Archeage

Archeage

AVERAGE FPS
81
good

This combination provides smooth gameplay with an average of 81 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 41 58 64
1440p QHD 44 63 97 109
1080p Full HD 64 100 147 165

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 64
3840x2160 Medium 58
3840x2160 High 41
3840x2160 Ultra 23
2560x1440 Low 109
2560x1440 Medium 97
2560x1440 High 63
2560x1440 Ultra 44
1920x1080 Low 165
1920x1080 Medium 147
1920x1080 High 100
1920x1080 Ultra 64

Archeage with Intel Core i5-10400F + NVIDIA GeForce RTX 5060, In-Depth Analysis

The Intel Core i5-10400F paired with the NVIDIA GeForce RTX 5060 achieves a rank of 824 out of 1727 tested combinations in Archeage, placing it in the upper-middle tier of the database. This positioning indicates that while the combo is far from the top performers, it sits comfortably ahead of a substantial portion of the field, offering a balanced platform for a game that launched in 2014 and remains sensitive to both CPU and GPU loads depending on the settings and resolution chosen.

How This Combo Ranks

The combo’s rank of 824 out of 1727 places it at the 47.7th percentile of all tested pairings, meaning it outperforms roughly half of the field while trailing the other half. This middling placement is consistent with the hardware’s individual standings: the RTX 5060 sits at the 73rd percentile among all GPUs, while the i5-10400F also lands at the 73rd percentile among all CPUs. The data suggests that neither component is a glaring bottleneck in isolation, but the combination does not boost the system into the upper echelons of the rankings.

Looking at the CPU’s nearest rivals, the i5-10400F’s average benchmark score of 14168 is nearly identical to the AMD EPYC 7552, which scores 14115, a delta of just 0.4%. It also sits within 1.2% of the AMD Ryzen 3 7320C (14277) and Intel Core i5-8500 (14332). This clustering indicates that the processor’s performance is highly competitive with a broad range of server and desktop chips, making it a dependable but unremarkable foundation. For the GPU, the RTX 5060’s average score of 30109 is effectively tied with the AMD Radeon RX 7700 XT (30097, 0% delta) and the AMD Radeon RX 570 (30158, -0.2% delta), showing that its raw compute capability is on par with those cards despite architectural differences.

In practical terms for Archeage, the combo’s rank suggests it will handle the game’s typical MMORPG workloads—such as large player gatherings and open-world exploration—without major stutters, but it will not dominate in extreme scenarios. The measured FPS data confirms this: at 1080p Ultra, the combo delivers 64.4 FPS, which is playable but not exceptional, while at 4K Ultra it drops to 23.3 FPS, indicating the limits of this pairing under maximum load.

FAQ

Q: How does this combo perform at 1080p with the most demanding settings?

A: At 1920x1080 with Ultra settings, the combo achieves an average of 64.4 FPS. This is a playable frame rate for most users, though it shows that Ultra settings at 1080p stress the system enough to prevent high refresh-rate gaming.

Q: What is the best resolution for maintaining high FPS above 100?

A: The data shows that 1920x1080 with Low settings delivers 164.7 FPS, and Medium settings achieve 146.6 FPS. At 2560x1440 with Low settings, the frame rate drops to 109 FPS, which is still above 100, making 1440p viable only at the lowest preset.

Q: Is the RTX 5060 or the i5-10400F the limiting factor in this game?

A: The resolution scaling data indicates that the GPU becomes the primary bottleneck as resolution increases. At 1080p Low, the system hits 164.7 FPS, but dropping to 4K Low reduces this to 64.3 FPS, a 61% decrease, which strongly implicates the GPU’s rendering capacity rather than CPU limitations.

Q: How does the CPU’s single-threaded performance compare to its multi-threaded results?

A: The i5-10400F scores 1453 in Cinebench R23 single-core and 10297 in multi-core. The single-core score is relatively modest, which matters for Archeage since MMORPGs often rely on a few threads for game logic, but the multi-core result shows adequate headroom for background tasks.

Q: What is the VRAM capacity of the RTX 5060, and is it sufficient for this game?

A: The RTX 5060 has 8 GB of GDDR7 memory. For Archeage, which launched in 2014, 8 GB is more than adequate for storing textures and assets at 1080p and 1440p, though the 448.0 GB/s bandwidth becomes a factor at 4K where the GPU’s demands outpace its memory throughput.

Q: How does the combo’s performance scale from 1080p to 4K at High settings?

A: At 1920x1080 High, the average FPS is 100. This drops to 63.4 at 2560x1440 High and further to 40.8 at 3840x2160 High. The scaling shows a consistent 36-37% reduction with each resolution step, indicating a predictable GPU-bound curve.

Resolution Scaling

The measured FPS data reveals a clear pattern of GPU-bound scaling as resolution increases. At 1080p Low, the system produces 164.7 FPS, which drops to 109 at 1440p Low (a 33.8% decrease) and then to 64.3 at 4K Low (a further 41.0% decrease from 1440p). This steep decline at 4K, even on Low settings, points directly to the RTX 5060’s rendering limits rather than any CPU constraint, as the i5-10400F’s compute capacity is sufficient to feed the GPU at lower resolutions.

The scaling pattern is more pronounced at higher settings. At Ultra, the frame rate falls from 64.4 at 1080p to 44.1 at 1440p (a 31.5% drop) and then to 23.3 at 4K (a 47.2% drop from 1440p). The increasing percentage loss at each step suggests that the GPU’s memory bandwidth and shading units become saturated as pixel count grows, with the 128-bit bus and 448.0 GB/s bandwidth struggling to keep up with the demands of 4K Ultra. In contrast, at Medium settings, the drop from 1080p (146.6 FPS) to 1440p (96.7 FPS) is 34.0%, and to 4K (57.8 FPS) is 40.2%, showing a more linear decline that still favors the GPU as the limiting component.

The fact that Low settings at 4K (64.3 FPS) outperform High settings at 1440p (63.4 FPS) by a small margin underscores that texture and shader complexity, not just resolution, drives the GPU load. This behavior is typical of a game where visual effects are computationally expensive, and the RTX 5060’s 19.18 TFLOPS of FP32 performance is the ceiling that determines playability.

Measured FPS Breakdown

At 1920x1080, the combo delivers a wide range of performance depending on the preset. Low settings produce an average of 164.7 FPS, which is ideal for high-refresh-rate monitors. Medium settings reduce this to 146.6 FPS, still smooth, while High settings yield 100 FPS, a solid figure for standard 60 Hz displays. Ultra settings, however, bring the frame rate down to 64.4 FPS, which is playable but shows the steep cost of maxing out visual quality.

Moving to 2560x1440, the performance drops across the board. Low settings achieve 109 FPS, which remains above the 100 FPS threshold, but Medium falls to 96.7 FPS, and High drops to 63.4 FPS. Ultra at 1440p is the first preset that becomes marginal, with an average of 44.1 FPS, which may cause noticeable stuttering in busy areas of the game. The data indicates that 1440p is viable only for Low or Medium settings if a smooth experience is the priority.

At 3840x2160, the limits of the hardware are clearly exposed. Low settings manage 64.3 FPS, which is acceptable, but Medium drops to 57.8 FPS, and High falls to 40.8 FPS. Ultra at 4K is the worst case, with just 23.3 FPS, making it unsuitable for actual gameplay. This breakdown confirms that the RTX 5060, with its 8 GB of GDDR7 memory and 128-bit bus, is best suited for 1080p and light 1440p workloads in Archeage, while 4K requires significant compromises.

GPU Role

The NVIDIA GeForce RTX 5060 is built on the Blackwell 2.0 architecture with a 5 nm process at TSMC, featuring 21,900 million transistors on a die size of 181 mm². Its base clock of 2280 MHz boosts to 2497 MHz, driving 3840 shading units, 120 TMUs, and 48 ROPs. The FP32 throughput of 19.18 TFLOPS provides the raw compute power, but the memory subsystem—8 GB of GDDR7 on a 128-bit bus with 448.0 GB/s bandwidth—is the key constraint in Archeage at high resolutions.

The GPU’s benchmark scores place it at the 73rd percentile among all GPUs, with a Passmark G3D score of 20891. Its nearest rivals include the AMD Radeon RX 7700 XT (30097 avg score, 0% delta) and the AMD Radeon RX 570 (30158, -0.2% delta), indicating that in raw compute terms, it is competitive with cards from different generations and price points. However, the measured FPS data shows that in Archeage, the RTX 5060’s performance is heavily influenced by the memory bus width. At 4K, the 128-bit interface becomes a bottleneck, as evidenced by the 61% drop in frame rate from 1080p Low to 4K Low, despite the GPU having ample shading units to process the geometry.

The 8 GB VRAM capacity is sufficient for Archeage’s 2014-era textures, but the 448.0 GB/s bandwidth is modest by modern standards. This is reflected in the Ultra preset scaling: the gap between 1080p Ultra (64.4 FPS) and 1440p Ultra (44.1 FPS) is 31.5%, while the gap to 4K Ultra (23.3 FPS) is 47.2%, showing that the memory pipeline saturates as pixel count increases. The GPU’s dual-slot design and 145 W TDP suggest it is a power-efficient card, but its performance ceiling in this game is firmly tied to resolution and settings.

CPU Role

The Intel Core i5-10400F is a 6-core, 12-thread processor from the Comet Lake architecture, built on Intel’s 14 nm process. It operates at a base clock of 2.90 GHz and boosts up to 4.30 GHz, with a 65 W TDP. The CPU features 64 KB of L1 cache per core, 256 KB of L2 per core, and 12 MB of shared L3 cache. Its memory support is DDR4 with dual-channel bandwidth of 42.7 GB/s, which is adequate for feeding the GPU but not a standout feature.

In benchmark terms, the i5-10400F scores 1453 in Cinebench R23 single-core and 10297 in multi-core. The single-core score is relatively low, which is relevant for Archeage since MMORPGs often have a primary game thread that handles player interactions and world state. The multi-core score, however, shows that the CPU can handle background tasks and multiple game threads without issue. Its Passmark multithread score of 12115 and single-thread score of 2541 reinforce this: the CPU is competent but not exceptional for single-threaded workloads, which is a common limitation for older game engines.

The CPU’s nearest rivals, such as the AMD EPYC 7552 (0.4% faster) and Intel Core i5-8500 (1.1% slower), show that the i5-10400F sits in a tight performance band with other processors. In the measured FPS data, the CPU’s role is most apparent at 1080p Low, where the system achieves 164.7 FPS. This high frame rate suggests that the CPU is capable of driving the GPU to its limits at lower resolutions, but as resolution increases and the GPU becomes the bottleneck, the CPU’s workload diminishes. The 12 threads and 4.30 GHz boost clock provide enough headroom for Archeage’s typical player counts, but the data shows that the GPU is the dominant factor in determining playability across all settings.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 5060 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 64.3
3840x2160 Medium 57.8
3840x2160 High 40.8
3840x2160 Ultra 23.3
2560x1440 Low 109.0
2560x1440 Medium 96.7
2560x1440 High 63.4
2560x1440 Ultra 44.1
1920x1080 Low 164.7
1920x1080 Medium 146.6
1920x1080 High 100.0
1920x1080 Ultra 64.4

Archeage with ii5-10400F + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 5060 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with ii5-10400F + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.