Minimum
This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 40 | 48 | 62 |
| 1440p QHD | 57 | 74 | 88 | 116 |
| 1080p Full HD | 88 | 115 | 137 | 179 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 5 4600G pairs with the NVIDIA GeForce RTX 5050 to deliver a 1080p-focused gaming experience in Minimum, a third-person shooter released on 2014-06-25. Benchmark data shows this combination ranks 1764th out of 2939 tested system combos for this title, placing it in the lower-middle tier of configurations. The RTX 5050, built on the Blackwell 2.0 architecture with 8 GB of GDDR6 memory on a 128-bit bus, provides the graphical muscle, while the 6-core, 12-thread Ryzen 5 4600G handles the processing load with a base clock of 3.70 GHz and a boost clock of 4.20 GHz. Measured frame rates range from a playable 40 FPS at 4K High to a smooth 179 FPS at 1080p Low, showing a system that scales predictably across resolutions and settings.
FAQ
*Q: What is the best resolution for this CPU-GPU combo in Minimum?*
A: The data shows 1920x1080 as the strongest performer, with average FPS ranging from 88 at Ultra to 179 at Low. At 2560x1440, averages span 57 to 116 FPS, while 3840x2160 sees averages between 30 and 62 FPS. The 1080p results are the only ones that consistently exceed 60 FPS across all settings.
Q: How does the RTX 5050 compare to its nearest GPU rivals in overall benchmark scores?
A: The RTX 5050 has an average benchmark score of 21035. Its closest rival, the AMD Radeon RX Vega M GL, scores 21153, which is 0.6% higher. The AMD Radeon HD 8970M is 1% higher at 21237, while the AMD Radeon RX 5600 XT trails by 1.6% at 20713. The NVIDIA RTX A4000 Mobile leads by 1.6% with 21379.
Q: What CPU benchmark scores does the Ryzen 5 4600G achieve?
A: The CPU scores 13593 in Cinebench R23 multi-core and 1919 in single-core. In Geekbench, it reaches 6637 multi-core and 1460 single-core. The 3DMark tests show 4889 with max threads, 4863 with 16 threads, and 726 single-thread. PassMark multi-thread score is 15992, with single-thread at 2653.
Q: How does the Ryzen 5 4600G rank against its nearest CPU rivals?
A: The Ryzen 5 4600G has an average benchmark score of 17507, placing it in the 71st percentile of all CPUs. The AMD Ryzen 3 PRO 5355GE scores 17482 (0.1% lower), while the Intel Core 7 150U scores 17395 (0.6% lower). The AMD Ryzen 3 8300GE and Intel Core i3-14100T score 17614 and 17648 respectively, which are 0.6% and 0.8% higher.
Q: What is the frame rate difference between Low and Ultra settings at 1080p?
A: At 1920x1080, Low settings produce an average of 179 FPS, while Ultra drops to 88 FPS. This represents a 91 FPS difference, or roughly a 51% reduction in average frame rate when moving from the lowest to the highest preset. Medium sits at 137 FPS and High at 115 FPS.
Q: Does this system maintain 60 FPS at 4K resolution?
A: The data shows that at 3840x2160, only Low settings achieve an average above 60 FPS, hitting 62 FPS. Medium averages 48 FPS, High averages 40 FPS, and Ultra averages 30 FPS. For consistent 60 FPS gameplay at 4K, users would need to stay on Low settings or reduce the resolution.
GPU Role
The NVIDIA GeForce RTX 5050 serves as the primary rendering engine in this configuration, and its specifications directly influence the measured performance in Minimum. The GPU features 2560 shading units, 80 texture mapping units, and 32 raster operation pipelines, providing the raw compute resources needed for the game's geometry and lighting. With a base clock of 2317 MHz and a boost clock of 2572 MHz, the card sustains high frequency operation under load, which is critical for maintaining consistent frame delivery. The 8 GB of GDDR6 memory on a 128-bit bus yields a bandwidth of 320.0 GB/s, sufficient for the texture streaming demands of a 2014-era title.
The RTX 5050's memory configuration plays a notable role in the observed scaling. At 1080p, the frame rates are high enough that memory bandwidth rarely becomes a constraint, but the 128-bit bus shows its limits when resolution increases. The 4K results — 62 FPS at Low, 48 FPS at Medium, 40 FPS at High, and 30 FPS at Ultra — demonstrate that the memory subsystem and the GPU's 32 ROPs become bottlenecks as pixel count quadruples from 1080p. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s provide theoretical ceilings that align with the measured declines at higher resolutions.
The GPU's architectural features also matter for Minimum's rendering paths. The card supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring full compatibility with the game's API requirements. The 20 RT cores and 80 tensor cores are present in the silicon, though a third-person shooter from 2014 is unlikely to leverage ray tracing or DLSS features, meaning the standard rasterization performance via the 13.17 TFLOPS FP32 throughput is what drives the results. The GPU's 66th percentile ranking among all GPUs and an average benchmark score of 21035 position it as a mid-range part, which matches the observed performance tiers in this game.
The RTX 5050's production status is Active, and it was released on 2025-06-30, making it a current-generation part. Its 130 W TDP and single 8-pin power connector indicate modest power requirements, but the measured FPS data suggests that the card's compute capabilities are the limiting factor at 4K Ultra, where the average drops to 30 FPS. The 16,900 million transistors on a 149 mm² die, fabricated on TSMC's 5 nm process, provide a dense but not overpowering GPU that slots between the RTX 5050's nearest rivals in benchmark scores — the AMD Radeon RX Vega M GL at 21153 and the AMD Radeon HD 8970M at 21237.
Resolution Scaling
The measured FPS data across three resolutions — 1920x1080, 2560x1440, and 3840x2160 — reveals how the system's components respond to increasing pixel counts. At 1080p Low, the average FPS is 179, which drops to 116 at 1440p Low (a 35% reduction) and further to 62 at 4K Low (a 65% reduction from 1080p). This steep decline indicates that the RTX 5050's rendering capacity is being increasingly taxed as resolution rises, even on the least demanding settings preset.
The scaling pattern becomes more pronounced at higher settings. At High quality, the average FPS goes from 115 at 1080p to 74 at 1440p (a 36% drop) and then to 40 at 4K (a 65% drop from 1080p). For Ultra settings, the numbers are 88 at 1080p, 57 at 1440p (a 35% drop), and 30 at 4K (a 66% drop from 1080p). The consistency of these percentage drops — roughly one-third from 1080p to 1440p and two-thirds from 1080p to 4K — points to a GPU-bound scenario where the Ryzen 5 4600G is providing frames faster than the RTX 5050 can render them at higher resolutions.
The limiting component shifts depending on resolution. At 1080p Low with 179 FPS, the CPU's role becomes more prominent, as the 6-core, 12-thread processor with a 4.20 GHz boost clock must feed the GPU quickly enough to maintain such high frame rates. At 4K Ultra with 30 FPS, the GPU's 8 GB memory and 128-bit bus are clearly the constraint, as the pixel workload overwhelms the RTX 5050's 32 ROPs and 320.0 GB/s bandwidth. The data suggests that 1440p represents a balanced point where both components contribute meaningfully, with averages between 57 and 116 FPS depending on settings.
The resolution scaling also shows the impact of the RTX 5050's memory bandwidth. Moving from 1080p to 1440p increases pixel count by 78%, but the average FPS drops by roughly 35%, indicating that the GPU is not purely bandwidth-limited at this step. However, going from 1440p to 4K adds another 125% more pixels, and the FPS drops by an additional 46-48%, suggesting that the memory bus and ROP throughput become increasingly saturated. The 4K Low result of 62 FPS is the only 4K config above 60 FPS, highlighting how resolution scaling erodes performance on this mid-range GPU.
Measured FPS Breakdown
The measured FPS data provides a detailed picture of performance across all resolution and settings combinations. At 1920x1080, the system delivers its strongest results: Low settings produce an average of 179 FPS, Medium averages 137 FPS with a minimum of 117 and maximum of 158, High averages 115 FPS, and Ultra averages 88 FPS. These numbers indicate that 1080p is the sweet spot for this combo, with even the most demanding Ultra preset staying well above 60 FPS.
Moving to 2560x1440, the averages decline predictably. Low settings yield 116 FPS, Medium averages 88 FPS with a range of 75 to 102 FPS, High averages 74 FPS, and Ultra averages 57 FPS. The Ultra result falls below the 60 FPS threshold, suggesting that users targeting 1440p should consider High settings to maintain smooth gameplay. The Medium preset's minimum of 75 FPS shows that transient dips are manageable, though the range from 75 to 102 indicates some variability in demanding scenes.
At 3840x2160, the system struggles to maintain high frame rates. Low settings average 62 FPS, which is just above the 60 FPS mark, while Medium averages 48 FPS with a minimum of 41 and maximum of 55. High settings drop to an average of 40 FPS, and Ultra falls to 30 FPS. The Medium preset's data shows that even with a minimum of 41 FPS, the experience can feel choppy during intense action sequences in this third-person shooter.
The measured data includes min and max FPS only for the Medium settings at each resolution, providing insight into frame pacing. At 1080p Medium, the range spans 117 to 158 FPS, a 41 FPS spread. At 1440p Medium, the range is 75 to 102 FPS, a 27 FPS spread. At 4K Medium, the range narrows to 41 to 55 FPS, a 14 FPS spread. This tightening of the range at higher resolutions suggests that the GPU becomes more consistently bottlenecked, reducing the variance between minimum and maximum frame rates. The narrower spread at 4K indicates that the RTX 5050 is operating near its limits, with less headroom for scene complexity fluctuations.
CPU Role
The AMD Ryzen 5 4600G provides the processing foundation for this system, and its specifications help explain the frame rates observed across resolutions. This 6-core, 12-thread processor from the 4000 series uses the Zen 2 architecture on a 7 nm process, with a base clock of 3.70 GHz and a boost clock of 4.20 GHz. The 8 MB shared L3 cache and 512 KB per-core L2 cache offer moderate data locality for game logic and physics calculations. With a 65 W TDP and support for DDR4 dual-channel memory at 51.2 GB/s, the CPU is positioned as an entry-to-mid-range desktop part.
In Minimum, the CPU's influence is most evident at lower resolutions and settings where GPU load is lighter. At 1080p Low, the system achieves 179 FPS, which requires the CPU to process game state updates, AI routines, and draw calls at a rate of nearly three frames per 16.7 milliseconds. The 12 threads allow the game to distribute work across the cores, and the 4.20 GHz boost clock provides the single-thread performance needed for the main game loop. The Cinebench R23 multi-core score of 13593 and single-core score of 1919 indicate that the CPU has sufficient throughput for most gaming scenarios.
The CPU's benchmark results show it holds its own against close competitors. With an average benchmark score of 17507 and a 71st percentile ranking among all CPUs, the Ryzen 5 4600G sits just 0.1% above the AMD Ryzen 3 PRO 5355GE (17482) and 0.6% above the Intel Core 7 150U (17395). It trails the AMD Ryzen 3 8300GE by 0.6% (17614) and the Intel Core i3-14100T by 0.8% (17648). These margins are minimal, suggesting that the CPU is not a differentiator in this combo rank of 1764 out of 2939.
The 3DMark benchmarks reveal the CPU's multi-threaded scaling characteristics: 1430 with 2 threads, 2732 with 4 threads, 4138 with 8 threads, and 4889 with max threads. The jump from 8 to max threads adds only 751 points, indicating diminishing returns beyond 8 threads for most workloads. In Minimum, a 2014 title, the game likely uses fewer than 8 threads, meaning the CPU's single-thread performance — measured at 726 in 3DMark single-thread and 2653 in PassMark single-thread — is more relevant than the full 12-thread capacity. At 1080p Low, the high FPS suggests the CPU is delivering frames faster than the GPU can render, but at 4K Ultra with 30 FPS, the CPU is clearly not the bottleneck, as the GPU is overwhelmed by the pixel workload.
Settings Recommendations
The measured FPS data provides clear guidance for optimal settings across each resolution. At 1920x1080, all settings presets deliver playable frame rates, with Low at 179 FPS, Medium at 137 FPS, High at 115 FPS, and Ultra at 88 FPS. For competitive play in this third-person shooter, Low or Medium settings offer the highest frame rates, with 179 and 137 FPS respectively providing smooth, responsive gameplay. For visual quality without sacrificing performance, High at 115 FPS represents a strong balance, as it maintains triple-digit frame rates while improving shadows, textures, and effects over Medium. Ultra at 88 FPS is still playable but offers diminishing visual returns relative to the 27 FPS drop from High.
At 2560x1440, the recommendation shifts to High settings, which average 74 FPS. This is above the 60 FPS threshold and provides a good visual experience without the performance hit of Ultra, which drops to 57 FPS. Medium at 88 FPS is also viable for users who prefer higher frame rates, with a minimum of 75 FPS ensuring consistent performance. Low at 116 FPS is the choice for maximum responsiveness, but the visual compromise may be noticeable on a 1440p display. Ultra at 57 FPS falls just short of 60 FPS, making it a marginal choice for users sensitive to frame rate dips.
For 3840x2160, the data shows that only Low settings achieve an average above 60 FPS, hitting 62 FPS. This is the only 4K preset that maintains smooth gameplay, though the visual quality will be significantly reduced. Medium at 48 FPS and High at 40 FPS are below the 60 FPS target and may exhibit noticeable stutter during fast action sequences, especially given the Medium preset's minimum of 41 FPS. Ultra at 30 FPS is not recommended for this game at 4K, as the frame rate is too low for a third-person shooter requiring quick camera movements.
The best overall experience per the measured rows is 1080p High at 115 FPS. This configuration delivers a high frame rate that exceeds the refresh rate of most standard 60 Hz monitors and approaches the 144 Hz territory, while retaining enough visual fidelity to appreciate the game's environments. For users with 144 Hz or higher displays, 1080p Medium at 137 FPS or Low at 179 FPS would better utilize the display's capabilities. At 1440p, High at 74 FPS is the recommended preset, as it balances visual quality and performance. The data clearly shows that this CPU-GPU combo is best suited for 1080p gaming, with 1440p as a viable secondary option at reduced settings, and 4K reserved for users who prioritize resolution over frame rate.
Hardware Specifications
AMD Ryzen 5 4600G
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5050 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 62.0 |
| 3840x2160 | Medium | 48.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 116.0 |
| 2560x1440 | Medium | 88.0 |
| 2560x1440 | High | 74.0 |
| 2560x1440 | Ultra | 57.0 |
| 1920x1080 | Low | 179.0 |
| 1920x1080 | Medium | 137.0 |
| 1920x1080 | High | 115.0 |
| 1920x1080 | Ultra | 88.0 |
Minimum with Ryzen 5 4600G + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RTX 5050 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.