Palworld

Palworld

AVERAGE FPS
117
good

This combination provides smooth gameplay with an average of 117 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 41 54 70 87
1440p QHD 74 98 127 157
1080p Full HD 113 148 193 238

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 87
3840x2160 Medium 70
3840x2160 High 54
3840x2160 Ultra 41
2560x1440 Low 157
2560x1440 Medium 127
2560x1440 High 98
2560x1440 Ultra 74
1920x1080 Low 238
1920x1080 Medium 193
1920x1080 High 148
1920x1080 Ultra 113

Palworld with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3080, In-Depth Analysis

The Intel Core Ultra 5 225 and NVIDIA GeForce RTX 3080 combo lands in the 782nd position out of 2944 tested combinations for Palworld. That places it in the top 26.6% of all tested rigs, a strong showing for a pairing that balances a current-generation mid-range CPU with a previous-generation high-end GPU. The data shows this is not a top-tier enthusiast setup, but it is firmly in the upper quartile of what players are actually running. The rank reflects a system that can push high refresh rates at 1080p and remains playable at 4K, though it requires some settings adjustments to stay smooth at that resolution. In practical terms, this combo outperforms the vast majority of tested configurations, putting it ahead of roughly three-quarters of the field.

How This Combo Ranks

The combo's rank of 782 out of 2944 tested combinations places it in the 74th percentile of all tested systems for Palworld. This is a solid upper-midrange result. The data indicates that this pairing is considerably faster than the median tested setup, but it is not in the top tier. The CPU's percentileVsAllCpus of 85 shows it is a strong processor relative to all tested CPUs, while the GPU's percentileVsAllGpus of 68 is more modest, indicating the graphics card is the more average component in this pairing. The combination of an 85th-percentile CPU with a 68th-percentile GPU produces a result that is greater than the sum of its parts in this game, suggesting Palworld is sensitive to both components but leans on the CPU more than some other titles. This dynamic explains why the combo ranks where it does: the processor is carrying more weight than the graphics card, which is a notable advantage in a survival game with significant simulation and world-iteration overhead.

GPU Role

The NVIDIA GeForce RTX 3080 is built on the Ampere architecture using the GA102 chip, fabricated on an 8 nm process at Samsung. It packs 8704 shading units, 272 texture mapping units, and 96 raster output pipelines. The memory subsystem consists of 10 GB of GDDR6X on a 320-bit bus, delivering 760.3 GB/s of bandwidth. The GPU's base clock is 1440 MHz with a boost clock of 1710 MHz. Its compute capabilities include 29.77 TFLOPS of FP32 performance and a texture rate of 465.1 GTexel/s. The card carries 68 RT cores and 272 tensor cores, which support DirectX 12 Ultimate and Vulkan 1.4 APIs.

In Palworld, the GPU's role becomes more pronounced as resolution increases. At 1080p, the RTX 3080 is not the limiting factor in most settings, as the CPU is able to feed it enough frames. However, at 4K, the GPU's workload becomes dominant. The measured data shows a significant drop in performance when moving from 1440p to 4K, which aligns with the GPU's 10 GB memory buffer being pushed harder at higher resolutions. The card's 68th percentile ranking among all GPUs indicates it is a mid-to-upper-tier performer, but it is not exceptional by modern standards. The 760.3 GB/s of memory bandwidth is sufficient for Palworld's texture streaming, but the 10 GB capacity can become a constraint at 4K Ultra settings, where the average frame rate drops to 41 FPS.

CPU Role

The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture, built on a 3 nm process at TSMC. It has a base clock of 3.30 GHz and a boost clock of 4.90 GHz. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 20 MB of shared L3 cache. The CPU supports DDR5 memory on a dual-channel bus, providing 102.4 GB/s of memory bandwidth. It connects via PCIe Gen 5 with 20 lanes and includes a modest Arc Xe-LPG integrated GPU with 16 execution units. The chip has a 65 W TDP and is not multiplier-unlocked, meaning overclocking is not an option.

In Palworld, the CPU's performance is a significant factor, especially at lower resolutions where the GPU has headroom. The benchmark results show the CPU achieving a Cinebench R23 multi-core score of 25891 and a single-core score of 3655. The PassMark multi-thread score of 30459 and single-thread score of 4412 further illustrate its capabilities. The CPU's 85th percentile ranking among all tested CPUs indicates it is a strong performer, particularly for its class. In this combo, the CPU is likely the component that keeps frame rates high at 1080p, where the average FPS at Ultra settings reaches 113. The processor's 10 cores and 10 threads are sufficient for Palworld's threading model, which benefits from higher single-thread performance. The 4.90 GHz boost clock is the key driver here, as it provides the responsiveness needed for the game's physics and AI calculations.

Measured FPS Breakdown

At 1080p, the data shows a wide spread across settings. Low settings produce an average of 238 FPS, which is exceptionally high and indicates the CPU is capable of feeding the GPU far beyond what most displays can handle. Medium settings average 193 FPS, with a minimum of 164 FPS and a maximum of 222 FPS. High settings drop to 148 FPS, while Ultra settings average 113 FPS. This progression shows that even at Ultra, the system maintains a frame rate well above 100 FPS, making 1080p a very comfortable experience. The gap between Low and Ultra is 125 FPS, showing that the GPU is still contributing at this resolution, but the CPU is clearly strong enough to avoid being a bottleneck.

Moving to 1440p, the averages scale down predictably. Low settings yield 157 FPS, Medium averages 127 FPS with a minimum of 108 and maximum of 146, High settings produce 98 FPS, and Ultra drops to 74 FPS. The step-down from Low to Ultra is 83 FPS, which is smaller than at 1080p, indicating the GPU is starting to take on more of the load. At this resolution, the system remains highly playable across all settings, with Ultra still above 60 FPS. The minimum frame rate of 108 FPS at Medium settings suggests good frame pacing, with no severe drops.

At 4K, the performance becomes more demanding. Low settings average 87 FPS, which is still smooth. Medium settings average 70 FPS with a minimum of 60 and maximum of 81, putting it right at the edge of the playable threshold for a smooth experience. High settings drop to 54 FPS, which is playable but not ideal for fast-paced action. Ultra settings fall to 41 FPS, which is below the 60 FPS target most players prefer. The data shows that at 4K, the RTX 3080 is the limiting factor, as the CPU has more than enough power to handle the game's logic, but the GPU cannot maintain high frame rates at the highest settings.

Resolution Scaling

The FPS drop from 1080p to 4K is substantial and reveals the system's bottleneck. At Low settings, the average FPS goes from 238 at 1080p to 87 at 4K, a reduction of 63%. At Medium settings, the average drops from 193 to 70, a 64% reduction. High settings see a drop from 148 to 54, a 64% reduction, and Ultra settings drop from 113 to 41, a 64% reduction. The consistency of this ~64% reduction across all settings is telling. It indicates that the GPU is the primary limiting factor at higher resolutions, as the CPU's performance is not changing with resolution. The CPU is able to keep up at all resolutions, but the GPU's rendering workload increases significantly as pixel count rises.

This scaling pattern suggests that the RTX 3080 is the component that determines the ceiling at 4K, while the CPU determines the floor at 1080p. At 1080p, the system is clearly CPU-bound, as the frame rates are high enough that the GPU has spare capacity. At 4K, the system is GPU-bound, as the frame rates are limited by the graphics card's ability to fill pixels. The fact that the percentage drop is nearly identical across settings reinforces this: the GPU is the bottleneck at 4K regardless of how much load is placed on it. For players targeting 4K, the data suggests that dropping from Ultra to High settings yields a 13 FPS improvement, while dropping to Medium yields a 16 FPS improvement over High, which may be necessary to maintain a stable experience.

FAQ

Q: What is the best resolution for this combo to maintain a 60+ FPS average?

A: The data shows that at 4K, the system achieves a 60+ FPS average only at Low settings (87 FPS) and Medium settings (70 FPS). At High and Ultra, the averages drop to 54 and 41 FPS respectively. At 1440p and 1080p, all settings maintain averages well above 60 FPS, with the lowest being 74 FPS at 1440p Ultra.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Intel Core Ultra 5 225 has an average benchmark score of 36938. Its closest rival, the AMD Ryzen 5 5600F, scores 36945, a delta of 0%. The AMD Ryzen 5 5500X3D scores 37018, which is 0.2% higher. The AMD Ryzen AI 7 PRO 450 scores 37093 (0.4% higher), and the Intel Core i9-12900T scores 37112 (0.5% higher). This places the Ultra 5 225 at the bottom of this small group, but the differences are negligible.

Q: Is the GPU's 10 GB memory capacity a limiting factor in Palworld?

A: The data suggests that the 10 GB capacity is not a direct limiter at 1080p or 1440p, but it correlates with the performance drop at 4K. At 4K Ultra, the average FPS falls to 41, which is below playable thresholds. The 760.3 GB/s of memory bandwidth helps, but the capacity may cause texture streaming issues at the highest settings and resolution.

Q: What is the expected FPS at 1440p High settings?

A: The measured data shows an average of 98 FPS at 2560x1440 with High settings. This is a smooth experience for most players and indicates that the combo is well-suited for high-refresh-rate 1440p monitors.

Q: How does the GPU rank among all tested GPUs?

A: The NVIDIA GeForce RTX 3080 has a percentileVsAllGpus of 68, meaning it performs better than 68% of all tested GPUs. Its average benchmark score is 23172, which is slightly below its nearest rivals: the NVIDIA P106-100 (23249, -0.3%), AMD Radeon Pro Vega 16 (23250, -0.3%), and AMD Radeon RX 6600M (23273, -0.4%).

Q: Is the CPU overclockable?

A: No. The Intel Core Ultra 5 225 has a multiplierUnlocked value of false, meaning it is not unlocked for overclocking. The boost clock of 4.90 GHz is the maximum frequency the chip will reach under normal operation.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3080 in Palworld

Resolution Settings Avg FPS
3840x2160 Low 87.0
3840x2160 Medium 70.0
3840x2160 High 54.0
3840x2160 Ultra 41.0
2560x1440 Low 157.0
2560x1440 Medium 127.0
2560x1440 High 98.0
2560x1440 Ultra 74.0
1920x1080 Low 238.0
1920x1080 Medium 193.0
1920x1080 High 148.0
1920x1080 Ultra 113.0

Palworld with iUltra 5 225 + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with RTX 3080 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with iUltra 5 225 + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.