Minecraft
This combination delivers exceptional performance with an average of 215 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 60 | 97 | 122 | 154 |
| 1440p QHD | 116 | 185 | 233 | 294 |
| 1080p Full HD | 183 | 293 | 370 | 467 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-10400F + AMD Radeon RX 6700 XT, In-Depth Analysis
The Intel Core i5-10400F paired with the AMD Radeon RX 6700 XT delivers a remarkably scalable performance profile in Minecraft, with the data showing that the game’s frame rate responds dramatically to both resolution and quality presets. Across the measured matrix, this combo transitions from a high-refresh-rate powerhouse at 1080p to a solid 4K performer, though the scaling curve reveals where the bottlenecks shift between the CPU and GPU. The FPS deltas between settings are not uniform; they widen as resolution drops, indicating that the graphics card becomes less of a limiting factor at lower pixel counts while the processor’s single-thread strength takes over.
Resolution Scaling
The measured FPS data shows a clear and predictable decline as resolution increases, but the magnitude of that drop varies significantly by settings preset. At Low settings, the average frame rate falls from 467 FPS at 1920x1080 to 294 FPS at 2560x1440—a 37% reduction—and then to 154 FPS at 3840x2160, which is a 67% drop from the 1080p baseline. This steep curve at Low settings indicates that the GPU is being fed progressively heavier pixel workloads, and the RX 6700 XT’s compute resources are the primary constraint once the CPU has pushed out the geometry.
Moving to High settings, the scaling is slightly less aggressive in percentage terms but still substantial: 293 FPS at 1080p, 185 FPS at 1440p, and 97 FPS at 4K. The 1440p to 4K transition at High settings represents a 48% performance loss, which aligns with the 2.25x increase in pixel count. The Ultra preset shows the most dramatic resolution sensitivity, with 183 FPS at 1080p collapsing to 116 FPS at 1440p and then to 60 FPS at 4K. The fact that 4K Ultra is exactly half the frame rate of 1080p Ultra points to a near-perfect scaling penalty from the quadrupled pixel count, suggesting that at this extreme quality level, the GPU is the sole limiting factor with no CPU headroom to spare.
The Medium preset provides the most complete data with min and max FPS values, and it shows the tightest relative scaling: 370 FPS at 1080p, 233 FPS at 1440p, and 122 FPS at 4K. The 1080p to 1440p drop at Medium is 37%, while the 1440p to 4K drop is 48%. This asymmetry suggests that at 1080p Medium, the CPU is starting to cap the frame rate, as the 370 FPS figure is likely approaching the practical limit of what the i5-10400F’s single-thread performance can drive in this sandbox engine. The 4K Medium result of 122 FPS, with a minimum of 104 FPS, shows that the combo remains playable even at the highest pixel density, but the headroom for frame time consistency narrows considerably.
GPU Role
The AMD Radeon RX 6700 XT, built on the RDNA 2.0 architecture with a 7 nm process from TSMC, brings 12 GB of GDDR6 memory across a 192-bit bus, yielding a bandwidth of 384.0 GB/s. This memory configuration is directly relevant to Minecraft’s behavior at higher resolutions, where texture streaming and chunk data place demands on bandwidth. The GPU’s clock speeds—2321 MHz base, 2424 MHz game clock, and 2581 MHz boost—provide the raw throughput needed to sustain the high frame rates observed at 1080p, where the card is clearly not the bottleneck in most presets.
The GPU’s compute specifications include 2560 shading units, 160 texture mapping units, and 64 render output units, with a pixel rate of 165.2 GPixel/s and a texture rate of 413.0 GTexel/s. These figures explain why the card can push 467 FPS at 1080p Low: the pixel fill rate is more than sufficient for that workload, and the FP32 performance of 13.21 TFLOPS handles the shader work efficiently. However, the 4K Ultra result of 60 FPS shows the card’s limits when the pixel count quadruples and the render output units become saturated. The 64 ROPs are the same count found in many mid-range cards, and at 4K Ultra, the data suggests this is the hard ceiling for this GPU in Minecraft.
The GPU’s benchmark scores reinforce its position: a Passmark G3D score of 19786 places it at the 72nd percentile among all GPUs, with an average benchmark score of 27425. Its nearest rivals in aggregate performance are the NVIDIA GeForce RTX 4070 Mobile at 27435 (a 0% delta) and the NVIDIA GeForce RTX 3090 at 27565 (a -0.5% delta). This places the desktop RX 6700 XT in rarefied company, trading blows with a flagship-class card from the previous generation in synthetic tests. In Minecraft specifically, the measured results confirm this high standing, as the card delivers playable frame rates even at 4K with Medium settings, which is a demanding scenario for many mid-range GPUs.
CPU Role
The Intel Core i5-10400F is a 6-core, 12-thread processor from the Comet Lake architecture, manufactured on Intel’s 14 nm process. Its base clock of 2.90 GHz and boost clock of 4.30 GHz are the key figures for Minecraft, which is notoriously sensitive to single-thread performance. The CPU’s single-thread benchmark scores—688 in 3DMark single-thread, 146 in Cinebench R15 single-core, and 2541 in Passmark single-thread—indicate modest per-core strength by modern standards, yet the measured FPS results show this is not a limiting factor at most resolutions in this game.
The 12 MB of shared L3 cache and 64 KB L1 cache per core provide adequate locality for Minecraft’s world-generation and entity-tracking workloads. The CPU’s multithreaded scores are more robust, with a Cinebench R23 multicore result of 10283 and a Passmark multithread score of 12115, but the game’s engine typically relies on one or two primary threads for the main render loop. This explains why at 1080p Low, the combo reaches 467 FPS—a figure that approaches the engine’s practical frame rate ceiling—while the GPU still has headroom to render more frames if the CPU could feed it faster.
The CPU’s 3DMark thread scaling is instructive: 1350 for 2 threads, 2560 for 4 threads, 3929 for 8 threads, and 4735 for max threads. The scaling from 2 to 4 threads shows a 90% improvement, but from 8 to max threads it is only a 20% gain, indicating diminishing returns beyond 8 threads. Minecraft’s render thread is unlikely to use more than 2-4 threads effectively, so the i5-10400F’s 12 threads are largely unused in this title. The CPU’s overall percentile of 68 against all CPUs and an average benchmark score of 14185 place it in the mid-range tier, but its nearest rivals include the Intel Core 7 160UL at 14232 (-0.3% delta) and the AMD Ryzen 3 7320C at 14277 (-0.6% delta), showing it is competitive with lower-core-count parts in aggregate metrics.
How This Combo Ranks
In the database of tested combinations, this specific pairing of the Intel Core i5-10400F and AMD Radeon RX 6700 XT achieves a combo rank of 1927 out of 3710 total combos in Minecraft. This places it in the 52nd percentile of all tested CPU-GPU pairings, meaning it outperforms slightly more than half of the combinations in the database. Given that the GPU alone sits at the 72nd percentile and the CPU at the 68th percentile, the combo ranking is lower than either component’s individual standing, which suggests that Minecraft’s engine does not fully utilize the strengths of both parts simultaneously.
The rank of 1927 indicates that many other combos—likely those with stronger single-thread CPUs or higher-end GPUs—achieve better Minecraft performance. However, the measured FPS figures tell a more nuanced story. At 1080p High, the combo delivers 293 FPS, which is far beyond the refresh rate of most monitors, and even at 4K Medium it maintains 122 FPS. The ranking may be dragged down by the fact that the CPU’s single-thread performance is not elite, and at 1080p Low where the engine is CPU-bound, the 467 FPS result is likely lower than what a combo with a faster single-thread chip would achieve.
The combo’s position relative to its components’ individual percentiles suggests that Minecraft is a game where the CPU matters more than the GPU at lower resolutions. The GPU’s 72nd percentile ranking is not fully expressed in the combo’s 52nd percentile, because the i5-10400F’s single-thread scores (688 in 3DMark single-thread) cap the frame rate in less demanding settings. At higher resolutions, the GPU becomes the limiter, and the combo’s ranking would likely improve if the ranking were calculated for 4K Ultra specifically, where the 60 FPS result is respectable for the GPU’s class.
Settings Recommendations
Based on the measured FPS rows, the optimal settings depend heavily on the target resolution and refresh rate. For 1920x1080, the Ultra preset yields 183 FPS, which is sufficient for high-refresh monitors up to 165 Hz, but the High preset at 293 FPS provides a better experience for 240 Hz displays and above. The Low preset at 467 FPS is likely beyond the refresh rate of any consumer monitor, making it a waste of visual fidelity for the extra frames. The Medium preset at 370 FPS with a minimum of 314 FPS offers the best balance for most high-refresh users, as it maintains frame times well above the 200 FPS threshold where most displays operate.
At 2560x1440, the High preset delivers 185 FPS, which is comfortable for 144 Hz to 165 Hz monitors, while the Ultra preset drops to 116 FPS, still playable but with less headroom for frame time spikes. The Medium preset at 233 FPS is the sweet spot for 1440p users with 240 Hz panels, as it stays above 200 FPS with a minimum of 198 FPS. The Low preset at 294 FPS offers no practical benefit unless the display runs at 300 Hz or higher.
For 3840x2160, the Medium preset at 122 FPS is the clear recommendation, as it provides smooth gameplay on 120 Hz 4K displays with a minimum of 104 FPS. The High preset at 97 FPS is acceptable for 60 Hz to 90 Hz displays, but it does not fully saturate even a 100 Hz panel. The Ultra preset at 60 FPS is technically playable but leaves no margin for demanding scenes, and the Low preset at 154 FPS is visually compromised for the added frame rate. The Medium preset at 4K offers the best compromise between visual quality and performance, leveraging the GPU’s 12 GB memory to handle higher-resolution textures without exceeding the 104 FPS minimum observed in the data.
Measured FPS Breakdown
At 1920x1080, the measured results show a wide spread across presets. Low settings produce an average of 467 FPS, which is the highest recorded figure in the entire dataset. Medium settings average 370 FPS with a minimum of 314 FPS and a maximum of 425 FPS, indicating consistent frame delivery. High settings average 293 FPS, while Ultra settings drop to 183 FPS. The delta between Low and Ultra at 1080p is 284 FPS, showing that the quality preset has a massive impact on performance at this resolution.
At 2560x1440, the averages are 294 FPS for Low, 233 FPS for Medium (with a minimum of 198 FPS and maximum of 268 FPS), 185 FPS for High, and 116 FPS for Ultra. The Medium preset’s minimum of 198 FPS ensures that even the worst-case frame times stay above the 144 Hz refresh threshold, which is a key finding for competitive play. The High preset’s 185 FPS average is still above 144 Hz but lacks the same margin for frame time spikes as Medium.
At 3840x2160, the averages drop to 154 FPS for Low, 122 FPS for Medium (with a minimum of 104 FPS and maximum of 140 FPS), 97 FPS for High, and 60 FPS for Ultra. The Medium preset at 4K is the only configuration that maintains an average above 120 FPS while keeping the minimum above 100 FPS, making it the only preset suitable for high-refresh 4K gaming. The Ultra preset’s 60 FPS average is exactly at the 60 Hz refresh standard, providing no headroom for complex scenes or action sequences. The Low preset at 154 FPS at 4K is notable, as it shows the GPU can still produce high frame rates at 4K when the visual load is minimal, but the visual compromise is significant for a game like Minecraft where the art style benefits from higher settings.
Hardware Specifications
Intel Core i5-10400F
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + AMD Radeon RX 6700 XT in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 154.0 |
| 3840x2160 | Medium | 122.0 |
| 3840x2160 | High | 97.0 |
| 3840x2160 | Ultra | 60.0 |
| 2560x1440 | Low | 294.0 |
| 2560x1440 | Medium | 233.0 |
| 2560x1440 | High | 185.0 |
| 2560x1440 | Ultra | 116.0 |
| 1920x1080 | Low | 467.0 |
| 1920x1080 | Medium | 370.0 |
| 1920x1080 | High | 293.0 |
| 1920x1080 | Ultra | 183.0 |
Minecraft with ii5-10400F + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RX 6700 XT + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with ii5-10400F + RX 6700 XT
Explore FPS benchmarks for other games using this same hardware combination.