Red Dead Redemption 2

Red Dead Redemption 2

AVERAGE FPS
42
playable

This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 24 29 39
1440p QHD 27 37 44 59
1080p Full HD 36 49 59 79

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 39
3840x2160 Medium 29
3840x2160 High 24
3840x2160 Ultra 18
2560x1440 Low 59
2560x1440 Medium 44
2560x1440 High 37
2560x1440 Ultra 27
1920x1080 Low 79
1920x1080 Medium 59
1920x1080 High 49
1920x1080 Ultra 36

Red Dead Redemption 2 with AMD Ryzen 5 5600GT + Intel Arc B570, In-Depth Analysis

The AMD Ryzen 5 5600GT paired with the Intel Arc B570 in Red Dead Redemption 2 presents a dataset that reveals a system heavily constrained by its graphics processor, particularly as resolution climbs. The measured frames per second (FPS) across the three tested resolutions and four quality presets show a clear pattern of performance degradation that points directly at the GPU as the primary bottleneck, while the CPU’s robust multi-threaded scores suggest it is largely idle in this workload.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The transition from 1920x1080 to 3840x2160 is punishing for this combination, with the average FPS dropping by more than half at every comparable setting. At Low settings, the system produces 79 FPS at 1080p, but this falls to 59 FPS at 2560x1440 and then collapses to 39 FPS at 4K. That represents a 50.6% reduction from 1080p to 4K, a steep curve that indicates the rendering pipeline is saturated well before the CPU could become a factor. The High preset shows a similar trajectory, starting at 49 FPS at 1080p, dipping to 37 FPS at 1440p, and bottoming out at 24 FPS at 4K, which is a 51% loss in performance from the lowest to the highest resolution tested.

This scaling behavior is the signature of a GPU-bound scenario. When a system is CPU-limited, raising the resolution typically has a minimal impact on FPS because the processor is already delivering its maximum frame throughput. Here, the frame rate drops almost proportionally with the increase in pixel count, which means the Intel Arc B570’s compute units are being pushed to their limits. The 4K Medium result of 29 FPS (with a minimum of 25 and maximum of 34) versus the 1080p Medium result of 59 FPS (with a minimum of 50 and maximum of 68) further confirms this, as the gap widens dramatically despite the identical settings. The data strongly implies that any attempt to play at 4K will be a struggle for this GPU, regardless of the CPU’s capability.

The drop from 1440p to 4K is particularly steep at Low settings, where the FPS goes from 59 to 39, a 33.9% reduction. This is a larger percentage drop than the 25.4% reduction seen when moving from 1080p to 1440p at the same settings. This non-linear scaling suggests that the GPU’s memory bandwidth or raw fillrate becomes a critical constraint at the higher pixel counts. The Arc B570’s 380.0 GB/s memory bandwidth and 200.0 GPixel/s pixel rate are fixed resources, and the data shows that they are insufficient to maintain playable frame rates at 4K, even on the lowest settings.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B570 is the clear limiting factor in this configuration, and its specifications align with the observed performance. The GPU operates at a base and boost clock of 2500 MHz, which is a modest frequency for a modern graphics card, and it is paired with 10 GB of GDDR6 memory on a 160-bit bus. This configuration yields a bandwidth of 380.0 GB/s, which is substantial for a card in this class but evidently not enough for the demands of Red Dead Redemption 2 at higher resolutions. The game’s open-world nature, with its dense textures and draw distances, places a heavy load on memory throughput, and the data shows this is where the card begins to falter.

Looking at the measured FPS, the Ultra preset at 1080p yields 36 FPS, while the Low preset at the same resolution yields 79 FPS. This difference of 43 FPS highlights how sensitive the GPU is to settings that increase shader complexity and memory pressure. The card’s 2304 shading units and 144 texture mapping units are working hard, but the 80 raster output units (ROPs) may be the bottleneck at 4K, where the pixel fillrate requirement is quadrupled compared to 1080p. The 4K Ultra result of 18 FPS is telling; it suggests the GPU is severely overwhelmed, likely due to a combination of pixel throughput and memory bandwidth limitations.

The GPU’s performance percentile versus all GPUs is 65, placing it in the upper-middle tier, but its nearest rivals include the Intel Arc A750, which has a deltaPct of -0.1, meaning they perform nearly identically in synthetic benchmarks. However, in this specific game, the Arc B570’s 10 GB VRAM buffer might be a concern at 4K with High or Ultra textures, although the data does not show a catastrophic drop that would indicate VRAM overflow. The frame rates at 4K Medium (29 FPS) and 4K High (24 FPS) are low but not zero, suggesting the card is managing memory allocation but simply lacks the compute throughput to push higher. The 19 Gbps effective memory speed is fast, but the 160-bit bus width is a limiting factor, and the benchmark results consistently reflect this constraint.

Settings Recommendations — which preset gives the best experience per the measured rows

For a smooth gameplay experience, the data points decisively toward the Low preset at 1920x1080, which achieves an average of 79 FPS. This is the only configuration in the entire dataset that approaches the 60 FPS threshold with significant headroom, and it is the only one that exceeds it. The Medium preset at the same resolution is also viable, with an average of 59 FPS and a minimum of 50 FPS, which should provide a stable experience for most players, though it will dip below 60 FPS in demanding scenes. Given that the jump from Low to Medium at 1080p costs 20 FPS, players must decide if the visual upgrade is worth the frame rate penalty.

At 2560x1440, the Low preset is the only option that remains above 60 FPS, hitting 59 FPS on average, which is effectively playable but leaves no margin for error. The Medium preset at 1440p, with an average of 44 FPS and a minimum of 38 FPS, will be playable on a VRR display but will feel less responsive. The High preset at 1440p drops to 37 FPS, which is on the edge of playability for a story-driven game, but the Ultra preset at 27 FPS is not recommended for any action-oriented gameplay. The data suggests that resolution should be the first sacrifice; dropping from 1440p High to 1440p Low yields a 59.5% increase in average FPS (from 37 to 59), which is a far more substantial gain than any settings tweak at 4K.

For 4K, the results are uniformly poor, with the best case being the Low preset at 39 FPS. This is below the threshold for smooth gameplay, and the Medium preset at 29 FPS is even less desirable. The data indicates that this combination is not suited for 4K gaming in Red Dead Redemption 2, and players should either accept a lower resolution or significantly reduce their graphical expectations. The most balanced experience, according to the measured rows, is 1080p Medium, which offers 59 FPS with a minimum of 50, providing a stable frame rate while retaining some visual fidelity over the Low preset.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the system delivers its best performance. The Low preset achieves an average of 79 FPS, with no minimum or maximum recorded. The Medium preset averages 59 FPS, with a minimum of 50 and a maximum of 68, showing a variance of 18 FPS. The High preset averages 49 FPS, and the Ultra preset averages 36 FPS. The spread from Low to Ultra is 43 FPS, indicating a significant performance scaling with settings.

At 2560x1440, performance drops noticeably across all presets. The Low preset averages 59 FPS, which is a 25.3% reduction from the 1080p Low result. The Medium preset averages 44 FPS, with a minimum of 38 and a maximum of 51. The High preset averages 37 FPS, and the Ultra preset averages 27 FPS. The scaling from Low to Ultra at this resolution is 32 FPS, a smaller absolute difference than at 1080p, but the percentage loss is similar.

At 3840x2160, the system struggles to maintain playable frame rates. The Low preset averages 39 FPS, a 50.6% drop from the 1080p Low result. The Medium preset averages 29 FPS, with a minimum of 25 and a maximum of 34. The High preset averages 24 FPS, and the Ultra preset averages 18 FPS. The difference between the Low and Ultra presets at this resolution is 21 FPS, showing that even turning settings down cannot overcome the resolution penalty. The data shows a consistent pattern: every resolution increase costs roughly 20-25% of the frame rate at the same settings, and the 4K results are uniformly below the acceptable threshold for smooth gameplay.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best average FPS this combination can achieve in Red Dead Redemption 2?

A: The highest average FPS recorded is 79, which is achieved at 1920x1080 with the Low settings preset.

Q: Is this system capable of 4K gaming in Red Dead Redemption 2?

A: No. The best 4K result is 39 FPS on the Low preset, and the Ultra preset drops to 18 FPS. None of the 4K configurations reach the 60 FPS threshold.

Q: How does the CPU's benchmark performance compare to its nearest rivals?

A: The AMD Ryzen 5 5600GT has an average benchmark score of 20733. Its closest rival, the Intel Core i5-12490F, scores 20802, which is a deltaPct of -0.3, meaning the 5600GT is 0.3% slower. Other rivals like the Intel Xeon 6325P and Intel Core Ultra 5 125U show similar negligible differences.

Q: What is the frame rate variance at 1440p Medium settings?

A: At 2560x1440 with Medium settings, the system records a minimum of 38 FPS and a maximum of 51 FPS, with an average of 44 FPS, indicating a 13 FPS variance.

Q: How much faster is the Low preset compared to the Ultra preset at 1080p?

A: At 1920x1080, the Low preset averages 79 FPS, while the Ultra preset averages 36 FPS. The Low preset is 119.4% faster than the Ultra preset in this configuration.

Q: Does the GPU outperform its nearest rival in synthetic benchmarks?

A: The Intel Arc B570 has an average benchmark score of 20556. Its nearest rival, the NVIDIA GeForce RTX 3070 Mobile, scores 20534, which is a deltaPct of 0.1, meaning the Arc B570 is 0.1% faster. However, the Intel Arc A750 is 0.1% faster than the B570, with a score of 20582.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. In synthetic benchmarks, it performs admirably, with a Cinebench R23 multi-core score of 17272 and a single-core score of 2438. Its Geekbench multi-core score is 7986, and its 3DMark 16-thread score is 5523. These numbers place it in the 74th percentile of all CPUs, indicating a solid mid-range performer. However, in Red Dead Redemption 2, the data suggests that this CPU is not the limiting factor.

The game is known to be demanding on all components, but the measured FPS scaling with resolution is a clear indicator of a GPU bottleneck. At 1080p Low, the system achieves 79 FPS, but if the CPU were the constraint, we would expect to see similar frame rates at 1440p and 4K, since the CPU workload (draw calls, physics, AI) remains roughly constant regardless of resolution. Instead, the frame rates drop significantly, proving that the Arc B570 is the bottleneck. The CPU’s 16 MB of L3 cache and dual-channel memory bandwidth of 51.2 GB/s are sufficient for this game, and its PassMark multi-thread score of 20325 shows it has ample headroom.

The CPU’s nearest rivals, such as the Intel Core i5-12490F, have nearly identical average scores (20802 vs 20733), which means the 5600GT is not a performance outlier. Its 3DMark 2-thread score of 1794 and single-thread score of 913 are respectable, but they are not the primary drivers of the FPS in this test. The data strongly suggests that upgrading the GPU would yield far larger FPS gains than any CPU change, as the processor is likely not reaching 100% utilization in any of the measured scenarios.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of the AMD Ryzen 5 5600GT and Intel Arc B570 ranks 2335 out of 2902 tested combos in Red Dead Redemption 2. This places it in the bottom 20% of all tested configurations, which is a low ranking for a system with a modern CPU and a current-generation GPU. The ranking is a direct consequence of the GPU’s performance ceiling, as the data shows the Arc B570 struggles to maintain high frame rates even at 1080p. While the CPU is capable, the GPU’s 65th percentile ranking versus all GPUs is the anchor dragging the combo down.

The rank of 2335 indicates that there are 2334 other CPU-GPU pairings that perform better in this specific game, despite the 5600GT’s solid synthetic scores. This reflects how important the GPU is in this title. For context, the combo’s performance is likely more dependent on the GPU’s 10 GB memory and 160-bit bus than on the CPU’s 6 cores and 12 threads. The fact that the GPU’s nearest rivals include the Intel Arc A750, which has a similar synthetic score, suggests that this ranking is representative of the Arc B570’s tier of performance, and it is not a fluke of the pairing.

The data also shows that the combo’s 4K performance is particularly poor, with no preset achieving even 40 FPS. This is a significant weakness, as many other combos in the database are likely able to handle 1440p or 4K with higher settings. The ranking of 2335 out of 2902 is a clear warning to prospective buyers that this setup is best suited for 1080p gaming with medium to low settings. The CPU has the power to support a stronger GPU, but as configured, the Arc B570 limits the system to a low-tier gaming experience, making this combo a poor choice for high-resolution or high-refresh-rate monitors in this game.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + Intel Arc B570 in Red Dead Redemption 2

Resolution Settings Avg FPS
3840x2160 Low 39.0
3840x2160 Medium 29.0
3840x2160 High 24.0
3840x2160 Ultra 18.0
2560x1440 Low 59.0
2560x1440 Medium 44.0
2560x1440 High 37.0
2560x1440 Ultra 27.0
1920x1080 Low 79.0
1920x1080 Medium 59.0
1920x1080 High 49.0
1920x1080 Ultra 36.0

Red Dead Redemption 2 with Ryzen 5 5600GT + Other GPUs

See how Red Dead Redemption 2 performs with the same CPU but different graphics cards.

Red Dead Redemption 2 with Arc B570 + Other CPUs

See how Red Dead Redemption 2 performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.