Minecraft

Minecraft

AVERAGE FPS
173
excellent

This combination delivers exceptional performance with an average of 173 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 49 78 98 124
1440p QHD 93 149 188 237
1080p Full HD 148 237 298 376

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 124
3840x2160 Medium 98
3840x2160 High 78
3840x2160 Ultra 49
2560x1440 Low 237
2560x1440 Medium 188
2560x1440 High 149
2560x1440 Ultra 93
1920x1080 Low 376
1920x1080 Medium 298
1920x1080 High 237
1920x1080 Ultra 148

Minecraft with Intel Core i5-10400F + Intel Arc B580, In-Depth Analysis

Minecraft with the Intel Core i5-10400F and Intel Arc B580 places in the 2754th position out of 3710 tested combos, putting it in the lower-middle portion of the database. This rank reflects a pairing where the CPU sits at the 68th percentile among all processors and the GPU matches that exact 68th percentile among all graphics cards, yet the combination does not translate into a top-tier gaming result for this title. The benchmark data shows the system is capable of delivering playable frame rates across most settings, but it does not reach the heights achieved by more balanced or higher-end configurations. The measured frames per second across resolutions reveal a pattern where the system excels at 1080p and 1440p with medium to high presets, while 4K ultra pushes it to the edge of playability. The data suggests this is a mid-pack performer, not a standout, with the limiting factor shifting between the CPU and GPU depending on the resolution and settings chosen.

How This Combo Ranks

The combo rank of 2754 out of 3710 places this system in the 74th percentile of tested pairings, meaning roughly a quarter of all combinations perform worse in Minecraft. This is a modest standing, especially when considering the individual component percentiles. The Intel Core i5-10400F achieves a 68th percentile ranking against all CPUs, with an average benchmark score of 14185. Its nearest rivals in synthetic tests include the Intel Xeon 6756E at 14163 (0.2% slower), the Intel Core 7 160UL at 14232 (0.3% faster), the AMD EPYC 7552 at 14115 (0.5% slower), and the AMD Ryzen 3 7320C at 14277 (0.6% faster). These deltas are negligible, indicating the CPU’s raw compute performance sits in a tight cluster around the 14,200 mark. The Intel Arc B580 similarly holds a 68th percentile against all GPUs, with an average benchmark score of 23021. Its nearest rivals are the AMD Radeon RX 580 2048SP at 23061 (0.2% faster), the NVIDIA GeForce RTX 2080 at 22895 (0.6% slower), the NVIDIA GeForce RTX 3080 at 23172 (0.7% faster), and the NVIDIA P106-100 at 23249 (1% faster). These rival deltas are again small, but the GPU’s percentile is noteworthy because the Arc B580’s synthetic scores place it near much older cards like the RX 580 and P106-100, despite being a modern Battlemage architecture part.

The gap between the component percentiles and the combo rank suggests that Minecraft’s specific workload does not favor this pairing. A 68th percentile CPU and a 68th percentile GPU might be expected to land higher than the 74th percentile of all combos, but the data indicates the game’s rendering pipeline does not scale well with this hardware combination. The measured FPS numbers show that at 1080p low, the system hits 376 FPS, which is excellent, but at 4K ultra it drops to 49 FPS, a 87% reduction. This steep falloff is more pronounced than what would be seen with a more balanced pairing, hinting that the Arc B580’s driver overhead or the i5-10400F’s single-thread performance creates a bottleneck at higher resolutions. The rank is not disastrous, but it is firmly mid-pack, and the data reveals that users would need to carefully select settings to avoid falling into the lower quartile of performance.

Settings Recommendations

The measured FPS data provides a clear hierarchy for settings at each resolution, and the optimal choice depends on the target display. At 1920x1080, the Low preset delivers 376 FPS average, which is far beyond what any display can show, making it a waste of potential. The Medium preset at 298 FPS average, with a minimum of 253 and maximum of 343, offers a massive headroom that would suit high-refresh monitors up to 240Hz. The High preset at 237 FPS average still provides excellent smoothness, while Ultra drops to 148 FPS, which remains playable but loses the margin for 240Hz displays. For 1080p, the data suggests Medium is the sweet spot—it provides 298 FPS average with a tight 90 FPS spread between minimum and maximum, indicating stable frame pacing. High at 237 FPS is slightly lower but still above 200, making it viable for most users who prefer visual fidelity over raw frame rate.

At 2560x1440, the pattern shifts. Low produces 237 FPS average, Medium 188 FPS (minimum 160, maximum 216), High 149 FPS, and Ultra 93 FPS. The Medium preset here is the best balance, offering 188 FPS average with a 56 FPS spread, which is smoother than the 1080p Medium spread. High at 149 FPS is still above 144Hz, making it a good choice for 144Hz monitors, but the jump from Medium to High costs 39 FPS (21% reduction). Ultra at 93 FPS is below the 100 FPS threshold that many consider the minimum for smooth gameplay, so it is not recommended for 1440p. For 4K at 3840x2160, the options narrow dramatically. Low delivers 124 FPS average, Medium 98 FPS (minimum 84, maximum 113), High 78 FPS, and Ultra only 49 FPS. At 4K, Medium is the only preset that maintains an average above 60 FPS with a minimum above 60 (84 FPS minimum), making it the clear recommendation for a playable experience. High at 78 FPS average is borderline, with no minimum data to confirm stability, while Ultra at 49 FPS is unplayable for smooth motion. The data strongly indicates that Medium is the universal best choice across all resolutions, as it consistently provides the highest average FPS while maintaining a minimum above 60 at 4K and above 160 at lower resolutions.

Resolution Scaling

The FPS drop from 1080p to 4K reveals the bottleneck characteristics of this combo. At Medium settings, the average FPS goes from 298 at 1080p to 188 at 1440p (a 37% reduction) to 98 at 4K (a 67% reduction from 1080p). This scaling is not linear—the drop from 1440p to 4K is 90 FPS (48%), which is steeper than the 110 FPS drop (37%) from 1080p to 1440p. This non-linear decline indicates that the GPU becomes increasingly the limiting factor as resolution rises, since the pixel count quadruples from 1080p to 4K. The Arc B580’s 12 GB of GDDR6 memory with 456.0 GB/s bandwidth and 192-bit bus is tasked with more pixels, and the data shows it struggles to maintain frame rates at 4K. At Low settings, the drop from 376 FPS at 1080p to 237 FPS at 1440p (37% reduction) to 124 FPS at 4K (67% reduction from 1080p) mirrors the Medium pattern, confirming that the GPU’s fill rate is the primary constraint at higher resolutions.

However, at Ultra settings, the pattern changes. The FPS goes from 148 at 1080p to 93 at 1440p (37% reduction) to 49 at 4K (67% reduction from 1080p). The percentage reductions are identical to the Medium and Low presets, which is surprising because Ultra typically taxes the GPU more heavily. This consistency suggests that the CPU is also a factor at lower resolutions, particularly at 1080p where the i5-10400F’s 6 cores and 12 threads with a boost clock of 4.30 GHz may be limiting the frame rate. At 1080p Low, the 376 FPS average is likely CPU-bound, as the Arc B580 is capable of far higher frame rates in less demanding titles. The fact that the percentage drop from 1080p to 4K is nearly identical across all settings (67% for Medium, Low, and Ultra) indicates that the scaling is dominated by the GPU’s ability to process pixels, not the CPU’s ability to feed it. The CPU’s single-thread performance, measured at 688 in 3DMark single-thread and 1451 in Cinebench R23 single-core, is sufficient to keep the GPU busy at 1080p, but the 4.30 GHz boost clock is not high enough to push frame rates beyond the 376 FPS ceiling seen at low settings. This combo is GPU-limited at 4K but shows signs of CPU limitation at 1080p, particularly at low settings where the frame rate is exceptionally high.

Measured FPS Breakdown

At 1920x1080, the data shows a full range of performance across four presets. Low settings yield an average of 376 FPS, with no minimum or maximum recorded, indicating a stable high frame rate. Medium settings produce 298 FPS average, with a minimum of 253 and maximum of 343, a 90 FPS spread that suggests some frame time variance but overall smooth gameplay. High settings drop to 237 FPS average, again without min/max data, losing 61 FPS (20%) compared to Medium. Ultra settings fall to 148 FPS average, a 50% reduction from Medium and a 39% reduction from High. The step from Medium to High is the largest single drop (61 FPS), while the step from High to Ultra is slightly smaller (89 FPS, but 89/237 is 38% versus 61/298 is 20%). This indicates that Ultra imposes a significant additional load on the GPU, likely from advanced lighting and shadow effects, but the system remains above 144 FPS even at Ultra.

At 2560x1440, the measured values show a similar pattern with lower absolute numbers. Low settings average 237 FPS, Medium 188 FPS (minimum 160, maximum 216), High 149 FPS, and Ultra 93 FPS. The Medium preset’s min/max spread of 56 FPS is tighter than at 1080p (90 FPS), suggesting better frame pacing at this resolution. The drop from Low to Medium is 49 FPS (21%), from Medium to High is 39 FPS (21%), and from High to Ultra is 56 FPS (38%). The Ultra preset at 93 FPS is the only one below 100 FPS, and its lack of min/max data leaves uncertainty about stability. At 3840x2160, the numbers are the most constrained. Low settings average 124 FPS, Medium 98 FPS (minimum 84, maximum 113), High 78 FPS, and Ultra 49 FPS. The Medium preset’s minimum of 84 FPS is crucial—it means even the worst frame times stay above 60 FPS, making it the only 4K preset that guarantees smooth gameplay. High at 78 FPS average is playable but the lack of min/max data means it could dip below 60 FPS, while Ultra at 49 FPS is below the 60 FPS threshold for most users. The progression from Low to Ultra at 4K shows a 75 FPS drop (60% reduction), which is more severe than at 1440p (144 FPS drop, 61% reduction) but similar in percentage terms.

FAQ

Q: What is the best resolution and settings combination for this system in Minecraft?

A: Based on the measured data, 1080p Medium provides 298 FPS average with a minimum of 253, which is the highest combination of frame rate and stability. At 1440p, Medium at 188 FPS average (minimum 160) is also excellent. For 4K, Medium at 98 FPS average (minimum 84) is the only preset that maintains a minimum above 60 FPS.

Q: How does the Intel Core i5-10400F compare to its nearest rivals in synthetic benchmarks?

A: The i5-10400F has an average benchmark score of 14185, which is 0.2% higher than the Intel Xeon 6756E (14163), 0.3% lower than the Intel Core 7 160UL (14232), 0.5% higher than the AMD EPYC 7552 (14115), and 0.6% lower than the AMD Ryzen 3 7320C (14277). These differences are within 1% of each other.

Q: Does the Intel Arc B580 perform better or worse than the NVIDIA GeForce RTX 2080 in this game?

A: The Arc B580 has an average benchmark score of 23021, which is 0.6% higher than the RTX 2080’s 22895. However, this is a synthetic score, not a Minecraft-specific measurement. The measured FPS data for the Arc B580 shows it can hit 376 FPS at 1080p Low, but there is no direct comparison data for the RTX 2080 in Minecraft.

Q: Why does the FPS drop so significantly from 1080p to 4K?

A: At Medium settings, the average FPS drops from 298 at 1080p to 188 at 1440p (37% reduction) to 98 at 4K (67% reduction from 1080p). This steep decline is consistent across Low and Ultra presets, with all showing a 67% reduction from 1080p to 4K, indicating the GPU’s pixel processing capability is the primary bottleneck at higher resolutions.

Q: Is the CPU or GPU the limiting factor at 1080p?

A: The data suggests the CPU becomes a factor at 1080p Low, where the system hits 376 FPS average. The i5-10400F’s single-thread score of 688 in 3DMark and boost clock of 4.30 GHz are likely limiting this frame rate, as the GPU could potentially render more frames. At higher settings, the GPU takes over as the limiting component.

Q: What is the minimum FPS guarantee at 4K Medium settings?

A: The measured data shows a minimum of 84 FPS at 4K Medium, with an average of 98 and a maximum of 113. This means the system never drops below 84 FPS at this preset, which is well above the 60 FPS standard for smooth gameplay.

CPU Role

The Intel Core i5-10400F is a 6-core, 12-thread processor from the Core 10th Gen family, built on the Comet Lake architecture with a 14 nm process node. Its base clock is 2.90 GHz and boost clock is 4.30 GHz, with a TDP of 65 W. The cache hierarchy includes 64 KB L1 per core, 256 KB L2 per core, and 12 MB shared L3. In synthetic benchmarks, the CPU shows a clear scaling pattern: 3DMark scores go from 688 single-thread to 1350 for 2 threads, 2560 for 4 threads, 3929 for 8 threads, and 4748 for 16 threads, with max threads at 4735. This indicates that performance scales well up to 8 threads but plateaus beyond that, as the 16-thread score (4748) is nearly identical to the max-thread score (4735). Cinebench R23 scores of 1451 single-core and 10283 multi-core put the CPU in the 68th percentile, with multi-core performance being 7.1 times the single-core score. In Minecraft, this CPU is likely sufficient for most scenarios, but the game’s primary thread is heavily dependent on single-core performance. The 3DMark single-thread score of 688 is modest, and the PassMark single-thread score of 2541 reinforces this. At 1080p Low, the 376 FPS average is likely approaching the CPU’s limit, as the GPU would be capable of higher frame rates if the CPU could feed it faster. The 4.30 GHz boost clock is decent but not exceptional, and the 42.7 GB/s memory bandwidth from dual-channel DDR4 could be a secondary constraint in memory-heavy scenes. The data shows that this CPU is adequate for 60-144 FPS gaming but may struggle to push beyond 300 FPS in less demanding titles like Minecraft at low settings.

GPU Role

The Intel Arc B580 is based on the Xe2-HPG architecture and the BMG-G21 chip, manufactured on a 5 nm TSMC process with 19,600 million transistors on a 272 mm² die. It features 2560 shading units, 160 TMUs, and 80 ROPs, with 20 ray tracing cores. The GPU operates at a base and boost clock of 2670 MHz, with memory running at 2375 MHz (19 Gbps effective). It has 12 GB of GDDR6 memory on a 192-bit bus, providing 456.0 GB/s bandwidth. The FP32 performance is 13.67 TFLOPS, with a pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s. In synthetic benchmarks, the Arc B580 scores 15748 in PassMark G3D and 7729 in GPU compute, placing it at the 68th percentile. Its nearest rivals in synthetic scores are within 1% of its average score of 23021, which is notable because these rivals include older cards like the RX 580 2048SP and P106-100. In Minecraft, the GPU’s role becomes more critical at higher resolutions. The measured FPS at 4K Medium (98 average) versus 4K Low (124 average) shows a 21% reduction, while 4K High (78 average) versus 4K Medium shows a 20% reduction. The jump from High to Ultra at 4K is a 37% reduction (78 to 49 FPS), indicating that Ultra settings impose a significant load on the GPU’s shading and ROP throughput. The 12 GB VRAM is ample for Minecraft at any resolution, but the 456.0 GB/s bandwidth might be a limiting factor at 4K, where texture streaming and draw calls require high memory throughput. The GPU’s 2670 MHz clock is high, but the 190 W TDP and 450 W suggested PSU indicate it is a power-hungry card. The data shows the Arc B580 is the dominant bottleneck at 4K, as evidenced by the consistent 67% FPS drop from 1080p to 4K across all settings, which aligns with the GPU’s pixel processing capabilities rather than CPU limitations.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + Intel Arc B580 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 124.0
3840x2160 Medium 98.0
3840x2160 High 78.0
3840x2160 Ultra 49.0
2560x1440 Low 237.0
2560x1440 Medium 188.0
2560x1440 High 149.0
2560x1440 Ultra 93.0
1920x1080 Low 376.0
1920x1080 Medium 298.0
1920x1080 High 237.0
1920x1080 Ultra 148.0

Minecraft with ii5-10400F + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with Arc B580 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii5-10400F + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.