Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
104
good

This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 39 55 78
1440p QHD 71 75 106 149
1080p Full HD 113 118 168 237

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 78
3840x2160 Medium 55
3840x2160 High 39
3840x2160 Ultra 37
2560x1440 Low 149
2560x1440 Medium 106
2560x1440 High 75
2560x1440 Ultra 71
1920x1080 Low 237
1920x1080 Medium 168
1920x1080 High 118
1920x1080 Ultra 113

Pc Building Simulator with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5050, In-Depth Analysis

Resolution Scaling

Resolution scaling in Pc Building Simulator reveals a clear narrative about which component is doing the heavy lifting. The data shows a predictable and steep performance drop as pixel count increases, but the shape of that drop tells us where the bottleneck shifts. At 1920x1080 with High settings, the combo of the Intel Core Ultra 7 265K and NVIDIA GeForce RTX 5050 averages 118 FPS. Moving to 2560x1440 at the same quality preset, the average falls to 75 FPS, a reduction of roughly 36%. Crank the resolution to 3840x2160, and the average plummets to 39 FPS, which is a 67% drop from the 1080p figure.

This scaling pattern is steep, but it is not entirely uniform. The transition from 1440p to 4K is particularly brutal, halving the frame rate from 75 to 39 FPS. This indicates that at 4K, the GPU is being pushed to its absolute limit. The RTX 5050's 8 GB of GDDR6 memory and 128-bit bus, which provide 320.0 GB/s of bandwidth, are likely saturating under the load of 4K textures and shader complexity. Conversely, the relatively modest drop from 1080p to 1440p (118 to 75 FPS) suggests that at 1080p, the CPU is still able to feed the GPU adequately, but the GPU's compute resources are already becoming the primary constraint as resolution climbs.

The storyline is consistent across all settings. At Low settings, the 1080p average is 237 FPS, which is an absurdly high number that demonstrates the CPU's ability to push frames when the GPU has minimal work. At 1440p Low, it drops to 149 FPS, and at 4K Low, it hits 78 FPS. These numbers show that even when graphical load is minimal, the transition to 4K still halves the frame rate, underscoring the GPU's role as the limiting factor at higher resolutions. The data strongly suggests that for a smooth 60 FPS experience at 4K, settings must be kept at Low or Medium, while 1440p is the sweet spot for high refresh rate gameplay with High or Ultra presets.

How This Combo Ranks

Within the benchmark database of 3,002 tested combinations for Pc Building Simulator, this specific pairing of the Intel Core Ultra 7 265K and NVIDIA GeForce RTX 5050 holds a combo rank of 1,814. That places it squarely in the lower-middle tier of all tested configurations, which is a notable result given the hardware involved. The data indicates that despite the modern architecture of both components, the overall in-game experience is heavily bottlenecked by the GPU, dragging the combo's standing down relative to configurations with more powerful graphics cards.

The CPU itself is a high performer in general benchmarks, but its contribution to this specific game's ranking is overshadowed by the RTX 5050's limitations. The Core Ultra 7 265K scores in the 94th percentile against all CPUs, with an average benchmark score of 70,879. Its nearest rivals include the Intel Xeon 6511P, which scores 71,051 (a delta of -0.2%), and the Intel Core i7-14700KF, which scores 70,163 (a delta of 1%). This indicates the processor is capable of handling complex simulation logic, but Pc Building Simulator's frame rate is not primarily dictated by CPU physics or AI; it is dictated by rendering the game's 3D workshop and components.

The GPU, on the other hand, is a mid-pack performer. The RTX 5050 sits in the 66th percentile of all GPUs, with an average benchmark score of 21,035. Its nearest rivals are the AMD Radeon RX Vega M GL (21,153, delta -0.6%) and the AMD Radeon RX 5600 XT (20,713, delta 1.6%). This places the GPU in a performance class that struggles with the demands of 4K gaming, which directly explains the combo's low rank. In a game where the visual fidelity of individual PC components is a core feature, the GPU's rendering capabilities are paramount, and this pairing simply does not have enough graphical horsepower to compete with higher-end combos in the database.

GPU Role

The NVIDIA GeForce RTX 5050 is the clear limiting factor in this configuration. Its specs paint a picture of an entry-level to mid-range card that is being asked to handle a simulation game with high-resolution demands. The card is built on the Blackwell 2.0 architecture using a 5 nm process from TSMC, featuring 2,560 shading units and 32 ROPs. Its boost clock is rated at 2572 MHz, with a base clock of 2317 MHz. These specifications translate to a pixel rate of 82.30 GPixel/s and a texture rate of 205.8 GTexel/s, which are respectable on paper but insufficient for 4K Ultra settings.

The most glaring limitation is the memory configuration. With 8 GB of GDDR6 memory on a 128-bit bus, the RTX 5050 has a bandwidth of 320.0 GB/s. In Pc Building Simulator, the game renders detailed 3D models of motherboards, GPUs, and cooling systems, which can consume VRAM quickly at higher resolutions. The benchmark data supports this, showing that at 4K, the average frame rate drops below 60 FPS on High settings (39 FPS) and only reaches 78 FPS on Low. This suggests that the GPU is running out of memory bandwidth or capacity, forcing texture thrashing and reducing frame delivery.

The performance delta between settings is also revealing. At 1080p, the difference between Low (237 FPS) and Ultra (113 FPS) is a 124 FPS swing, indicating that the GPU is the primary driver of performance changes. However, at 4K, the swing between Low (78 FPS) and Ultra (37 FPS) is only 41 FPS, which suggests that the GPU is so heavily bottlenecked that even reducing settings yields diminishing returns. The card's 13.17 TFLOPS of FP32 compute is simply not enough to maintain high frame rates at 4K, and the data indicates that users should target 1440p or 1080p for a playable experience with this GPU.

FAQ

Q: What is the average frame rate for this combo at 1440p on High settings?

A: The measured average is 75 FPS at 2560x1440 with High settings.

*Q: Is this CPU-GPU combo better suited for 1080p or 4K gaming in Pc Building Simulator?*

A: The data shows that 1080p is the optimal resolution. At 1920x1080, the average frame rate is 118 FPS on High and 113 FPS on Ultra, which are both playable. At 3840x2160, the average drops to 39 FPS on High and 37 FPS on Ultra, which is below the 60 FPS threshold for smooth gameplay.

Q: How does the RTX 5050 compare to its nearest rival, the AMD Radeon RX 5600 XT?

A: The RTX 5050 has an average benchmark score of 21,035, while the AMD Radeon RX 5600 XT scores 20,713. This gives the RTX 5050 a 1.6% advantage in average benchmark performance.

Q: What is the highest average frame rate recorded for this combo at 4K?

A: The highest recorded average at 3840x2160 is 78 FPS, which is achieved with Low settings. All other settings at 4K result in averages below 60 FPS.

Q: What is the combo's rank in the benchmark database for this game?

A: It ranks 1,814 out of 3,002 tested combos for Pc Building Simulator.

Q: Does the CPU or GPU have a higher percentile ranking among their respective hardware categories?

A: The CPU, Intel Core Ultra 7 265K, is in the 94th percentile of all CPUs. The GPU, NVIDIA GeForce RTX 5050, is in the 66th percentile of all GPUs. This gap confirms that the GPU is the weaker link in the pairing.

Measured FPS Breakdown

The measured frame rates provide a comprehensive look at how the system scales. At 1920x1080, the performance is strong across the board. Low settings produce an average of 237 FPS, which is the highest recorded figure. Medium settings yield 168 FPS, with a minimum of 142 FPS and a maximum of 193 FPS. High settings average 118 FPS, and Ultra settings average 113 FPS. None of these results dip below the 60 FPS threshold, making 1080p a completely viable resolution for high refresh rate monitors.

Moving to 2560x1440, the system remains capable but shows signs of strain. Low settings still deliver a high average of 149 FPS. Medium settings average 106 FPS, with a minimum of 90 FPS and a maximum of 122 FPS. High settings drop to 75 FPS, and Ultra settings fall to 71 FPS. While all these averages are above 60 FPS, the margin for error is shrinking, and users may notice occasional dips during complex scenes in the game.

At 3840x2160, the system struggles to maintain playable frame rates. Low settings are the only preset that breaks the 60 FPS barrier, averaging 78 FPS. Medium settings average 55 FPS, with a minimum of 47 FPS and a maximum of 64 FPS. High settings drop to 39 FPS, and Ultra settings bottom out at 37 FPS. This data indicates that 4K gaming is only feasible with significant graphical compromises, as the GPU cannot sustain high frame rates under load.

CPU Role

The Intel Core Ultra 7 265K is a powerhouse processor that is significantly underutilized in this configuration. With 20 cores and 20 threads, it has a base clock of 3.90 GHz and a boost clock of 5.50 GHz. Its architecture, Arrow Lake-S, is built on a 3 nm process node from TSMC, which allows for high efficiency and performance. The CPU's benchmark scores are impressive, with a Cinebench R23 multicore score of 35,850 and a single-core score of 2,020. It also achieves a Geekbench multicore score of 23,085 and a single-core score of 2,713.

In Pc Building Simulator, the CPU's role is to manage the game's logic, physics, and the simulation of the PC-building process. The game is not a CPU-intensive title in the same way as a real-time strategy game or a physics-heavy simulator, but the 265K handles these tasks with ease. The data shows that at 1080p Low settings, the average frame rate is 237 FPS, which is likely close to the engine's maximum frame delivery. This suggests that the CPU is not a limiting factor at lower resolutions, and the GPU is the sole determinant of frame rate.

However, the CPU's high performance does not translate into a better combo rank because the GPU cannot keep up. The 265K scores in the 94th percentile of all CPUs, far outperforming its GPU counterpart's 66th percentile. This mismatch creates a bottleneck that caps the system's overall gaming performance. The CPU's massive L3 cache of 30 MB and dual-channel DDR5 memory support ensure that data can be fed to the GPU quickly, but the RTX 5050's 8 GB VRAM and 320.0 GB/s bandwidth are insufficient for high-resolution textures. In essence, the data shows a system where the CPU is ready for more demanding tasks, but the GPU holds the entire experience back, particularly at 4K resolution.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5050 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 78.0
3840x2160 Medium 55.0
3840x2160 High 39.0
3840x2160 Ultra 37.0
2560x1440 Low 149.0
2560x1440 Medium 106.0
2560x1440 High 75.0
2560x1440 Ultra 71.0
1920x1080 Low 237.0
1920x1080 Medium 168.0
1920x1080 High 118.0
1920x1080 Ultra 113.0

Pc Building Simulator with iUltra 7 265K + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 5050 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.