranking.
The data suggests that this combo is best suited for 1080p gaming, where it can deliver 50-109 FPS depending on the preset. At 1440p, it is playable on Low or Medium, but the 4K results are borderline at best. The ranking of 2795 out of 3712 indicates that while this system is not at the bottom, it is firmly in the mid-to-lower tier for this specific game. Users with this combo should not expect to max out settings at high resolutions, but they can enjoy Revolution Idle smoothly at 1080p or 1440p with reasonable settings.
Settings Recommendations
For the AMD Ryzen 5 4600G + Intel Arc B580 combo in Revolution Idle, the optimal settings depend on the target resolution and desired frame rate. At 1080p, the Medium preset offers the best balance, with an average of 82 FPS and a range of 70-94 FPS. This provides a smooth experience with headroom for frame time spikes, and it is only 27 FPS slower than Low (109 FPS) while delivering better visual quality. High at 1080p yields 78 FPS, which is also acceptable, but the 4 FPS difference between Medium and High is negligible, making Medium the safer choice for consistent performance.
At 1440p, the Low preset is the most reliable option, delivering 69 FPS average. Medium at 1440p drops to 52 FPS (44-60 range), which is still playable but has a wider frame time variance. For users who prefer visual fidelity over raw frame rate, Medium at 1440p is viable, but Low is recommended for a more stable experience. High at 1440p (49 FPS) is borderline, and Ultra (32 FPS) should be avoided for any serious gameplay.
At 4K, the options are severely limited. Low at 4K delivers 36 FPS, which is the only preset that approaches playability. Medium at 4K yields 27 FPS (23-31 range), which is marginal, and High (26 FPS) and Ultra (17 FPS) are not recommended. For 4K, the data indicates that Low is the only viable preset, and even then, it may feel sluggish for users accustomed to higher frame rates. The Ultra preset is a significant downgrade from High at all resolutions, with a 28 FPS penalty at 1080p (50 vs 78), so it should only be used if visual quality is paramount and frame rate is secondary.
In summary, the recommended settings are: 1080p Medium for the best overall experience, 1440p Low for smooth gameplay, and 4K Low for those who must use that resolution. The Medium preset’s complete min/max data suggests it is the most stable option at 1080p and 1440p, while Low provides the highest frame rates at all resolutions. Avoid Ultra at 1440p and 4K, as the performance penalty is too steep for the visual gains.
Hardware Specifications
AMD Ryzen 5 4600G
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + Intel Arc B580 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 36.0 |
| 3840x2160 | Medium | 27.0 |
| 3840x2160 | High | 26.0 |
| 3840x2160 | Ultra | 17.0 |
| 2560x1440 | Low | 69.0 |
| 2560x1440 | Medium | 52.0 |
| 2560x1440 | High | 49.0 |
| 2560x1440 | Ultra | 32.0 |
| 1920x1080 | Low | 109.0 |
| 1920x1080 | Medium | 82.0 |
| 1920x1080 | High | 78.0 |
| 1920x1080 | Ultra | 50.0 |
Revolution Idle with Ryzen 5 4600G + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B580 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.