Minecraft
This combination delivers exceptional performance with an average of 225 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 102 | 129 | 162 |
| 1440p QHD | 122 | 195 | 246 | 311 |
| 1080p Full HD | 193 | 309 | 390 | 478 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-10400F + NVIDIA GeForce RTX 5060, In-Depth Analysis
Minecraft with an Intel Core i5-10400F and NVIDIA GeForce RTX 5060 produces a wide spread of frame rates depending on resolution and quality preset. At 1080p, the combination delivers extremely high performance, with the Low preset hitting 478 FPS average. Scaling up to 1440p and 4K progressively increases the load on the GPU, yet even at 4K Ultra the system maintains a playable 64 FPS average, indicating a strong overall balance for this title.
Resolution Scaling
The measured data shows a clear and predictable pattern of performance degradation as resolution increases. At 1920x1080 with High settings, the average frame rate is 309 FPS. Moving to 2560x1440 at the same High preset drops the average to 195 FPS, a reduction of 114 FPS. At 3840x2160 High, the average falls further to 102 FPS. This scaling behavior indicates that the system is highly capable at lower resolutions, with the GPU becoming the primary limiting factor as pixel count rises.
The drop from 1080p to 1440p at High settings represents a 36.9% reduction in average FPS, while moving from 1440p to 4K High results in a 47.7% reduction. The Low preset shows an even more dramatic scaling curve: 478 FPS at 1080p, 311 FPS at 1440p, and 162 FPS at 4K. The percentage drops here are 34.9% and 47.9% respectively, suggesting that the RTX 5060's rendering pipeline is heavily taxed by the increased pixel workload at 4K, regardless of the visual complexity.
At Medium settings, the pattern continues with 390 FPS at 1080p, 246 FPS at 1440p, and 129 FPS at 4K. The 4K Medium result includes a measured minimum of 109 FPS and maximum of 148 FPS, showing some frame-time variance but still maintaining a smooth experience. Ultra settings produce the lowest frame rates across the board: 193 FPS at 1080p, 122 FPS at 1440p, and 64 FPS at 4K. The 4K Ultra figure is notably the only sub-100 FPS average in the entire dataset, indicating that this preset pushes the GPU to its limits at the highest resolution.
The scaling data suggests that between 1080p and 1440p, the CPU still has headroom to feed the GPU, as the frame rates remain exceptionally high. However, the jump to 4K reveals the GPU's workload intensifies significantly, with average frame rates roughly halving compared to 1440p across all presets. This pattern is typical of a game where pixel fill rate becomes the bottleneck at high resolutions, and the RTX 5060's 128-bit memory interface and 8 GB frame buffer are put under substantial stress at 4K.
GPU Role
The NVIDIA GeForce RTX 5060 features 8 GB of GDDR7 memory on a 128-bit bus, delivering 448.0 GB/s of bandwidth. The GPU has a base clock of 2280 MHz and a boost clock of 2497 MHz, with 3840 shading units, 120 TMUs, and 48 ROPs. These specifications position the card to handle Minecraft's voxel-based rendering efficiently, though the 8 GB VRAM capacity is a consideration for high-resolution texture packs.
The GPU's benchmark scores reflect its mid-range positioning. It achieves a Passmark G3D score of 20891 and a 3DMark Steel Nomad DX12 score of 3628. Its average benchmark score is 26331, placing it at the 72nd percentile of all GPUs. Compared to its nearest rivals, the RTX 5060 sits slightly below the AMD Radeon 860M by 0.3% and the NVIDIA GeForce MX550 by 0.3%, while it is 1.2% ahead of the AMD Radeon RX 6750 XT and 0.8% ahead of the AMD Radeon RX 5700 XT 50th Anniversary.
The measured FPS data shows that the RTX 5060 is more than adequate for Minecraft at 1080p and 1440p, where it delivers frame rates well above 120 FPS on all but the Ultra preset at 1440p. At 4K, the GPU still manages respectable performance, but the Ultra preset's 64 FPS average indicates that the card's compute resources are fully engaged. The 28 Gbps effective memory speed and 119.9 GPixel/s pixel rate are key contributors to the card's ability to maintain high fill rates in a game like Minecraft, which relies heavily on pixel throughput.
The GPU's 19.18 TFLOPS FP32 performance and 299.6 GTexel/s texture rate are sufficient for the game's block-based geometry, but the 4K Ultra result suggests that shader complexity and draw calls at that preset can overwhelm the card. The 48 ROPs are a potential limiting factor at 4K, as the resolution demands more pixel processing operations than lower resolutions.
FAQ
Q: What is the average FPS at 1080p with High settings?
A: The average frame rate at 1920x1080 with High settings is 309 FPS, with no minimum or maximum values recorded for this configuration.
Q: How does the RTX 5060 compare to the AMD Radeon RX 6750 XT in benchmark scores?
A: The RTX 5060 has an average benchmark score of 26331, which is 1.2% higher than the AMD Radeon RX 6750 XT's score of 26011.
Q: What is the lowest average FPS recorded for this system?
A: The lowest average FPS in the dataset is 64 FPS, achieved at 3840x2160 resolution with Ultra settings.
Q: Is the RTX 5060's performance at 4K Medium acceptable for gameplay?
A: At 3840x2160 with Medium settings, the average FPS is 129, with a minimum of 109 FPS and a maximum of 148 FPS, indicating smooth and consistent gameplay.
Q: What memory type and bus width does the RTX 5060 use?
A: The RTX 5060 uses 8 GB of GDDR7 memory on a 128-bit bus, providing 448.0 GB/s of memory bandwidth.
Q: How much faster is the Low preset compared to Ultra at 2560x1440?
A: At 2560x1440, the Low preset achieves 311 FPS average, while the Ultra preset achieves 122 FPS average, making Low approximately 2.5 times faster.
Settings Recommendations
For the best balance of visual quality and performance, the High preset at 2560x1440 is the recommended configuration. It delivers 195 FPS average, which is well above the threshold for smooth gameplay on high refresh rate monitors, while still providing enhanced visual fidelity over Medium settings. The 195 FPS figure is more than sufficient for competitive play, and the jump from Medium's 246 FPS to High's 195 FPS is a small trade-off for improved graphics.
At 1920x1080, the High preset is also an excellent choice, delivering 309 FPS average. This leaves substantial headroom for future updates or mods that could impact performance. The Ultra preset at 1080p still achieves 193 FPS, making it viable for users who prioritize maximum visual quality, but the High preset offers a better performance-to-quality ratio given the data.
For 4K gaming, the Medium preset is the most practical option, providing 129 FPS average with a minimum of 109 FPS. The High preset at 4K drops to 102 FPS, which is still playable, but the Medium preset offers more consistent frame pacing as evidenced by the recorded minimum and maximum values. The Ultra preset at 4K should be avoided, as the 64 FPS average may not provide a consistently smooth experience on displays with high refresh rates.
The Low preset is not recommended for any resolution, as it sacrifices too much visual quality for frame rate gains that are unnecessary at 1080p and 1440p. The measured data shows that even at 4K, the Low preset achieves 162 FPS, but the visual degradation is likely not worth the performance increase over Medium.
Measured FPS Breakdown
At 1920x1080, the system produces its highest frame rates across all presets. The Low preset averages 478 FPS, Medium averages 390 FPS with minimum and maximum of 331 and 448 FPS respectively, High averages 309 FPS, and Ultra averages 193 FPS. The spread from Low to Ultra represents a 285 FPS difference, showing the significant impact of quality settings on performance at this resolution.
At 2560x1440, frame rates remain high but begin to show the GPU's workload. Low averages 311 FPS, Medium averages 246 FPS with minimum and maximum of 209 and 283 FPS, High averages 195 FPS, and Ultra averages 122 FPS. The drop from 1080p to 1440p is most pronounced at the Low preset, losing 167 FPS, while the Ultra preset loses 71 FPS.
At 3840x2160, the GPU is clearly the limiting factor. Low averages 162 FPS, Medium averages 129 FPS with minimum and maximum of 109 and 148 FPS, High averages 102 FPS, and Ultra averages 64 FPS. The 4K results show a compression of performance across presets, with the difference between Low and Ultra being 98 FPS, compared to 285 FPS at 1080p. This indicates that at 4K, the GPU's rendering capacity is the dominant constraint, and preset changes have a smaller relative impact on frame rate.
The Medium preset at all three resolutions includes recorded minimum and maximum values, allowing for frame-time analysis. At 1080p, the 331-448 FPS range shows a 117 FPS variance, while at 1440p the 209-283 FPS range shows a 74 FPS variance. At 4K, the 109-148 FPS range shows a 39 FPS variance, suggesting that frame pacing becomes more consistent as resolution increases, likely due to the GPU being more uniformly saturated.
CPU Role
The Intel Core i5-10400F is a 6-core, 12-thread processor from the Comet Lake architecture, with a base clock of 2.90 GHz and a boost clock of 4.30 GHz. It has 12 MB of shared L3 cache, with 64 KB L1 and 256 KB L2 per core. The CPU supports DDR4 memory in a dual-channel configuration, providing 42.7 GB/s of memory bandwidth.
The CPU's benchmark results indicate solid mid-range performance. It achieves a Cinebench R23 multi-core score of 10283 and a single-core score of 1451. In Geekbench, it scores 6257 multi-core and 1420 single-core. Its Passmark multi-thread score is 12115, with a single-thread score of 2541. The processor's average benchmark score is 14185, placing it at the 68th percentile of all CPUs.
Compared to its nearest rivals, the i5-10400F is 0.2% ahead of the Intel Xeon 6756E, 0.5% ahead of the AMD EPYC 7552, 0.3% behind the Intel Core 7 160UL, and 0.6% behind the AMD Ryzen 3 7320C. These small deltas indicate that the CPU's performance is well-matched to its direct competitors in synthetic benchmarks.
In Minecraft, the CPU's role is crucial for game logic, chunk generation, and entity updates. The 6-core, 12-thread configuration provides ample parallelism for these tasks, and the 4.30 GHz boost clock ensures strong single-thread performance. The measured FPS data shows that at 1080p, frame rates consistently exceed 300 FPS on most presets, indicating that the CPU is not a bottleneck at this resolution.
At 4K, the CPU's influence diminishes as the GPU becomes the limiting factor. The frame rates at 4K are significantly lower than at 1080p across all presets, despite the CPU's capabilities remaining unchanged. The 3DMark 16-thread score of 4748 and 8-thread score of 3929 suggest that the CPU can handle multi-threaded workloads effectively, but Minecraft's rendering demands at high resolution are primarily GPU-bound.
Hardware Specifications
Intel Core i5-10400F
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 5060 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 162.0 |
| 3840x2160 | Medium | 129.0 |
| 3840x2160 | High | 102.0 |
| 3840x2160 | Ultra | 64.0 |
| 2560x1440 | Low | 311.0 |
| 2560x1440 | Medium | 246.0 |
| 2560x1440 | High | 195.0 |
| 2560x1440 | Ultra | 122.0 |
| 1920x1080 | Low | 478.0 |
| 1920x1080 | Medium | 390.0 |
| 1920x1080 | High | 309.0 |
| 1920x1080 | Ultra | 193.0 |
Minecraft with ii5-10400F + Other GPUs
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Minecraft with RTX 5060 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
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