Minimum

Minimum

AVERAGE FPS
79
good

This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 37 44 57
1440p QHD 52 68 81 106
1080p Full HD 81 106 126 165

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 57
3840x2160 Medium 44
3840x2160 High 37
3840x2160 Ultra 28
2560x1440 Low 106
2560x1440 Medium 81
2560x1440 High 68
2560x1440 Ultra 52
1920x1080 Low 165
1920x1080 Medium 126
1920x1080 High 106
1920x1080 Ultra 81

Minimum with AMD Ryzen 5 4600G + Intel Arc B580, In-Depth Analysis

The AMD Ryzen 5 4600G and Intel Arc B580 combination delivers a playable but resolution-sensitive experience in Minimum. The data shows a clear performance hierarchy where 1080p is the only resolution that consistently exceeds high refresh rate thresholds, while 4K pushes the pair to its limits. The Arc B580’s strong 12 GB VRAM allocation and high memory bandwidth are evident, yet the system’s overall ranking places it in the lower quartile of tested configurations.

Resolution Scaling

The measured FPS data reveals a steep performance drop as resolution increases, a pattern that points directly to the GPU as the primary limiting component. At 1080p with Low settings, the system achieves 165 FPS, but this falls to 106 FPS at 1440p and further to 57 FPS at 4K. This represents a 65% reduction in frame rate from 1080p to 4K at the lowest settings, a scale that indicates the Intel Arc B580 is being saturated by pixel throughput demands.

Moving to High settings, the scaling is even more pronounced. The system delivers 106 FPS at 1080p, 68 FPS at 1440p, and only 37 FPS at 4K. The 4K result is below the 40 FPS threshold typically considered the minimum for a stable console-like experience, and the gap between 1440p and 4K (31 FPS) is nearly as large as the gap between 1080p and 1440p (38 FPS). This consistent halving of performance with each resolution step confirms that the Arc B580’s compute and memory subsystems are the bottleneck; the Ryzen 5 4600G’s six Zen 2 cores are not the limiting factor here.

The Ultra preset tells the clearest story of GPU-bound behavior. At 1080p Ultra, the system manages 81 FPS, which drops to 52 FPS at 1440p and collapses to 28 FPS at 4K. The 4K Ultra result is essentially unplayable, and even the 1440p Ultra number hovers near the edge of acceptable smoothness. The data suggests that the Arc B580, with its 13.67 TFLOPS FP32 throughput and 456.0 GB/s memory bandwidth, is well-suited for 1080p and acceptable for 1440p, but the 4K resolution demands exceed its capabilities regardless of settings.

The overall pattern indicates that the CPU, with its 3.70 GHz base and 4.20 GHz boost clocks, has ample headroom. The 3DMark single-thread score of 726 and multi-thread score of 4863 (16 threads) are respectable for a 4000-series part, and the Cinebench R23 multi-core score of 13593 suggests the CPU can feed frames faster than the GPU can render them at higher resolutions. Benchmark results indicate that the performance cliff between 1440p and 4K is purely a function of GPU pixel fill rate and memory interface width, not CPU compute limits.

Settings Recommendations

For users targeting a smooth 60 FPS experience, the Medium preset is the clear sweet spot across all resolutions. At 1080p Medium, the system delivers 126 FPS with a minimum of 107 FPS, providing a comfortable margin above 60 FPS. At 1440p Medium, the average drops to 81 FPS with a 69 FPS minimum, still safely above the 60 FPS target. Even at 4K Medium, the system manages 44 FPS average with a 37 FPS minimum, which is playable for a third-person shooter, though not ideal for competitive play.

The Low preset offers the highest frame rates but sacrifices visual fidelity unnecessarily at lower resolutions. At 1080p Low, the 165 FPS average is far beyond what most displays can show, and the jump from Low to Medium at 1080p only costs 39 FPS (from 165 to 126) while likely providing substantial visual improvements. At 1440p, the difference between Low (106 FPS) and Medium (81 FPS) is 25 FPS, still a worthwhile trade for better image quality.

The High preset is a middle-ground option that works well at 1080p (106 FPS) and 1440p (68 FPS), but at 4K it falls to 37 FPS, which is below the Medium preset’s 44 FPS. This counterintuitive result suggests that High settings introduce rendering features that disproportionately impact the GPU at 4K. The Ultra preset should be avoided at 1440p and 4K, as it yields 52 FPS and 28 FPS respectively, both below the 60 FPS target.

The data-driven recommendation is to use Medium settings for the best balance of visual quality and performance. At 1080p, Medium provides 126 FPS, which is 31% higher than High and only 24% lower than Low, making it the optimal choice for high refresh rate displays. For 1440p, Medium’s 81 FPS average with a 69 FPS minimum ensures smooth gameplay, while the 4K Medium result of 44 FPS is the only playable option above 30 FPS at that resolution. Users with 4K displays should accept the Medium preset’s performance ceiling rather than pushing to High or Ultra.

GPU Role

The Intel Arc B580’s specifications align well with the measured performance data. Its 12 GB of GDDR6 memory on a 192-bit bus provides 456.0 GB/s of bandwidth, which is generous for a 2014-era game like Minimum. The 2560 shading units and 80 ROPs deliver a pixel rate of 213.6 GPixel/s, which explains why the card scales predictably with resolution. The boost clock of 2670 MHz is constant across base and boost states, indicating that the GPU runs at a fixed frequency under load.

The GPU’s benchmark scores place it in the 68th percentile of all GPUs, with a PassMark G3D score of 15748. Its nearest rivals include the NVIDIA GeForce RTX 2080 (22895 average score, 0.6% delta) and the RTX 3080 (23172 average score, -0.7% delta), which positions the Arc B580 as a mid-range to upper-mid-range performer. The 3DMark Steel Nomad DX12 score of 3068 further confirms its capability for modern workloads, though Minimum’s 2014 release date means it likely uses older DirectX features.

The 12 GB VRAM capacity is never likely to be a limiting factor in Minimum, as the game’s textures and geometry from 2014 would fit comfortably within even 4 GB. However, the high memory bandwidth of 456.0 GB/s does appear to help at 1440p and 4K, where the GPU is clearly memory-bound rather than compute-bound. The 19 Gbps effective memory speed is a notable advantage over older cards like the RX 580 2048SP, which is a direct rival in benchmark scores (23061 average, -0.2% delta) but likely lacks the bandwidth for 4K workloads.

The GPU’s 190 W TDP and dual-slot design suggest it can sustain high clocks under load, which is reflected in the consistent frame times at Medium settings (minimum 107 FPS at 1080p, 69 FPS at 1440p, 37 FPS at 4K). The fixed 2670 MHz boost clock means there is no thermal throttling variance in the data, providing stable performance across the resolution ladder.

FAQ

Q: What is the best resolution for this CPU and GPU combination?

A: The data shows 1080p is the only resolution where the system consistently exceeds 100 FPS across all settings except Ultra (81 FPS). At 1440p, the average FPS ranges from 52 to 106 depending on settings, while 4K never exceeds 57 FPS even at Low. For a smooth 60+ FPS experience, 1440p Medium (81 FPS) is the highest resolution that meets this target.

Q: How does the Arc B580 compare to its nearest rivals in terms of benchmark scores?

A: The Arc B580 has an average benchmark score of 23021, placing it in the 68th percentile. Its nearest rivals are the AMD Radeon RX 580 2048SP (23061, 0.2% higher), NVIDIA GeForce RTX 2080 (22895, 0.6% lower), and NVIDIA GeForce RTX 3080 (23172, 0.7% higher). The performance deltas are all within 1%, indicating near-identical aggregate performance.

*Q: Does the Ryzen 5 4600G bottleneck the Arc B580 in Minimum?*

A: No. The CPU’s 3DMark multi-thread score of 4889 (max threads) and Cinebench R23 multi-core score of 13593 provide ample compute headroom. The FPS drops from 1080p to 4K are consistent with GPU-bound behavior, and the CPU’s 4.20 GHz boost clock is sufficient to feed the GPU at all tested settings.

Q: What is the playable performance threshold for 4K in this game?

A: At 4K Medium, the system achieves 44 FPS average with a 37 FPS minimum, which is above the 30 FPS playability floor but below 60 FPS. The 4K High setting drops to 37 FPS average, and 4K Ultra is 28 FPS. Only the Low preset (57 FPS) comes close to 60 FPS at 4K.

Q: How does the CPU’s single-thread performance affect gaming?

A: The Ryzen 5 4600G has a 3DMark single-thread score of 726 and a PassMark single-thread score of 2653. These scores, combined with the 4.20 GHz boost clock, indicate sufficient single-thread performance for Minimum’s 2014-era engine, which likely relies on one or two primary threads.

Q: Is the 12 GB VRAM on the Arc B580 necessary for this game?

A: The data does not indicate VRAM capacity is a limiting factor. The game’s 2014 release date suggests modest VRAM requirements, and the performance scaling across resolutions is consistent with memory bandwidth (456.0 GB/s) rather than capacity constraints. The 192-bit bus width is more relevant than the 12 GB size.

CPU Role

The AMD Ryzen 5 4600G’s six cores and twelve threads are more than sufficient for Minimum, as evidenced by the FPS data showing no CPU-related stutters or frame drops. The processor’s Zen 2 architecture, running at a 3.70 GHz base and 4.20 GHz boost clock, delivers strong multi-threaded performance with a Cinebench R23 multi-core score of 13593. This places the CPU in the 71st percentile of all CPUs, with an average benchmark score of 17507.

The nearest CPU rivals include the AMD Ryzen 3 PRO 5355GE (17482 average, 0.1% higher), Intel Core 7 150U (17395 average, 0.6% lower), and Intel Core i3-14100T (17648 average, 0.8% higher). These sub-1% deltas indicate that the 4600G is competitively positioned for its class, and none of these CPUs would meaningfully change the gaming results in Minimum.

The CPU’s memory bandwidth of 51.2 GB/s (dual-channel DDR4) is modest compared to the GPU’s 456.0 GB/s, but this does not create a bottleneck in the measured data. The 8 MB of shared L3 cache is sufficient for the game’s working set, and the 3DMark 16-thread score of 4863 confirms that the CPU can handle multi-threaded loads without issue.

The PassMark multi-thread score of 15992 and integer math score of 50723 provide additional context for the CPU’s capabilities. In Minimum, the CPU’s role is to handle game logic, physics, and draw calls, which are unlikely to stress a six-core Zen 2 part. The fact that FPS scales inversely with resolution (165 FPS at 1080p Low vs. 57 FPS at 4K Low) proves the CPU is delivering frames faster than the GPU can render them at higher resolutions, confirming no CPU bottleneck exists.

Measured FPS Breakdown

The complete FPS data for the AMD Ryzen 5 4600G and Intel Arc B580 combination in Minimum is as follows:

At 1920x1080, the system achieves its highest performance. Low settings deliver 165 FPS average, Medium delivers 126 FPS (minimum 107, maximum 145), High delivers 106 FPS, and Ultra delivers 81 FPS. All 1080p results are above 60 FPS, making this resolution the most versatile for different quality presets.

At 2560x1440, performance drops significantly. Low settings produce 106 FPS, Medium produces 81 FPS (minimum 69, maximum 93), High produces 68 FPS, and Ultra produces 52 FPS. The Medium preset remains above 60 FPS, but High and Ultra fall below the 60 FPS threshold for smooth gameplay.

At 3840x2160, the system struggles to maintain playable frame rates. Low settings achieve 57 FPS, Medium achieves 44 FPS (minimum 37, maximum 50), High achieves 37 FPS, and Ultra drops to 28 FPS. Only the Low preset comes close to 60 FPS, and the Medium preset offers a playable 30+ FPS experience.

The data shows a consistent pattern: each resolution step up halves the frame rate at equivalent settings. From 1080p Low (165 FPS) to 1440p Low (106 FPS) is a 36% drop, and from 1440p Low to 4K Low (57 FPS) is a 46% drop. This exponential scaling confirms the GPU is the limiting factor, as CPU-bound games would show more consistent FPS across resolutions.

The Medium preset’s minimum FPS values (107 at 1080p, 69 at 1440p, 37 at 4K) are particularly informative, as they indicate frame time consistency. The 4K Medium minimum of 37 FPS is close to the 44 FPS average, suggesting stable performance without major spikes. This makes Medium the most reliable preset for maintaining consistent frame pacing across all resolutions.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + Intel Arc B580 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 57.0
3840x2160 Medium 44.0
3840x2160 High 37.0
3840x2160 Ultra 28.0
2560x1440 Low 106.0
2560x1440 Medium 81.0
2560x1440 High 68.0
2560x1440 Ultra 52.0
1920x1080 Low 165.0
1920x1080 Medium 126.0
1920x1080 High 106.0
1920x1080 Ultra 81.0

Minimum with Ryzen 5 4600G + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with Arc B580 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.