Palworld

Palworld

AVERAGE FPS
63
good

This combination provides smooth gameplay with an average of 63 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 30 38 47
1440p QHD 40 53 69 85
1080p Full HD 61 81 105 130

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 47
3840x2160 Medium 38
3840x2160 High 30
3840x2160 Ultra 22
2560x1440 Low 85
2560x1440 Medium 69
2560x1440 High 53
2560x1440 Ultra 40
1920x1080 Low 130
1920x1080 Medium 105
1920x1080 High 81
1920x1080 Ultra 61

Palworld with AMD Ryzen 5 5600 + Intel Arc B570, In-Depth Analysis

FAQ

Q: How does the AMD Ryzen 5 5600 + Intel Arc B570 combination rank in Palworld?

A: This combo ranks 2362 out of 2944 tested combinations, placing it in the lower-mid tier of the database for this game. The percentile data reinforces this: the CPU sits at the 74th percentile among all CPUs, while the GPU sits at the 65th percentile among all GPUs, meaning both components are outclassed by roughly a quarter to a third of the hardware in the database.

Q: What is the best settings preset for 1080p gameplay?

A: At 1920x1080, the Low preset delivers 130 FPS average, Medium delivers 105 FPS, High delivers 81 FPS, and Ultra drops to 61 FPS. For competitive or exploration-heavy play, Low offers the highest headroom, but Medium is the sweet spot for visual quality without sacrificing smoothness, as it maintains over 100 FPS with a minimum of 89 FPS.

Q: Can this system handle 4K gaming in Palworld?

A: Barely. At 3840x2160, the Ultra preset averages only 22 FPS, which is effectively unplayable. High averages 30 FPS, which is borderline for a survival game. Medium averages 38 FPS with a minimum of 33 FPS, and Low is the only playable option at 47 FPS. The data clearly indicates that 4K is not a practical target for this combination.

Q: How does the Arc B570 compare to its closest GPU rivals?

A: The Arc B570's average benchmark score is 20556, which is nearly identical to the Intel Arc A750 (20582, a 0.1% deficit) and the NVIDIA GeForce RTX 3070 Mobile (20534, a 0.1% advantage). It also sits within 0.5% of the AMD Radeon R9 M390X and 0.4% of the NVIDIA Quadro M4000M, indicating that the B570 is performance-neutral against these older or mobile parts in synthetic workloads.

Q: What is the CPU's multithreaded performance relative to its peers?

A: The Ryzen 5 5600 scores 18309 in Cinebench R23 multi-core and 21541 in Passmark multithread. Its average benchmark score of 20468 places it within 0.5% of the Intel Core Ultra 7 258V and AMD Ryzen 5 8500G, and within 0.5% of the AMD EPYC 9454P and EPYC 7713. This shows that a mid-range desktop chip can match workstation and newer mobile parts on aggregate metrics.

Q: Is there a measurable FPS difference between Medium and High settings?

A: Yes. At 1440p, Medium averages 69 FPS while High averages 53 FPS — a 16 FPS gap. At 1080p, the gap is 24 FPS (105 vs 81). At 4K, the gap narrows to 8 FPS (38 vs 30). The pattern suggests that as resolution increases, the GPU becomes the limiting factor, making settings changes less impactful on frame rate.

Settings Recommendations

The measured data points to Medium as the optimal preset for most scenarios with this hardware. At 1080p, Medium delivers 105 FPS average with a minimum of 89 FPS, which provides smooth gameplay while retaining enough visual fidelity to distinguish objects and environments. High at 1080p drops to 81 FPS, still playable but with a 24 FPS penalty for what is likely a modest visual upgrade. Ultra at 1080p bottoms out at 61 FPS, which is the threshold where survival games start to feel sluggish during combat or base-building.

At 1440p, the recommendation shifts more decisively toward Medium. The Medium preset averages 69 FPS with a minimum of 59 FPS, which is adequate for a game like Palworld where precise timing is not critical. High at 1440p averages 53 FPS, and while that is technically playable, the 16 FPS drop from Medium suggests that the GPU is struggling to maintain headroom. Low at 1440p yields 85 FPS, but the visual compromise is severe enough that most players would prefer the Medium experience.

For 4K, the data paints a grim picture. Low is the only preset that exceeds 45 FPS, averaging 47 FPS. Medium averages 38 FPS with a minimum of 33 FPS, which is marginal but potentially tolerable for slow-paced exploration. High averages 30 FPS, and Ultra averages 22 FPS. None of these are recommended for action sequences. The pragmatic choice for 4K is Low or Medium, depending on tolerance for frame drops.

The overall pattern is clear: Medium provides the best balance of performance and quality across all resolutions. It maintains a minimum of 59 FPS at 1440p and 89 FPS at 1080p, which are the key thresholds for smooth gameplay. The Ultra preset is uniformly poor, with the largest FPS penalty at every resolution, and High offers only marginal improvements over Medium in exchange for significant frame rate losses.

Resolution Scaling

The FPS data reveals a steep performance curve as resolution increases from 1080p to 4K. At 1080p Medium, the system averages 105 FPS. Moving to 1440p Medium drops that to 69 FPS — a 34% reduction. Moving to 4K Medium further drops it to 38 FPS — a 45% reduction from 1440p and a 64% reduction from 1080p. This scaling pattern is consistent with a GPU-bound scenario at higher resolutions, where the Arc B570's rendering throughput becomes the dominant constraint.

The Low preset shows a similar trajectory: 130 FPS at 1080p, 85 FPS at 1440p (a 35% drop), and 47 FPS at 4K (a 45% drop from 1440p). High follows the same shape: 81 FPS at 1080p, 53 FPS at 1440p (a 35% drop), and 30 FPS at 4K (a 43% drop). Ultra is the outlier with 61 FPS at 1080p, 40 FPS at 1440p (a 34% drop), and 22 FPS at 4K (a 45% drop). The consistency of these percentage drops across presets indicates that the limiting component is the GPU, not the CPU or memory bandwidth.

The fact that the 1080p-to-1440p drop is nearly identical to the 1440p-to-4K drop (roughly 35% and 45%, respectively) suggests that the GPU is scaling predictably with pixel count. The Arc B570 has 2304 shading units and a 160-bit memory bus with 380.0 GB/s of bandwidth. At 4K, the demand on memory bandwidth increases substantially, and the data shows that the card cannot maintain playable frame rates at High or Ultra settings, which likely load more textures and effects into the frame buffer.

The practical takeaway is that this system is a 1080p performer. At 1440p, it can handle Medium settings, but the experience degrades noticeably. At 4K, it is only viable on Low settings, and even then, the 47 FPS average leaves little room for demanding scenes. The CPU's 6 cores and 12 threads are sufficient to feed the GPU at lower resolutions, as evidenced by the 130 FPS at 1080p Low, but the GPU's pixel throughput becomes the wall at higher resolutions.

Measured FPS Breakdown

At 1920x1080, the system delivers its best results. The Low preset averages 130 FPS, which is the highest measured frame rate in the entire dataset. Medium averages 105 FPS with a minimum of 89 FPS and a maximum of 121 FPS, providing a tight frame time distribution. High averages 81 FPS, and Ultra averages 61 FPS, with no minimum or maximum recorded for those presets. The 69 FPS spread between Low and Ultra at 1080p shows that the settings menu has a massive impact on performance at this resolution.

At 2560x1440, the numbers compress. Low averages 85 FPS, Medium averages 69 FPS with a minimum of 59 FPS and a maximum of 80 FPS, High averages 53 FPS, and Ultra averages 40 FPS. The gap between Low and Ultra narrows to 45 FPS, indicating that the GPU is starting to become the bottleneck. The Medium preset's minimum of 59 FPS is the only preset at 1440p that stays above the 60 FPS threshold, and even that is tight.

At 3840x2160, the system struggles across the board. Low averages 47 FPS, which is the only playable result. Medium averages 38 FPS with a minimum of 33 FPS and a maximum of 44 FPS, showing significant frame time variance. High averages 30 FPS, and Ultra averages 22 FPS. The spread between Low and Ultra at 4K is just 25 FPS, confirming that the GPU is fully saturated at this resolution and that settings changes yield diminishing returns.

The measured data includes minimum and maximum FPS only for the Medium preset at each resolution. At 1080p Medium, the minimum of 89 FPS and maximum of 121 FPS indicate a 32 FPS variance, which is manageable. At 1440p Medium, the variance is 21 FPS (59 to 80), and at 4K Medium, it is 11 FPS (33 to 44). This tightening variance at higher resolutions is another sign of GPU saturation, as frame rates cluster closer to the average when the GPU is fully utilized.

GPU Role

The Intel Arc B570 is built on the Xe2-HPG architecture (Battlemage generation) using a 5 nm process at TSMC. It packs 19,600 million transistors into a 272 mm² die, with a base and boost clock of 2500 MHz. The memory subsystem consists of 10 GB of GDDR6 on a 160-bit bus, yielding 380.0 GB/s of bandwidth and 19 Gbps effective memory speed. The GPU has 2304 shading units, 144 TMUs, 80 ROPs, and 18 RT cores, with a theoretical FP32 throughput of 11.52 TFLOPS.

In Palworld, the GPU's role is clearly dominant at higher resolutions. The measured FPS scaling from 1080p to 4K shows that the card's pixel fill rate (200.0 GPixel/s) and texture rate (360.0 GTexel/s) become the limiting factors as resolution increases. At 1080p Low, the system hits 130 FPS, which suggests that the GPU can handle the workload when the settings are reduced. But at 4K Ultra, the 22 FPS result indicates that the card is overwhelmed by the combination of high pixel count and heavy graphical effects.

The 10 GB VRAM capacity is sufficient for Palworld at 1080p and 1440p, but the 160-bit bus width and 380.0 GB/s bandwidth may be insufficient for 4K textures. The fact that the Medium preset at 4K averages 38 FPS while Low averages 47 FPS suggests that memory bandwidth is a bottleneck, as Medium likely loads higher-resolution textures that require more bandwidth to stream from VRAM.

The Arc B570's average benchmark score of 20556 places it at the 65th percentile among all GPUs. Its nearest rivals include the Intel Arc A750 (20582, 0.1% faster), the NVIDIA GeForce RTX 3070 Mobile (20534, 0.1% slower), and the AMD Radeon R9 M390X (20662, 0.5% faster). In Palworld, the GPU's performance is consistent with these synthetic scores — it is a mid-range card that can handle 1080p and entry-level 1440p, but it is not built for 4K gaming.

The GPU's power draw is 150 W TDP with a suggested 450 W PSU, and it uses a single 8-pin power connector. These specifications are modest, but the card's performance at 4K suggests that power is not the constraint — raw compute and memory bandwidth are. The 11.52 TFLOPS FP32 figure is respectable for the price class, but Palworld's demands at 4K Ultra require more.

CPU Role

The AMD Ryzen 5 5600 is a 6-core, 12-thread processor based on the Zen 3 architecture (Vermeer codename) built on a 7 nm process at TSMC. It has a base clock of 3.50 GHz and a boost clock of 4.40 GHz, with a 65 W TDP. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 32 MB of shared L3 cache. Memory support is DDR4 with dual-channel configuration and 51.2 GB/s of bandwidth.

In Palworld, the CPU's role is secondary to the GPU at higher resolutions, but it becomes more relevant at 1080p. The 130 FPS result at 1080p Low shows that the CPU can feed the GPU effectively at high frame rates. The 6 cores and 12 threads are sufficient for Palworld's survival game mechanics, which typically involve world simulation, NPC AI, and physics calculations, but the game is not heavily multithreaded compared to synthetic benchmarks.

The CPU's benchmark scores support this interpretation. It scores 18309 in Cinebench R23 multi-core and 2584 in single-core, with a Geekbench multi-core score of 9158 and single-core of 1936. The Passmark multithread score is 21541, and the single-thread score is 3256. These numbers indicate a balanced processor that can handle both lightly and heavily threaded workloads, but it is not a performance leader.

The CPU's average benchmark score of 20468 puts it at the 74th percentile among all CPUs. Its nearest rivals include the Intel Core Ultra 7 258V (20454, 0.1% slower), the AMD Ryzen 5 8500G (20425, 0.2% slower), and the AMD EPYC 9454P (20422, 0.2% slower). The 3dmark scores show scaling from 882 in single-thread to 5659 in max-threads, indicating that the CPU gains about 6.4x performance from 1 to 12 threads, which is typical for a 6-core/12-thread part.

At 4K, the CPU is not the bottleneck. The FPS drops from 1080p to 4K are consistent across presets, which indicates that the GPU is the limiting component. However, at 1080p Low, the 130 FPS result suggests that the CPU is capable of driving higher frame rates if the GPU allows. The 12 threads and 32 MB of L3 cache are adequate for Palworld's demands, and the CPU's 4.40 GHz boost clock ensures responsive single-threaded performance.

The CPU's memory bandwidth of 51.2 GB/s could be a limiting factor in CPU-intensive scenes, but the measured data does not show evidence of CPU starvation. The fact that the system achieves 130 FPS at 1080p Low indicates that the Ryzen 5 5600 is not holding back the Arc B570 at lower resolutions. At higher resolutions, the GPU is clearly the constraint, and the CPU has headroom to spare.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + Intel Arc B570 in Palworld

Resolution Settings Avg FPS
3840x2160 Low 47.0
3840x2160 Medium 38.0
3840x2160 High 30.0
3840x2160 Ultra 22.0
2560x1440 Low 85.0
2560x1440 Medium 69.0
2560x1440 High 53.0
2560x1440 Ultra 40.0
1920x1080 Low 130.0
1920x1080 Medium 105.0
1920x1080 High 81.0
1920x1080 Ultra 61.0

Palworld with Ryzen 5 5600 + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with Arc B570 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.