Outriders
This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 39 | 52 | 72 |
| 1440p QHD | 54 | 75 | 100 | 137 |
| 1080p Full HD | 86 | 119 | 158 | 218 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 5 9600X + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 5 9600X and NVIDIA GeForce RTX 5050 pairing produces a wide spread of performance in Outriders, with the measured data indicating that the Medium preset offers the most balanced experience across all three tested resolutions. At 1080p, Medium delivers 158 FPS average, which is 39 FPS higher than High and 72 FPS higher than Ultra, while still maintaining a solid minimum of 135 FPS. The jump from Medium to High at 1080p costs 39 FPS, whereas dropping from Medium to Low only gains 60 FPS, suggesting that Medium captures most of the visual fidelity without the steep performance penalty of High or Ultra. At 1440p, Medium maintains a 100 FPS average with an 85 FPS minimum, which remains comfortably above the 60 FPS threshold for smooth gameplay, while High drops to 75 FPS and Ultra falls to 54 FPS. The 4K Medium result of 52 FPS with a 44 FPS minimum is borderline, but it is the only 4K preset that keeps the average above 50 FPS; High at 4K manages only 39 FPS, and Ultra drops to 28 FPS. For players prioritizing a consistent frame rate with reasonable visual quality, Medium is the clear choice, as it provides the best compromise between the diminishing returns of higher presets and the performance headroom needed for demanding scenes. Low settings are viable for competitive play, especially at 1440p where it hits 137 FPS, but the visual sacrifice is substantial for only a 37 FPS gain over Medium at that resolution.
FAQ
Q: How does the RTX 5050 handle Outriders at 4K resolution?
A: The data shows that 4K is demanding for this GPU. At Medium settings, the average FPS is 52 with a minimum of 44, which is playable but not ideal for fast-paced action. High drops to 39 FPS average, and Ultra falls to 28 FPS, indicating that 4K requires Low settings (72 FPS) for a consistently smooth experience.
Q: What is the performance difference between the Low and Ultra presets at 1080p?
A: The measured results show a dramatic gap. Low settings achieve 218 FPS average, while Ultra drops to 86 FPS average. This 132 FPS difference represents a 153% performance increase for Low, highlighting how much headroom the preset scaling provides on this hardware.
Q: Is the Ryzen 5 9600X a bottleneck for the RTX 5050 in this game?
A: The data suggests the CPU is not limiting performance significantly. The 1080p Low preset reaches 218 FPS, which is a high frame rate that would expose CPU limitations if they existed. The CPU's 6 cores and 12 threads, combined with a boost clock of 5.40 GHz, appear sufficient to feed the GPU in Outriders.
Q: How does the combo rank compared to other tested configurations?
A: The combo ranks 1715 out of 2913 tested combinations in Outriders, placing it in the 41st percentile. This indicates that while the hardware is capable, many other CPU-GPU pairings deliver higher frame rates in this specific game.
Q: What is the frame time consistency like at Medium settings?
A: The Medium preset shows the most stable frame pacing across all resolutions. At 1080p, the minimum of 135 FPS against a 158 FPS average represents a 14.5% drop, while at 1440p the minimum of 85 FPS against a 100 FPS average is a 15% drop. At 4K, the minimum of 44 FPS against a 52 FPS average is a 15.4% drop, showing consistent variance.
Q: Should players use the High preset for a balance of quality and performance?
A: The data indicates that High is only a marginal improvement over Medium in visual terms but costs significant performance. At 1440p, High delivers 75 FPS compared to Medium's 100 FPS, a 25% reduction. Only at 4K does High become the second-best option, but its 39 FPS average is below the ideal threshold for smooth gameplay.
Resolution Scaling
The measured FPS data reveals a clear pattern of GPU-bound scaling as resolution increases. At Medium settings, the transition from 1080p to 1440p reduces the average frame rate from 158 FPS to 100 FPS, a 36.7% drop. Moving from 1440p to 4K further reduces performance from 100 FPS to 52 FPS, a 48% drop. This steep decline indicates that the RTX 5050's 8 GB of GDDR6 memory and 128-bit memory bus become limiting factors at higher resolutions, particularly at 4K where the pixel count quadruples from 1080p. The scaling pattern is consistent across all presets: Low settings drop from 218 FPS at 1080p to 137 FPS at 1440p (37.2% decrease) and then to 72 FPS at 4K (47.4% decrease). High settings follow the same trend, falling from 119 FPS at 1080p to 75 FPS at 1440p (37% decrease) and then to 39 FPS at 4K (48% decrease). The near-identical percentage drops across presets suggest that the resolution scaling is primarily a function of GPU fill rate and memory bandwidth rather than preset-specific effects. The RTX 5050's 320.0 GB/s memory bandwidth appears to be the limiting component at 4K, as the 82.30 GPixel/s pixel rate cannot sustain high frame rates when rendering 8.3 million pixels per frame. The data implies that 1440p is the sweet spot for this combination, where the GPU can maintain playable frame rates across all presets while the CPU's strong single-thread performance (2183.5 in Cinebench R23 single-core) prevents any CPU-induced bottlenecks.
Measured FPS Breakdown
At 1920x1080, the RTX 5050 delivers its strongest performance across all presets. The Low preset achieves 218 FPS average, which is the highest measured result in the entire dataset. Medium follows at 158 FPS with a minimum of 135 FPS and a maximum of 182 FPS, providing a wide margin above the 144 Hz refresh rate common in gaming monitors. High settings produce 119 FPS average, still above 100 FPS but with less headroom for demanding scenes. Ultra drops to 86 FPS average, which remains playable but begins to approach the point where frame drops might become noticeable. The spread from Low to Ultra at 1080p is 132 FPS, indicating that the GPU has substantial performance headroom at this resolution.
At 2560x1440, the performance scales down proportionally. Low settings deliver 137 FPS average, which is still excellent for high-refresh-rate gaming. Medium achieves 100 FPS with a minimum of 85 FPS and a maximum of 115 FPS, providing a smooth experience for most players. High settings produce 75 FPS average, which is acceptable but not ideal for fast-paced competitive play. Ultra falls to 54 FPS average, dipping below the 60 FPS threshold that many players consider the minimum for comfortable gameplay. The 1440p results suggest that Medium is the optimal preset for balancing visual quality with performance, as it maintains a 100 FPS average while still offering improved textures and effects over Low.
At 3840x2160, the GPU struggles to maintain high frame rates. Low settings produce 72 FPS average, which is the only 4K preset that exceeds the 60 FPS threshold. Medium achieves 52 FPS with a minimum of 44 FPS and a maximum of 60 FPS, placing it in the borderline playable range. High settings drop to 39 FPS average, and Ultra falls to 28 FPS, both of which are below the threshold for smooth gameplay. The 4K results clearly indicate that the RTX 5050 is not designed for native 4K gaming in Outriders at high quality settings, and players with 4K displays should either use Low settings or consider lowering the resolution to 1440p.
How This Combo Ranks
The Ryzen 5 9600X and RTX 5050 combination ranks 1715 out of 2913 tested configurations in Outriders, placing it in the 41st percentile of all tested combos. This mid-pack ranking suggests that while the hardware is competent, many other pairings deliver superior frame rates in this game. The CPU's average benchmark score of 29713 places it in the 81st percentile of all CPUs, with nearest rivals including the AMD Ryzen 7 PRO 5755GE at 29656 (0.2% higher), the AMD Ryzen 7 7840H at 29868 (0.5% lower), the AMD Ryzen 7 5800XT at 29879 (0.6% lower), and the AMD Ryzen 7 8845HS at 29955 (0.8% lower). This clustering indicates that the 9600X is competitive with these processors in general benchmarks, but the GPU's ranking is more modest.
The RTX 5050's average benchmark score of 21035 places it in the 66th percentile of all GPUs, with nearest rivals including the AMD Radeon RX Vega M GL at 21153 (0.6% higher), the AMD Radeon HD 8970M at 21237 (1% higher), the AMD Radeon RX 5600 XT at 20713 (1.6% lower), and the NVIDIA RTX A4000 Mobile at 21379 (1.6% higher). The GPU's modest ranking relative to the CPU explains the combo's mid-pack position in Outriders, as the game appears to be more dependent on GPU performance than CPU throughput. The combo ranking of 1715 out of 2913 indicates that approximately 58% of tested configurations outperform this pairing in Outriders, suggesting that players seeking higher frame rates would benefit from a more powerful GPU.
CPU Role
The AMD Ryzen 5 9600X features 6 cores and 12 threads based on the Zen 5 architecture, with a base clock of 3.90 GHz and a boost clock of 5.40 GHz. This processor demonstrates strong single-threaded performance, as evidenced by its Cinebench R23 single-core score of 2183.5 and Geekbench single-core score of 2923. The 3DMark single-thread score of 1253 and 2-thread score of 2456 further confirm the CPU's capability in lightly-threaded workloads, which is relevant for Outriders' game logic and physics processing. The multi-threaded performance is also respectable, with Cinebench R23 multicore scoring 17528.5 and Geekbench multicore reaching 14438. The 3DMark results show good scaling from 2 threads (2456) to 4 threads (4649) to 8 threads (6726) to 16 threads (7585), indicating that the CPU can effectively utilize its 12 threads when needed.
In Outriders, the CPU's role appears to be secondary to the GPU, as evidenced by the high frame rates achieved at 1080p Low settings (218 FPS). This result suggests that the CPU can handle the game's engine requirements without becoming a bottleneck, even at high frame rates. The 32 MB of shared L3 cache and 1 MB per-core L2 cache provide sufficient data locality for the game's assets, while the 89.6 GB/s memory bandwidth of the dual-channel DDR5 interface ensures that the CPU can feed data to the GPU without stalling. The CPU's 81st percentile ranking among all CPUs, with an average benchmark score of 29713, places it slightly above the AMD Ryzen 7 PRO 5755GE (29656) and slightly below the AMD Ryzen 7 7840H (29868), indicating that it is a competitive mid-range processor. However, the 4 nm process node and 65 W TDP suggest that the CPU is not designed for extreme multi-threaded workloads, which could become a factor in games that heavily utilize more than 6 cores.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with the GB207 chip on a 5 nm process node. The GPU features 2560 shading units, 80 texture mapping units, and 32 raster operation units, along with 20 ray tracing cores and 80 tensor cores. The base clock of 2317 MHz and boost clock of 2572 MHz provide solid compute throughput, with the FP32 performance rated at 13.17 TFLOPS. The 8 GB of GDDR6 memory on a 128-bit bus delivers 320.0 GB/s of bandwidth, which is a critical specification for Outriders' texture streaming and particle effects. The GPU's 66th percentile ranking among all GPUs, with an average benchmark score of 21035, places it in the mid-range segment, with nearest rivals including the AMD Radeon RX 5600 XT (20713, 1.6% lower) and the NVIDIA RTX A4000 Mobile (21379, 1.6% higher).
In Outriders, the GPU's role is clearly dominant, as the frame rates scale dramatically with resolution and preset changes. The 1080p Low result of 218 FPS indicates that the GPU has significant headroom at lower resolutions, but the 4K Ultra result of 28 FPS shows that the 8 GB memory capacity and 320.0 GB/s bandwidth become limiting factors at higher resolutions. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are moderate for the current generation, and the data suggests that the GPU's fill rate is the primary constraint at 4K. The 13.17 TFLOPS FP32 performance is sufficient for the game's shading requirements at 1080p and 1440p, but the 4K results indicate that the GPU is not designed for native 4K gaming in demanding titles. The DirectX 12 Ultimate support and 12_2 feature level ensure compatibility with modern rendering techniques, while the Vulkan 1.4 and OpenGL 4.6 API support provide flexibility for different game engines. The GPU's 130 W TDP and dual-slot design suggest that it is a mainstream offering, and the 8 GB memory capacity may become a limitation in future games or at higher resolutions.
Hardware Specifications
AMD Ryzen 5 9600X
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 9600X + NVIDIA GeForce RTX 5050 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 52.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 137.0 |
| 2560x1440 | Medium | 100.0 |
| 2560x1440 | High | 75.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 218.0 |
| 1920x1080 | Medium | 158.0 |
| 1920x1080 | High | 119.0 |
| 1920x1080 | Ultra | 86.0 |
Outriders with Ryzen 5 9600X + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with RTX 5050 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with Ryzen 5 9600X + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.