Minimum
This combination provides smooth gameplay with an average of 70 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 32 | 39 | 50 |
| 1440p QHD | 46 | 60 | 72 | 94 |
| 1080p Full HD | 71 | 93 | 111 | 145 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 4600G + Intel Arc B570, In-Depth Analysis
The AMD Ryzen 5 4600G and Intel Arc B570 pairing delivers a mixed bag in Minimum, a third-person shooter from 2014. The data shows a system capable of high refresh rates at 1080p, but one that struggles to maintain playable framerates at 4K Ultra. This analysis examines the measured FPS across resolutions and settings, contextualizes the combo’s standing against 3,712 tested combinations, and breaks down the roles of the CPU and GPU in shaping the experience.
Resolution Scaling
The measured FPS data reveals a steep performance cliff as resolution increases, which strongly indicates the Intel Arc B570 is the primary limiting component at higher pixel counts. Moving from 1920x1080 to 2560x1440 at High settings drops the average framerate from 93 FPS to 60 FPS, a reduction of 35%. The jump to 3840x2160 at High further crushes performance to just 32 FPS, a 66% decline from the 1080p baseline. This scaling pattern is characteristic of a GPU-bound scenario, where the rendering load outpaces the Arc B570’s 10 GB GDDR6 memory and 11.52 TFLOPS of FP32 compute.
At Low settings, the trend is similar but with higher absolute numbers. The 1080p Low result of 145 FPS falls to 94 FPS at 1440p and then to 50 FPS at 4K. The percentage drops are 35% and 65% respectively, almost identical to the High preset scaling. This consistency suggests that even at the lowest graphical load, the GPU is still the bottleneck at 4K. The CPU, with its 6 cores and 12 threads, appears to have ample headroom at these resolutions, as the framerate declines track the pixel count increase rather than any CPU limitation.
The Medium preset offers the only complete min/max FPS data across all resolutions. At 1080p Medium, the average is 111 FPS with a minimum of 95 FPS and maximum of 128 FPS. Dropping to 1440p Medium yields 72 FPS average, with a range of 61 to 82 FPS. At 4K Medium, the average falls to 39 FPS, with minimum 33 and maximum 44 FPS. The narrowing of the min-max spread at higher resolutions—from a 33 FPS delta at 1080p to an 11 FPS delta at 4K—further confirms that the GPU is saturated at 4K, leaving little variance for scene complexity to affect the output.
Ultra settings are the most demanding, and the data shows the combo is not viable at 4K. The 3840x2160 Ultra average is 25 FPS, which is below the threshold for smooth gameplay. At 1440p Ultra, the average rises to 46 FPS, still not ideal for a fast-paced shooter. Only at 1080p Ultra does the combo reach a respectable 71 FPS average. The scaling from 1080p to 1440p at Ultra is a 35% drop (71 to 46 FPS), and from 1440p to 4K it is a 46% drop (46 to 25 FPS). This steeper decline at the highest settings suggests that the Arc B570’s 160-bit memory bus and 380.0 GB/s bandwidth are insufficient for the texture and shader demands of 4K Ultra in this title.
How This Combo Ranks
The combo rank in game is 2,984 out of 3,712 tested combinations, placing it in the bottom 20% of all pairings. This low ranking is surprising given the individual components’ benchmark scores. The Ryzen 5 4600G has an average benchmark score of 17,507, which puts it in the 71st percentile of all CPUs. The Intel Arc B570 scores 20,556 on average, placing it in the 65th percentile of all GPUs. Yet, when combined for this specific game, the pairing underperforms relative to what those percentiles might suggest.
The CPU’s nearest rivals in synthetic benchmarks are the AMD Ryzen 3 PRO 5355GE (avg score 17,482, deltaPct 0.1), AMD Ryzen 3 8300GE (17,614, -0.6), Intel Core 7 150U (17,395, 0.6), and Intel Core i3-14100T (17,648, -0.8). These deltas are all within 1% of the 4600G’s score, indicating that the CPU is in a tightly contested performance tier. However, none of these rivals are paired with an Arc B570 in the tested data, so the bottleneck dynamics may differ.
For the GPU, the nearest rivals are the NVIDIA GeForce RTX 3070 Mobile (20,534, deltaPct 0.1), Intel Arc A750 (20,582, -0.1), NVIDIA Quadro M4000M (20,480, 0.4), and AMD Radeon R9 M390X (20,662, -0.5). The Arc B570’s score is nearly identical to these, with deltas under 1%. This suggests the GPU is performing as expected in synthetic tests, yet the in-game rank of 2,984 indicates that Minimum may not utilize the Arc B570’s architecture efficiently.
The gap between synthetic benchmarks and real-world game performance is noteworthy. The data implies that while the Ryzen 5 4600G and Arc B570 are individually mid-pack performers, their combination in Minimum produces results that lag behind many other pairings. This could be due to driver overhead, API inefficiencies, or the game’s engine being optimized for different hardware. The rank of 2,984 out of 3,712 means that 728 tested combos perform worse, but the vast majority (2,983) deliver better framerates in this specific title.
FAQ
Q: What is the average FPS at 1080p with Medium settings?
A: The measured average FPS is 111, with a minimum of 95 FPS and a maximum of 128 FPS.
Q: How does the combo perform at 4K Ultra settings?
A: The average FPS drops to 25, which is below the playable threshold for a third-person shooter.
Q: Is the CPU or GPU the bottleneck at 1440p High?
A: At 1440p High, the average FPS is 60. The scaling from 1080p (93 FPS) suggests the GPU is the limiting factor, as the CPU has 6 cores and 12 threads that are not fully taxed at this resolution.
Q: What is the combo’s rank compared to all tested combinations?
A: The combo ranks 2,984 out of 3,712 tested combinations in Minimum.
Q: Does the Arc B570’s 10 GB VRAM cause issues at 4K?
A: The data shows a significant drop in framerate at 4K across all settings, but the specific cause (VRAM capacity vs. bandwidth) is not directly measured. The 380.0 GB/s bandwidth and 160-bit bus likely contribute to the performance decline.
Q: What is the best resolution for 60+ FPS gameplay?
A: At 1440p High, the average is exactly 60 FPS. For a more comfortable margin, 1080p High delivers 93 FPS average, and 1080p Medium reaches 111 FPS.
Measured FPS Breakdown
The complete measured FPS data provides a clear picture of performance across all settings and resolutions.
At 1920x1080, the combo delivers its best results. Low settings achieve an average of 145 FPS, which is the highest recorded framerate in the entire dataset. Medium settings follow with 111 FPS average, a 23% drop from Low. High settings produce 93 FPS average, and Ultra settings fall to 71 FPS. The gap between Low and Ultra is 74 FPS, indicating that the graphical presets have a substantial impact at this resolution. The Medium preset’s min/max range (95 to 128 FPS) shows good consistency, with only a 33 FPS spread.
At 2560x1440, performance drops noticeably. Low settings still manage 94 FPS average, which is playable for competitive play. Medium settings yield 72 FPS average, with a min/max of 61 to 82 FPS. High settings hit exactly 60 FPS average, which is borderline for smooth gameplay. Ultra settings fall to 46 FPS average, which is stutter-prone in fast action sequences. The scaling from Low to Ultra at 1440p is a 51% reduction in framerate.
At 3840x2160, the combo struggles across all settings. Low settings produce 50 FPS average, which is the only preset that approaches playability. Medium settings drop to 39 FPS average, with a min/max of 33 to 44 FPS. High settings yield 32 FPS average, and Ultra settings fall to 25 FPS average. None of these are ideal for a third-person shooter, which typically requires at least 60 FPS for smooth camera movement and aiming.
The data also shows that the min/max FPS values are only recorded for the Medium preset at each resolution. At 1080p Medium, the range is 95-128 FPS. At 1440p Medium, it is 61-82 FPS. At 4K Medium, it is 33-44 FPS. The narrowing of this range as resolution increases suggests that the GPU becomes more consistently saturated, leaving less headroom for scene complexity variations.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the target resolution and desired framerate. For 1080p, the High preset at 93 FPS average offers the best balance between visual quality and performance. It is 22 FPS faster than Ultra (71 FPS) while still providing a significant upgrade over Medium (111 FPS). The 93 FPS average is well above the 60 FPS threshold and close to the 144 Hz refresh rate that many monitors support.
For 1440p, the Low preset at 94 FPS average is the only option that provides a comfortable margin above 60 FPS. Medium at 72 FPS is playable, but High drops to exactly 60 FPS, which may result in occasional dips below that threshold during intense scenes. Ultra at 46 FPS is not recommended for competitive play. The data suggests that 1440p Low or Medium are the sweet spots, with Low providing higher framerates and Medium offering better visuals at a 22 FPS cost.
For 4K, none of the settings achieve 60 FPS. Low at 50 FPS is the best option, but it still falls short of smooth gameplay. Medium at 39 FPS and High at 32 FPS are playable only in slower-paced sections. Ultra at 25 FPS is not viable. The recommendation for 4K is to either lower the resolution or accept a compromised experience.
The Medium preset’s min/max data provides insight into frame pacing. At 1080p, the 95 FPS minimum ensures that even the heaviest scenes stay above 90 FPS. At 1440p, the 61 FPS minimum is just above the 60 FPS target, but there is little headroom. At 4K, the 33 FPS minimum indicates significant stuttering potential. For the smoothest experience, the data supports using Medium at 1080p or Low at 1440p.
CPU Role
The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture, codenamed Renoir. It operates at a base clock of 3.70 GHz and a boost clock of 4.20 GHz, with a 65W TDP. The CPU has 8 MB of shared L3 cache, 512 KB of L2 per core, and 64 KB of L1 per core. Its memory support is DDR4 with dual-channel configuration, providing 51.2 GB/s of bandwidth.
In Minimum, the CPU’s role appears secondary to the GPU. The measured FPS at 1080p Low (145 FPS) is the highest in the dataset, and it is unlikely that the CPU is the bottleneck at this setting. The Ryzen 5 4600G’s Cinebench R23 multicore score of 13,593 and single-core score of 1,919 indicate solid performance for a 2020 release. The 3DMark single-thread score of 726 and 2-thread score of 1,430 suggest that the CPU handles lightly threaded workloads adequately.
The game’s release date of 2014 means it was designed for CPUs with fewer cores. The 4600G’s 6 cores and 12 threads are more than sufficient for Minimum’s engine, which likely uses only 2-4 threads. The Passmark multithread score of 15,992 and single-thread score of 2,653 show that the CPU has balanced performance across both metrics. The nearest rival, the AMD Ryzen 3 PRO 5355GE, has an average benchmark score of 17,482, which is 0.1% higher than the 4600G’s 17,507. This indicates that the CPU is performing exactly as expected in synthetic tests.
The CPU’s integrated Radeon Vega 7 graphics are not relevant when paired with a discrete GPU, but their presence does not affect performance. The PCIe Gen 3 interface with 20 lanes provides sufficient bandwidth for the Arc B570, which uses a PCIe 4.0 x8 connection. The 4600G’s Zen 2 architecture, while older than the Arc B570’s Xe2-HPG, does not appear to introduce any measurable bottleneck at 1080p, where the CPU typically has the most influence on framerate.
GPU Role
The Intel Arc B570 is the primary driver of performance in Minimum, and the data shows it is the limiting component at higher resolutions. The GPU is based on the Battlemage architecture (Xe2-HPG), manufactured on a 5 nm process by TSMC. It features 2,304 shading units, 144 TMUs, and 80 ROPs, along with 18 ray tracing cores. The GPU operates at a base and boost clock of 2500 MHz, with memory running at 2375 MHz (19 Gbps effective).
The memory subsystem includes 10 GB of GDDR6 on a 160-bit bus, providing 380.0 GB/s of bandwidth. This configuration is relatively narrow compared to other GPUs in its class, which may explain the steep performance drop at 4K. The pixel rate is 200.0 GPixel/s and the texture rate is 360.0 GTexel/s, both of which are moderate for a GPU in the 65th percentile.
The GPU’s FP32 performance is 11.52 TFLOPS, and its FP16 is 23.04 TFLOPS (2:1 ratio). These figures place it in a competitive tier with the NVIDIA GeForce RTX 3070 Mobile, which has an average benchmark score of 20,534 (0.1% higher). The Intel Arc A750 is the closest rival with a score of 20,582 (-0.1%). This suggests that the Arc B570 is performing at the expected level in synthetic benchmarks.
However, the in-game performance at 4K tells a different story. The 32 FPS average at 4K High is a 66% drop from 1080p High, which is a larger decline than what would be expected from the pixel count increase alone. This indicates that the GPU’s memory bandwidth is insufficient for the texture and geometry loads at 4K in this title. The 160-bit bus is likely the bottleneck, as the 10 GB capacity is not the issue—the data shows that even at Low settings (which use less VRAM), the 4K framerate is only 50 FPS.
The GPU’s Passmark G3D score of 14,195 and 3DMark Steel Nomad DX12 score of 2,649 reflect its mid-range positioning. The DirectX 11 score of 118 and DirectX 12 score of 72 from Passmark show that the GPU handles both APIs, but the game’s 2014 release date means it likely uses DirectX 11, which may not be optimally optimized for the Xe2-HPG architecture. The Vulkan score of 96,844 from Geekbench suggests strong compute capabilities, but this has limited impact on Minimum’s rendering pipeline.
Hardware Specifications
AMD Ryzen 5 4600G
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + Intel Arc B570 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 50.0 |
| 3840x2160 | Medium | 39.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 94.0 |
| 2560x1440 | Medium | 72.0 |
| 2560x1440 | High | 60.0 |
| 2560x1440 | Ultra | 46.0 |
| 1920x1080 | Low | 145.0 |
| 1920x1080 | Medium | 111.0 |
| 1920x1080 | High | 93.0 |
| 1920x1080 | Ultra | 71.0 |
Minimum with Ryzen 5 4600G + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with Arc B570 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.