Outriders

Outriders

AVERAGE FPS
95
good

This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 39 52 72
1440p QHD 54 75 100 137
1080p Full HD 86 119 158 218

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 72
3840x2160 Medium 52
3840x2160 High 39
3840x2160 Ultra 28
2560x1440 Low 137
2560x1440 Medium 100
2560x1440 High 75
2560x1440 Ultra 54
1920x1080 Low 218
1920x1080 Medium 158
1920x1080 High 119
1920x1080 Ultra 86

Outriders with AMD Ryzen 5 7600X + NVIDIA GeForce RTX 5050, In-Depth Analysis

# Outriders with AMD Ryzen 5 7600X + NVIDIA GeForce RTX 5050

The AMD Ryzen 5 7600X paired with the NVIDIA GeForce RTX 5050 produces a wide spread of frame rates across Outriders' four quality presets and three resolutions, ranging from a playable 39 FPS at 4K High to an exceptionally smooth 218 FPS at 1080p Low. This combination ranks 1715th out of 2913 tested combos in this game, placing it in the lower-middle portion of the database, yet the data reveals that the RTX 5050's 8 GB VRAM and the 7600X's six Zen 4 cores interact in ways that make settings choices far more impactful than resolution choices in determining the final experience.

FAQ

Q: What is the highest average frame rate recorded for this combo in Outriders?

A: The highest average FPS recorded is 218 at 1920x1080 with Low settings. This drops to 137 at 2560x1440 Low and 72 at 3840x2160 Low, showing that even at the lowest quality preset, resolution scaling has a substantial effect on performance.

Q: How does the RTX 5050 compare to its nearest GPU rivals in raw benchmark scores?

A: The RTX 5050 has an average benchmark score of 21035, placing it 0.6% below the AMD Radeon RX Vega M GL (21153), 1.0% below the AMD Radeon HD 8970M (21237), and 1.6% above the AMD Radeon RX 5600 XT (20713). Its percentile rank among all GPUs is 66, indicating it outperforms roughly two-thirds of tested graphics cards.

Q: What is the combo's overall rank in Outriders among all tested CPU-GPU pairings?

A: The combo ranks 1715 out of 2913 total combinations tested in this game. This places it in the 58.9th percentile of all combos, meaning it sits slightly above the median but firmly in the middle of the pack for Outriders performance.

Q: Does the Ryzen 5 7600X have integrated graphics?

A: Yes, the Ryzen 5 7600X includes Radeon Graphics as integrated graphics, though the benchmark results in this analysis rely on the discrete RTX 5050. The CPU itself is built on the Zen 4 architecture with a 5 nm process, containing 6 cores and 12 threads.

Q: What is the frame time consistency like at Medium settings across resolutions?

A: The data shows min and max FPS only for Medium settings. At 1080p Medium, the average is 158 FPS with a range from 135 to 182 FPS. At 1440p Medium, the average is 100 FPS with a range from 85 to 115 FPS. At 4K Medium, the average is 52 FPS with a range from 44 to 60 FPS, indicating the spread narrows as resolution increases.

Q: How does the CPU's single-thread performance compare to its multi-thread performance?

A: The Ryzen 5 7600X scores 1965 in Cinebench R23 single-core and 15236 in multi-core, a ratio of roughly 7.75x. In Geekbench, the single-core score is 2603 versus 13858 multi-core, a ratio of about 5.32x, showing that the CPU scales well with thread count but retains strong per-core capability.

GPU Role

The NVIDIA GeForce RTX 5050 carries 8 GB of GDDR6 memory on a 128-bit bus, delivering 320.0 GB/s of memory bandwidth. At 4K resolution, the GPU is clearly the limiting factor in this pairing. The average FPS at 4K High is just 39, and even dropping to Medium only raises it to 52. The memory capacity of 8 GB is likely a constraint at 4K Ultra, where the average falls to 28 FPS — the lowest figure in the entire dataset. This suggests that the higher-quality presets at 4K are pushing against both the GPU's compute limits and its VRAM allocation.

The GPU's clock speeds are notable: a base of 2317 MHz and a boost of 2572 MHz. These relatively high frequencies help the card achieve 13.17 TFLOPS of FP32 performance, which is respectable for a 130 W part. However, the data shows that Outriders at 4K is simply too demanding for this level of throughput. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s provide context for why 4K performance collapses — the card must process over four times the pixels of 1080p, and the fill rate is insufficient for smooth high-fidelity rendering at that resolution.

At 1440p, the RTX 5050 shows more headroom. The average at High is 75 FPS, which is a 92% increase over the 4K High figure. This indicates that the GPU is still the primary bottleneck at 1440p High, but the workload is now within a more comfortable range for the card's capabilities. The 20 RT cores and 80 tensor cores are present but appear to have limited impact on this particular game's measured performance, as Outriders does not seem to be leveraging ray tracing heavily in these benchmarks.

The GPU's percentile rank of 66 among all GPUs, combined with its average benchmark score of 21035, places it in a peculiar position. Its nearest rivals include the RX 5600 XT, which is 1.6% slower, and the RTX A4000 Mobile, which is 1.6% faster. This tight clustering suggests that the RTX 5050 is a mid-range part that can handle 1080p and 1440p gaming well but will struggle at 4K with demanding titles. The measured FPS data confirms this: 4K is only playable at Low settings (72 FPS), while 1440p offers smooth performance at High (75 FPS) and Medium (100 FPS).

Settings Recommendations

The data provides a clear hierarchy for optimizing the Outriders experience with this hardware. At 1920x1080, the Low preset delivers 218 FPS average, which is excessive for most displays but demonstrates the GPU's headroom at this resolution. Medium at 1080p produces 158 FPS with a range of 135 to 182 FPS, offering a strong balance between visual quality and performance. High at 1080p drops to 119 FPS, which remains smooth, while Ultra falls to 86 FPS — still playable but with diminishing returns.

For 2560x1440, the Medium preset at 100 FPS (85 to 115 FPS range) is the sweet spot. It provides a 33% improvement over High (75 FPS) while maintaining frame times that are well within the smooth range. Low at 1440p hits 137 FPS, which is excellent for competitive play, but the visual compromise is significant. Ultra at 1440p produces 54 FPS, which is borderline for a looter shooter where fast reactions matter. The recommendation is Medium at 1440p for most users.

At 3840x2160, the situation is more constrained. Low produces 72 FPS, which is playable, but Medium falls to 52 FPS and High to 39 FPS. Ultra at 28 FPS is not recommended for anything beyond screenshots. Given that the 4K Medium row includes a min FPS of 44, there is a risk of noticeable stutter during intense combat. The best 4K experience is achieved at Low settings, where 72 FPS is achievable, though the visual downgrade is substantial. For users prioritizing visual fidelity, 1440p Medium or High offers a far better balance than 4K Low.

The data suggests that the RTX 5050's 8 GB VRAM is the limiting factor at high presets, as the gap between High and Ultra at each resolution is larger than the gap between Medium and High. At 1080p, the drop from High (119 FPS) to Ultra (86 FPS) is 28%, while the drop from Medium (158 FPS) to High is 25%. This pattern repeats at 1440p and 4K, indicating that Ultra presets demand more memory bandwidth and capacity than this card can efficiently provide.

How This Combo Ranks

The combo's rank of 1715 out of 2913 tested combinations places it in the 58.9th percentile, meaning that roughly 41% of all CPU-GPU pairings tested in Outriders perform better. This is a middling result, but the context matters. The Ryzen 5 7600X is a strong CPU with a 79th percentile rank among all processors, while the RTX 5050 sits at the 66th percentile among GPUs. The combo's rank being lower than both individual components' percentiles suggests that the pairing is suboptimal for this game, likely due to the GPU being the bottleneck at higher resolutions.

The CPU's nearest rivals in benchmark scores include the AMD Ryzen 7 5700X (0.2% faster), Intel Core i5-12600K (0.2% faster), and AMD Ryzen 7 5800 (0.4% faster). These are all capable processors, and the 7600X's performance is essentially on par with them. The GPU's nearest rivals — RX Vega M GL (0.6% faster), HD 8970M (1.0% faster), and RX 5600 XT (1.6% slower) — represent a wider performance spread. This indicates that the GPU is the more variable component in this pairing, and its performance relative to rivals directly influences the combo's overall rank.

In Outriders specifically, the measured FPS data shows that this combo performs best at 1080p, where it can exceed 200 FPS at Low settings. The rank of 1715 suggests that many other combos achieve higher frame rates at 1440p and 4K, which is expected given the RTX 5050's mid-range positioning. The combo's overall rank is pulled down by the 4K results, where it falls below 60 FPS at Medium and above. This is a typical pattern for GPUs with 8 GB VRAM and 128-bit memory buses.

CPU Role

The AMD Ryzen 5 7600X is a 6-core, 12-thread processor built on the Zen 4 architecture with a 5 nm process. Its base clock is 4.70 GHz with a boost clock of 5.30 GHz, and it has 32 MB of shared L3 cache. The CPU's benchmark scores are strong: a Cinebench R23 multi-core score of 15236 and single-core score of 1965, with a Geekbench multi-core of 13858 and single-core of 2603. These figures place it in the 79th percentile among all CPUs.

In the context of Outriders, the CPU's role is most evident at lower resolutions and settings where the GPU is not the primary bottleneck. At 1080p Low, the combo achieves 218 FPS, which is likely near the CPU's frame generation limit for this game. The single-thread score of 1965 in Cinebench R23 indicates strong per-core performance, which is important for games that rely on a few heavily-threaded tasks. The multi-thread score of 15236 suggests that the CPU can handle background tasks and streaming without impacting game performance.

The CPU's memory support for DDR5 with dual-channel configuration and 83.2 GB/s bandwidth provides ample data throughput for the RTX 5050. The PCIe Gen 5 interface with 24 lanes ensures that the GPU has sufficient bandwidth for data transfer. The CPU's TDP of 105 W is modest for a desktop processor, and its active production status means it remains a current part.

Comparing the 7600X to its nearest rivals, the AMD Ryzen 7 5700X scores 27578 average (0.2% higher), the Intel Core i5-12600K also scores 27578 (0.2% higher), and the AMD Ryzen 7 5800 scores 27535 (0.4% higher). These differences are negligible, indicating that the 7600X is well-matched against these alternatives. However, the AMD Ryzen 5 8500GE scores 27712 (0.3% lower), showing that the 7600X edges it out. In Outriders, the CPU choice is unlikely to be the deciding factor between these rivals; the GPU will dominate performance differences at most settings.

Measured FPS Breakdown

At 1920x1080, the combo delivers the following average frame rates: Low at 218 FPS, Medium at 158 FPS (with a range of 135 to 182), High at 119 FPS, and Ultra at 86 FPS. The progression from Low to Ultra shows a steady decline, with Ultra being 60.6% slower than Low. The Medium settings provide the most consistent frame times, with a 47 FPS spread between min and max, while High and Ultra have no recorded min/max values.

Moving to 2560x1440, the averages are: Low at 137 FPS, Medium at 100 FPS (85 to 115 range), High at 75 FPS, and Ultra at 54 FPS. The drop from 1080p to 1440p is significant across all settings: Low falls by 37.2%, Medium by 36.7%, High by 37.0%, and Ultra by 37.2%. This uniform reduction of roughly 37% indicates that the GPU is the limiting factor at both resolutions, as the pixel count increase is consistent.

At 3840x2160, the averages are: Low at 72 FPS, Medium at 52 FPS (44 to 60 range), High at 39 FPS, and Ultra at 28 FPS. The drop from 1440p to 4K is more severe: Low falls by 47.4%, Medium by 48.0%, High by 48.0%, and Ultra by 48.1%. This larger percentage drop suggests that at 4K, the GPU is under significant memory pressure, and the 8 GB VRAM capacity may be causing additional performance degradation beyond just pixel count scaling.

The Medium settings are the only preset with min and max FPS data across all resolutions. At 1080p, the range is 135 to 182 FPS; at 1440p, 85 to 115 FPS; and at 4K, 44 to 60 FPS. The narrowing of the range as resolution increases indicates that frame times become more consistent at higher resolutions, likely because the GPU is more uniformly saturated with work. At 1080p, the CPU may introduce variability in frame times, while at 4K, the GPU is consistently the bottleneck.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals important insights about the limiting component. At Low settings, the FPS drops from 218 at 1080p to 137 at 1440p (37.2% decrease) and then to 72 at 4K (47.4% decrease from 1440p). The total drop from 1080p to 4K is 67.0%. This is less than the 75% pixel count reduction from 1080p to 4K, suggesting that at Low settings, the CPU begins to limit performance at 1080p, preventing the GPU from achieving its full potential.

At Medium settings, the scaling is similar: 158 to 100 (36.7% drop), then 100 to 52 (48.0% drop), for a total of 67.1%. The High settings show 119 to 75 (37.0% drop), then 75 to 39 (48.0% drop), totaling 67.2%. Ultra settings follow the same pattern: 86 to 54 (37.2% drop), then 54 to 28 (48.1% drop), totaling 67.4%. This consistent scaling across all settings indicates that the GPU is the bottleneck at all resolutions, but the CPU's influence at 1080p prevents the GPU from reaching even higher frame rates.

The fact that the 1080p to 1440p drop is consistently around 37% across all settings — matching the pixel count increase of 78% (from 2.07 million to 3.69 million pixels) — indicates that the GPU is fully utilized at 1440p and above. The 1440p to 4K drop of 48% is larger than the pixel count increase of 125% (from 3.69 million to 8.29 million), which is counterintuitive. This suggests that at 4K, the GPU is not just pixel-limited but also memory-limited, as the 8 GB VRAM capacity is insufficient for high-quality textures at this resolution, forcing the GPU to handle memory paging overhead.

The data implies that the RTX 5050's 128-bit memory bus and 320.0 GB/s bandwidth are the ultimate limiting factors at 4K. The 8 GB VRAM capacity is adequate for 1080p and 1440p at most settings, but at 4K Ultra, the game likely requires more than 8 GB, causing the GPU to stall. The 28 FPS average at 4K Ultra is a clear indicator that this resolution is beyond the card's intended use case. For the best balance of visual quality and performance, the data points to 1440p Medium or High as the optimal configuration for this combo, with 1080p available for competitive play at maximum frame rates.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce RTX 5050 in Outriders

Resolution Settings Avg FPS
3840x2160 Low 72.0
3840x2160 Medium 52.0
3840x2160 High 39.0
3840x2160 Ultra 28.0
2560x1440 Low 137.0
2560x1440 Medium 100.0
2560x1440 High 75.0
2560x1440 Ultra 54.0
1920x1080 Low 218.0
1920x1080 Medium 158.0
1920x1080 High 119.0
1920x1080 Ultra 86.0

Outriders with Ryzen 5 7600X + Other GPUs

See how Outriders performs with the same CPU but different graphics cards.

Outriders with RTX 5050 + Other CPUs

See how Outriders performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + RTX 5050

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