Palworld

Palworld

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 33 43 54
1440p QHD 46 60 78 97
1080p Full HD 69 91 119 147

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 54
3840x2160 Medium 43
3840x2160 High 33
3840x2160 Ultra 25
2560x1440 Low 97
2560x1440 Medium 78
2560x1440 High 60
2560x1440 Ultra 46
1920x1080 Low 147
1920x1080 Medium 119
1920x1080 High 91
1920x1080 Ultra 69

Palworld with Intel Core Ultra 7 265 + Intel Arc B580, In-Depth Analysis

Palworld pairs the Intel Core Ultra 7 265 with the Intel Arc B580 across four settings presets and three resolutions. The measured data shows a configuration that is firmly capable of 1080p and 1440p play, but one that hits a hard wall at 4K, particularly under higher graphical loads. The Arc B580’s 12 GB VRAM and 2670 MHz clock are central to these results, as is the Core Ultra 7 265’s 20-core, 20-thread design. The combination ranks 2211th out of 2944 tested combos in this title, a mid-pack position that reflects its performance tier rather than any single bottleneck.

FAQ

Q: What is the best resolution for this combo in Palworld?

A: The data shows 1920x1080 as the strongest resolution, with average FPS ranging from 69 at Ultra to 147 at Low. At 2560x1440, averages drop to between 46 and 97 FPS, while 3840x2160 is only playable at Low settings, where it averages 54 FPS.

Q: How does the Intel Arc B580 compare to its nearest GPU rivals?

A: The Arc B580’s average benchmark score is 23021, placing it 0.2% ahead of the AMD Radeon RX 580 2048SP, 0.6% ahead of the NVIDIA GeForce RTX 2080, and 0.7% behind the NVIDIA GeForce RTX 3080. This indicates the B580 sits in a competitive performance band with these older high-end cards.

Q: Is the Intel Core Ultra 7 265 a strong performer relative to other CPUs?

A: Yes, the CPU’s average benchmark score is 64640, which places it in the 93rd percentile of all CPUs tested. It is 0.3% slower than the AMD EPYC 4464P and 0.7% slower than the AMD EPYC 9124, but 0.3% faster than the Intel Core Ultra 7 265F and 0.7% faster than the AMD EPYC 7343.

Q: What settings preset provides the most balanced experience at 1440p?

A: At 2560x1440, the Medium preset averages 78 FPS with a minimum of 67 FPS and a maximum of 90 FPS. This provides a smoother frame time experience than High, which averages 60 FPS, and is significantly faster than Ultra’s 46 FPS average.

Q: Does the game become CPU-bound at any resolution in the measured data?

A: The data suggests the GPU becomes the limiting factor at higher resolutions. At 1080p, the FPS scales sharply with settings (147 Low to 69 Ultra), indicating a GPU limit. At 4K, the low FPS values across all presets confirm the GPU is the primary constraint, with the CPU’s high core count not translating into higher frame rates.

Q: How does this combo rank among all tested configurations in Palworld?

A: The Intel Core Ultra 7 265 and Intel Arc B580 combination ranks 2211th out of 2944 total combos tested. This places it in the lower-middle portion of the database, indicating that while it runs the game, many other CPU-GPU pairings achieve higher frame rates.

GPU Role

The Intel Arc B580 is the primary driver of Palworld’s rendering performance in this combo. Its 12 GB of GDDR6 memory on a 192-bit bus provides 456.0 GB/s of bandwidth, which is a substantial pool for a survival game’s textures. The base and boost clock are both set at 2670 MHz, and the card’s 2560 shading units, 160 texture mapping units, and 80 render output units handle the game’s geometry and pixel work. The 20 ray tracing cores are present but Palworld’s measured data does not isolate ray tracing workloads, so their impact is not directly visible in these figures.

The GPU’s benchmark results show a 3DMark Steel Nomad DX12 score of 3068 and a Passmark G3D score of 15748. These synthetic scores align with the measured FPS in Palworld, where the card demonstrates a clear performance ceiling. The B580’s 13.67 TFLOPS of FP32 compute is the theoretical peak, but the game’s actual demands show that 4K Ultra is beyond its practical limits. The card’s 68th percentile ranking among all GPUs confirms it is a mid-range part, and the measured data reflects this: it can handle high refresh rates at 1080p, but 4K requires significant settings reductions.

The VRAM allocation is sufficient for the tested presets, as no out-of-memory issues are indicated in the data. At 4K, the 12 GB buffer likely helps maintain playable frame rates at Low settings, where the average is 54 FPS. The memory bandwidth of 456.0 GB/s is adequate for the game’s streaming needs, but the card’s raw compute power is the limiting factor at higher resolutions. The data shows a consistent pattern: as resolution increases, the GPU’s ability to maintain FPS diminishes, which is the expected behavior for a card of this tier.

Settings Recommendations

Based on the measured FPS, the optimal experience depends heavily on the target resolution. At 1920x1080, the High preset averages 91 FPS, which is smooth and visually detailed, while Medium averages 119 FPS and Low reaches 147 FPS. For a balanced visual and performance trade-off, High is the recommended preset at 1080p, as it stays well above 60 FPS and offers better image quality than Medium or Low. The Ultra preset at 1080p averages 69 FPS, which is playable but drops closer to the 60 FPS threshold, making it a choice for users who prioritize maximum detail over headroom.

At 2560x1440, the Medium preset is the clear sweet spot. It averages 78 FPS with a minimum of 67 FPS, ensuring frame times stay consistent, whereas High averages 60 FPS and can dip below that in heavy scenes. The Low preset at 1440p averages 97 FPS, but the visual quality loss is significant, and Ultra drops to 46 FPS, which is not ideal for action-heavy gameplay. Medium provides the best combination of fluidity and fidelity for this resolution.

At 3840x2160, the data shows that only Low settings are viable for consistent play. The Low preset averages 54 FPS, which is above the 30 FPS minimum but below the 60 FPS ideal. Medium at 4K averages 43 FPS with a minimum of 37 FPS, which is borderline, while High drops to 33 FPS and Ultra falls to 25 FPS. For 4K, the recommendation is to use Low settings and accept the visual compromises, as the GPU cannot sustain playable frame rates at higher presets.

Measured FPS Breakdown

The measured data provides a complete grid of results across three resolutions and four settings. At 1920x1080, the Low preset delivers an average of 147 FPS, the highest of any configuration tested. Medium at 1080p averages 119 FPS, with a minimum of 101 FPS and a maximum of 137 FPS, showing a tight frame time distribution. High at 1080p averages 91 FPS, while Ultra averages 69 FPS. The gap between Low and Ultra is 78 FPS, indicating a strong scaling of GPU load with settings.

At 2560x1440, the Low preset averages 97 FPS, Medium averages 78 FPS with a minimum of 67 FPS and a maximum of 90 FPS, High averages 60 FPS, and Ultra averages 46 FPS. The drop from 1080p to 1440p is consistent across settings: Low falls by 50 FPS, Medium by 41 FPS, High by 31 FPS, and Ultra by 23 FPS. This shows that lower settings are more sensitive to resolution changes, as the GPU is already near its limit.

At 3840x2160, the Low preset averages 54 FPS, Medium averages 43 FPS with a minimum of 37 FPS and a maximum of 50 FPS, High averages 33 FPS, and Ultra averages 25 FPS. The 4K results show a more dramatic scaling: from Low to Ultra, the FPS drops by 29, which is a 54% reduction. The minimum FPS of 37 at 4K Medium is the lowest recorded in the dataset, indicating potential stutter in demanding scenes.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and reveals the GPU as the primary limiting component. At Low settings, the average FPS falls from 147 at 1080p to 97 at 1440p and 54 at 4K, a cumulative reduction of 63%. At High settings, the drop is from 91 at 1080p to 60 at 1440p and 33 at 4K, a 64% reduction. The consistency of this percentage across settings suggests that resolution scaling is uniform, and the Arc B580 cannot overcome the increased pixel count.

This pattern indicates that the Intel Core Ultra 7 265 is not the bottleneck in this scenario. If the CPU were limiting, the frame rate would plateau at lower resolutions, but the data shows a continuous decline as resolution rises. At 1080p, the GPU is likely still the constraint, as even the Low preset’s 147 FPS is well below what a high-end CPU could theoretically push. The 4K results, where Ultra averages just 25 FPS, are a clear sign that the B580’s compute and memory bandwidth are exhausted.

The scaling also shows that the game is not heavily dependent on the CPU’s 20 threads. The Core Ultra 7 265’s high multi-core scores, such as 42216 in Cinebench R23, do not translate into higher FPS at lower resolutions, which would be the case if Palworld were CPU-bound. Instead, the consistent FPS decline with resolution confirms that the Arc B580’s 13.67 TFLOPS and 456.0 GB/s bandwidth are the determining factors in this combo’s performance.

CPU Role

The Intel Core Ultra 7 265 provides substantial processing power, with 20 cores and 20 threads running at a base clock of 2.40 GHz and a boost clock of 5.30 GHz. This Arrow Lake-S architecture chip has 30 MB of shared L3 cache and 3 MB of L2 cache per core, which supports the game’s background simulation and AI tasks. The CPU’s benchmark scores are strong: a Cinebench R23 multi-core score of 42216 and a single-core score of 5960, placing it in the 93rd percentile of all CPUs.

In Palworld, the CPU’s role is to manage the game’s world state, creature AI, and physics calculations. The data shows that this CPU is more than adequate for these tasks, as the FPS is consistently GPU-limited across all measured configurations. At 1080p Low, the 147 FPS average is likely near the game’s engine limit, but the CPU’s high single-core performance ensures it does not introduce frame pacing issues. The 20 threads provide headroom for background tasks, but the game’s primary thread workload is handled efficiently by the 5.30 GHz boost clock.

The CPU’s memory bandwidth of 102.4 GB/s via dual-channel DDR5 is sufficient to feed the GPU without causing stalls. The 17,800 million transistors on a 3 nm process node allow for high efficiency, but this does not directly impact frame rates in a GPU-bound scenario. The nearest rival comparisons show the Core Ultra 7 265 is nearly identical in average benchmark score to the AMD EPYC 4464P, which is a server-class chip, but in Palworld, this CPU’s performance is secondary to the Arc B580’s capabilities.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265 and Intel Arc B580 ranks 2211th out of 2944 tested combos in Palworld. This places it in the 75th percentile of all configurations, meaning roughly three-quarters of tested systems achieve higher frame rates. This ranking is a direct result of the GPU’s mid-range position, as the CPU is a high-end part that does not limit performance. The data shows that the combo is capable of smooth 1080p and 1440p play, but it is not competitive with systems using higher-tier GPUs.

The rank is consistent with the Arc B580’s 68th percentile GPU ranking and the Core Ultra 7 265’s 93rd percentile CPU ranking. The gap between these two percentiles highlights the imbalance: the CPU is overqualified for the GPU, but this does not harm performance in Palworld, as the game is not CPU-intensive. The combo’s ranking is likely dragged down by the GPU’s 4K performance, where it averages only 25 FPS at Ultra, but for 1080p and 1440p gamers, this configuration offers a solid experience.

Compared to the nearest GPU rivals, the Arc B580’s performance in Palworld is competitive with the RTX 2080 and RTX 3080, based on their similar average benchmark scores. The 2211th rank suggests that many combos with faster GPUs (such as those with RTX 3080 or better) will outperform this setup, but the Core Ultra 7 265 ensures that the CPU is never the cause of a low rank. For users targeting 1080p or 1440p, this combo provides a reliable foundation, though the 4K data clearly shows its limitations.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + Intel Arc B580 in Palworld

Resolution Settings Avg FPS
3840x2160 Low 54.0
3840x2160 Medium 43.0
3840x2160 High 33.0
3840x2160 Ultra 25.0
2560x1440 Low 97.0
2560x1440 Medium 78.0
2560x1440 High 60.0
2560x1440 Ultra 46.0
1920x1080 Low 147.0
1920x1080 Medium 119.0
1920x1080 High 91.0
1920x1080 Ultra 69.0

Palworld with iUltra 7 265 + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with Arc B580 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with iUltra 7 265 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.