Palworld

Palworld

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 36 47 58
1440p QHD 50 66 85 105
1080p Full HD 76 100 130 160

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 47
3840x2160 High 36
3840x2160 Ultra 28
2560x1440 Low 105
2560x1440 Medium 85
2560x1440 High 66
2560x1440 Ultra 50
1920x1080 Low 160
1920x1080 Medium 130
1920x1080 High 100
1920x1080 Ultra 76

Palworld with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050, In-Depth Analysis

Settings Recommendations

Palworld presents a demanding open-world survival environment, and the measured data for this specific combination of the Intel Core Ultra 7 265 and the NVIDIA GeForce RTX 5050 reveals a clear hierarchy of playable settings. The benchmark results indicate that the Medium preset offers the most balanced experience across all tested resolutions, providing a substantial frame rate improvement over High while maintaining a visual quality that is far more representative of the game's intended aesthetic than Low.

At 1920x1080, the Medium preset delivers an average of 130 FPS, with a minimum of 110 FPS and a maximum of 149 FPS. This is a significant jump from the High preset's 100 FPS average, and it remains well above the 76 FPS average seen at Ultra. The data suggests that the gap between Medium and High is more than just a marginal step; it represents a critical threshold where the combination of CPU and GPU can transition from a comfortably fluid experience to one that still holds up but with less headroom. For players with 1080p displays, Medium is the clear sweet spot, offering a high refresh rate experience that Ultra cannot match.

Moving to 2560x1440, the Medium preset maintains an average of 85 FPS, with a minimum of 73 FPS and a maximum of 98 FPS. While the High preset at this resolution drops to 66 FPS, the Medium preset still provides a smooth, highly playable experience. The 1440p data reinforces the idea that Medium is the performance-oriented choice, as the jump from Medium to High costs 19 FPS on average, whereas the jump from High to Ultra costs another 16 FPS, resulting in a 50 FPS average at Ultra. This consistent pattern across resolutions suggests that the Medium preset is optimally tuned for this hardware pairing, avoiding the diminishing returns seen when pushing towards the highest visual fidelity.

At the demanding 3840x2160 resolution, the choice becomes more critical. The Medium preset yields an average of 47 FPS, with a minimum of 40 FPS and a maximum of 54 FPS. This is the only preset at 4K that consistently maintains a playable frame rate, as High drops to 36 FPS and Ultra falls to 28 FPS. While 47 FPS is not a high-refresh-rate experience, it is a playable one for a survival title. The Low preset at 4K produces 58 FPS, but the visual compromise is severe. Therefore, for a 4K experience that balances visual fidelity with performance, the Medium preset is the only viable option from the measured data. The recommendation is to prioritize Medium settings across all resolutions for the best overall experience, with the understanding that 4K will require a tolerance for a lower, but still playable, frame rate.

GPU Role

The NVIDIA GeForce RTX 5050's role in this game's performance is most clearly defined by its memory configuration and clock speeds, which directly influence the measured frame rates. The GPU features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 320.0 GB/s. The data suggests that this memory capacity is a significant factor at higher resolutions and settings. The substantial frame rate drops observed when moving from 1080p to 4K, particularly on High and Ultra presets, point towards the GPU's memory and processing limits being reached.

The RTX 5050 has a base clock of 2317 MHz and a boost clock of 2572 MHz, with its memory running at an effective speed of 20 Gbps. These clock speeds drive the GPU's overall throughput, which is further defined by its 2560 shading units, 80 texture mapping units, and 32 ROPs. The benchmark results show a clear pattern where the GPU is the primary bottleneck at higher resolutions. For instance, the average FPS at 4K High is 36, which is only 54% of the 66 FPS average seen at 1440p High. This significant drop is characteristic of a GPU struggling with the increased pixel count and texture data.

The GPU's performance percentile of 66 places it in the mid-range of all GPUs, and its nearest rivals in terms of average benchmark score are notably older or mobile parts, such as the AMD Radeon RX Vega M GL and the AMD Radeon HD 8970M. This indicates that while the RTX 5050 is a modern architecture, its performance class is not at the top tier. In Palworld, this translates to an experience where 1080p and 1440p gaming are generally smooth on medium settings, but 4K gaming is only feasible on lower presets. The 8 GB VRAM buffer appears to be a limiting factor, as the game's open-world environments and texture detail can quickly consume available memory, leading to the observed performance degradation at higher settings. The GPU's 13.17 TFLOPS of FP32 compute is a measure of its raw processing power, and the data shows that it is sufficient for 1080p and 1440p, but not for sustaining high frame rates at 4K with maximum detail.

FAQ

Q: What is the best resolution and settings combination for a smooth 60 FPS experience?

A: The data shows that the 2560x1440 Medium preset achieves an average of 85 FPS, while the 1920x1080 High preset achieves 100 FPS. To reliably stay above 60 FPS, the 1440p Medium preset is a strong choice, as it offers a significant visual upgrade over 1080p while maintaining an average well above the 60 FPS target.

Q: Can this hardware combination handle 4K gaming in Palworld?

A: Yes, but with significant compromises. At 3840x2160, the Medium preset yields an average of 47 FPS, which is playable but not ideal. The High and Ultra presets at 4K drop to 36 FPS and 28 FPS, respectively, indicating that 4K gaming is only viable on the Medium preset or lower.

Q: How much of a performance difference is there between the High and Ultra presets?

A: The performance cost of Ultra is substantial. At 1920x1080, the average FPS drops from 100 on High to 76 on Ultra. At 2560x1440, it drops from 66 to 50, and at 3840x2160, it drops from 36 to 28. This indicates a significant performance penalty for the extra visual fidelity.

Q: Is the CPU or GPU more likely to be the limiting factor in this game?

A: The resolution scaling data strongly suggests the GPU is the primary limiting factor. As resolution increases from 1080p to 4K, frame rates drop dramatically (e.g., from 130 to 47 on Medium). If the CPU were the main bottleneck, the frame rate would remain relatively stable across resolutions.

Q: What kind of frame rate stability can be expected at the Medium preset?

A: The Medium preset shows good stability. At 1920x1080, the frame rate ranges from a minimum of 110 to a maximum of 149. At 2560x1440, it ranges from 73 to 98, and at 3840x2160, it ranges from 40 to 54. This indicates a consistent performance level without major stutters.

Q: How does this GPU compare to its immediate rivals in terms of raw performance?

A: The RTX 5050 has an average benchmark score of 21035. Its nearest rival, the AMD Radeon RX Vega M GL, scores 21153, which is 0.6% higher. The AMD Radeon RX 5600 XT scores 20713, which is 1.6% lower. This suggests the RTX 5050 is in a close performance bracket with these GPUs.

How This Combo Ranks

The combined performance of the Intel Core Ultra 7 265 and the NVIDIA GeForce RTX 5050 in Palworld is positioned at rank 1778 out of 2944 tested combinations. This puts the combo in the 60th percentile of all tested configurations, indicating that it performs better than a majority of systems but is far from the top tier. The data shows that while this combination is capable of running the game smoothly at 1080p and 1440p, it is not optimized for high-fidelity 4K gaming.

This ranking of 1778 out of 2944 suggests a mid-pack performance level. It implies that there are 1767 other hardware combinations that achieve higher frame rates in this specific game. The ranking is a holistic measure of the system's ability to handle Palworld's unique blend of CPU-intensive survival mechanics and GPU-demanding rendering. Given that the CPU is a high-end 20-core part with a strong average benchmark score, and the GPU is a mid-range part, the overall rank reflects a system where the GPU is likely holding back the full potential of the CPU in this gaming scenario.

The fact that this combo ranks in the lower half of the top 60% suggests that for users seeking a top-tier Palworld experience, particularly at 4K, a more powerful GPU would be necessary. However, for the vast majority of gamers playing at 1080p or 1440p, this combination provides a solid and enjoyable experience, as evidenced by the high frame rates measured at these resolutions. The rank is a useful guide, but the specific FPS breakdown shows that this "mid-pack" ranking includes very playable performance for most use cases.

Resolution Scaling

The measured FPS data for Palworld shows a clear and predictable pattern of performance degradation as resolution increases. This scaling is a critical indicator of where the system's bottleneck lies. At the Medium preset, the average frame rate drops from 130 FPS at 1920x1080, to 85 FPS at 2560x1440, and finally to 47 FPS at 3840x2160. This represents a performance decrease of 35% from 1080p to 1440p, and a further 45% from 1440p to 4K.

This aggressive drop in performance with increasing resolution is a classic sign of a GPU-limited scenario. If the system were CPU-limited, the frame rates would remain much more consistent across different resolutions, as the CPU's workload doesn't change significantly with resolution. The fact that the frame rate nearly halves from 1080p to 4K indicates that the NVIDIA GeForce RTX 5050 is being pushed to its absolute limits by the increased pixel count and memory bandwidth requirements.

The scaling pattern is consistent across all settings presets. For example, at High settings, the average FPS goes from 100 at 1080p to 66 at 1440p, and then to 36 at 4K. At Ultra settings, the drop is even more severe, from 76 at 1080p to 50 at 1440p, and then to 28 at 4K. This consistent scaling suggests that the GPU's fill rate and memory bandwidth are the limiting factors. The data implies that for this hardware combo, 1080p is the resolution where the system can stretch its legs, 1440p is a realistic sweet spot for high refresh rates, and 4K is only viable for lower-fidelity gaming experiences.

Measured FPS Breakdown

The following is a detailed breakdown of the measured average frame rates for Palworld with the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5050.

1920x1080

  • Ultra: 76 FPS average.
  • High: 100 FPS average.
  • Medium: 130 FPS average, with a minimum of 110 FPS and a maximum of 149 FPS.
  • Low: 160 FPS average.

At 1080p, the system demonstrates excellent performance. The jump from Ultra to High provides a 24 FPS improvement, and the jump from High to Medium provides another 30 FPS. The Low preset achieves 160 FPS, showing the CPU and GPU have plenty of headroom when visual demands are reduced.

2560x1440

  • Ultra: 50 FPS average.
  • High: 66 FPS average.
  • Medium: 85 FPS average, with a minimum of 73 FPS and a maximum of 98 FPS.
  • Low: 105 FPS average.

At 1440p, the system remains capable. The Medium preset is the sweet spot, offering an average of 85 FPS. The High preset is still playable at 66 FPS, but the Ultra preset begins to struggle, falling to an average of 50 FPS. The Low preset at 105 FPS shows that the hardware can easily handle this resolution if visual settings are not a priority.

3840x2160

  • Ultra: 28 FPS average.
  • High: 36 FPS average.
  • Medium: 47 FPS average, with a minimum of 40 FPS and a maximum of 54 FPS.
  • Low: 58 FPS average.

At 4K, the system is heavily GPU-bound. Only the Medium and Low presets provide average frame rates that are technically playable. The High preset at 36 FPS and Ultra at 28 FPS are not recommended for a smooth experience. The data at this resolution clearly illustrates the limitations of the RTX 5050's 8 GB VRAM and memory bandwidth.

CPU Role

The Intel Core Ultra 7 265 is a powerful 20-core, 20-thread processor based on the Arrow Lake architecture. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a 30 MB shared L3 cache. In Palworld, the CPU's role is to handle game logic, physics, and AI for the many creatures and base-building elements. The benchmark results indicate that this CPU is more than capable of feeding the GPU in this game, especially at lower resolutions.

The CPU's performance in synthetic benchmarks is strong, with a Cinebench R23 multi-core score of 42216 and a single-core score of 5960. This high single-core performance is crucial for many game engines, which often rely on a few primary threads. The data from Palworld shows that the CPU is not the bottleneck in this system. Evidence for this is the significant frame rate scaling with resolution. If the CPU were the bottleneck, the frame rate would not drop as drastically from 1080p to 4K.

The processor's 20 cores and 20 threads provide ample parallel processing power for a game like Palworld, which can utilize multiple threads for world simulation. The CPU's 93rd percentile ranking among all CPUs further confirms its high performance tier. In this configuration, the Core Ultra 7 265 is a "future-proof" component that will not hold back the RTX 5050 in this title. The data suggests that users could upgrade to a much more powerful GPU in the future without needing to change the CPU, as the 265 is likely to remain a capable gaming processor for years to come. Its performance relative to its nearest rivals, such as the AMD EPYC 4464P, which is only 0.3% faster in average benchmark score, shows it is a top-tier consumer chip.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050 in Palworld

Resolution Settings Avg FPS
3840x2160 Low 58.0
3840x2160 Medium 47.0
3840x2160 High 36.0
3840x2160 Ultra 28.0
2560x1440 Low 105.0
2560x1440 Medium 85.0
2560x1440 High 66.0
2560x1440 Ultra 50.0
1920x1080 Low 160.0
1920x1080 Medium 130.0
1920x1080 High 100.0
1920x1080 Ultra 76.0

Palworld with iUltra 7 265 + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with RTX 5050 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.