Control

Control

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 40 45 63
1440p QHD 52 59 67 94
1080p Full HD 68 78 88 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 45
3840x2160 High 40
3840x2160 Ultra 35
2560x1440 Low 94
2560x1440 Medium 67
2560x1440 High 59
2560x1440 Ultra 52
1920x1080 Low 124
1920x1080 Medium 88
1920x1080 High 78
1920x1080 Ultra 68

Control with AMD Ryzen 7 5800X + NVIDIA GeForce RTX 5050, In-Depth Analysis

The AMD Ryzen 7 5800X paired with the NVIDIA GeForce RTX 5050 produces a highly playable experience in Control across most settings, but the data reveals a system where the GPU is the dominant constraint at higher resolutions. This combination ranks in the 39th percentile of tested configurations for this title, suggesting a mid-pack performer that excels at 1080p but struggles to maintain high refresh rates at 4K.

How This Combo Ranks

The combo's rank of 1756 out of 2888 tested combinations places it in the bottom half of the database for Control. This ranking is somewhat surprising given the hardware involved, but the measured FPS data explains why. The 5800X is a strong CPU—it sits at the 81st percentile among all processors in synthetic benchmarks—while the RTX 5050 sits at the 66th percentile among all GPUs. The combination of a top-quartile CPU with a mid-tier GPU creates a bottleneck that becomes increasingly apparent as resolution climbs.

Looking at the CPU's nearest rivals, the 5800X is essentially tied with the Intel Core Ultra 5 135H (0.1% ahead) and the AMD Ryzen 5 5600XT (0.6% ahead), while trailing the Intel Xeon Phi 7210 by 0.4% and the Intel Core i5-13500HX by 0.5%. These margins are negligible, meaning the CPU is performing exactly as expected for its class. The GPU tells a similar story: the RTX 5050 trails the AMD Radeon RX Vega M GL by 0.6% and the NVIDIA RTX A4000 Mobile by 1.6%, while leading the AMD Radeon HD 8970M by 1% and the AMD Radeon RX 5600 XT by 1.6%. Again, the performance is within a tight band of comparable hardware.

The ranking implies that Control is not particularly demanding on the CPU side, allowing the 5800X to easily feed the GPU at lower resolutions. However, at 4K, the RTX 5050's limitations become the primary factor holding this combo back from a higher rank. The data suggests that this pairing is optimized for 1080p and 1440p gaming, where it delivers smooth frame rates, rather than 4K where it falls below the 60 FPS threshold on all but the lowest settings.

FAQ

*Q: Can this combo achieve 60 FPS at 1440p in Control?*

A: Yes, but only with the right settings. At 1440p with Low settings, the combo averages 94 FPS. Medium settings yield 67 FPS, and High settings drop to 59 FPS. Ultra settings fall to 52 FPS, so a 60 FPS target requires dropping below High settings.

*Q: What is the best resolution for this hardware in Control?*

A: The data clearly favors 1920x1080. At this resolution, even Ultra settings produce 68 FPS, while Low settings reach 124 FPS. The 1440p results are playable but require compromises, and 4K is only viable at Low settings with 63 FPS.

Q: How does the RTX 5050 compare to its nearest GPU rivals in synthetic benchmarks?

A: The RTX 5050's average benchmark score of 21035 is nearly identical to its closest competitors. It is 0.6% slower than the AMD Radeon RX Vega M GL and 1% slower than the AMD Radeon HD 8970M, but 1.6% faster than the AMD Radeon RX 5600 XT.

Q: Is the Ryzen 7 5800X a bottleneck for the RTX 5050 in this game?

A: The evidence suggests no. The CPU's 3DMark scores show strong scaling from 2 threads (1846) to 8 threads (6035) and max threads (7578), indicating ample headroom. The FPS drops from 1080p to 4K align with GPU limitations rather than CPU constraints.

Q: What frame rate can be expected at 4K with Medium settings?

A: The measured data shows an average of 45 FPS at 4K Medium, with a minimum of 38 FPS and a maximum of 52 FPS. This is playable for slower-paced action but will feel less smooth than the 1080p results.

*Q: Does the 8 GB VRAM of the RTX 5050 limit performance in Control?*

A: The data does not indicate a VRAM-specific bottleneck. The FPS scaling from 1080p to 4K follows a consistent pattern across settings, suggesting that raw GPU compute power, rather than memory capacity, is the limiting factor.

Resolution Scaling

The FPS data reveals a steep performance curve as resolution increases, which is the hallmark of a GPU-bound scenario. Starting at 1080p with High settings, the combo produces 78 FPS. Moving to 1440p drops that to 59 FPS—a 24% reduction. Moving further to 4K yields 40 FPS, a 32% drop from 1440p and a 49% drop from 1080p.

The pattern holds across all settings. At Low settings, the frame rates are 124 FPS (1080p), 94 FPS (1440p), and 63 FPS (4K). The percentage drops are 24% from 1080p to 1440p and 33% from 1440p to 4K. At Ultra settings, the numbers are 68 FPS, 52 FPS, and 35 FPS respectively, with drops of 24% and 33%.

This consistent scaling pattern indicates that the GPU is the limiting component. The 5800X, with its 8 cores and 16 threads, is not the constraint here; if it were, the FPS would remain relatively flat across resolutions. Instead, each resolution increase requires the RTX 5050 to render more pixels, and the frame rate drops proportionally. The 4K Ultra result of 35 FPS is particularly telling—it represents a 49% reduction from the 1080p Ultra score, which is close to the 4:1 pixel count difference between the two resolutions, further confirming the GPU-bound nature of the workload.

Measured FPS Breakdown

At 1920x1080, the combo delivers its best results. Low settings produce 124 FPS, which is more than sufficient for high-refresh-rate monitors. Medium settings yield 88 FPS with a minimum of 75 and a maximum of 101 FPS, providing a smooth experience with better visuals. High settings drop to 78 FPS, still comfortably above 60. Ultra settings produce 68 FPS, which remains playable and suggests that even the highest quality preset is viable at this resolution.

The 2560x1440 results show the first signs of compromise. Low settings produce 94 FPS, which is excellent. Medium settings yield 67 FPS with a range of 57 to 77 FPS, which is acceptable for most players. High settings drop to 59 FPS, just below the 60 FPS target. Ultra settings fall to 52 FPS, which may be too low for fast-paced action sequences in Control.

At 3840x2160, the RTX 5050 struggles to maintain playable frame rates. Low settings produce 63 FPS, which is the only setting above 60 FPS at this resolution. Medium settings yield 45 FPS with a range of 38 to 52 FPS, which is playable but not ideal. High settings drop to 40 FPS, and Ultra settings fall to 35 FPS. These numbers suggest that 4K gaming is only viable at Low settings, and even then, the experience is marginal.

CPU Role

The AMD Ryzen 7 5800X is a Zen 3 architecture processor codenamed Vermeer, built on a 7 nm process by TSMC. It features 8 cores and 16 threads with a base clock of 3.80 GHz and a boost clock of 4.70 GHz. The CPU has a 32 MB L3 cache, with 64 KB of L1 and 512 KB of L2 per core. It supports DDR4 memory in a dual-channel configuration with a bandwidth of 51.2 GB/s.

In Control, the CPU's role appears to be secondary to the GPU. The benchmark data shows that the 5800X has substantial multi-threaded capability, with a Cinebench R23 multicore score of 15476 and a Geekbench multicore score of 11036. Its 3DMark scores scale well across thread counts: 1846 for 2 threads, 3543 for 4 threads, 6035 for 8 threads, and 7578 for max threads. This scaling indicates that the CPU can handle heavy workloads without becoming a bottleneck.

The game's FPS numbers support this interpretation. If the CPU were limiting performance, we would expect to see similar FPS at 1080p and 1440p, as the CPU workload would remain constant while the GPU workload increases. Instead, FPS drops consistently with resolution, indicating that the GPU is the primary constraint. The 5800X's 4.70 GHz boost clock and 8 physical cores provide more than enough processing power for Control's physics and game logic, even at lower resolutions where the GPU has spare capacity.

Settings Recommendations

For players targeting 60 FPS, the best experience is at 1920x1080 with High settings, which produces 78 FPS. This provides a significant visual upgrade over Medium settings (88 FPS) while maintaining a comfortable margin above the 60 FPS threshold. At 1080p Ultra, the 68 FPS average is also acceptable, though the minimum frame rate data is not available for this setting, making it slightly riskier.

At 1440p, the choice is more constrained. High settings produce 59 FPS, just below the 60 FPS target. Medium settings yield 67 FPS, which is the safest option for a smooth experience at this resolution. For players who prioritize visual fidelity over frame rate, Ultra at 1440p produces 52 FPS, which may be acceptable for a slower-paced game like Control, but the Medium preset offers the best balance of performance and quality.

For 4K, the options are limited. Low settings produce 63 FPS, which is the only way to achieve 60 FPS at this resolution. Medium settings drop to 45 FPS, which is playable but noticeably less smooth. High and Ultra settings at 4K produce 40 FPS and 35 FPS respectively, which are best avoided unless the player is willing to accept significant frame rate drops. The data suggests that 4K is not this combo's intended use case, and players should either lower their resolution or accept lower settings.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with the GB207 chip, fabricated on a 5 nm process by TSMC. It features 2560 shading units, 80 TMUs, and 32 ROPs, along with 20 RT cores and 80 tensor cores. The GPU has a base clock of 2317 MHz and a boost clock of 2572 MHz, with memory running at 2500 MHz (20 Gbps effective) across a 128-bit bus, providing 320.0 GB/s of bandwidth. The 8 GB of GDDR6 memory is a potential limitation for future titles, but the data does not show it impacting Control performance.

The RTX 5050's benchmark results place it in the 66th percentile among all GPUs. Its Passmark G3D score of 17326 and 3DMark Steel Nomad score of 2502 indicate mid-range performance. The GPU's FP32 throughput of 13.17 TFLOPS is modest by modern standards, and this is reflected in the 4K results where the GPU struggles to maintain playable frame rates.

In Control, the GPU's role is clear: it is the primary determinant of frame rate. The consistent FPS scaling across resolutions, combined with the CPU's ample headroom, points to the RTX 5050 as the limiting factor. The GPU's 8 GB VRAM is sufficient for this game at all tested settings, but its raw compute power is insufficient for high-resolution gaming. The 4K results, ranging from 35 FPS at Ultra to 63 FPS at Low, demonstrate that the GPU is best suited for 1080p and 1440p gaming, where it delivers smooth performance across all settings.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + NVIDIA GeForce RTX 5050 in Control

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 45.0
3840x2160 High 40.0
3840x2160 Ultra 35.0
2560x1440 Low 94.0
2560x1440 Medium 67.0
2560x1440 High 59.0
2560x1440 Ultra 52.0
1920x1080 Low 124.0
1920x1080 Medium 88.0
1920x1080 High 78.0
1920x1080 Ultra 68.0

Control with Ryzen 7 5800X + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 5050 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.