Outriders
This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 39 | 52 | 72 |
| 1440p QHD | 54 | 75 | 100 | 137 |
| 1080p Full HD | 86 | 119 | 158 | 213 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 7 5800X + NVIDIA GeForce RTX 5050, In-Depth Analysis
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5800X is an 8-core, 16-thread processor built on the Zen 3 (Vermeer) architecture using TSMC's 7 nm process. It operates at a base clock of 3.80 GHz and boosts to 4.70 GHz, with a 105 W TDP. The processor's cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a shared 32 MB L3 cache. Memory support is DDR4 in a dual-channel configuration, yielding 51.2 GB/s of bandwidth.
For Outriders, the CPU's multi-threaded capacity is substantial. In synthetic benchmarks, the 5800X scores 7,586 in 3DMark's 16-thread test, 7,578 at maximum threads, and 15,476 in Cinebench R23 multi-core. Single-thread performance is equally strong, with a 943 score in 3DMark single-thread and 1,574.5 in Cinebench R23 single-core. These results indicate that the CPU is unlikely to be a bottleneck in Outriders, which is a well-threaded looter shooter that benefits from both high single-core IPC and additional cores for background tasks and physics.
The processor's percentile ranking against all CPUs sits at 81, which places it in the top tier of desktop processors. Its average benchmark score of 29,123 is closely matched by rivals: the Intel Core Ultra 5 135H scores 29,093 (0.1% higher), and the AMD Ryzen 5 5600XT scores 28,940 (0.6% lower). This suggests that the 5800X's CPU headroom is more than adequate for the frame rates observed in Outriders, particularly at lower resolutions where GPU load is reduced.
The 8-core/16-thread configuration ensures that the game's engine can distribute workloads effectively across threads. Given that the measured FPS at 1080p Low reaches 213 FPS, the CPU is clearly capable of feeding the GPU at very high frame rates. The 3DMark 2-thread score of 1,846 and 4-thread score of 3,543 indicate strong scaling across the first few cores, which matters for games that rely on a primary thread while offloading secondary tasks.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture (GB207 chip) using TSMC's 5 nm process. It features 2,560 shading units, 80 TMUs, and 32 ROPs, with 20 RT cores and 80 tensor cores. The GPU operates at a base clock of 2,317 MHz and boosts to 2,572 MHz, with memory running at 2,500 MHz (20 Gbps effective) across a 128-bit bus. The 8 GB GDDR6 memory provides 320.0 GB/s of bandwidth.
In Outriders, the GPU's role is dominant at higher resolutions and settings. The 8 GB VRAM capacity is sufficient for 1080p and 1440p at all settings, but at 4K Ultra, the combination of resolution and texture demands can strain the memory subsystem. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are modest figures that align with the GPU's performance class.
The RTX 5050's benchmark scores show a mixed profile. Its PassMark G3D score of 17,326 and 3DMark Steel Nomad (DX12) score of 2,502 indicate solid DirectX 12 performance. The Geekbench OpenCL score of 90,334 and Vulkan score of 89,381 suggest the GPU handles compute workloads well. The percentile ranking against all GPUs is 66, placing it in the mid-range tier.
Rival comparisons show the GPU is closely matched with older mobile parts: the AMD Radeon RX Vega M GL scores 21,153 (0.6% higher), the AMD Radeon HD 8970M scores 21,237 (1% higher), and the AMD Radeon RX 5600 XT scores 20,713 (1.6% lower). These deltas are small, indicating the RTX 5050 sits in a competitive band where slight architectural advantages determine the winner.
The GPU's FP32 throughput of 13.17 TFLOPS and FP16 performance at 13.17 TFLOPS (1:1) provide the raw compute needed for Outriders' effects. The 20 RT cores support ray-traced effects, though the game's implementation is limited. The 80 tensor cores enable DLSS and other AI features, which could improve performance headroom at higher resolutions, though the measured data does not include upscaling results.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 7 5800X and NVIDIA GeForce RTX 5050 ranks 1,768 out of 2,913 tested combos in Outriders. This places the combo in the 39th percentile of all configurations tested for this game. The ranking reflects that the RTX 5050 is the limiting factor—the CPU is capable of much higher frame rates, but the GPU's mid-range performance caps the overall result.
The rank of 1,768 out of 2,913 means that roughly 60% of tested combos perform better in Outriders. This is consistent with the GPU's 66th percentile ranking across all GPUs, but the game-specific ranking is lower because Outriders is relatively demanding at higher settings. The gap between the combo's rank and the GPU's percentile suggests that the game's engine is more GPU-bound than average, which penalizes the RTX 5050's modest compute and memory bandwidth.
Compared to the CPU's 81st percentile ranking, the combo's 39th percentile in-game result is a significant drop. This disparity highlights that the RTX 5050 is the bottleneck in most scenarios. At 1080p Low, the combo achieves 213 FPS, which is excellent, but at 4K Ultra it drops to 28 FPS—a 7.6x reduction. This scaling pattern is characteristic of a GPU-limited configuration, where the CPU has ample headroom.
The combo's position relative to other configurations suggests that pairing a high-end CPU with a mid-range GPU yields diminishing returns in Outriders. Users seeking higher frame rates would benefit more from a stronger GPU than from the 5800X's extra cores. However, the CPU's strength ensures that frame pacing remains consistent, avoiding the stutters seen in CPU-limited systems.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the combo delivers its strongest performance. Low settings produce an average of 213 FPS, Medium yields 158 FPS (with a minimum of 135 and maximum of 182), High achieves 119 FPS, and Ultra drops to 86 FPS. These numbers show a clear progression: each settings tier reduces frame rate by roughly 30-40 FPS, which is a reasonable cost for visual fidelity.
At 2560x1440, the frame rates scale down proportionally. Low settings average 137 FPS, Medium averages 100 FPS (minimum 85, maximum 115), High averages 75 FPS, and Ultra averages 54 FPS. The drop from 1080p to 1440p is significant—about 36% fewer frames at Low settings (213 to 137) and similar reductions across other settings. This indicates the GPU is becoming the primary constraint.
At 3840x2160, the performance falls further. Low settings average 72 FPS, Medium averages 52 FPS (minimum 44, maximum 60), High averages 39 FPS, and Ultra averages 28 FPS. The 4K results are playable only at Low or Medium settings, with High and Ultra falling below the 40 FPS threshold that many players consider fluid.
The only settings with min/max data are Medium across all resolutions. At 1080p Medium, the range is 135-182 FPS, a 47 FPS spread. At 1440p Medium, the range narrows to 85-115 FPS, a 30 FPS spread. At 4K Medium, the range tightens to 44-60 FPS, a 16 FPS spread. This narrowing indicates that as resolution increases, the GPU becomes more consistently saturated, reducing frame time variance.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The scaling from 1080p to 4K is steep across all settings. At Low settings, the FPS drops from 213 at 1080p to 137 at 1440p (a 35.7% reduction) and then to 72 at 4K (a 47.4% reduction from 1440p). The total drop from 1080p to 4K is 66.2%, which is close to the pixel count scaling—4K has 4x the pixels of 1080p, but the frame rate doesn't drop to 25% of the original, indicating some headroom remains.
At Medium settings, the progression is 158 → 100 → 52. The drop from 1080p to 1440p is 36.7%, and from 1440p to 4K is 48.0%. The total reduction is 67.1%. At High settings, the progression is 119 → 75 → 39, with drops of 37.0% and 48.0% respectively, totaling 67.2%. At Ultra settings, the progression is 86 → 54 → 28, with drops of 37.2% and 48.1%, totaling 67.4%.
The consistent ~37% drop from 1080p to 1440p and ~48% drop from 1440p to 4K across all settings is a textbook sign of GPU limitation. If the CPU were the bottleneck, the percentage drops would be smaller at higher resolutions, because the CPU load would remain constant while GPU load increased. Instead, the near-linear scaling with pixel count indicates the RTX 5050 is fully utilized at all resolutions.
The fact that the drops are slightly less than pixel-count scaling (67% vs 75% for 1080p to 4K) suggests that the GPU has some memory bandwidth or cache advantages that partially mitigate the resolution increase. However, the overall pattern is unambiguous: the RTX 5050 is the limiting component, and the 5800X has substantial headroom remaining at every resolution tested.
Settings Recommendations — which preset gives the best experience per the measured rows
For 1920x1080, the Ultra preset at 86 FPS is the best balance of visual fidelity and performance. The game remains well above the 60 FPS threshold, and the visual upgrades from High to Ultra are typically worthwhile in Outriders. If the user prioritizes competitive frame rates, the High preset at 119 FPS is a strong alternative, but Ultra's 86 FPS is still smooth.
For 2560x1440, the High preset at 75 FPS is the recommended choice. It provides a solid frame rate that responds well to VRR displays, and the visual quality is close to Ultra. The Medium preset at 100 FPS is viable for users who prefer higher frame rates, but High offers a better balance. The Ultra preset at 54 FPS falls below the 60 FPS threshold and may feel less fluid.
For 3840x2160, the Medium preset at 52 FPS is the only playable option that maintains reasonable visual quality. The Low preset at 72 FPS is smoother but sacrifices significant visual detail. The High preset at 39 FPS and Ultra at 28 FPS are both below playable thresholds for most users. Given the min/max data at 4K Medium (44-60 FPS), frame pacing is consistent, making this the optimal 4K choice.
Overall, the Medium preset across all resolutions provides the most consistent experience relative to hardware capability. At 1080p Medium, the 158 FPS average with a 135 FPS minimum ensures no perceptible stutter. At 1440p Medium, the 100 FPS average and 85 FPS minimum remain fluid. At 4K Medium, the 52 FPS average is acceptable for slower-paced gameplay, though users seeking 60 FPS should consider reducing to Low at 4K.
FAQ
Q: What is the best resolution for this combo in Outriders?
A: At 1080p, all settings are playable, with Ultra achieving 86 FPS. At 1440p, High at 75 FPS is the sweet spot. At 4K, only Medium (52 FPS) is viable, as High and Ultra fall to 39 and 28 FPS respectively.
Q: How does the CPU compare to its nearest rivals?
A: The AMD Ryzen 7 5800X has an average benchmark score of 29,123, which is 0.1% higher than the Intel Core Ultra 5 135H (29,093) and 0.6% higher than the AMD Ryzen 5 5600XT (28,940). It trails the Intel Xeon Phi 7210 by 0.4% (29,245) and the Intel Core i5-13500HX by 0.5% (29,270).
Q: Is the GPU strong enough for 4K gaming in Outriders?
A: The RTX 5050 is only playable at 4K with Medium settings, producing 52 FPS average with a 44 FPS minimum. The High and Ultra presets deliver 39 FPS and 28 FPS respectively, which are below comfortable playability thresholds.
Q: What is the frame rate difference between Medium and Ultra at 1440p?
A: At 1440p, Medium averages 100 FPS while Ultra averages 54 FPS—a 46 FPS difference. This represents a 46% performance reduction for the visual gains of the Ultra preset, which may not justify the drop for many users.
Q: How does the GPU benchmark against its nearest rivals?
A: The RTX 5050 has an average benchmark score of 21,035. The AMD Radeon RX Vega M GL scores 21,153 (0.6% higher), the AMD Radeon HD 8970M scores 21,237 (1% higher), and the NVIDIA RTX A4000 Mobile scores 21,379 (1.6% higher). The AMD Radeon RX 5600 XT scores 20,713 (1.6% lower).
Q: What is the FPS drop when moving from 1080p to 4K at High settings?
A: At High settings, the average FPS drops from 119 at 1080p to 75 at 1440p (a 37.0% reduction), then to 39 at 4K (a 48.0% reduction from 1440p). The total drop from 1080p to 4K is 67.2%, indicating the GPU is the limiting factor.
Hardware Specifications
AMD Ryzen 7 5800X
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X + NVIDIA GeForce RTX 5050 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 52.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 137.0 |
| 2560x1440 | Medium | 100.0 |
| 2560x1440 | High | 75.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 213.0 |
| 1920x1080 | Medium | 158.0 |
| 1920x1080 | High | 119.0 |
| 1920x1080 | Ultra | 86.0 |
Outriders with Ryzen 7 5800X + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with RTX 5050 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.