Doom

Doom

AVERAGE FPS
108
good

This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 52 62 71
1440p QHD 79 96 114 131
1080p Full HD 122 149 176 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 62
3840x2160 High 52
3840x2160 Ultra 43
2560x1440 Low 131
2560x1440 Medium 114
2560x1440 High 96
2560x1440 Ultra 79
1920x1080 Low 202
1920x1080 Medium 176
1920x1080 High 149
1920x1080 Ultra 122

Doom with AMD Ryzen 7 5800X + NVIDIA GeForce RTX 5050, In-Depth Analysis

The AMD Ryzen 7 5800X paired with the NVIDIA GeForce RTX 5050 delivers a robust experience in Doom, demonstrating a clear shift in bottleneck behavior as resolution increases. The measured frame rates show a classic pattern: the system is heavily CPU-bound at 1080p, transitions through a balanced phase at 1440p, and becomes firmly GPU-limited at 4K. This analysis explores the data from the benchmark results, examining how the 8-core processor and the 8 GB graphics card shape performance across the three tested resolutions and four quality presets.

Resolution Scaling

The frame rate scaling from 1920x1080 to 3840x2160 reveals a dramatic shift in system dynamics. At 1080p with Low settings, the combo achieves 202 FPS, but this drops to 131 FPS at 1440p and further to 71 FPS at 4K. The progression from 1080p to 1440p represents a 35% performance loss, while moving from 1440p to 4K incurs a 46% loss. This non-linear decline strongly suggests that the RTX 5050 is the limiting factor at higher resolutions, as pixel count increases exponentially while the CPU's workload remains relatively static.

The story becomes clearer when examining the Ultra preset. At 1080p Ultra, the system produces 122 FPS, which falls to 79 FPS at 1440p and 43 FPS at 4K. The 4K Ultra result is particularly telling—it is less than half the 1080p Low figure, indicating that the GPU's rendering capabilities are being saturated. The RTX 5050's 8 GB VRAM and 320.0 GB/s bandwidth are likely contributing to this constraint, as the higher resolution and quality settings demand more memory bandwidth and fill rate.

Data from the Medium preset confirms this trend with min/max values that bracket the average. At 4K Medium, the average is 62 FPS with a minimum of 52 and maximum of 71, while 1440p Medium averages 114 FPS with a range of 97 to 131. The 1080p Medium result averages 176 FPS with min/max of 150/203. These ranges show that the system's performance envelope tightens at higher resolutions, with the spread between minimum and maximum shrinking as the GPU becomes the primary bottleneck.

The scaling between Low and Ultra presets at each resolution provides further insight. At 1080p, the gap between Low (202 FPS) and Ultra (122 FPS) is 80 FPS, a 40% reduction. At 1440p, the same comparison shows a 52 FPS gap (131 to 79), a 40% reduction as well. However, at 4K, the gap narrows to 28 FPS (71 to 43), a 39% reduction. This consistent percentage drop across resolutions indicates that the quality settings have a proportional impact, but the absolute frame rates become less impressive as resolution increases.

The limiting component question is answered by the scaling pattern. At 1080p, the CPU's 8 cores and 16 threads are likely the ceiling, as the GPU has spare capacity. The Ryzen 7 5800X's boost clock of 4.70 GHz and single-thread performance of 943 in the 3dmark single-thread test suggest it can feed frames quickly, but the 202 FPS Low result may be approaching its practical limit. By 4K, the GPU's raw throughput—13.17 TFLOPS FP32 and 82.30 GPixel/s pixel rate—becomes the deciding factor, and the frame rates reflect this constraint.

FAQ

Q: What is the maximum average frame rate achievable with this combo?

A: The highest measured average is 202 FPS, achieved at 1920x1080 with Low settings. The minimum average across all tested configurations is 43 FPS, which occurs at 3840x2160 with Ultra settings.

Q: How does the RTX 5050 compare to its nearest rival in synthetic benchmarks?

A: The RTX 5050 has an average benchmark score of 21035, which is 0.6% lower than the AMD Radeon RX Vega M GL's 21153. It outperforms the AMD Radeon RX 5600 XT by 1.6%, with the latter scoring 20713.

Q: What is the frame rate difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the Low preset averages 131 FPS, while Ultra averages 79 FPS. This represents a 52 FPS difference, meaning the Ultra preset delivers approximately 60% of the Low preset's performance.

Q: Does the CPU's multi-threading capability influence the 4K results?

A: The Ryzen 7 5800X scores 7586 in 3dmark's 16-thread test and 7578 in the max-thread test, showing strong multi-core performance. However, at 4K, the frame rates are more likely constrained by the GPU, as the CPU's thread utilization becomes less critical when the GPU is the bottleneck.

Q: How does the combo's ranking in this game compare to other tested combinations?

A: The combo ranks 1766 out of 2930 tested combinations, placing it in the 60th percentile. This suggests it performs better than average but is not among the top-tier setups for this title.

Q: What is the minimum FPS recorded in any configuration?

A: The lowest minimum FPS is 52, recorded at 3840x2160 with Medium settings. This is notably higher than the 4K Ultra average of 43 FPS, indicating that the Medium preset provides a more stable minimum frame rate.

CPU Role

The AMD Ryzen 7 5800X brings 8 cores and 16 threads to the table, a configuration that is well-suited for Doom's engine. The processor's base clock of 3.80 GHz and boost clock of 4.70 GHz provide the single-thread headroom that first-person shooters often require. The 3dmark single-thread score of 943 and the 2-thread score of 1846 indicate that the CPU can handle the game's primary game logic and physics threads efficiently.

The CPU's cache hierarchy—64 KB L1 per core, 512 KB L2 per core, and 32 MB shared L3—is generous for a desktop part. The 32 MB L3 cache is particularly beneficial for game data that is frequently accessed, potentially reducing memory latency. This is supported by the Passmark data compression score of 345414 and integer math score of 94969, which suggest strong data handling capabilities.

At 1080p, the CPU's influence is most apparent. The jump from Low (202 FPS) to Medium (176 FPS) is 26 FPS, and from Medium to High (149 FPS) is another 27 FPS. These stepwise decreases suggest that the CPU is keeping up with the GPU's demands, as the frame rate scales with the quality settings. The 3dmark 8-thread score of 6035 and 4-thread score of 3543 indicate that the CPU scales well with thread count, which is relevant for a game that may use multiple threads for rendering and AI.

The Ryzen 7 5800X's nearest rival, the Intel Core Ultra 5 135H, has an average score of 29093, just 0.1% higher than the 5800X's 29123. This close margin suggests that the 5800X is competitive with modern mobile processors in synthetic benchmarks. The AMD Ryzen 5 5600XT trails by 0.6% with a score of 28940, while the Intel Core i5-13500HX is 0.5% ahead at 29270.

The CPU's 105 W TDP and DDR4 memory support with 51.2 GB/s bandwidth are adequate for this game. The dual-channel memory configuration likely provides sufficient bandwidth for the CPU to feed the GPU without becoming a bottleneck. The Passmark multithread score of 27732 and physics score of 1364 further indicate that the CPU has the computational headroom for complex game scenarios.

Measured FPS Breakdown

At 1920x1080, the lowest tested resolution, the system delivers its highest frame rates. The Low preset averages 202 FPS, which is the single highest average in the entire dataset. Medium averages 176 FPS with a minimum of 150 and maximum of 203, showing that the system can maintain high frame rates even with some quality improvements. High averages 149 FPS, while Ultra drops to 122 FPS. The 1080p results show a clear gradient, with each preset tier reducing performance by roughly 25-30 FPS.

Moving to 2560x1440, the frame rates decrease significantly but remain playable. Low averages 131 FPS, Medium averages 114 FPS with a range of 97 to 131, High averages 96 FPS, and Ultra averages 79 FPS. The 1440p results show a 52 FPS difference between Low and Ultra, which is consistent with the 1080p pattern but at lower absolute values. The Medium preset's minimum of 97 FPS indicates that even under load, the system maintains near-100 FPS performance.

At 3840x2160, the system's limitations become apparent. Low averages 71 FPS, Medium averages 62 FPS with a minimum of 52 and maximum of 71, High averages 52 FPS, and Ultra averages 43 FPS. The 4K results show that the system can barely maintain 60 FPS at Low settings, and drops below 50 FPS at Ultra. The Medium preset's min/max range of 52 to 71 FPS shows significant variance, suggesting that certain scenes are more demanding than others.

The settings progression at each resolution follows a predictable pattern. At 1080p, the difference between Low and Ultra is 80 FPS. At 1440p, this gap narrows to 52 FPS. At 4K, the gap is 28 FPS. This narrowing gap indicates that the GPU's performance ceiling is being reached at higher resolutions, where even the Low preset cannot achieve the same relative performance boost as at 1080p.

The High preset results are particularly noteworthy at 4K, where the average of 52 FPS is identical to the Medium preset's minimum. This suggests that High settings at 4K push the GPU to its limits, resulting in frame rates that hover near the playability threshold. The 4K Low result of 71 FPS is the only 4K configuration that exceeds 60 FPS, making it the only viable option for smooth 4K gameplay.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with the GB207 chip, fabricated on a 5 nm process by TSMC. The GPU contains 16,900 million transistors on a 149 mm² die, giving it a transistor density of 113.4M per mm². This modern architecture supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6, making it fully compatible with Doom's rendering requirements.

The GPU's clock speeds are set at 2317 MHz base and 2572 MHz boost, with memory running at 2500 MHz (20 Gbps effective). The 8 GB of GDDR6 memory on a 128-bit bus provides 320.0 GB/s of bandwidth. This memory configuration is likely a limiting factor at 4K, where high-resolution textures and effects can consume significant VRAM. The Passmark G3D score of 17326 and GPU compute score of 9184 indicate solid performance relative to other GPUs.

The RTX 5050's 2560 shading units, 80 TMUs, and 32 ROPs work together to deliver a pixel rate of 82.30 GPixel/s and a texture rate of 205.8 GTexel/s. The FP32 performance of 13.17 TFLOPS is identical to the FP16 performance, suggesting a 1:1 ratio that may not accelerate certain workloads. The 20 ray tracing cores and 80 tensor cores provide additional capabilities, though their impact on this game is unclear.

The GPU's benchmark scores place it in the 66th percentile of all GPUs, with an average score of 21035. Its nearest rival, the AMD Radeon RX Vega M GL, scores 21153, which is 0.6% higher. The RTX 5050 outperforms the AMD Radeon RX 5600 XT by 1.6% (20713 vs 21035), while the NVIDIA RTX A4000 Mobile leads by 1.6% with a score of 21379.

At 4K, the GPU's role as the primary bottleneck is evident from the frame rates. The 4K Ultra average of 43 FPS is significantly lower than the 1440p Ultra average of 79 FPS, a 45% reduction. This substantial drop cannot be attributed to CPU limitations, as the CPU's workload does not scale with resolution. The GPU's fill rate and memory bandwidth are the likely constraints, with the 128-bit bus and 8 GB VRAM proving insufficient for the highest quality settings at 4K.

Settings Recommendations

For players prioritizing high frame rates at 1080p, the High preset offers an excellent balance with 149 FPS average. This is only 53 FPS below the Low preset's 202 FPS but provides significantly better visual quality. The Medium preset at 176 FPS is also viable for those with high refresh rate monitors, though the jump to High is relatively small in performance cost.

At 1440p, the High preset delivers 96 FPS, which is suitable for most displays. However, the Medium preset at 114 FPS provides a more comfortable margin above 60 FPS for smoother gameplay. The Ultra preset at 79 FPS is playable but may suffer in demanding scenes. The data suggests that Medium at 1440p offers the best compromise between visual fidelity and performance, with a minimum FPS of 97 ensuring consistency.

For 4K gaming, the options are limited by the GPU's capabilities. The Low preset at 71 FPS is the only configuration that exceeds 60 FPS, making it the recommended choice for smooth gameplay. The Medium preset at 62 FPS is borderline, with a minimum of 52 FPS that may cause noticeable stuttering in action-packed scenes. The High and Ultra presets at 52 and 43 FPS respectively are not recommended for competitive play, as they fall below the standard 60 FPS threshold.

The Medium preset's min/max data across all resolutions provides insight into frame time consistency. At 1080p, the range is 150 to 203 FPS (53 FPS spread), at 1440p it is 97 to 131 FPS (34 FPS spread), and at 4K it is 52 to 71 FPS (19 FPS spread). This tightening range at higher resolutions suggests that the GPU's workload becomes more consistent, but also that the frame rate is being constrained by a fixed performance ceiling.

Overall, the data indicates that this combo is best suited for 1080p and 1440p gaming, where it can maintain high frame rates across most presets. For 4K, users should stick to Low settings for playable performance, or be prepared to accept lower frame rates for better visual quality. The High preset at 1440p appears to be the sweet spot, offering 96 FPS average with good visual fidelity.

How This Combo Ranks

The AMD Ryzen 7 5800X and NVIDIA GeForce RTX 5050 combination ranks 1766 out of 2930 tested combos for Doom, placing it in the 60th percentile of all configurations. This ranking suggests that the combo performs better than the majority of tested systems, but is not among the top performers. The ranking reflects the balance between the CPU's strong multi-threading and the GPU's mid-range capabilities.

The CPU's average benchmark score of 29123 places it in the 81st percentile of all CPUs, indicating strong processing power. However, the GPU's 66th percentile ranking (average score 21035) is comparatively lower, suggesting that the GPU is the weaker link in this pairing. The combo's overall ranking likely reflects this imbalance, with the CPU capable of supporting higher-end GPUs if paired differently.

In the context of Doom specifically, the ranking indicates that this combo can handle the game well at 1080p and 1440p, but struggles at 4K. The game's engine appears to scale well with CPU performance, as evidenced by the 1080p results, but the GPU's limitations become apparent at higher resolutions. The 4K Ultra result of 43 FPS is likely a significant factor in the overall ranking, as other combos with more powerful GPUs would achieve higher scores in this configuration.

The ranking also reflects the balance between the CPU and GPU. The Ryzen 7 5800X's single-thread performance (943 in 3dmark single-thread) and multi-thread performance (7586 in 16-thread) suggest it can keep up with most games, including Doom. The RTX 5050's 66th percentile ranking among GPUs, however, means that it is outclassed by many other graphics cards, which may limit the combo's overall performance in GPU-bound scenarios.

The data suggests that this combo is a solid mid-range option for Doom players who primarily play at 1080p or 1440p. The 1766th ranking out of 2930 combos indicates that while it is not at the top of the heap, it delivers respectable performance for a mid-range setup. The combination of a strong CPU and a mid-range GPU provides a balanced experience, with the CPU ensuring high frame rates at lower resolutions and the GPU providing adequate performance at higher settings.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + NVIDIA GeForce RTX 5050 in Doom

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 62.0
3840x2160 High 52.0
3840x2160 Ultra 43.0
2560x1440 Low 131.0
2560x1440 Medium 114.0
2560x1440 High 96.0
2560x1440 Ultra 79.0
1920x1080 Low 202.0
1920x1080 Medium 176.0
1920x1080 High 149.0
1920x1080 Ultra 122.0

Doom with Ryzen 7 5800X + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5050 + Other CPUs

See how Doom performs with the same GPU but different processors.

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Explore FPS benchmarks for other games using this same hardware combination.