Minimum

Minimum

AVERAGE FPS
104
good

This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 49 56 77
1440p QHD 68 89 103 140
1080p Full HD 108 137 166 216

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 77
3840x2160 Medium 56
3840x2160 High 49
3840x2160 Ultra 34
2560x1440 Low 140
2560x1440 Medium 103
2560x1440 High 89
2560x1440 Ultra 68
1920x1080 Low 216
1920x1080 Medium 166
1920x1080 High 137
1920x1080 Ultra 108

Minimum with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5060, In-Depth Analysis

The AMD Ryzen 5 4600G pairs a 6-core, 12-thread Zen 2 design with the NVIDIA GeForce RTX 5060, and in Minimum, the data shows a combination that is heavily influenced by the CPU’s architecture. The processor’s base clock of 3.70 GHz and boost clock of 4.20 GHz are modest by current standards, but its real limitation lies in the 8 MB of shared L3 cache. In a third-person shooter, which typically relies on rapid data access, this smaller cache can create bottlenecks when the GPU is waiting on draw calls or physics calculations. The CPU’s 3DMark single-thread score of 726 and 2-thread score of 1430 indicate that its per-core strength is unremarkable, which directly impacts the 1% lows and overall consistency in gameplay. However, the multi-threaded scores, such as Cinebench R23 multi-core at 13593, show that the processor can handle background tasks and the game’s engine threads simultaneously without a complete collapse. The data suggests that at lower resolutions, where the GPU is less taxed, the CPU becomes the primary governor of frame rates, which is visible in how the average FPS scales when settings are reduced.

In contrast, the RTX 5060 is a Blackwell 2.0 architecture part with 8 GB of GDDR7 memory on a 128-bit bus, delivering a bandwidth of 448.0 GB/s. Its boost clock of 2497 MHz and 3840 shading units give it substantial raw compute, which is reflected in a Passmark G3D score of 20891. This GPU is clearly the stronger component in this pairing, as evidenced by its ability to push very high frame rates at 1080p. The GPU’s 30 RT cores and 120 tensor cores, while not directly benchmarked in this game, suggest it has headroom for modern rendering techniques, although Minimum’s age means it likely uses simpler DirectX 11 paths, as indicated by its Passmark DirectX 11 score of 200 versus the DirectX 12 score of 77. The VRAM capacity of 8 GB is sufficient for this game’s textures, even at Ultra settings, but the data shows that the GPU’s performance is not the limiting factor at lower resolutions; instead, it is waiting on the CPU to feed it frames. The GPU’s percentile rank of 73 against all GPUs, while higher than the CPU’s 75th percentile, still shows a gap in relative strength that becomes apparent in the measured results.

The resolution scaling data for this combo reveals a classic CPU-bound scenario at 1080p that transitions to a GPU-bound scenario at 4K. At 1920x1080 with Low settings, the average FPS is 215.6, which is an extremely high frame rate that the CPU cannot consistently maintain, leading to potential stuttering. When moving to 2560x1440 Low, the FPS drops to 139.9, a reduction of 35%, which is a larger drop than the pixel count increase would suggest, indicating that the CPU is still the primary limiter. However, at 3840x2160 Low, the average FPS falls to 76.7, which is a 45% drop from 1440p, now showing the GPU beginning to hit its limits with the increased pixel workload. The High settings tier tells a similar story: 1080p High is 136.8 FPS, 1440p High is 88.6 FPS, and 4K High is 49.2 FPS. The scaling from 1080p to 4K at High settings shows a 64% reduction in FPS, which is substantial and suggests that the game’s visual effects at High, such as shadows and post-processing, are placing a heavy load on the GPU’s memory bandwidth. The data clearly shows that at Ultra settings, the GPU is the bottleneck across all resolutions, as the FPS drops to 107.9 at 1080p, 68.3 at 1440p, and a playable but demanding 34.2 at 4K.

According to the comboRankInGame field, this specific combination of the Ryzen 5 4600G and RTX 5060 ranks 817 out of 1733 tested combos in Minimum. This places it in the upper-middle tier of all tested systems, which is a surprising result given the individual components’ performance. The CPU’s average benchmark score of 17489 puts it in the 75th percentile, while the GPU’s average score of 30109 puts it in the 73rd percentile, yet their combined rank is slightly above the 50th percentile (817/1733 is about the 53rd percentile). This discrepancy suggests that the CPU’s weaknesses are more pronounced in this game than in synthetic benchmarks, or that the game is more sensitive to the L3 cache size and single-thread performance than other titles. Compared to its nearest rivals, the CPU is nearly tied with the AMD Ryzen 3 PRO 5355GE (0% delta) and Intel Core i5-12450H (0.1% ahead), but it is behind the Intel Core i3-14100T by 0.8% and the Core i3-13100F by 1%. This indicates that the 4600G is not a performance outlier in its class, and its ranking is likely held back by its older Zen 2 architecture. The GPU, meanwhile, is effectively tied with the AMD Radeon RX 7700 XT (0% delta), which means that the graphics card is not the reason for this mid-pack ranking; the CPU is the primary factor dragging the combo down from what could be a higher position.

For the best experience per the measured rows, the data points to the Medium settings preset as the optimal balance. At 1920x1080 Medium, the average FPS is 166.4, which is well above the 60 FPS threshold and provides a smooth experience. This is a 22% reduction from Low settings (215.6 FPS), but it likely offers significant visual improvements in texture quality and shadow detail without stressing the CPU to the point of inconsistency. At 2560x1440 Medium, the average FPS is 103.3, which is still excellent for high refresh rate monitors, and it is 26% lower than Low settings (139.9 FPS). The jump to High settings at 1080p yields 136.8 FPS, which is 18% lower than Medium, and the drop from Medium to High at 1440p is 14% (88.6 FPS vs 103.3 FPS). This indicates that High settings are also viable, but they begin to tax the GPU more heavily, reducing the headroom for future driver updates or background processes. Ultra settings, while visually the most demanding, only produce 107.9 FPS at 1080p and 68.3 FPS at 1440p, which are below the frame rates of Medium at the same resolutions. The data suggests that Ultra is not worth the performance cost, as the GPU’s 8 GB VRAM and the CPU’s limitations cause diminishing returns. Therefore, Medium provides the best combination of frame rate consistency and visual fidelity, with Low being the choice for competitive play where maximum FPS is the priority, and High being acceptable for those who prioritize graphics over a small FPS buffer.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5060 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 76.7
3840x2160 Medium 56.1
3840x2160 High 49.2
3840x2160 Ultra 34.2
2560x1440 Low 139.9
2560x1440 Medium 103.3
2560x1440 High 88.6
2560x1440 Ultra 68.3
1920x1080 Low 215.6
1920x1080 Medium 166.4
1920x1080 High 136.8
1920x1080 Ultra 107.9

Minimum with Ryzen 5 4600G + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RTX 5060 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.